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Card Submission Deck Tournament

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Nova Orbis
DIGITAL
Seattleite
Anime Girl References
8 posters

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Post by ALiCE'S EMOTiON Fri Mar 23, 2012 9:43 am

Sea the guys I was jokingly going to sub were the laviathans, but now I think I might make some type of jester/Circus archtype with my Insane Pierrot being one of them.

some cards

Name-Insane Pierrot
Lv-1
ATK-0
DEF-0
Type-Spellcastor
Attribute-Dark
Effect-This card cannot be set. This card cannot be Special Summoned from the Deck. This card cannot be destroyed by battle. This card cannot be Normal Summoned or Special Summoned if you control another monster. During your End Phase destroy all monsters you control with a level higher than this card. While you control this card you can only control 1 of the following: 1 face up Spell or Trap card, 1 other monster. Once per turn you can discard 1 card to activate 1 of the following effects: If a spell was discarded this way destroy a number of face-up cards on the field equal to the total number of spells discarded by this effect. If a trap was discarded this way select and return cards from your graveyard to your hand equal to the total number of traps discarded by this effect, during the End Phase Banish the same number of cards you added to your hand from your field and or your hand. If a monster was discarded this way negate all other monsters effects on the field with a level lower than the discarded monsters, then reduce all other monsters ATKs to 0. If the total number of cards discarded by this cards effect is 20 or more than this card gains 4000 ATK and DEF and is uneffected by the effects of other cards.

Name-Trick Rabbit
Lv-2
Type-Beast
Attribute-Dark
ATK-500
DEF-500
Effect-If a face-up level 1 or 2 monster(s) you control is destroyed you can Special Summon this card from your Gaveyard and have it gain ATK and DEF equal to that of the destroyed monster(s), the effect of Trick Rabbit can only be used Once per turn. When this card is discarded you may treat this cards level as any level 1-12 untill the End phase.

Name-Pierrot of Hypnotism
Lv-1
Type-Spellcastor
Attirbute-Dark
Atk-300
DEF-300
effect-If the only monsters you control are face-up Atk postion Dark monsters, You may discard this card from your hand or send this face-up card and banish 1 card from your graveyard to prevent the detruction of all face-up atk postion level 1, 2, or 3 Dark monsters you control and prevent all damage you would take this turn. When this card is discarded you may treat this cards level as any level 1-12 untill the End phase.

Name-Nightmare Doll
Lv-3
Type-Fiend
Attribute-Dark
ATK-1000
DEF-1000
Effect-Once per turn you may Draw 1 card then Discard 1 card. If the Discarded card is a Dark level 1, 2,or 3 monster banish it then add that monsters ATK and Def to this card current ATK. When this card is Destroyed select upto 2 Banished monsters from your Banished pile and add them to your hand, you cannot draw during your next turn. When this card is discarded you may treat this cards level as any level 1-12 untill the End phase.

Name-Havengul Magician
Lv-3
Type-Spellcastor
Attribute-Dark
Atk-1000
Def-1000
Effect-Once per turn you may Discard 1 level 1 or 2 Dark monster from your hand to add 1 level 1 or 2 Dark monster from your deck to your hand that's name shares no words with the discarded cards. Once per turn if a card(s) is discarded from either players hand or deck except by "Havengul Magician" you may select upto the same number of cards that were discarded from your graveyard and add them back to your deck. [the deck is then suffled]. When this card is discarded you may treat this cards level as any level 1-12 untill the End phase.



Last edited by Artorias on Fri Mar 23, 2012 11:30 am; edited 2 times in total (Reason for editing : because I canz and I forgot something)
ALiCE'S EMOTiON
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Post by DIGITAL Fri Mar 23, 2012 11:12 am

Darkest Hour wrote:
Dylan W. wrote:Are we allowing Hybrids?

Well if you are okay with YVD not being able to directly support them, but you can in theory add them in. I just don't think you can select them in Advanced Search.

