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Post by Seattleite on Sun Oct 06, 2013 9:57 am

Share maps, sprites and other images for the LCCG game here.

Also you can share software for designing these things.

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Post by Seattleite on Mon Oct 07, 2013 3:40 pm

Tiled is a really good map editor.

http://www.mapeditor.org/

This is what I made in like 3 minutes:

Artwork Persia10


I think the best thing is to have a backdrop (made in Tiled or something else), and add the collision detection layer later.

The fastest way we can do this is to make everything rectangular. But for fancy maps, we can make exceptions.

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Post by Anime Girl References on Mon Oct 07, 2013 4:39 pm

Now we just have to make card sprites.
Since the majority of the game is going to be card battles, correct?

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Post by Seattleite on Mon Oct 07, 2013 6:34 pm

Darkest Hour wrote:Now we just have to make card sprites.
Since the majority of the game is going to be card battles, correct?
Card sprites?
You mean like Cards on the Wikia or actual images that pop up when you duel like in some WC game?

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Post by DIGITAL on Tue Oct 08, 2013 1:57 am

They should be anime card style with descriptions seperate from the cards.

using this:

http://forum.yugiohcardmaker.net/topic/307795-mse-anime-template/
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Post by DIGITAL on Tue Oct 08, 2013 6:40 am

Hell we could even use alternative images for teh lulz.
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Post by DIGITAL on Tue Oct 08, 2013 7:01 am

Obviously if we use alternative art we will need to include a way to see the details of the card when looking at the image, I'll do a few examples.
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Post by DIGITAL on Tue Oct 08, 2013 7:17 am

Menu Work from Sacred Cards (my favorite yugioh game):
Artwork 36-192

Artwork 0

Menu that shows card information:
Artwork 54bd5

Other ones I like:
Artwork Tag-force-5-06

The thing is: It's easy to create Anime Images and just import the coding for the cards to read the they say. I can create the images no problem! that way we don't have to scale down really large file sizes with all of their text turning into blurs, we can have anime style cards on the field.
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Post by DIGITAL on Tue Oct 08, 2013 7:34 am

We could just take an image like this for the menus:
Artwork Exampl10

and make it this on the field:

Artwork Exampl11

I do know that the second one isn't the best quality but it's just an idea.
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Post by Seattleite on Tue Oct 08, 2013 7:51 am

That is a really good idea especially for the rainbow dragon-thing you posted. I like that the image is the centerpiece so you can easily recognize it.

The second image is good quality for its size. I think it's great Smile

"just import the coding for the cards to read the they say"

- Do you mean like the card text? If so that's no problem at all.

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Post by DIGITAL on Tue Oct 08, 2013 7:53 am

mmhmm, the card text is readable in the menus or the side if you highlight the card like DN
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Post by Leo on Tue Oct 08, 2013 9:32 am

I think the real question is: Will these card games be on motorcycles?

But in all seriousness, I think it would be cooler to have the cards look like the actual TCG/CCG cards instead of anime style cards. I was never a fan of the design and I think it would be better to have it the other way.

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Post by DIGITAL on Tue Oct 08, 2013 12:26 pm

The problem with tcg style is not being able to read any text when it's shrunk for the field
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Post by DIGITAL on Wed Oct 09, 2013 1:28 am

how about this...

On the field (anime style):
Artwork 36-192

In the menu(TCG style):
Artwork Pbucket

During Battle (TCG Style):
Artwork 35-191
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Post by EMSOUP on Wed Oct 09, 2013 5:20 am

Depending on the engine we're using, Devpro-like interface can be really neat.
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Post by Seattleite on Wed Oct 09, 2013 7:12 am

Leo wrote:I think the real question is: Will these card games be on motorcycles? Nuuuuuu

But in all seriousness, I think it would be cooler to have the cards look like the actual TCG/CCG cards instead of anime style cards. I was never a fan of the design and I think it would be better to have it the other way. The problem with this is the images are shrunk down a lot.
I like Dylan's idea, it's a good compromise.

Also to snowball on EMSOUP's comment, when you play a card in Devpro it flashes the large version of the card on the screen for a few seconds. That way we get our not-shrinked images and Leo gets his TCG Razz

The only problem is getting all the images in both anime and TCG format. Are there Anime Templates for all card types, including Xyzs?

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Post by DIGITAL on Wed Oct 09, 2013 7:13 am

I have it downloaded, it's MSE.
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Post by DIGITAL on Wed Oct 09, 2013 7:14 am

So I can create the Anime images and we can use YCM template for the TCG images.
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Post by Seattleite on Wed Oct 09, 2013 7:17 am

Dylan wrote:So I can create the Anime images and we can use YCM template for the TCG images.
I can make a program to do all the anime images. No need to spend hours on 2000+ cards pirat 

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Post by DIGITAL on Thu Oct 10, 2013 2:46 am

So here let's look at these possibilities:
Card in Menus will always be TCG:
Artwork Create10

Cards in hand and field can either be TCG or Anime:
Artwork Create11

Artwork Effect10

I vote for TCG style in menus and Anime style in hand/field
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Post by Aquamarius on Thu Oct 10, 2013 3:04 am

I vote TCG style menus, anime style hand/field. Unreadable tinytext is ugly.
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Post by Seattleite on Mon Oct 21, 2013 9:28 am

If anyone can find better character sprites / tiles / backgrounds please do. I suck at finding this stuff.

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