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All my cards: Archetypes and random cards!

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All my cards: Archetypes and random cards! Empty All my cards: Archetypes and random cards!

Post by Illgresi Sun Sep 11, 2011 3:09 am

Archetypes



1. Candy

|Candy Scout|???|???|Spellcaster/Effect|Earth|1||0|0|This card cannot be Special Summoned or Set. If you control 2 or more "Candy" monsters, destroy this card. If this card is attacked, you can pay 300 Life Points and reveal 1 "Candy" card, except "Candy Scout" in your hand to negate the attack and place 1 Candy Counter on this card. You can Tribute this card to Special Summon 1 "Candy" monster from your Deck or hand with a Level equal or less than the number of Candy Counters on this card.|

|Candy Knight|???|???|Warrior/Effect|Earth|4||1600|1100|Once per turn, you can reveal 1 "Candy" card in your hand to have this card gain 400 ATK, until the End Phase. If this card destroys an opponent's monster by battle, select 1 "Candy" Equip Spell Card from your Deck and equip it to this card.|

|Candy Wizard|???|???|Spellcaster/Effect|Earth|4||1500|1000|Once per turn, you can return 1 "Candy" card from your hand to your Deck to destroy 1 Spell or Trap Card on the field. If you do, select 1 "Candy" Equip Spell Card from your Deck and equip it to this card.|

|Candy King|???|???|Warrior/Effect|Earth|6||2200|1800|If this card is Special Summoned by the effect of a "Candy" card, inflict 800 damage to your opponent. You can Tribute this card to add 1 "Candy" card, except "Candy Scout", from your Deck to your hand.|

|Candy Queen|???|???|Spellcaster/Effect|Earth|6||2100|1700|If this card is Special Summoned by the effect of a "Candy" card, draw 1 card. You can Tribute this card to add 1 "Candy" card, except "Candy Scout", from your Deck to your hand.|

|Candy Factory|???|???|Spell Card|Spell|||||Activate only if you control no monsters. Add 1 "Candy" card from your Deck to your hand.|

|Power of Candy|???|???|Trap Card|Trap|||||Activate only if you control a face-up "Candy" monster. Select 1 card on the field and send it to the Graveyard.|

|Candy Cane|???|???|Spell Card|Spell||Equip|||This card can only be equipped to a "Candy" monster. The equipped monster gains 500 ATK. If the equipped monster destroys an opponent's monster by battle, inflict 500 damage to your opponent.|

|Candy Reproduction|???|???|Spell Card|Spell||Equip|||This card can only be equipped to a "Candy" monster. If this face-up card is sent from the field to the Graveyard, Special Summon 1 "Candy" monster from your Graveyard, ignoring the Summoning conditions.|


2. Glassimals

|Glass Bat|???|????|Winged Beast/Tuner/Effect|Dark|4||1500|1200|Once per turn: You can discard 1 card to Special Summon 1 "Glass" monster, except "Glass Bat", from your Deck in face-down Defense Position or face-up Attack Position. This card cannot be used as a Synchro Material Monster the turn you use this effect.|

|Glass Manta|???|????|Fish/Effect|Water|4||1700|1800|When this card is Flip Summoned: If you control a face-up "Glass" monster, except "Glass Manta", draw 1 card and reveal. If it is a Monster Card, inflict damage to your opponent equal to its Level x200.|

|Glass Dragonfly|???|????|Insect/Tuner/Effect|Wind|3||1200|900|You can only Summon 1 "Glass Dragonfly" per turn. If you control a face-up "Glass" monster, you can Special Summon this card from your hand. During either player's turn, If you control a face-up "Glass" monster, except "Glass Dragonfly", you can Tribute this card to decrease the ATK of a monster your opponent controls by 800.|

|Glass Wolf|???|????|Beast/Effect|Earth|6||1800|2000|This card inflicts Piercing Damage. When this card is Tribute Summoned by Tributing a "Glass" monster, you can banish any number of "Glass" monster from your hand or Graveyard to increase the ATK of this card by 300 for each card removed.|