In reality: There is an "In Description" Option and if you put "Hybrid" you can search hybrid monsters Very Happy this can work for any subtype we choose to add (including Divine-Beasts) As long as we put them in Parentheses in the desc. of the card.
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Post by CNo.101 S.H.Death Knight Fri Mar 23, 2012 11:48 am

|Yelling Orc|???|????|Fiend/Effect|Dark|4||1600|0|Once per turn you can make this card's ATK becomes 0 until the End phase and activate the 1 of the following effects:
-:You can target 1 monster your opponent controls: Return it to your opponent's hand, then change this card to face-up Defense Position.
-:Special Summon 1 Level 4 or lower non-Tuner Fiend-Type monster with 1600 ATK or less from your hand, then change this card to face-up Defense Position.|

|Screaming Mic DF|???|????|Fiend/Effect|Dark|2||300|400|If this card is Special Summoned: Special Summon any number of "Screaming Mic DF"(s) from your Deck. This card cannot be used as an Xyz Material Monster.|

|Mouth Exploder Demon|???|????|Fiend/Tuner/Effect|Dark|2||500|200|If you Special Summon a monster(s) 2 or more time this turn, You can discard 1 card from your hand and Special Summon this card (from your hand). If you do, during the End Phase of the turn this card is Special Summoned this way: Destroy this card card and inflict 700 damage to your opponent.|

|Lazy Goblin|???|????|Fiend/Effect|Earth|3||0|1200|Once per turn, While this card is in Attack Position: You can make this card's DEF 0 and target 1 other monster you control; That target gains 1200 ATK until the End Phase. During the End Phase of the turn you activate this effect; Change this card from face-up Attack Position to face-up Defense Position. If this card is the only monster you control: Your opponent must attack you directly instead.|

|Death Metal Ogre King|???|????|Fiend/Synchro/Effect|Dark|8|2600|1700|1 Fiend-Type Tuner + 1 or more non-Tuner DARK monsters. While this card's ATK or DEF would become lower than its Original ATK or DEF, it gains the ATK or DEF by that amount respectively. If this card attacks a face-up monster and destroy it by battle: Inflict 800 damage to your opponent. If this card is destroyed: Special Summon 1 monster from your Graveyard that was used as its Synchro material in Defense Position and its effect(s) are negated.|

|Nether Mist Dragon|???|????|Dragon/Synchro/Effect|Dark|8||2400|1800|1 Tuner + 1 or more non-Tuner monsters. This card cannot be destroyed by Battle. When this card battle with a monster, after the Damage Step; That monster lose ATK and DEF equal to the difference between this card's ATK and that monster's ATK.|

|Battle Steal|???|????|Spell Card|Spell||Equip||||Equip only to a monster you control. When the equipped monster attacks a monster: Neither monster is not destroyed (damage calculation is applied normally). After the Damage Step: Equip that monster to the equipped monster (only 1 monster can be equipped to it at a time). You When the equipped monster would be targeted by your opponent's cards (Either by a card effect or battle); Send a monster equipped to the equipped monster to the Graveyard instead.

|Level Compromiser|???|????|Spell Card|Spell|||||Activate while you control 2 face-up monsters. Target 2 face-up monsters you control: The targets' Level become half the combined Level of their original Levels (round up or round down). You can only activate 1 "Level Compromiser" per turn.|

|Re-Equip Synchron|???|????|Machine/Effect/Tuner|Earth|2||600|400|If you control an Equip Card, you can Special Summoned this card (from your hand). If this card is used as a Synchro Material for a Synchro Summon: You can Target 1 Equip Card in your Graveyard and equip to 1 Synchro Monster you control.|

|Lifeless King of Death Anchor|???|????|Fiend/Synchro/Effect|Dark|8||2800|1400|(Xyz) 2 Level 8 monsters. Once per turn: You can Detach 1 Xyz Mateiral from this card to Target 1 face-up monster your opponent control. The controller of that target discard a number of card from their hand equal to the number of monsters that was used for to Summon it.|
CNo.101 S.H.Death Knight
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Post by Insert Name Here Fri Mar 23, 2012 11:53 am

So.... we are, or are not allowing hybrids? I really need to see if the concept is broken or not.
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Post by DIGITAL Fri Mar 23, 2012 11:58 am

this is a test set.. so after this we will find out if they are broke, i say we allow
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Post by CNo.101 S.H.Death Knight Fri Mar 23, 2012 12:09 pm

Insert Name Here wrote:So.... we are, or are not allowing hybrids? I really need to see if the concept is broken or not.

