Artwork
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Anime Girl References
Seattleite
6 posters
Artwork
Share maps, sprites and other images for the LCCG game here.
Also you can share software for designing these things.
Also you can share software for designing these things.
Re: Artwork
Tiled is a really good map editor.
http://www.mapeditor.org/
This is what I made in like 3 minutes:
I think the best thing is to have a backdrop (made in Tiled or something else), and add the collision detection layer later.
The fastest way we can do this is to make everything rectangular. But for fancy maps, we can make exceptions.
http://www.mapeditor.org/
This is what I made in like 3 minutes:
I think the best thing is to have a backdrop (made in Tiled or something else), and add the collision detection layer later.
The fastest way we can do this is to make everything rectangular. But for fancy maps, we can make exceptions.
Re: Artwork
Now we just have to make card sprites.
Since the majority of the game is going to be card battles, correct?
Since the majority of the game is going to be card battles, correct?
Re: Artwork
Card sprites?Darkest Hour wrote:Now we just have to make card sprites.
Since the majority of the game is going to be card battles, correct?
You mean like Cards on the Wikia or actual images that pop up when you duel like in some WC game?
Re: Artwork
They should be anime card style with descriptions seperate from the cards.
using this:
http://forum.yugiohcardmaker.net/topic/307795-mse-anime-template/
using this:
http://forum.yugiohcardmaker.net/topic/307795-mse-anime-template/
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Artwork
Hell we could even use alternative images for teh lulz.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Artwork
Obviously if we use alternative art we will need to include a way to see the details of the card when looking at the image, I'll do a few examples.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Artwork
Menu Work from Sacred Cards (my favorite yugioh game):
Menu that shows card information:
Other ones I like:
The thing is: It's easy to create Anime Images and just import the coding for the cards to read the they say. I can create the images no problem! that way we don't have to scale down really large file sizes with all of their text turning into blurs, we can have anime style cards on the field.
Menu that shows card information:
Other ones I like:
The thing is: It's easy to create Anime Images and just import the coding for the cards to read the they say. I can create the images no problem! that way we don't have to scale down really large file sizes with all of their text turning into blurs, we can have anime style cards on the field.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Artwork
That is a really good idea especially for the rainbow dragon-thing you posted. I like that the image is the centerpiece so you can easily recognize it.
The second image is good quality for its size. I think it's great
"just import the coding for the cards to read the they say"
- Do you mean like the card text? If so that's no problem at all.
The second image is good quality for its size. I think it's great
"just import the coding for the cards to read the they say"
- Do you mean like the card text? If so that's no problem at all.
Re: Artwork
mmhmm, the card text is readable in the menus or the side if you highlight the card like DN
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Artwork
I think the real question is: Will these card games be on motorcycles?
But in all seriousness, I think it would be cooler to have the cards look like the actual TCG/CCG cards instead of anime style cards. I was never a fan of the design and I think it would be better to have it the other way.
But in all seriousness, I think it would be cooler to have the cards look like the actual TCG/CCG cards instead of anime style cards. I was never a fan of the design and I think it would be better to have it the other way.
Leo- Posts : 406
Join date : 2010-10-28
Re: Artwork
The problem with tcg style is not being able to read any text when it's shrunk for the field
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Artwork
how about this...
On the field (anime style):
In the menu(TCG style):
During Battle (TCG Style):
On the field (anime style):
In the menu(TCG style):
During Battle (TCG Style):
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Artwork
Depending on the engine we're using, Devpro-like interface can be really neat.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: Artwork
I like Dylan's idea, it's a good compromise.Leo wrote:I think the real question is: Will these card games be on motorcycles? Nuuuuuu
But in all seriousness, I think it would be cooler to have the cards look like the actual TCG/CCG cards instead of anime style cards. I was never a fan of the design and I think it would be better to have it the other way. The problem with this is the images are shrunk down a lot.
Also to snowball on EMSOUP's comment, when you play a card in Devpro it flashes the large version of the card on the screen for a few seconds. That way we get our not-shrinked images and Leo gets his TCG
The only problem is getting all the images in both anime and TCG format. Are there Anime Templates for all card types, including Xyzs?
Re: Artwork
So I can create the Anime images and we can use YCM template for the TCG images.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Artwork
I can make a program to do all the anime images. No need to spend hours on 2000+ cardsDylan wrote:So I can create the Anime images and we can use YCM template for the TCG images.
Re: Artwork
I vote TCG style menus, anime style hand/field. Unreadable tinytext is ugly.
Aquamarius- Posts : 218
Join date : 2011-01-25
Re: Artwork
If anyone can find better character sprites / tiles / backgrounds please do. I suck at finding this stuff.
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