Flash
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Flash
|Flash Gelatinous Being|675|CLPC|Thunder/Effect|Light|3||?|?|When this card is summoned, send all "Flash" monsters in your hand to the Graveyard. This card's original ATK and DEF becomes the combined Levels of all "Flash" monsters in your Graveyard x200.|
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|Flash Gelatinous Being|675|CLPC|Thunder/Effect|Light|3||1200|1200|When this card is summoned, send a level 4 or lower "Flash" monster from your deck to the Graveyard. This card gains ATK and DEF equal to half the ATK of the sent monster until the end phase. You can tribute this card to special summon a "Flash" monster from your graveyard with equal to or lower ATK as this card.|
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|Flash Conger|673|CLPC|Thunder/Effect|Light|4||1600|1600|While you have at least 3 "Flash" monsters in your Graveyard than your opponent has in their Graveyard, you can Special Summon this card from your hand. When this card is selected as an attack target, send 2 "Flash" monsters from your Deck to the Graveyard.|
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|Flash Conger|673|CLPC|Thunder/Effect|Light|4||1600|1600|While you have at least 3 "Flash" monsters in your Graveyard, you can Special Summon this card from your hand. When this card is selected as an attack target, send 2 "Flash" monsters from your Deck to the Graveyard to negate the attack.|
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|Flash Cub|672|CLPC|Thunder/Effect|Light|2||500|500|When this card is sent to the Graveyard, Special Summon 1 "Flash" monster from your hand. That monster cannot declare an attack until the End Phase of your opponent's turn.|
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|Flash Cub|672|CLPC|Thunder/Effect|Light|3||500|500|When this card is sent to the Graveyard, Special Summon 1 "Flash" monster from your deck or graveyard. That monster cannot declare an attack until the End Phase of your opponent's turn.|
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|Flash Sprite|670|CLPC|Thunder/Effect|Light|1||400|400|Once per turn, you can discard 1 card to send 1 "Flash" monster from your Deck to the Graveyard. When this card is sent to the Graveyard, you can remove from play 1 "Flash" monster in your Graveyard to Special Summon this card during the End Phase.|
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|Flash Sprite|670|CLPC|Thunder/Tuner/Effect|Light|1||400|400|Once per turn, you can discard 1 card to send 1 monster from your Deck to the Graveyard. When this card is sent to the Graveyard, you can remove from play 1 "Flash" monster in your Graveyard to Special Summon this card. This effect can only be activated if you have more than 3 "Flash" monsters in your graveyard.|
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|Ultimate Flash|677|CLPC|Spell Card|Spell|||||Choose one of the following effects equal to the number of "Flash" monsters in your Graveyard: 4-7: Draw 2 cards. 8-11: Special Summon 1 monster from either Graveyard. It cannot declare an attack. 12+: Destroy all monsters on the field. |
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|Ultimate Flash|677|CLPC|Spell Card|Spell|||||Choose one of the following effects equal to the number of "Flash" monsters in your Graveyard: 0-3: Send 1 "Flash" monster from your deck to the graveyard 4-7: Draw 2 cards. 8-11: Special Summon 1 monster from either Graveyard. It cannot declare an attack. You can banish 2 LIGHT monster from your graveyard to add this card to your hand. Only 1 "Ultimate Flash" can be activated per turn.|
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Flash is just terribad except for Serpent and Phoenix.