Truthfully I don't mind at all except it is the fact we following the existing subtypes and all mechanics at most from TCG's Unless the Leo, Sea and Ash decide to drift this LCCG apart from the TCG's mechanic, I would say convert those card into SID version in most similar way.
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Post by Anime Girl References Fri Mar 23, 2012 7:05 pm

Just so we don't have Warrior/Knight or Spellcaster/Summoner/Xyz/Effect kind of cards being scrambled, since they would become Gimmick types.

I can see Hybrids becoming very core in some decks when made in a certain fashion since they can work as a S/T, or a Monster. But if they can be added without adding a subtype to convert them it would also be nice too, just until further notice.


Also, for Insane Perriot, can YVD contain that much text in a card effect? Or will it cut it off near the end? I noticed some flavor text for a few of my cards being cut off at a certain point.
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Post by CNo.101 S.H.Death Knight Fri Mar 23, 2012 7:35 pm

hmm I think the limit is1000 or so, it did handled 800 letters though
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Post by Anime Girl References Mon Apr 02, 2012 2:30 pm

where is the YVD converter so I can convert BRS's cards to YVD format?
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Post by Seattleite Mon Apr 02, 2012 2:39 pm

Darkest Hour wrote:where is the YVD converter so I can convert BRS's cards to YVD format?

I put one in goodies.
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Post by Anime Girl References Mon Apr 16, 2012 8:17 am

