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Apocalypse Genesis Turbo

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Post by CNo.101 S.H.Death Knight Sun Jan 22, 2012 9:20 am



Last edited by Scheath666 on Mon Nov 25, 2013 3:04 pm; edited 11 times in total
CNo.101 S.H.Death Knight
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Post by CNo.101 S.H.Death Knight Wed Feb 15, 2012 11:04 am

Bump this: Also for to add in Pain Cycle in it, which is best ot neg? on side note: Reading the effect of thsat spell look better than I thought it would be. I'm guessing to tech it 2-3?
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Post by Ash Sun Feb 19, 2012 9:21 am

playbook please
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Post by CNo.101 S.H.Death Knight Sun Feb 19, 2012 11:07 am

Basically it can go in few directions of plays.

Mostly the main focus is to dump both Nightglown Blossoms in the Grave and to be Accessable by Up-Rised Rescuer and Summoner Synchron to lead into various alternative of Synchro monsters especially into either Apocalypse or Genesis. but while doing the set up for synchro may be a inconsistent but You can make use of Xyz monster like gatling for being a beatstick and draw power to still go on offensive while setting up the play.

So this deck kinda doing 2 methods in the same time but only one of them is at the decent pace but other isn't quite yet. Including Hermes and Warring Suit give a bit extra push in more draw power along with Gatling thus a little burn too.
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Post by Ash Sun Feb 19, 2012 11:15 am

firestorm spawner looks unimpressive here, and i'd definitely go for 3 keeper for easier and more consistent access to serpent/suit/blossom

deepsea weeds and amiable bounty also looks bad, you don't want blossom in hand :s

i'd try a copy or 2 of twin double crossers, with the tokens you're producing, it seems like it would be live often and can win games.

the space you've got should also allow for pain cycle, and maybe vowing the will if you really need the ability to grab rescuer.
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Post by CNo.101 S.H.Death Knight Sun Feb 19, 2012 11:30 am

well I think Firestorm is there for a dead nightglown in hand but also to avoid NS but i think neg 1 for Snake or at least, a Level 3 Tuner is essential to get into Level 11 Synchro while Level 12 is more flexible with options of synchro monsters like Raibow Tail + Nightglown = Alfred.

for Level 11 is

SS Firestorm > NS Up-rised > SS Nightglown > SS token

UP-rised + Nightglown > Summoner Synchron > SS Nightglown > SS token

Firestorm + Token > Fiend Soldier > add Blaze-shot > SS it

Field: Summoner, Token 1, Nightglown > Blaze-shot > Fiend Soldier

Token + Nightglown + Blaze-shot > Summoner Synchron > SS Nightglown > SS token

Field: Summoner 1 & 2, Nightglown, Token, Fiend Soldier

Summoner + Nightglown > Any Level 4 Synchro

Field: Level 4 Synchro, Summoner, Fiend Soldier

Then SS Goldenova

that's what I first came across it but now Alfred prolly may make shorter.

I think

-1 Firestorm

+1 Snake of the mayan

just a thought of alternative.
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Post by Ash Sun Feb 19, 2012 11:34 am

surely there's something better than firestorm. it seems like it would be dead in hand the majority of the time, and the ss is an inherent minus that you don't want, unless you're pitching blossom/snake (which also requires an empty field).
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Post by Ash Sun Feb 19, 2012 11:35 am

also, mistook amiable bounty for plant attraction, keep bounty with perhaps rilfsak/doom plant for your level 3 tuner needs. preferably rilfsak for its staying power. basically plays like an e-tele here with a near non-existent cost.
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Post by CNo.101 S.H.Death Knight Sun Apr 01, 2012 12:06 pm

Bump this for the decklist for Leo
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Post by Ash Tue Apr 03, 2012 8:40 am

i think we might have a legit plant engine Surprised
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Post by CNo.101 S.H.Death Knight Wed Aug 21, 2013 6:30 pm

le bump with changes
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