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Who needs Skill when you got Luck? (Juliet's and Darren's luck stuff)

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Who needs Skill when you got Luck? (Juliet's and Darren's luck stuff) Empty Who needs Skill when you got Luck? (Juliet's and Darren's luck stuff)

Post by Nova Orbis Wed Feb 22, 2012 6:51 pm

I made all the generic luck cards while Darren did an archtype for teh fun of it

My stuff:

|Redo|x|xxxx|Spell Card|Spell||Continuous|||Up to twice per turn, you can negate a coin flip, or die roll, and re-flip or re-roll it. When this card is destroyed, return this card to the bottom of your Deck and add 1 "Redo" from your Deck to your Hand.|

|Spirit of Luck|x|xxxx|Fiend/Effect|DARK|3||1400|0|You can Special Summon this card from your Hand if you activated an effect that involves a coin toss or die roll. Once per turn, flip a coin and activate 1 of the following effects: -Heads: Pay 500 Life Points. Inflict 800 damage to your opponent. -Tails: Pay 500 Life Points. Send the top 2 cards of your opponent's Deck to the Graveyard.|

|Dice Dragon|x|xxxx|Dragon/Effect|LIGHT|4||1500|1500|When this card is Summoned, roll a Die and gain 1 of the following effects: -Even: Once per turn, you can increase this card's ATK by 500 until your opponent's End Phase, and destroy 1 Spell, or Trap card on the Field. -Odd: Once per turn, you can increase this card's DEF by 500, and destroy 1 monster on the Field.|

|Shield or Sword|x|xxxx|Trap Card|Trap|||||Activate only when a monster you control is selected as an attack target. Flip a coin and activate 1 of the following effects: -Heads: Negate the attack and switch 1 monster you control to face-up defense position. -Tails: Increase the attack targets ATK by 1000 until the end of the damage step.|

|Pull n' Pray|x|xxxx|Spell Card|Spell|||||Draw 1 card and activate 1 of the following effects: -Monster: discard it and draw 1 more card. -Spell: Special Summon 1 Level-4 or lower monster in your Deck. -Trap: Until the End Phase, any face-down Spell or Trap card cannot be activated.|

|Unlucky Dwarf|x|xxxx|Fiend/Effect|DARK|2||300|400|FLIP: Roll a die and activate 1 of the following effects: -Even: Inflict 800 damage to your opponent's Life points. -Odd: You opponent discards 1 card at random from their Hand. If there are no card's in their Hand, send the top card of their Deck to the Graveyard.|

|Coin Gatherer|x|xxxx|Fiend/Effect|DARK|4||0|0|During your Standby Phase, you can reveal this card in your Hand and Special Summon it. Once per turn, flip 2 coins and activate 1 of the following effects: -Both Heads: Increase this card's ATK by 2000. -Both Tails: Increase this card's DEF by 2000. -Heads, and Tails: Increase this card's ATK and DEF by 1500.|

|Unintended Happy Ending|x|xxxx|Spell Card|Spell|||||Pay 1000 Life Points and randomly discard 1 card in your Hand, then activate 1 of the following effects: -Monster: Inflict 1000 damage to your opponent's Life Points. -Spell: Your opponent randomly discards 2 cards in their Hand, or 3 cards from the top of their Deck. -Trap: banish 1 Trap card in your opponent's Deck, or their side of the Field.|

|Dr. Luckienstien|x|xxxx|Zombie/Effect|EARTH|4||1500|1200|Once per turn, Flip a coin and activate 1 of the following effects: -Heads: This card is treated as a Tuner monster until the End Phase. -Tails: Tribute this card and Special Summon 1 Level-4 or lower Zombie-type monster in your Graveyard except "Dr. Luckienstien".|

|Luck Fields of Doom|x|xxxx|Spell Card|Spell||Field|||Both players flip a coin during their Standby Phase and activates 1 of the following effects: -Heads: Select 1 card your opponent controls and send it to the Graveyard. -Tails: Discard 1 card randomly from your Hand and destroy 1 card on the Field of the same type (Monster, Spell, Trap).|