PROGRESS



|Deathtouch Slitherer|1|TRNY|Sea Serpent/Effect|Light|4||1000|1000|If this card would be destroyed, you may discard 1 card or remove 1 "Whirlpool" counter from your side of the field instead. Destroy any monster that battles with this card after damage calculation.|
|Nautical Disaster|2|TRNY|Sea Serpent/Effect|Earth|4||1600|1000|During each of your End Phases, place 1 "Whirpool" Counter on this card. It gains 1000 DEF for each "Whirlpool" counter on it. You may remove 2 "Whirlpool" counters from this card to select 2 Facedown Spell or Trap cards on the field - they cannot be activated while this card remains on the field. Those cards cannot be chained to this card's effect.|
|Pelagic Zone|3|TRNY|Spell Card|Spell||Continuous|||All Sea Serpent-Type monsters you control gain 100 ATK and DEF for each "Whirlpool" counter you control. Once per turn, you can banish 1 Sea Serpent-Type monster from your Graveyard to distribute up to 2 "Whirlpool" counters among face-up cards you control.|
|Tempest Rider|4|TRNY|Sea Serpent/Effect|Wind|6||2200|1800|If a Sea Serpent-Type monster you control battles an opponent's monster, during the Damage Step only, by discarding this card and removing 1 "Whirlpool" counter from the field, the ATK and DEF of that monster becomes double the ATK of the opponent's monster. Once per turn, you can place 2 "Whirlpool" counters on card(s) you control other than this card. Monsters with 3 or more "Whirlpool" counters cannot be destroyed in battle.|
|Fissure Melanostomus|5|TRNY|Sea Serpent/Effect|Fire|4||1500|1800|During each of your End Phases, place 1 "Whirlpool" counter on this card. Once per turn, you can remove a number of "Whirlpool" counters from this card to Special Summon 1 Sea Serpent-Type monster from your Deck with ATK equal to or less than the number of "Whirlpool" counters removed x1000. |
|Deviant Kraken|6|TRNY|Sea Serpent/Effect|Dark|4||800|900|This card can attack directly. When your opponent declares an attack on a Sea Serpent-Type monster, you can tribute this card to negate the attack, and distribute "Whirlpool" counters among face-up cards equal to the level or rank of the attacking monster. |
|Cross-Bearing Whirlpool|7|TRNY|Trap Card|Trap||Continuous|||Opponent's monsters with a Level or Rank equal to or lower than the number of "Whirlpool" counters on cards you control cannot attack or change their Battle Position, except by a card effect. |
|Devour and Destroy|8|TRNY|Trap Card|Trap||Counter|||Remove 1 "Whirlpool" Counter from a face-up card you control and Negate the effect of a card with the same type (Monster, Spell, Trap), and destroy it. |
|A Challenger Approaches|9|TRNY|Trap Card|Trap|||||Activate when your opponent Summons a monster. Special Summon 1 Monster from your Hand or Deck with the same Attribute and Level as the summoned monster. Neither monster can attack this turn.|
|Soul Invigoration|10|TRNY|Spell Card|Spell||Normal|||Shuffle all banished monsters to their owner's decks. Gain life points equal to the number of monsters returned x400.|
|Blue Tyranno|11|TRNY|Dinosaur/Effect|Water|7||2500|2000|This card can attack your opponent directly on a turn you Tribute Summoned a Dinosaur-Type monster.|
|Evolving Elasias|12|dino|Dinosaur/Effect|Wind|6||2400|0|If one of the tributes for the Tribute Summon of this monster are a Dinosaur-Type monster: You can Special Summon 1 Level 6 or lower Dinosaur-Type monster from your hand.|
|Head Rushed Reptar|13|dino|Dinosaur/Effect|Fire|6||2200|1600|This card cannot be Special Summoned except by the effect of a Dinosaur-Type Monster. When this card is Tribute Summoned, add 1 Field Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 level 6 or lower Dinosaur-Type monster from your Deck, except "Head Rushed Reptar".|
|Guardian Driceratops|14|dino|Dinosaur/Effect|Earth|5||2500|1000|This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Dinosaur-Type Synchro monster on your side of the field. If this is the only card in your hand, you can Special Summon it. While this card is face-up on the field, you can Tribute Summon as many times as possible during your turn.|
|Jurassic Titano|15|dino|Dinosaur/Effect|Dark|9||3000|2800|This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. If a Dinosaur-Type monster with 1700 or less ATK is tributed for a Tribute-Summon, this card gain 1000 ATK until the End Phase.|
|Ancient Beast Triceratops|16|dino|Dinosaur/Effect|Light|8||2700|1400|You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. If you tribute only 2 Dinosaur-Type monsters for this cards Tribute Summon, you can special summon as many level 3 or lower Dinosaur-Type monsters from your Graveyard as possible. If you tribute 3 Dinosaur-type monsters for this cards Tribute Summon, increase this cards ATK by 500 every time a players Summons a monster.|
