Some Genericness

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Some Genericness Empty Some Genericness

Post by Seattleite on Sun Apr 10, 2011 8:38 am

As you know the LCCG has few limited, staple cards and more unlimited, generic cards to encourage more creative deckbuilding. However I fear that I haven't been giving enough options for these kinds of cards. So now I'm gonna make some more, with an explanation on where it might be good and where it might be bad.

Will also come up with better names too Razz

ST destruction:

|Trench Warfare|1|xxxx|Spell Card|Spell|||||Activate only when you control at least 1 monster and your opponent controls more monsters than you. Destroy Spell or Trap cards on the field up to the difference in the amount of monsters you and your opponent control.|

This is designed to be useful right after a Tribute, Synchro, Ritual or Fusion summon and not for swarm (unless it supports these summons). It also is useful in other areas and generally helps you regain lost advantage so it can't be used when you are winning in field advantage.

|Picking Pidgeon|2|xxxx|Trap Card|Trap||Continuous|||Once per turn, you can declare a card type (Monster, Spell, Trap) and reveal the top card on your deck. If you declared correctly, destroy 1 Spell or Trap card on the field. If you declared incorrectly take 500 damage. Shuffle the revealed card into your deck afterwards.|

A slower form of S/T removal (for slower decks, obviously), but is useful enough to potentially gain more advantage than its predecessor. Also required in a deck that has a heavy monster/spell/trap element and/or isn't afraid to lose LP.

|Lucrative Scroll Trade|3|xxxx|Spell Card|Spell|||||Select 1 Spell and Trap card (except this card) that each player controls. Switch control of those cards.|

A fun little card that I have been thinking of making for a while. This is probably the fastest of the 3 and maybe the most versatile, but at the cost of being a -1. However one can make up for the -1 if you run many Spells/Traps that are useful only within their own deck (i.e. Sandstorm, etc.) It's also anti-meta too.

Since we already have the 6 elemental searchers, and Searching Monsters isn't "required" for every deck I can make this place more lenient.

|Haze Fairy|1||Fairy/Effect|Dark|4||1200|1700|When this card is Normal Summoned, when it is destroyed, you can add 1 Monster with 1500 ATK or less from your Deck to your Hand.|

This was originally from Nightmarian's CCG but I thought I could put it in here. Simple, generic, and gives combo decks some options. However it could be too slow for some decks who can't afford slowly gaining advantage.

|Bounty Hunter|3||Beast-Warrior/Effect|Earth|4||1600|800|When this card destroys a monster as a result of battle, you can add 1 Monster with an ATK equal to or less than the destroyed monster from your Deck to your Hand.|

Good for beatdown. Although useful in most decks one can take the greatest advantage by amassing ATK power. One thing is I don't know whether to make this ATK, DEF or even Level - anyway, the concept will still stand.

More to come!!

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Some Genericness Empty Re: Some Genericness

Post by Anime Girl References on Mon May 23, 2011 2:14 pm

Lucrative Scroll Trade sounds fun for a Sabotage-style deck that runs cards like "Dark Coffin" or cards with heavy Maitenance costs like Mirror Wall.
Anime Girl References
Anime Girl References

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