Darren's Stuff:

|Luckcaster Lancer|x|xxxx|Spellcaster/Effect|LIGHT|3||1300|1400|When this card declares an attack, flip a coin and activate 1 of the following effects: -Heads: Select 1 other "Luckcaster" monster on the Field and increase this card's ATK by half the ATK of the selected monster until the End Phase. -Tails: Negate this attack and inflict damage equal to this card's ATK to your opponent's Life Points.|

|Luckcaster Paladin|x|xxxx|Spellcaster/Effect|LIGHT|4||1600|1200|When this card is Summoned, roll a die. If the result is a 4, 5, or 6, Special Summon 1 Level-4 or lower "Luckcaster" monster in your Deck, except "Luckcaster Paladin". Once per turn, flip a coin and activate 1 of the following effects: -Heads: Increase this card's ATK by 300 until the End Phase. -Tails: Inflict 800 damage to your opponent.|

|Luckcaster Prophet|x|xxxx|Spellcaster/Effect|LIGHT|3||1000|600|If there is a Level-4 or lower "Luckcaster" on the Field when this card is Summoned, other than "Luckcaster Prophet', Flip a coin and activate 1 of the following effects: -Heads: Increase this card's ATK by 800 and decrease this card's DEF to 0 until the End Phase. -Tails: Inflict 500 damage to your opponent +100 more for each "Luckcaster" monster on the Field.|

|Luckcaster Fool|x|xxxx|Spellcaster/Effect|LIGHT|1||0|300|When this card is Summoned, it gains ATK equal to the amount of "Luckcaster" monsters you control x200. Once per turn, activate 1 of the following effects: -Heads: Increase the ATK of 1 monster on the Field by 300 until the End Phase. -Tails: Inflict 800 damage to your opponent.|

|Luckcaster Queen|x|xxxx|Spellcaster/Effect|LIGHT|6||2400|2000|If you control no monsters and your opponent control 1 monster, Special Summon this card and roll a die. If the result is an even number, destroy 1 Spell, or Trap card on the Field. If the result is an odd number, destroy 1 monster on the Field. As long as this card remains face-up on the Field, all "Luckcaster" monsters gain 200 ATK. During each of your End Phases, inflict 500 damage to your opponent.|

|Luckcaster Sanctuary|x|xxxx|Spell Card|Spell||Field|||Once per turn, if you activate a "Luckcaster" monster's effect that involves a coin toss, activate both effects instead. If this card is removed from the Field, Flip a coin and activate 1 of the following effects: -Heads: All "Luckcaster" monsters gain 500 ATK until the End Phase. -Tails: Inflict 1000 Damage to your opponent.|

|Return Luckcaster|x|xxxx|Spell Card|Spell||Quick-Play|||Return 1 "Luckcaster" monster you control to your Deck. Then flip a coin and activate 1 of the following effects: -Heads: Add 1 "Luckcaster Sanctuary". -Tails: Inflict 500 damage to your opponent.|

|Luckcasting Isn't Easy|x|xxxx|Spell Card|Spell|||||Select 1 "Luckcaster" monster you control. Negate it's effect until the End Phase and flip a coin. If the result is Heads, Draw 1 card + 1 for each "Luckcaster" monster you control. If the result is Tails, discard 2 cards in your Hand and inflict 1000 damage to your opponent.|

|Luck Trap|x|xxxx|Trap Card|Trap|||||You can only activate this card if you activated a "Luckcaster" monster's effect involving a coin toss. All monsters on the Field except "Luckcaster" monsters lose 500 ATK until the End Phase.|

|Lucky Guess|x|xxxx|Trap Card|Trap|||||Your opponent selects 2 "Luckcaster" monster's with different names from your Deck and adds them to their Hand. Randomly discard cards from their Hand until 1 of the added "Luckcaster" monsters is discarded. Inflict damage equal to it's Level x200 to you opponent and return the other "Luckcaster" monster from your opponent's Hand to the top of your Deck.|

|Luck Sack|0|LCSK|Spell Card|Spell|||||Flip 2 coins. If the result of the toss is both Heads, Draw 2 cards. If the result of the toss is both Tails, discard 2 cards from your Hand. If the result of the toss is heads and tails, draw 1 card and discard 1 card from your Hand.|


Last edited by Juliet D. on Thu Feb 23, 2012 3:36 am; edited 2 times in total
Nova Orbis
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Who needs Skill when you got Luck? (Juliet's and Darren's luck stuff) Empty Re: Who needs Skill when you got Luck? (Juliet's and Darren's luck stuff)

Post by Ash Thu Feb 23, 2012 1:44 am

where's luck sack
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Post by Nova Orbis Thu Feb 23, 2012 3:34 am