|Tyranno Chaos Queen|17|TRNY|Dinosaur/Synchro/Effect|Dark|6||2300|1200|1 Tuner + 2 or more non Tuner Dinosaur-Type monsters. Once per turn, you can Banish one LIGHT or DARK Dinosaur-type Monster from your Graveyard to special summon one LIGHT or DARK Dinosaur-type Monster from your hand.|
|Shocking Verceraptor|18|TRNY|Dinosaur/Synchro/Effect|Light|7||2100|2900|1 Tuner + 2 or more non Tuner Dinosaur-Type monsters. When your opponet summons a monster, select one card in your graveyard. Unless your opponent reveals one card of the same type of the selected card from their hand, destroy the summoned monster.|
|Rampage Rhynadon|19|TRNY|Dinosaur/Tuner/Effect|Fire|2||500|200|This monster attacks your opponent directly. This monster can attack as many times as you have tribute summoned this turn.|
|Jurrasic Prairie|20|TRNY|Spell Card|Spell||Field Spell|||||At the beging of your turn, select X cards in your hand. The selected cards cannot be activet this turn. Until the endphase, you can tribute summon X number of times.|
|Natural Disaster: Black Hole Dragon|21|TRNY|Dragon/Effect|DARK|8||0|3000|When this card is Tribute Summoned, destroy all cards on the Field, except this card and take damage equal to the number of cards destroyed by this effect x200. If there are 10 or more "Natural Disaster" monsters in your Graveyard, switch this card's ATK and DEF. Once per turn you can send up to 2 "Natural Disaster" monsters in your Deck to your Graveyard to activate 1 of the following effects: -Destroy 2 cards on the Field. -Draw 1 card and discard 1 "Natural Disaster" monster from your Deck to the Graveyard.|
|Natural Disaster: Eruption Hawk|22|TRNY|Winged Beast/Effect|FIRE|4||1600|1200|(Hybrid) You can send 1 "Natural Disaster" monster from your Deck to the Graveyard to place this card from your Spell/Trap Zone to your Monster Card Zone. While this card is in your monster card zone, it gains the following effect: -Once per turn, increase this card's ATK by the amount of "Natural Disaster" monsters in your Graveyard x100.|
|Natural Disaster: Tsunami Tiger|23|TRNY|Beast/Effect|WATER|3||1000|1000|When this card is sent from your Deck to the Graveyard, you can send 1 "Natural Disaster" monster from your Deck to the Graveyard, except "Natural Disaster: Tsunami Tiger" to Special Summon this card. While this card is in the Graveyard, it is treated as 2 "Natural Disaster" monsters.|
|Natural Disaster: Earthquake Knight|24|TRNY|Warrior/Effect|EARTH|4||1800|1200|If you control 1 "Natural Disaster" monster, other than "Natural Disaster: Earthquake Knight", send 1 "Natural Disaster" monster from your Deck to the Graveyard. If this is the only card on the Field, and there is only 1 card in your Hand, this card is counted a 2 tributes for a "Natural Disaster" monster.|
|Natural Disaster: Blinding Serpent|25|TRNY|Reptile/Effect|LIGHT|5||0|2000|You can set this card without Tributing if you control no monsters. You can Flip Summon this card during the turn this card is set by tributing 1 other "Natural Disaster" you control. When this card is Flip Summoned, change it to face-up defense position and activate 1 of the following effects: -Send 1 "Natural Disaster" monster in your Deck to the Graveyard and destroy 2 cards on the Field. -Add 1 "Natural Disaster: Black Hole Dragon" from your Deck to your Hand.|
|Natural Disaster: Tornado Pterodactyl|26|TRNY|Dinosaur/Effect|WIND|4||1500|1200|When this card is Summoned, send 1 "Natural Disaster" monster in your Deck to the Graveyard. Each time a "Natural Disaster" monster is sent to your Graveyard, increase this card's ATK by 100. If there are 5 or more "Natural Disaster" monsters in your Graveyard, this card gains the following effect: -Once per turn, destroy 2 cards on the Field. Send up to 2 "Natural Disaster" monsters in your Deck to the Graveyard.|
|Arcane Summon|27|TRNY|Spell Card|Spell|||||Send 1 FIRE, 1 WATER, and 1 EARTH monster in your Deck to the Graveyard. You can Normal Summon 1 Extra Time. During your next Standby Phase, return up to 2 cards in your Graveyard to your Deck and draw 1 card.|
|Boulder Flood of Magma|28|TRNY|Spell Card|Spell||Quick-Play|||Send 1 WATER, or EARTH monster in your Deck to the Graveyard and Special Summon 1 FIRE, or EARTH monster in your Deck.|
|Disaster Fiesta|29|TRNY|Trap Card|Trap|||||Pay 500 Life Points, send 1 "Natural Disaster" monster in your Deck to the Graveyard and Special Summon 1 Level-4 or lower "Natural Disaster" monster. Destroy it during the End Phase.|
|Apocalypse|30|TRNY|Trap Card|Trap||Continuous|||As long as this card remains face-up on the Field, all "Natural Disaster" monsters on the Field gain 300 ATK and lose 200 DEF. Each time a "Natural Disaster" monster inflicts Battle Damage, inflict 500 damage to the opponent's Life Points and both player's discard 1 card at random from their Hand. When there are no card's in your Hand, destroy this card.|