|Glass Dragon|???|????|Dragon/Effect|Fire|4||1900|0|When a "Glass" monster you control, except "Glass Dragon" battles, before damage calculation, you can return both monsters to the owners' hands and Special Summon this card from your hand.|

|Glass Cranefly|???|????|Insect/Tuner/Effect|Light|1||0|0|When you Normal Summon a "Glass" monster, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. If this card is used as a Synchro Material monster, return 1 card on the field to the top of the owner's Deck.|

|Sharp Shards|???|????|Trap Card|Trap|||||Activate only if a "Glass" monster you control is destroyed by battle or by a card effect. Inflict 300 damage to your opponent for each card on the field.|

|Transparent Threat|???|????|Spell Card|Spell||Continuous|||Once per turn: if a "Glass" monster you control inflicts Battle Damage to your opponent, you can inflict damage to your opponent equal half the ATK of that monster.|

|Glass-blowing|???|????|Spell Card|Spell|||||Special Summon 1 "Glass" monster from your Graveyard. It cannot be used as a Synchro Material Monster and it can attack your opponent directly, until the End Phase of this turn.|



Random cards

|Straw, the Angry Berry|???|????|Plant/Effect|Earth|4||1900|1200|When this card destroys an opponent's monster by battle, you can decrease the ATK of this card by 200 to send 1 Plant-Type monster from your Deck to the Graveyard.|

|Mystical Exchange|???|????|Spell Card|Spell||Quick-Play|||Return 1 Ritual Monster you control back to the owner's Deck to draw 2 cards. Then, Special Summon 1 Monster from your hand with a lower level than the returned monster.

|Swampland Shaman|???|????|Spellcaster/Effect|Dark|3||500|1000|FLIP: Reveal the top card of your Deck. If it is a Monster Card, Special Summon it. If it cannot be Special Summoned, add it to your hand instead. If it is not a Monster Card, remove from play 1 card you control. If this card is sent to the Graveyard, you can pay 1000 Life Points to add it to your hand.|

|Phantom of Hypnosis|???|????|Fairy/Effect|Dark|4||1700|1500|If this card is Normal Summoned, Treat it as an Equip Spell Card and equip it to a monster you control. A monster equipped with this card gains 400 ATK and DEF and is treated as a Tuner monster. If the monster equipped with this card is sent to the Graveyard or is banished, return this card to your Deck. If this card is Special Summoned, you can switch the original ATK and DEF of a monster your opponent controls until the end of your opponent's next End Phase.|

|Queen of the Seven Seas|???|????|Aqua/Effect|Water|8||?|?|This card cannot be Special Summoned or Set. This card cannot be Tribute Summoned except by Tributing 2 WATER monsters. The ATK of this card is equal to the total Level of the Tributed monsters x300. The DEF of this card is equal to half of the total ATK of the Tributed monsters. If you draw a WATER monster during your Draw Phase, you can decrease the Level of this card by 1 to Special Summon it. When this card is removed from the field, Special Summon 1 WATER monster from your hand or Graveyard.|

|Star Sorcerer|???|????|Spellcaster/Tuner/Effect|Light|3||1000|1000|This card cannot be Special Summoned or Set. During your Draw Phase, you can increase the Level of this card by 1. When this card is attacked, you can decrease the level of this card by 2 to negate the attack and end the Battle Phase. If the Level of this card equals 6 or lower, you can banish this card you control to Special Summon a monster from your hand whose Level equals the Level of this card.|

|Infernal Knight|???|????|Pyro/Effect|Fire|6||2300|1800|This card cannot be Special Summoned from the Graveyard. Once per turn, both players roll a six-sided die once. If your result is lower than your opponent's result, send the top card of your Deck to your Graveyard. If it was a Monster Card, you take damage equal to the Level of that monster x300. If your result is higher than your opponent's result, place Infernal Counter(s) on this card equal to the difference. You destroy this card to Special Summon 1 monster from your Deck whose Level is equal or less than the amount of Infernal Counter(s) on this card.|

