Empire of Dark (EoD) archtype + generic card

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Empire of Dark (EoD) archtype + generic card Empty Empire of Dark (EoD) archtype + generic card

Post by darkfireblade25 on Thu Aug 01, 2013 11:28 am

lore:
The Empire of Dark is composed of a race of Dark Mana manipulators that are said to be responsible for keeping the balance of power between Light and Darkess with their counterpart from the Kingdom of Holy Light. Their ancient texts tell of a creator, in his infinite wisdom, created the two races in order to keep the forces of the universe and in check along with their brethren who manipulate Fire, Wind, Earth, and Water mana, who were tasked to keep the forces of nature in check. Nobody knows if this true or not. Not even the EoD.

Neverless, burdened by their assignment, they created a military might that is well known throughout the world as the most stubborn and disciplined. They value absolute power and a war of attrition above all. Truely a forced to be reckoned with.

|Citadel of Azazel|||Spell Card|Spell||Field|||Whenever a DARK Fairy-Type, a DARK Warrior-Type, or a DARK Spellcaster-Type monster is Normal Summoned or Flip Summoned, add one "Citadel" counter on this card. Once per turn, you can remove 1 "Citadel" counter on this card to Special Summon 1 EoD monster from your Deck, Hand, or Graveyard. Monsters summoned this way cannot be used as material for Xyz or Synchro summon. You can destroy this card with 3 "Citadel" counters on it to Special Summon "Embodiment of the Counter-Divine Force – Archangel Lucifer" from your Deck, Graveyard, or Removed From Play (ignoring summoning conditions).|

|EoD - Alan Rhodes|||Spellcaster/Effect|Dark|4||700|1500|If “Citadel of Azazel” is on the field, then double the original ATK and DEF of this card. If "Release the Weapons" is played, gain the effect: “This card cannot be destroyed by battle. Once per turn, if one of your monsters (besides this card) is to be destroyed, it is not destroyed.” While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner’s hand at the end of the Damage Step.|

|Release the Weapons|||Spell Card|Spell||Quick-Play|||Every EoD Monster on the Field permanently gains 500 ATK and DEF|

|EoD - Alexandra Lorraine|||Warrior/Effect|Dark|4||1500|1400|If “Citadel of Azazel” is on the field, then double the original ATK and DEF of this card. If “Release the Weapons” is played while this card is on the field, it gains the effect: “This card can attack two of your opponent’s monsters per turn.” If “Release the Weapons” is played a second time while this card is on the field, then this card loses the previous gained effect and gains the effect: “Once per turn, this card can attack all of your opponent’s monsters on the field once OR this card can attack your opponent directly.”|

|EoD - Zigfried Blackhart|||Warrior/Effect|Dark|4||1300|1200|If “Citadel of Azazel” is on the field, then double the original ATK and DEF of this card. When you play "Release the Weapons", this card gain the effect: “At the start of the Damage Step, if this card battles a non-DARK or non-LIGHT monster: destroy that monster immediately (Without damage calculation).” Once per turn, you can discard a card and negate the effect of a monster Card.|

|Shadow Walk|||Trap Card|Counter Trap|||||When one of your EoD monsters is attacked, or is targeted by a trap, magic, or monster effect, pay 700 Life points to negate the attack or effect. If this card negated an attack, destroy the monster. The target of your opponent’s attack or effect can attack directly in its next attack|

|Assembling the Demon Lords|||Trap Card|Trap|||||Pay half your Life Points. Special Summon as many EoD monsters with different names from your Deck, Hand, and/or Graveyard as possible. Special Summoned Monsters cannot have the same name as monsters already on the field at the time of this card's activation. Monsters summoned by this effect cannot be used as material in a xyz, synchro, or fusion summon and cannot be Tributed. Return all monsters summoned by this effect to the Deck at the End Phase of this card's activation.|

|EoD – The King of Dark|||Fairy/Effect|Dark|4||1500|1500|You cannot Special Summon this card. You can only Normal Summon this card when “Citadel of Azazel” is on the field. This card cannot be a target of an attack when "Citadel of Azazel" is on the field. When "Citadel of Azazel" is removed from the field, banish this card. This monster cannot be set or switch to defense mode. Each time your opponent declares an attack or activates a Spell or Trap card, toss a coin 3 times. If the result is 2 heads or more, negate the attack, spell, or trap card.|

