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Post by Anime Girl References on Mon Jan 07, 2013 3:54 pm

Electron Overcharge
Spell/Quick-Play
Increase the ATK of 1 face-up Machine-type Monster by 1500 until the End Phase.

Distranquility
Spell/Continuous
Pay 500 Life Points and Select 1 card on the field: it is banished until this card is removed from the field.

Odd Man Out
Spell/Normal
Activate this card when the number of cards in your Graveyard are an odd number: destroy 1 face-up monster on the field.

Cross Cancel
Trap/Normal
Activate this card when an opponent's monster declares an attack: Negate the attack, and reveal the top card of your deck; add that card to your hand if it is a monster card.

Power Dissolver
Spell/Continuous
When a monster's ATK is increased or decreased by a Spell or Trap Card, destroy it.


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Post by EMSOUP on Mon Jan 07, 2013 5:06 pm

Darkest Hour wrote:Electron Overcharge
Spell/Quick-Play
Increase the ATK of 1 face-up Machine-type Monster by 1500 until the End Phase.
Hmm, interesting support for machines. i like this one. hmm, but since it lingers until the end phase, kinda thought 1500 is a little bit too high.

Distranquility
Spell/Continuous
Pay 500 Life Points and Select 1 card on the field: it is banished until this card is removed from the field.
good tech. easily bypass most bosses with protection, and since we lack MST, this card is pretty good.

Odd Man Out
Spell/Normal
Activate this card when the number of cards in your Graveyard are an odd number: destroy 1 face-up monster on the field.
hmm, interesting card. can do with grave manipulation.

Cross Cancel
Trap/Normal
Activate this card when an opponent's monster declares an attack: Negate the attack, and reveal the top card of your deck; add that card to your hand if it is a monster card.
kinda luck based currently, but maybe it'll be great in the future if given more support.

Power Dissolver
Spell/Continuous
When a monster's ATK is increased or decreased by a Spell or Trap Card, destroy it.
Fun side against any deck with a field that can increase their monster's attack. other than that, pretty situational.

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Post by Ash on Tue Jan 08, 2013 6:20 am

if distranquility works in the same fashion as say, inspection, then it is horrendously broke.

if not, maybe clarify that you only pay upon activation

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Post by Seattleite on Tue Jan 08, 2013 7:41 am

Power Dissolver is really fun with Transmogrification of Dust. Just sayin

Cross Cancel is kinda weak, maybe add other effects if it is a Spell or Trap card.

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Post by Anime Girl References on Tue Jan 08, 2013 8:36 am

Ash wrote:if distranquility works in the same fashion as say, inspection, then it is horrendously broke.

if not, maybe clarify that you only pay upon activation

It's supposed to work similar to Oblivion Ring from MTG, where when you activate it you banish a card until that card is removed from the field and then comes back, it doesn't banish 1 card every turn like Inspection.

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Post by Ash on Tue Jan 08, 2013 10:30 am

well, inspection can be activated as many times as you want each turn. from that i'm sure you can see why i think the text should be clearer.

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