|Cauli, the Upset Flower|???|????|Plant/Effect|Earth|4||0|2000|When this card is sent from the Deck to the Graveyard, you can Tribute 1 Plant-Type monster you control to Special Summon this card from your Graveyard. Once per turn, You can return 1 Plant-Type monster from your Graveyard to your Deck to draw 1 card.|

|Void Barrier|???|????|Trap Card|Trap||Continuous|||When this card is activated, put 3 Barrier Counters on it. If your opponent declares a direct attack, you can remove 1 Barrier Counter from this card to negate the attack and take damage equal to the Level of the attacking monster x200. When there are no Barrier Counters on this card, destroy it.|

|Mystical Dweller|???|????|Fiend/Effect|Dark|4||1500|1500|Once per turn, you can banish 1 Monster Card from your hand. The ATK of this card increases by the ATK of the banished monster, until the End Phase. When this card is destroyed by battle, add 1 of your banished monster(s) to your hand.|

|Swift Wyvern|???|???|Dragon/Effect|Wind|2||700|200|This card can attack your opponent directly.You can remove from play this card you control to negate the attack of a monster your opponent controls. If you do, Special Summon this card during the End Phase.|

|Monster Trigger|???|???|Trap Card|Trap|||||Activate only when your opponent Normal Summons a monster. Destroy it, then, your opponent draws 1 card and reveals it. If it is a Monster Card, it is Special Summoned to your opponent's side of the field.|

|Divine Sacrifice|???|???|Trap Card|Trap||Continuous|||Your opponent can pay 1000 Life Points to to negate the activation of this card an destroy it. Once per turn, you can discard 1 card to activate 1 of these effects: • Destroy 1 monster on the field and inflict 500 damage to its owner. • Draw 1 card. • Return 1 of your banished monsters to your Graveyard.|

|Ancient Phoenix|???|???|Winged Beast/Effect|Fire|4||1750|1000|This card is also treated as a Pyro-Type monster. Once per turn, you can inflict 200 damage to both players for each FIRE monster in your Graveyard. This card cannot attack the turn you use this effect. If this card is sent from the field to the Graveyard, you can banish 1 Level 4 or lower FIRE monster in your Graveyard, except "Ancient Phoenix", to add 1 monster from your Deck to your hand with the same name as the banished monster. If you do, inflict damage to your opponent equal to half the ATK of the banished monster.|

|Elite Spearfighter|???|???|Warrior/Effect|Earth|4||1600|1200|This card inflicts Piercing Battle Damage. Once per turn, you can reveal 1 Warrior-Type monster in your hand to change 1 face-up Attack Position monster on the field to face-up Defense Position. This card gains 100 ATK for each Warrior-Type monster on the field. You can banish this card in your Graveyard to select 1 Warrior-Type monster you control. It gains 500 ATK and inflicts Piercing Battle Damage, until the End Phase.|

|Divine Judge|???|???|Fairy/Effect|Light|8||1600|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect or by paying half your Life Points when a monster your opponent controls declares an attack. This card cannot be taregeted by card effects. Up to twice per turn, if this card is attacked by a monster your opponent controls, you can negate the attack and return the attacking monster to the owner's hand. If you do, roll a six-sided die. If the result is lower than the Level of that monster, take 500 damage. If this card you control is sent to the Graveyard, you can Special Summon it in face-up Attack Position. If you do, your opponent draws 1 card.|

|Dragon of Despair|???|???|Dragon/Effect|Dark|10||2700|2500|This card cannot be Normal Summon or Set. When a DARK monster you control is banished, you can Special Summon this card from your hand. While this card is in your Graveyard, it cannot be banished. Your opponent cannot activate any Spell or Trap cards during the Battle Phase. If you control 3 or more monsters, destroy this card. If this card is destroyed by a card effect, all monsters you control are banished during the End Phase. Once per turn, you can activate on of these effects, depending on the number of your banished DARK monsters. • 3 or more: You can pay 500 Life Points to banish 1 DARK monster in your Graveyard. • 6 or more: Until the End Phase of this turn, this card inflicts Piercing Battle Damage. • 9 or more: You can discard 1 card to Special Summon 1 of your banished DARK monsters. • 12 or more: Destroy all cards on the field.|