|Embodiment of the Counter-Divine Force – Archangel Lucifer|||Fairy/Effect|Dark|12||5000|5000|This monster cannot be Special Summoned. You must Tribute 3 monsters to Normal Summon this card (You cannot Set this card). You can only tribute either DARK Fairy-Type monsters, DARK Warrior-Type monsters, and/or DARK Spellcaster-Type monsters to Tribute Summon this card. The Normal Summon of this card cannot be negated. Your opponent cannot activate a Spell or Trap card or monster effect in response to the normal summon of this card. If you control an “Embodiment of The Divine Force – Archangel Michael”, you cannot summon this card. Your opponents cannot select another monster other than this card as an attack target. As long as this card remains face-up on the field, the field is treated to have "Citadel of Azazel" active. If there is an active Field Spell Card on the field, this effect is not applied. If this card attacks or is attacked, it is unaffected by other card effects and your opponent cannot activate card effects until the end of the Damage Step.|

|Artificial Black Knight of the EoD|||Warrior/Effect|Dark|4||1700|1700|When this Card Battles with an opponent’s monster, flip a coin before damage calculation. If heads, the opponent’s monster loses 500 ATK and DEF. If this card attacks, your opponent cannot activate any monster effects until the end of the Damage Step.|

|Ninja of the EoD|||Warrior/Effect|Dark|2||500|500|FLIP: Add one EoD card from your Deck to your hand except "Ninja of the EoD". Shuffle the deck. If you do, then destroy all face-up Spell/Trap card on your opponent's side of the field. You can only activate 1 "Ninja of the EoD" effect per turn.|

|EoD - Carlisle of the Scythe|||Warrior/Effect|Dark|4||1200|1200|If “Citadel of Azazel” is on the field, then double the ATK and DEF of this card. Once per turn, you can discard 1 card to activate the effect: All you opponent's face-up monsters cannot attack. In your next Main Phase 1 after this effect resolves, banish all cards affected by that effect. When you play "Release the Weapons", this card gains the effect: “As long as this Face-up card is on the field, Banish any monster destroyed by battle with this card."|

|EoD - Gideon Nightingale|||Warrior/Effect|Dark|4||1900|1000|This card is also treated as a LIGHT monster. You can only Special Summon this card when you do not have “EoD – The King of Dark” in your hand and no EoD cards on the field and cannot be Special Summoned by other ways. You can discard a card to search for “Citadel of Azazel” from your deck and play it on the field. Then shuffle your deck.|

|The Dark Corruption|||Spell Card|Spell||Continuous|||You can only activate this card if an EoD monster is on the field. All non EoD monsters have their ATK halved. If you have no EoD monsters on the field, destroy this card. You must pay 500 LP at each of your END phases or else destroy this card.|

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|Spell Speed Miracle Accident|||Spell Card|Spell||Quick-Play|||You can only activate this card by discarding 2 Spell AND/OR Trap cards in your Hand. For 5 of your turns, all Normal Spell Cards in your Deck, Hand, Field, Graveyard, and Remove from Play are treated as Quick Play Spell Cards.|


Last edited by darkfireblade25 on Wed Aug 21, 2013 11:00 am; edited 12 times in total (Reason for editing : OCG edit)
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Empire of Dark (EoD) archtype + generic card Empty Re: Empire of Dark (EoD) archtype + generic card

Post by Anime Girl References on Thu Aug 01, 2013 12:13 pm

They seem good.
Not much seperating them from other warrior archetypes I've seen other than name but they're good nonetheless.

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Empire of Dark (EoD) archtype + generic card Empty Re: Empire of Dark (EoD) archtype + generic card

Post by EMSOUP on Sun Aug 04, 2013 2:16 am

Shadow walk should be listed as a counter trap. I think it's one of the best card here, too bad it's not recycleable.

Lucifer feels like Ally of Justice, no LIGHT monster means a simple monster removal can put all of the effort to summon him to be wasted.

There's one problem though. Yes, all your monsters are the king of the battle phase, but the archetype seems lacking an innate way to gain advantage and set-up their game-winning field. Most of the archetype monsters shine when they hit the field, couple that with the deck's emphasis on normal summon, that makes the deck unnecessarily slow and inconsistent. imo, they kinda need a glue that bind the archetype together as a coherent, flowing deck.
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Empire of Dark (EoD) archtype + generic card Empty Re: Empire of Dark (EoD) archtype + generic card

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