Showcase #3 - Scrolling Map, Menu and Polygonal Collision
3 posters
Re: Showcase #3 - Scrolling Map, Menu and Polygonal Collision
The map's shifting seems a bit wonky imo. The character moved before the map even scrolled. either the player moves too fast, or the map generation has some problems.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Showcase #3 - Scrolling Map, Menu and Polygonal Collision
No, that's a result of the player reaching the edge of the map.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Showcase #3 - Scrolling Map, Menu and Polygonal Collision
Yes dylan is right.
I was thinking of dropping off the character at the edge of a map, that "connects" to another map, like so:
I was thinking of dropping off the character at the edge of a map, that "connects" to another map, like so:
Re: Showcase #3 - Scrolling Map, Menu and Polygonal Collision
I was thinking we remove map scrolling in general.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Showcase #3 - Scrolling Map, Menu and Polygonal Collision
Yeah, that would be better. The blinking hurts.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Showcase #3 - Scrolling Map, Menu and Polygonal Collision
For maps small enough to not scroll, this is fine. But I want to leave in scrolling in case we have a bigger map.Rᴜᴍʙʟᴇʀ Tᴜᴍʙʟᴇʀ wrote:I was thinking we remove map scrolling in general.
What are your reasons for not wanting scrolling?
Blinking? I don't see any blinking.EMSOUP wrote:Yeah, that would be better. The blinking hurts.
It could be the diabolical work of camstudio skipping frames, but really the game runs fine.
Re: Showcase #3 - Scrolling Map, Menu and Polygonal Collision
have you ever played Yugioh the Sacred Cards? That takes large areas and breaks them into small chunks so it doesn't need to have map scrolling.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Showcase #3 - Scrolling Map, Menu and Polygonal Collision
If you can make maps that are small enough that'd be great
I don't think I could personally do it. My maps are meant to be big.
The other option is to just let you guys make all the maps.
I don't think I could personally do it. My maps are meant to be big.
The other option is to just let you guys make all the maps.
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