|Haunted Ghost|???|???|Fiend/Effect|Dark|0||0|0|You can banish this card in your Graveyard to select 1 monster on the field and destroy it. It is considered destroyed by battle. Each player can only use the effect of "Haunted Ghost" once per Duel.|

|Cheerful World|???|???|Spell Card|Spell||Field|||You can banish this card in your Graveyard to select 1 face-up monster on the field and Special Summon 1 monster from your hand with the same Attribute as the selected monster. Once per turn, when a monster is destroyed and sent to the Graveyard, its owner can activate on of these effects, depending on the Attribute of the destroyed monster. • LIGHT: Select 1 card in your opponent's Graveyard and return it to the owner's Deck. • DARK: Change the battle position of 1 face-up monster. • WIND: Return 1 monster in your Graveyard to your hand. • EARTH: Increase the ATK of 1 face-up monster on the field by 1000, until the End Phase. • WATER: Draw 1 card. • FIRE: Inflict 500 damage to your opponent's Life Points.|

|Tenebrarum Custos|???|???|Fairy/Effect|Dark|7||2000|2000|This card cannot Normal Summoned or Set. This card cannot be Special Summoned except by banishing 2 monsters in your Graveyard. When this card is Special Summoned, select 1 monster your opponent controls. As long as this card is face-up on the field, the selected monster cannot leave the field and your opponent takes damage equal to its Level x100 during each of your End Phases.|

|Keeper of the Hourglass|???|???|Spellcaster/Effect|Light|8||2600|2100|This card cannot be Special Summoned except from your hand while you have 5 or more Spellcaster-Type monsters in your Graveyard. During each player's End Phase, place 1 Hourglass Counter on this card. You can select 1 monster in either player's Graveyard and remove Hourglass Counters from this card equal to the Level of the selected monster to return the selected monster to the top of its owner's Deck. When this card leaves the field, your opponent randomly discards 1 card from every 3 Hourglass Counters on this card.|

|Graveyard Crawler|???|????|Zombie/Effect|Dark|7||2100|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while your opponent controls 3 or more monsters. You can banish 1 Zombie-Type monster in your Graveyard to increase the ATK of this card by 500, until the End Phase. Once per turn, you can discard 1 Zombie-Type monster to return all Set cards to their owners' hand.Cards and effects cannot be activated in response to this effect. If this card leaves the field, select 1 Zombie-Type monster in your Graveyard and Special Summon it.|

|Wraith of the Inferno|???|????|Pyro/Effect|Fire|2||500|200|This card cannot be selected as an attack target except when it is the only monster you control. The ATK of this card increases by 100 during each of your Standby Phases. This card can attack your opponent directly.|

|Orb of Flame Bending|Trap Card|Trap|||||Discard 1 card. Switch the Battle Position of all FIRE monsters your opponent controls. They cannot change their Battle Position until the End Phase of your opponent's next turn.|


Illgresi
Illgresi

Posts : 230
Join date : 2011-05-31
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All my cards: Archetypes and random cards! Empty Re: All my cards: Archetypes and random cards!

Post by Seattleite Fri Sep 16, 2011 5:37 am

I'll review the cards I haven't already...

Random Duelist wrote:Archetypes

|Monster Trigger|???|???|Trap Card|Trap|||||Activate only when your opponent Normal Summons a monster. Destroy it, then, your opponent draws 1 card and reveals it. If it is a Monster Card, it is Special Summoned to your opponent's side of the field.|
Interesting... a fair drawback, sounds fun to play


|Elite Spearfighter|???|???|Warrior/Effect|Earth|4||1600|1200|This card inflicts Piercing Battle Damage. Once per turn, you can reveal 1 Warrior-Type monster in your hand to change 1 face-up Attack Position monster on the field to face-up Defense Position. This card gains 100 ATK for each Warrior-Type monster on the field. You can banish this card in your Graveyard to select 1 Warrior-Type monster you control. It gains 500 ATK and inflicts Piercing Battle Damage, until the End Phase.|
Lots of effects, but useful for the Warrior-type.