Added Luck Sack for you.
Nova Orbis
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Post by Insert Name Here Thu Feb 23, 2012 5:32 am

Juliet D. wrote:I made all the generic luck cards while Darren did an archtype for teh fun of it
Glad you added Luck Sack

My stuff:

|Redo|x|xxxx|Spell Card|Spell||Continuous|||Up to twice per turn, you can negate a coin flip, or die roll, and re-flip or re-roll it. When this card is destroyed, return this card to the bottom of your Deck and add 1 "Redo" from your Deck to your Hand.|

Sounds like it MIGHT need a cost for self replacement.

|Spirit of Luck|x|xxxx|Fiend/Effect|DARK|3||1400|0|You can Special Summon this card from your Hand if you activated an effect that involves a coin toss or die roll. Once per turn, flip a coin and activate 1 of the following effects: -Heads: Pay 500 Life Points. Inflict 800 damage to your opponent. -Tails: Pay 500 Life Points. Send the top 2 cards of your opponent's Deck to the Graveyard.|

Looks like fun with Luckcasters

|Dice Dragon|x|xxxx|Dragon/Effect|LIGHT|4||1500|1500|When this card is Summoned, roll a Die and gain 1 of the following effects: -Even: Once per turn, you can increase this card's ATK by 500 until your opponent's End Phase, and destroy 1 Spell, or Trap card on the Field. -Odd: Once per turn, you can increase this card's DEF by 500, and destroy 1 monster on the Field.|

Both effects fine with me

|Shield or Sword|x|xxxx|Trap Card|Trap|||||Activate only when a monster you control is selected as an attack target. Flip a coin and activate 1 of the following effects: -Heads: Negate the attack and switch 1 monster you control to face-up defense position. -Tails: Increase the attack targets ATK by 1000 until the end of the damage step.|

Either Recklessness or defensiveness, i love it

|Pull n' Pray|x|xxxx|Spell Card|Spell|||||Draw 1 card and activate 1 of the following effects: -Monster: discard it and draw 1 more card. -Spell: Special Summon 1 Level-4 or lower monster in your Deck. -Trap: Until the End Phase, any face-down Spell or Trap card cannot be activated.|

Love the name btw, but good effect

|Unlucky Dwarf|x|xxxx|Fiend/Effect|DARK|2||300|400|FLIP: Roll a die and activate 1 of the following effects: -Even: Inflict 800 damage to your opponent's Life points. -Odd: You opponent discards 1 card at random from their Hand. If there are no card's in their Hand, send the top card of their Deck to the Graveyard.|

Hmmmm..... i liek it

|Coin Gatherer|x|xxxx|Fiend/Effect|DARK|4||0|0|During your Standby Phase, you can reveal this card in your Hand and Special Summon it. Once per turn, flip 2 coins and activate 1 of the following effects: -Both Heads: Increase this card's ATK by 2000. -Both Tails: Increase this card's DEF by 2000. -Heads, and Tails: Increase this card's ATK and DEF by 1500.|

May need another cost to summon

|Unintended Happy Ending|x|xxxx|Spell Card|Spell|||||Pay 1000 Life Points and randomly discard 1 card in your Hand, then activate 1 of the following effects: -Monster: Inflict 1000 damage to your opponent's Life Points. -Spell: Your opponent randomly discards 2 cards in their Hand, or 3 cards from the top of their Deck. -Trap: banish 1 Trap card in your opponent's Deck, or their side of the Field.|

I think its fine

|Dr. Luckienstien|x|xxxx|Zombie/Effect|EARTH|4||1500|1200|Once per turn, Flip a coin and activate 1 of the following effects: -Heads: This card is treated as a Tuner monster until the End Phase. -Tails: Tribute this card and Special Summon 1 Level-4 or lower Zombie-type monster in your Graveyard except "Dr. Luckienstien".|

It may be because i have a soft spot for zombies, but <3 this

|Luck Fields of Doom|x|xxxx|Spell Card|Spell||Field|||Both players flip a coin during their Standby Phase and activates 1 of the following effects: -Heads: Select 1 card your opponent controls and send it to the Graveyard. -Tails: Discard 1 card randomly from your Hand and destroy 1 card on the Field of the same type (Monster, Spell, Trap).|

