Random cards and start of an archtype

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Random cards and start of an archtype Empty Random cards and start of an archtype

Post by Midnight Wyvern on Thu Aug 30, 2012 3:25 pm

Declaration of Defiance
Continuous Spell Card
During each of your End Phases, pay 600 Life Points. If you don't, destroy this card. All monsters you control gain 500 ATK. Each time a monster you control is destroyed, pay 1000 Life Points and activate 1 of the following effects: -Destroy 1 card on the Field. -Special Summon 1 monster with a Level equal, or lower than the destroyed monster from your Deck. -Draw 1 card.

Ariel, the Cyborg Slayer
******** Earth
Warrior
3150/0
The revolt has begun. Machines have taken over our planet. While every other human cowers and obeys the commands of our Robotic Overlords, Ariel refuses to stay down and suffer like everyone else. She hunts and destroys every machine she finds until her mission is completed.

Metallic Rain Storm
Normal Spell Card
Pay 700 Life Points and destroy 1 Machine-type monster you control. Discard 1 card and Draw 1 card. During the End Phase of the turn you activate this card, destroy 1 card your opponent controls.

Touch Me, Hurt Me
Normal Trap Card
You can only activate this card during your opponents turn. Pay 1500 Life Points and declare 1 Level. Any monster you control with the same Level gains the following effect: -When this card is destroyed, decrease the ATK of all monsters your opponent controls by 500. During the End Phase, destroy all monsters with 2000 or lower ATK on the Field. You cannot Summon a Level-5 or higher monster until your Next End Phase. You must skip your next battle phase.

Ascend, God of Increasing Strength
**** Light
Fairy/Effect
1000/1200
This card cannot be destroyed by battle if you control 2 or more "God" cards. Once per turn, you can increase this card's ATK by the number of "God" cards you control x100. When this card destroys a monster by battle, select 1 "God" card in your Deck and add it to your Hand.

Deceit, God of Trickery
*** Dark
Fairy/Effect
1300/1000
This card cannot be destroyed by battle if you control 2 or more "God" cards. When you Normal Summon a "God" Card, you can pay 1000 Life Points and Special Summon this card from your Hand, or Deck. You can only control 1 face-up "Deceit, God of trickery". You can only activate the effect of "Deceit, God of Trickery" once per turn.


Last edited by Midnight Wyvern on Fri Aug 31, 2012 8:15 am; edited 1 time in total
Midnight Wyvern
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Random cards and start of an archtype Empty Re: Random cards and start of an archtype

Post by Seattleite on Thu Aug 30, 2012 4:46 pm

Midnight Wyvern wrote:Declaration of Defiance
Continuous Spell Card
During each of your End Phases, pay 600 Life Points. If you don't, destroy this card. All monsters you control gain 500 ATK. Each time a monster you control is destroyed, pay 1000 Life Points and activate 1 of the following effects: -Destroy 1 card on the Field. -Special Summon 1 monster with a Level equal, or lower than the destroyed monster from your Deck. -Draw 2 cards.
Bleh, you can basically ram all your monsters for major draw power. The other 2 effects may be fine though

Ariel, the Cyborg Slayer
******** Earth
Warrior
3150/0
The revolt has begun. Machines have taken over our planet. While every other human cowers and obeys the commands of our Robotic Overlords, Ariel refuses to stay down and suffer like everyone else. She hunts and destroys every machine she finds until her mission is completed.
Sweet text, next you should make some Robotic Overlords Razz

Metallic Rain Storm
Normal Spell Card
Pay 700 Life Points and destroy 1 Machine-type monster you control. Discard 1 card and Draw 1 card. During the End Phase of the turn you activate this card, destroy 1 card your opponent controls.
weird effect but good. Gets things flowing.

Touch Me, Hurt Me
Normal Trap Card
You can only activate this card during your opponents turn. Pay 1500 Life Points and declare 1 Level. Any monster you control with the same Level gains the following effect: -When this card is destroyed, decrease the ATK of all monsters your opponent controls by 500. During the End Phase, destroy all monsters with 2000 or lower ATK on the Field. You cannot Summon a Level-5 or higher monster until your Next End Phase. You must skip your next battle phase.
Sweet text, next you should make some Robotic Overlords Razz

Ascend, God of Increasing Strength
**** Light
Fairy/Effect
1000/1200
This card cannot be destroyed by battle if you control 2 or more "God" cards. Once per turn, you can increase this card's ATK by the number of "God" cards you control x100. When this card destroys a monster by battle, select 1 "God" card in your Deck and add it to your Hand.
A slow card (not a bad thing) that gets really powerful after a while (also not a bad thing). Glad it counts spells and traps too.

Deceit, God of Trickery
*** Dark
Fairy/Effect
1300/1000
This card cannot be destroyed by battle if you control 2 or more "God" cards. When you Normal Summon a "God" Card, you can pay 1000 Life Points and Special Summon this card from your Hand, or Deck. You can only activate the effect of "Deceit, God of Trickery" once per turn.
This is for all the archetype....? Meh, may make an extremely frustrating archetype. The potential to lock with two of these, searching out another copy of itself, or insta-rank 3 Xyz i don't like.

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Random cards and start of an archtype Empty Re: Random cards and start of an archtype

Post by Midnight Wyvern on Fri Aug 31, 2012 7:44 am

I said start of an archtype, not the finished product bro Razz ill fix them up soon
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