Star Mother Record
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Star Mother Record
A Ghost's Lead
Trap Card
When a Zombie-type monster would be sent to the graveyard by your opponent's card, you can pay 1000 life points to send 1 face-up monster on your opponent's side of the field to the graveyard. During your next standby phase, banish the opponent's monster, then special summon the Zombie-type monster.
Nocturne in the Moonlight
Spell Card
Until the end phase, if you control a Fiend-type monster, your opponent cannot activate card effects. Also, this turn, when a Fiend-type monster destroys a monster by battle, you can pay 500 life points to draw 1 card.
Dissapear
Spell Card
During the end phase of the turn this card is activated, banish 1 monster on the field, then you take 700 damage.
Gate of the New World
Quick-play Spell Card
Banish 1 monster you control. During your 2nd next standby phase, special summon it back to your side of the field, then you draw 2 cards.
Armistice
Continuous Spell Card
Neither players can declare an attack. You can pay 1500 life points to destroy this card and a monster on the field.
Trap Card
When a Zombie-type monster would be sent to the graveyard by your opponent's card, you can pay 1000 life points to send 1 face-up monster on your opponent's side of the field to the graveyard. During your next standby phase, banish the opponent's monster, then special summon the Zombie-type monster.
Nocturne in the Moonlight
Spell Card
Until the end phase, if you control a Fiend-type monster, your opponent cannot activate card effects. Also, this turn, when a Fiend-type monster destroys a monster by battle, you can pay 500 life points to draw 1 card.
Dissapear
Spell Card
During the end phase of the turn this card is activated, banish 1 monster on the field, then you take 700 damage.
Gate of the New World
Quick-play Spell Card
Banish 1 monster you control. During your 2nd next standby phase, special summon it back to your side of the field, then you draw 2 cards.
Armistice
Continuous Spell Card
Neither players can declare an attack. You can pay 1500 life points to destroy this card and a monster on the field.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: Star Mother Record
Dissapear would be good without the 700 damage part since it's not instantaneous banishment.
Re: Star Mother Record
Still, your opponent cannot do jack shit against the banishment, since it happened after the card fully resolves. Also, it doesn't target.
Is the other cards fine?
Is the other cards fine?
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: Star Mother Record
EMSOUP wrote:A Ghost's Lead
Trap Card
When a Zombie-type monsterwould beis sent to the graveyard by your opponent's card, you can pay 1000 life points to send 1 face-up monster on your opponent's side of the field to the graveyard. During your next standby phase, banish the opponent's monster, then special summon the Zombie-type monster.
This is cool, like a delayed Book of Life. Gets around destroying too. Good.
Nocturne in the Moonlight
Spell Card
Until the end phase, if you control a Fiend-type monster, your opponent cannot activate card effects. Also, this turn, when a Fiend-type monster destroys a monster by battle, you can pay 500 life points to draw 1 card.
Also good. It allows mandatory effects right?
Dissapear
Spell Card
During the end phase of the turn this card is activated, banish 1 monster on the field, then you take 700 damage.
Gate of the New World
Quick-play Spell Card
Banish 1 monster you control. During your 2nd next standby phase, special summon it back to your side of the field, then you draw 2 cards.
Simply awesome, my favorite out of these.
Armistice
Continuous Spell Card
Neither players can declare an attack. You can pay 1500 life points to destroy this card and a monster on the field.
A scrap destruction for slower decks. I like.
Re: Star Mother Record
Nocturne only stops activated effect, so continuous is a go.
Glad Gates is balanced.
Armistice is a stall card with another trick. with all the backrow removal, i don't really think this'll be metachanging anytime soon.
Glad Gates is balanced.
Armistice is a stall card with another trick. with all the backrow removal, i don't really think this'll be metachanging anytime soon.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
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