|Cheerful World|???|???|Spell Card|Spell||Field|||You can banish this card in your Graveyard to select 1 face-up monster on the field and Special Summon 1 monster from your hand with the same Attribute as the selected monster. Once per turn, when a monster is destroyed and sent to the Graveyard, its owner can activate on of these effects, depending on the Attribute of the destroyed monster. • LIGHT: Select 1 card in your opponent's Graveyard and return it to the owner's Deck. • DARK: Change the battle position of 1 face-up monster. • WIND: Return 1 monster in your Graveyard to your hand. • EARTH: Increase the ATK of 1 face-up monster on the field by 1000, until the End Phase. • WATER: Draw 1 card. • FIRE: Inflict 500 damage to your opponent's Life Points.|
Very interesting effect! Though maybe it's just me but this sounds like it would benefit WATER and FIRE decks the most. That's alright though, if it didn't benefit the user it would be hard to create combos. anyway nice.

|Tenebrarum Custos|???|???|Fairy/Effect|Dark|7||2000|2000|This card cannot Normal Summoned or Set. This card cannot be Special Summoned except by banishing 2 monsters in your Graveyard. When this card is Special Summoned, select 1 monster your opponent controls. As long as this card is face-up on the field, the selected monster cannot leave the field and your opponent takes damage equal to its Level x100 during each of your End Phases.|
Such a cool control card... gives an edge over those 1900 ATKers, and another kind of edge over high level monsters...

|Keeper of the Hourglass|???|???|Spellcaster/Effect|Light|8||2600|2100|This card cannot be Special Summoned except from your hand while you have 5 or more Spellcaster-Type monsters in your Graveyard. During each player's End Phase, place 1 Hourglass Counter on this card. You can select 1 monster in either player's Graveyard and remove Hourglass Counters from this card equal to the Level of the selected monster to return the selected monster to the top of its owner's Deck. When this card leaves the field, your opponent randomly discards 1 card from every 3 Hourglass Counters on this card.|
I like the versatility on this card. Can either be used as a Control card or to recycle monsters that are needed in a pinch.

|Graveyard Crawler|???|????|Zombie/Effect|Dark|7||2100|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while your opponent controls 3 or more monsters. You can banish 1 Zombie-Type monster in your Graveyard to increase the ATK of this card by 500, until the End Phase. Once per turn, you can discard 1 Zombie-Type monster to return all Set cards to their owners' hand.Cards and effects cannot be activated in response to this effect. If this card leaves the field, select 1 Zombie-Type monster in your Graveyard and Special Summon it.|
Zombies get even better, but this card is unique and covers mirror matches well.

|Wraith of the Inferno|???|????|Pyro/Effect|Fire|2||500|200|This card cannot be selected as an attack target except when it is the only monster you control. The ATK of this card increases by 100 during each of your Standby Phases. This card can attack your opponent directly.|
Another good control card. Not much to say other than that.

|Orb of Flame Bending|Trap Card|Trap|||||Discard 1 card. Switch the Battle Position of all FIRE monsters your opponent controls. They cannot change their Battle Position until the End Phase of your opponent's next turn.|
Well, unless there's some combo with this card I don't know of, usually people expect side-decky cards to decimate the field of all monsters of that type/attribute. I don't think this does the job well, sorry.

Seattleite
Seattleite
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All my cards: Archetypes and random cards! Empty Re: All my cards: Archetypes and random cards!

Post by ALiCE'S EMOTiON Fri Sep 16, 2011 5:45 am

I pretty much agree with Sea here. I'm fine with pretty much all of them but play testing is the only true way to know how good something is.
ALiCE'S EMOTiON
ALiCE'S EMOTiON

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All my cards: Archetypes and random cards! Empty Re: All my cards: Archetypes and random cards!

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