Sounds like a double edged sword, but w/e
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Post by Nova Orbis Thu Feb 23, 2012 5:06 pm

Darren K. wrote:
Juliet D. wrote:I made all the generic luck cards while Darren did an archtype for teh fun of it
Glad you added Luck Sack

My stuff:

|Redo|x|xxxx|Spell Card|Spell||Continuous|||Up to twice per turn, you can negate a coin flip, or die roll, and re-flip or re-roll it. When this card is destroyed, return this card to the bottom of your Deck and add 1 "Redo" from your Deck to your Hand.|

Sounds like it MIGHT need a cost for self replacement.
500 Lp to add it to you Hand i guess.

|Spirit of Luck|x|xxxx|Fiend/Effect|DARK|3||1400|0|You can Special Summon this card from your Hand if you activated an effect that involves a coin toss or die roll. Once per turn, flip a coin and activate 1 of the following effects: -Heads: Pay 500 Life Points. Inflict 800 damage to your opponent. -Tails: Pay 500 Life Points. Send the top 2 cards of your opponent's Deck to the Graveyard.|

Looks like fun with Luckcasters

|Dice Dragon|x|xxxx|Dragon/Effect|LIGHT|4||1500|1500|When this card is Summoned, roll a Die and gain 1 of the following effects: -Even: Once per turn, you can increase this card's ATK by 500 until your opponent's End Phase, and destroy 1 Spell, or Trap card on the Field. -Odd: Once per turn, you can increase this card's DEF by 500, and destroy 1 monster on the Field.|

Both effects fine with me

|Shield or Sword|x|xxxx|Trap Card|Trap|||||Activate only when a monster you control is selected as an attack target. Flip a coin and activate 1 of the following effects: -Heads: Negate the attack and switch 1 monster you control to face-up defense position. -Tails: Increase the attack targets ATK by 1000 until the end of the damage step.|

Either Recklessness or defensiveness, i love it

|Pull n' Pray|x|xxxx|Spell Card|Spell|||||Draw 1 card and activate 1 of the following effects: -Monster: discard it and draw 1 more card. -Spell: Special Summon 1 Level-4 or lower monster in your Deck. -Trap: Until the End Phase, any face-down Spell or Trap card cannot be activated.|

Love the name btw, but good effect

|Unlucky Dwarf|x|xxxx|Fiend/Effect|DARK|2||300|400|FLIP: Roll a die and activate 1 of the following effects: -Even: Inflict 800 damage to your opponent's Life points. -Odd: You opponent discards 1 card at random from their Hand. If there are no card's in their Hand, send the top card of their Deck to the Graveyard.|

Hmmmm..... i liek it

|Coin Gatherer|x|xxxx|Fiend/Effect|DARK|4||0|0|During your Standby Phase, you can reveal this card in your Hand and Special Summon it. Once per turn, flip 2 coins and activate 1 of the following effects: -Both Heads: Increase this card's ATK by 2000. -Both Tails: Increase this card's DEF by 2000. -Heads, and Tails: Increase this card's ATK and DEF by 1500.|

May need another cost to summon
Like what?

|Unintended Happy Ending|x|xxxx|Spell Card|Spell|||||Pay 1000 Life Points and randomly discard 1 card in your Hand, then activate 1 of the following effects: -Monster: Inflict 1000 damage to your opponent's Life Points. -Spell: Your opponent randomly discards 2 cards in their Hand, or 3 cards from the top of their Deck. -Trap: banish 1 Trap card in your opponent's Deck, or their side of the Field.|

I think its fine

|Dr. Luckienstien|x|xxxx|Zombie/Effect|EARTH|4||1500|1200|Once per turn, Flip a coin and activate 1 of the following effects: -Heads: This card is treated as a Tuner monster until the End Phase. -Tails: Tribute this card and Special Summon 1 Level-4 or lower Zombie-type monster in your Graveyard except "Dr. Luckienstien".|

It may be because i have a soft spot for zombies, but <3 this

|Luck Fields of Doom|x|xxxx|Spell Card|Spell||Field|||Both players flip a coin during their Standby Phase and activates 1 of the following effects: -Heads: Select 1 card your opponent controls and send it to the Graveyard. -Tails: Discard 1 card randomly from your Hand and destroy 1 card on the Field of the same type (Monster, Spell, Trap).|

Sounds like a double edged sword, but w/e
Its still kind of fun though
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