Still need to add BRS and Pppppokerface's cards next....and my own
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Post by Midnight Wyvern Mon Apr 16, 2012 8:58 am

Would you care if I made a last minute join in since You haven't gotten all the cards in just yet? If not then Ill just put the cards in this post.

EDIT: Thanks for letting me.

|Axis Warrior|X|TRNY|Warrior/Tuner/Effect|Dark|4||1200|1300|When this card is Normal Summoned, banish 1 “Axis” monster in your Deck with a Level lower than this card. You can banish this card from the Field to Special Summon 1 banished Level-4 “Axis” monster, except “Axis Warrior”.|
|Axis Conjurer|X|TRNY|Spellcaster/Effect|Light|4||1500|1600|When this card is Normal Summoned, return 2 banished cards to the owner’s Deck. Once per turn, select 1 banished “Axis” monster with 2000 or lower ATK. Banish 1 “Axis” monster, except “Axis Raider” and Special Summon the selected monster.|
|Axis Raider|X|TRNY|Warrior/Effect|Dark|3||1000|1100|When this card is banished, Special Summon it. Once per turn, banish 1 “Axis” monster in your Deck, except “Axis Raider” and destroy 1 card on the Field. When this card is removed from the Field, return this card and 1 banished card to your Deck. You can only activate the effect of “Axis Raider” once per turn.|
|Axis Paladin|X|TRNY|Spellcaster/Tuner/Effect|Light|3||1300|1400|When this card is Special Summoned by the effect of a Spell Card, banish 2 “Axis” monsters in your Deck and destroy 2 cards on the Field. You cannot Synchro, or Xyz Summon the turn you activate this effect.|
|Axis Excecutioner|X|TRNY|Warrior/Effect|Dark|5||2100|2000|If you control no monsters and your opponent controls 1 or more monster(s), Special Summon this card from your Hand. Once per turn, you can activate 1 of the following effects: -Banish 1 “Axis” monster in your Deck and destroy 1 card on the Field. –Return 2 banished cards to the owners Deck.|
|Axis Mage|X|TRNY|Spellcaster/Synchro/Effect|Light|8||2600|2700|1 “Axis” Tuner + 1 or more non-Tuner monster(s). When this card is Synchro Summoned, destroy 2 cards on the Field. This card cannot declare an attack the turn you activate this effect. Once per turn, banish 2 “Axis” monsters in you Deck and return 3 banished cards to the owners Deck. When this card is removed from the Field, destroy 1 card on the Field.|
|Axis Metropolis|X|TRNY|Spell Card|Spell||Field|||You can banish this card from the Field to Specail Summon 1 Level-4 or lower “Axis” monster in your banished pile. Each time an “Axis” monster is banished, inflict 500 damage to both players. During each of your End Phases, increase your Life Points by the amount of cards in your banished pile x100.
|Axis Morph|X|TRNY|Spell Card|Spell|||||Banish 1 “Axis” monster you control, except “Axis Raider”. Special Summon 1 “Axis” monster in your Deck, or banished pile.|
|Axis Shield|X|TRNY|Trap Card|Trap|||||Banish 2 “Axis” monsters in your Deck and pay 900 Life Points. Until your opponent’s next Draw Phase, “Axis” monsters you control cannot be selected as an attack target.|
|Axis Chain|X|TRNY|Trap Card|Trap||Counter|||Banish 2 “Axis” monsters. Negate the effect of a Spell, or Trap card. If another card chains to this card, return 2 banish cards to your Deck.|


Last edited by Rayven on Sun Apr 22, 2012 5:35 am; edited 1 time in total
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Post by Anime Girl References Sun Apr 22, 2012 5:33 am

suer go ahead an add your 10
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