Apocalypse Genesis Turbo
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Apocalypse Genesis Turbo
Monsters: 19
Nightglown Blossom x 2
Snake of the Mayans x 2
Up-Rised Rescuer x 3
Hermes x 2
Warring Suit x 2
Flash Serpent x 1
Keeper of the Arsenal x 3
Star Fist x 2
Lawful Devil x 1
Etoile Phoenix Princess x 1
Spell: 5
Lifeforce Shield x 2
Support Recharge x 2
Mortify x 2
Trap: 16
TC of Armor Leprosy x 1
TC of Forced Slumbering x 1
TC of Bonelock x 1
Hostile Negotiation x 3
Gift from Diabolus x 1
Twin Double Crosser x 2
Forbidding Trespass x 2
Soul Spark Attack x 3
Effect Disorientation x 2
Extra:15
Deepsea Atlanthal Guide x 1
Recurring Death Angel x 2
Skyterror Necro-Dragon x 1
Fiend Soldier x 1
Breaking Dawn Alfred x 1
Summoner Synchron x 2
Rainbow Tail x 2
Ghora End Dragon x 1
Goldenova Genesis x 1
Darkenebula Apocalypse x 1
Gaiabreaker Archfiend x 1
Gravidon Warbeast x 1
Nightglown Blossom x 2
Snake of the Mayans x 2
Up-Rised Rescuer x 3
Hermes x 2
Warring Suit x 2
Flash Serpent x 1
Keeper of the Arsenal x 3
Star Fist x 2
Lawful Devil x 1
Etoile Phoenix Princess x 1
Spell: 5
Lifeforce Shield x 2
Support Recharge x 2
Mortify x 2
Trap: 16
TC of Armor Leprosy x 1
TC of Forced Slumbering x 1
TC of Bonelock x 1
Hostile Negotiation x 3
Gift from Diabolus x 1
Twin Double Crosser x 2
Forbidding Trespass x 2
Soul Spark Attack x 3
Effect Disorientation x 2
Extra:15
Deepsea Atlanthal Guide x 1
Recurring Death Angel x 2
Skyterror Necro-Dragon x 1
Fiend Soldier x 1
Breaking Dawn Alfred x 1
Summoner Synchron x 2
Rainbow Tail x 2
Ghora End Dragon x 1
Goldenova Genesis x 1
Darkenebula Apocalypse x 1
Gaiabreaker Archfiend x 1
Gravidon Warbeast x 1
Last edited by Scheath666 on Mon Nov 25, 2013 3:04 pm; edited 11 times in total
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Apocalypse Genesis Turbo
Bump this: Also for to add in Pain Cycle in it, which is best ot neg? on side note: Reading the effect of thsat spell look better than I thought it would be. I'm guessing to tech it 2-3?
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Apocalypse Genesis Turbo
playbook please
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Apocalypse Genesis Turbo
Basically it can go in few directions of plays.
Mostly the main focus is to dump both Nightglown Blossoms in the Grave and to be Accessable by Up-Rised Rescuer and Summoner Synchron to lead into various alternative of Synchro monsters especially into either Apocalypse or Genesis. but while doing the set up for synchro may be a inconsistent but You can make use of Xyz monster like gatling for being a beatstick and draw power to still go on offensive while setting up the play.
So this deck kinda doing 2 methods in the same time but only one of them is at the decent pace but other isn't quite yet. Including Hermes and Warring Suit give a bit extra push in more draw power along with Gatling thus a little burn too.
Mostly the main focus is to dump both Nightglown Blossoms in the Grave and to be Accessable by Up-Rised Rescuer and Summoner Synchron to lead into various alternative of Synchro monsters especially into either Apocalypse or Genesis. but while doing the set up for synchro may be a inconsistent but You can make use of Xyz monster like gatling for being a beatstick and draw power to still go on offensive while setting up the play.
So this deck kinda doing 2 methods in the same time but only one of them is at the decent pace but other isn't quite yet. Including Hermes and Warring Suit give a bit extra push in more draw power along with Gatling thus a little burn too.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Apocalypse Genesis Turbo
firestorm spawner looks unimpressive here, and i'd definitely go for 3 keeper for easier and more consistent access to serpent/suit/blossom
deepsea weeds and amiable bounty also looks bad, you don't want blossom in hand :s
i'd try a copy or 2 of twin double crossers, with the tokens you're producing, it seems like it would be live often and can win games.
the space you've got should also allow for pain cycle, and maybe vowing the will if you really need the ability to grab rescuer.
deepsea weeds and amiable bounty also looks bad, you don't want blossom in hand :s
i'd try a copy or 2 of twin double crossers, with the tokens you're producing, it seems like it would be live often and can win games.
the space you've got should also allow for pain cycle, and maybe vowing the will if you really need the ability to grab rescuer.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Apocalypse Genesis Turbo
well I think Firestorm is there for a dead nightglown in hand but also to avoid NS but i think neg 1 for Snake or at least, a Level 3 Tuner is essential to get into Level 11 Synchro while Level 12 is more flexible with options of synchro monsters like Raibow Tail + Nightglown = Alfred.
for Level 11 is
SS Firestorm > NS Up-rised > SS Nightglown > SS token
UP-rised + Nightglown > Summoner Synchron > SS Nightglown > SS token
Firestorm + Token > Fiend Soldier > add Blaze-shot > SS it
Field: Summoner, Token 1, Nightglown > Blaze-shot > Fiend Soldier
Token + Nightglown + Blaze-shot > Summoner Synchron > SS Nightglown > SS token
Field: Summoner 1 & 2, Nightglown, Token, Fiend Soldier
Summoner + Nightglown > Any Level 4 Synchro
Field: Level 4 Synchro, Summoner, Fiend Soldier
Then SS Goldenova
that's what I first came across it but now Alfred prolly may make shorter.
I think
-1 Firestorm
+1 Snake of the mayan
just a thought of alternative.
for Level 11 is
SS Firestorm > NS Up-rised > SS Nightglown > SS token
UP-rised + Nightglown > Summoner Synchron > SS Nightglown > SS token
Firestorm + Token > Fiend Soldier > add Blaze-shot > SS it
Field: Summoner, Token 1, Nightglown > Blaze-shot > Fiend Soldier
Token + Nightglown + Blaze-shot > Summoner Synchron > SS Nightglown > SS token
Field: Summoner 1 & 2, Nightglown, Token, Fiend Soldier
Summoner + Nightglown > Any Level 4 Synchro
Field: Level 4 Synchro, Summoner, Fiend Soldier
Then SS Goldenova
that's what I first came across it but now Alfred prolly may make shorter.
I think
-1 Firestorm
+1 Snake of the mayan
just a thought of alternative.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Apocalypse Genesis Turbo
surely there's something better than firestorm. it seems like it would be dead in hand the majority of the time, and the ss is an inherent minus that you don't want, unless you're pitching blossom/snake (which also requires an empty field).
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Apocalypse Genesis Turbo
also, mistook amiable bounty for plant attraction, keep bounty with perhaps rilfsak/doom plant for your level 3 tuner needs. preferably rilfsak for its staying power. basically plays like an e-tele here with a near non-existent cost.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Apocalypse Genesis Turbo
Bump this for the decklist for Leo
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Apocalypse Genesis Turbo
i think we might have a legit plant engine
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Apocalypse Genesis Turbo
le bump with changes
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
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