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Break the Cycle

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Break the Cycle Empty Break the Cycle

Post by EMSOUP Tue Apr 02, 2013 1:01 pm

The End of a Circle
Counter Trap Card
Negate the activation of a card effect, then banish it. During the end phase, reduce your life points to 1. This effect can be negated if there's 6 or more cards in each of your graveyard and banished pile.
EMSOUP
EMSOUP

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Break the Cycle Empty Re: Break the Cycle

Post by ALiCE'S EMOTiON Tue Apr 02, 2013 1:20 pm

TBH I dont even know what to think of this.
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Post by CNo.101 S.H.Death Knight Tue Apr 02, 2013 2:49 pm

WereLord wrote:TBH I dont even know what to think of this.

It either bad or mean to ve with. Zero LP deck which it not yet to exist unless i submit that field spell i made.
CNo.101 S.H.Death Knight
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Post by EMSOUP Tue Apr 02, 2013 5:38 pm

is that even a field spell? anyway, meant this for decks that can fill both their banished and graveyard fast, and slightly playing on can only be activated if.
btw, the last sentence only negate the previous one.
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Post by Tungsten Butterfly Wed Apr 03, 2013 2:04 am

I like the effect, but the name is boring.
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Post by CNo.101 S.H.Death Knight Wed Apr 03, 2013 2:38 am

EMSOUP wrote:is that even a field spell? anyway, meant this for decks that can fill both their banished and graveyard fast, and slightly playing on can only be activated if.
btw, the last sentence only negate the previous one.

another word is less general card that required an even 12 or higher cards coming from 2 places to prevent massive LP reduction. To say it need a deck do fast fills in grave and banished pile to make it decent but it will combo nicely with Phantom Zero Zone
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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Post by Tungsten Butterfly Tue Apr 09, 2013 9:22 am

I want it for my witchvoid deck now. :3
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