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|Flash Gelatinous Being|675|CLPC|Thunder/Effect|Light|3||1200|1200|When this card is summoned, send a level 4 or lower "Flash" monster from your deck to the Graveyard. This card gains ATK and DEF equal to half the ATK of the sent monster until the end phase. You can tribute this card to special summon a "Flash" monster from your graveyard with equal to or lower ATK as this card.|
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|Flash Conger|673|CLPC|Thunder/Effect|Light|4||1600|1600|While you have at least 3 "Flash" monsters in your Graveyard than your opponent has in their Graveyard, you can Special Summon this card from your hand. When this card is selected as an attack target, send 2 "Flash" monsters from your Deck to the Graveyard.|
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|Flash Conger|673|CLPC|Thunder/Effect|Light|4||1600|1600|While you have at least 3 "Flash" monsters in your Graveyard, you can Special Summon this card from your hand. When this card is selected as an attack target, send 2 "Flash" monsters from your Deck to the Graveyard to negate the attack.|
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|Flash Cub|672|CLPC|Thunder/Effect|Light|2||500|500|When this card is sent to the Graveyard, Special Summon 1 "Flash" monster from your hand. That monster cannot declare an attack until the End Phase of your opponent's turn.|
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|Flash Cub|672|CLPC|Thunder/Effect|Light|3||500|500|When this card is sent to the Graveyard, Special Summon 1 "Flash" monster from your deck or graveyard. That monster cannot declare an attack until the End Phase of your opponent's turn.|
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|Flash Sprite|670|CLPC|Thunder/Effect|Light|1||400|400|Once per turn, you can discard 1 card to send 1 "Flash" monster from your Deck to the Graveyard. When this card is sent to the Graveyard, you can remove from play 1 "Flash" monster in your Graveyard to Special Summon this card during the End Phase.|
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|Flash Sprite|670|CLPC|Thunder/Tuner/Effect|Light|1||400|400|Once per turn, you can discard 1 card to send 1 monster from your Deck to the Graveyard. When this card is sent to the Graveyard, you can remove from play 1 "Flash" monster in your Graveyard to Special Summon this card. This effect can only be activated if you have more than 3 "Flash" monsters in your graveyard.|
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|Ultimate Flash|677|CLPC|Spell Card|Spell|||||Choose one of the following effects equal to the number of "Flash" monsters in your Graveyard: 4-7: Draw 2 cards. 8-11: Special Summon 1 monster from either Graveyard. It cannot declare an attack. 12+: Destroy all monsters on the field. |
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|Ultimate Flash|677|CLPC|Spell Card|Spell|||||Choose one of the following effects equal to the number of "Flash" monsters in your Graveyard: 0-3: Send 1 "Flash" monster from your deck to the graveyard 4-7: Draw 2 cards. 8-11: Special Summon 1 monster from either Graveyard. It cannot declare an attack. You can banish 2 LIGHT monster from your graveyard to add this card to your hand. Only 1 "Ultimate Flash" can be activated per turn.|
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Flash is just terribad except for Serpent and Phoenix.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: Flash
They kind of need a reason to send Flash to the Graveyard. So far only Phoenix was the reason.
Re: Flash
That can't be done without making a new card/overly remaking a card. How about retooled Phoenix so it can get out of the limited pile?
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: Flash
That could work too, although some of the Flash monsters could be buffed a little too to merit use.
Re: Flash
What else needs to be buffed?
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: Flash
Gelatinous Being sends Cub, Cub summons Gelatinous Being, Gelatinous Being sends Cub... repeat for mega flash dump and instant rank 3s.
Flash Conger's attack negate cost is extremely beneficial.
In whole it kinda scares me how these can churn out Synchros / Xyzs almost every turn.
Flash Conger's attack negate cost is extremely beneficial.
In whole it kinda scares me how these can churn out Synchros / Xyzs almost every turn.
Re: Flash
I think the point of flash was to Synchro monsters at an extremely fast rate while having low deck-power. So it's great at Out-Synchro'ing your opponent, but not good for going toe-to-toe with decks that have better field/deck support.
Re: Flash
the point of flash was to hit your opponent with phoenix and ridiculously big gelatinous beings while having ultimate flash to keep you on top in advantage.
unfortunately, serpent and phoenix were just too abusable
unfortunately, serpent and phoenix were just too abusable
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Flash
So yeah, made a Flash.dek. And the decks are still good even though Phoenix isn't in 3s. I think that they don't need buffs.
(Also I'm a retard that doesn't know what he's doing, but the fact that Flash still got tons of advantage on turn 2 with a somewhat meh hand means that even retards like me can win on turn 4-5)
(Also I'm a retard that doesn't know what he's doing, but the fact that Flash still got tons of advantage on turn 2 with a somewhat meh hand means that even retards like me can win on turn 4-5)
Re: Flash
Withdrawing everything bar Sprite, because they doesn't really need the buff. I do think Sprite needs it though, since it's slow, too specific, and frail, and doesn't worth the effort at all.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: Flash
Are you sure you mean Sprite? I find Sprite to be extremely useful. If anything, Flash Cub seems really bad to me. Flash Sprite is a nigh-unkillable tribute and synchro fodder, as well as attack blocker.
Aquamarius- Posts : 218
Join date : 2011-01-25
Re: Flash
Argh, missed the on the end phase part. I thought it's only activates during your end phase. It's fine then.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: Flash
So, Flash are okay, it's just people haven't used them enough to remember how powerful they were....well, except for Flash Cub.
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