DSA Set Submission

Go down

DSA Set Submission Empty DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 5:34 am

|Metal Jaws|x|DSA|Machine/Effect|Water|5||1800|1200|You can Normal Summon this card without Tributing. Once per turn, tribute 1 Fish-type monster you control and Special Summon 1 Level-4 or lower Fish-type monsterfrom your Deck.|
|Molten Dragon|x|DSA|Pyro/Effect|Fire|3||1500|1500|Roll a die and activate 1 of the following effects: -Even: Inflict 800 damage to your opponent. -Odd: Special Summon 1 Level-4 or lower Pyro-type Monster from your Hand, except "Molten Dragon".|
|Meowcenary|x|DSA|Beast/Effect|Earth|2||500|500|When this card declares an attack, pay 1000 Life Points and switch this card to defense position. Then destroy 2 monsters on the Field. You cannot declare an attack this turn.|


Last edited by Midnight Wyvern on Mon Aug 13, 2012 8:05 am; edited 3 times in total
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 6:22 am

|Flawless Diamond Hummingbird|x|DSA|Winged Beast/Effect|Earth|4||1800|1900|From the Temple of Avians the most valuable bird rises after a 1000 year slumber, Fearlessly, it takes on all challengers despite knowing he is the last of his kind.|
|Temporary Betrayal|x|DSA|Trap Card|Trap|||||When your opponent declares an attack, pay 1000 Life Points and take control of the attacking monster until the end of your next Main Phase 1. It cannot be used as Xyz Material.|
|Reverse Draw|x|DSA|Trap Card|Trap||||||This card can only be activated during your opponent's Standby Phase. Discard 2 cards and pay 700 Life Points. Your opponent must place 2 cards in there Hand on the top of their Deck.|
|Tough Guy|x|DSA|Wartior/Effect|Earth|4||0|0|When this card is selected as an attack target, pay life points equal to half the attacking monster's ATK and increase this cards ATK by the attacking monster's ATK plus 50 until the end of the battle phase. When this card is targeted by a Spell Card, destroy this card.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 6:48 am

Enraged Wyvern|x|DSA|Winged Beast/Effect|Fire|4||1000|1000|During your second standby Phase after this card was Summoned, destroy it. Once during either players Battle Phase, activate 1 of the following effects: -Decrease this card's ATK by 1000. Destroy 1 card your opponent controls. -Decrease this card's DEF by 1000, Increase this cards ATK by 1000.|
|Fiend of Anaslex|x|DSA|Fiend/Effect|Dark|3||100|200|FLIP: Equip this card to 1 monster on the Field. It gains the following effect: During each of your End Phases, decrease this cards ATK by 500. When this cards ATK reaches 0, destroy this card|
|Give Everything You've Got|x|x|DSA|Trap Card|Trap||||||When your opponent declares an attack, both players must Special Summon Level 4 or lower monsters with different names from their Deck, or Graveyard until their monster card zone is full. During the End Phase of the turn this card is activated, destroy all cards on the Field. Both Players take Damage equal to the amount of cards destroyed by this effect X100.|


Last edited by Midnight Wyvern on Mon Aug 13, 2012 8:03 am; edited 1 time in total
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 6:56 am

|Skyforge Steel Dragonhawk|x|DSA|Dragon/Effect|Earth|6||2000|1000|While face-up on the Field or in the Deck, this card is also treated as a Winged Beast-type monster. This card inflicts piercing damage. Once per turn, activate 1 of the following effects: Discard 1 Spell Card in your Hand and increase this card's ATK by 600 until the End Phase. Tribute 1 monster you control and Special Summon 1 Dragon-type monster with 2000 or lower ATK from your Deck, except Skyforge Steel Dragohawk.|
|[cell 7]|x|DSA|Spell Card|Spell|Field|||All Level-7 monsters require only 1 tribute. All Level-7 monsters lose 700 DEF and gain 700 ATK. Once per turn, Both players can activate the following effect: If there are exactly 7 Level-7 monsters in your Graveyard, you can banish them to inflict 2100 damage to your opponent.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Ash on Mon Aug 13, 2012 6:57 am

skyforge steel made me laugh for some reason

damn you skyrim

_________________
rumbler tumbler is the best card
>whenever i read a card made by emsoup
>DSA Set Submission Tumblr_lz2w42NI6E1qii6tmo1_400
Ash
Ash

Posts : 1484
Join date : 2010-12-10
Age : 25
Location : Hull, England

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 7:28 am

|21 Divided by 3|x|DSA|Spell Card|Spell|||||When this card is activated, banish 7 Level-3 monsters in your Deck. Special Summon 1 Level-7 monster in your Deck. When that card is removed from the Field, return all the cards banished by this effect to your Deck.|
|Essence Rainbow Fish|x|DSA|Fish/Effect|Light|2||500|150|When this card is removed from play by the effect of an "Essence" card, Special Summon it. You cannot Synchro Summon the turn this card is Summoned, unless it is for an “Essence” monster. Once per turn, you can remove from play 1 Level-4 or lower monster in your Deck, except “Essence Rainbow Fish” and increase this card’s Level by 2.|
|Essence Drago|x|DSA|Dragon/Effect|Light|4||1600|1200|When this card is Normal Summoned, remove 1 “Essence” monster in your Deck from play. Once per turn, you can Special Summon 1 Level-4 or lower ”Essence” monster in your removed from play pile. You cannot activate this effect the turn it is Normal Summoned.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 7:41 am

|Rapid Change in the Seasons|x|DSA|Spell Card|Spell|||||You can only activate this card during your Main Phase 1. Place Seasons Counters on a face-up “Changing Seasons” card you control until there are 2 Seasons Counters on it. During your Main Phase 2, place 2 Seasons Counters on a face-up “Changing Seasons” card you control.|
|Reverse the Seasons|x|DSA|Spell Card|Spell|||||Remove 1 counter on a face-up “Changing Seasons” monster you control and activate 1 of the following effects: -Inflict 750 damage to your opponent. –Increase your Life Points by 700. –Special Summon 1 “Level-4 or lower Seasons” monster from your Deck.|


Last edited by Midnight Wyvern on Mon Aug 13, 2012 7:56 am; edited 1 time in total
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 7:46 am

|Changing Seasons|x|DSA|Spell Card||Spell||Field|||When this card is removed from the Field, add it to your Deck. During each of your Standby Phases, place 1 Seasons counter on this card. When this card would reach 5 Seasons Counters on it, remove 4 Seasons counters on this card and place 1 Seasons counter on it. As long as this card remains face-up on the Field, this card gains 1 of the following effects based on the number of Seasons Counters on this card: -1: All monsters you control are treated as EARTH monsters. -2: All monsters you control are treated as FIRE monsters. -3: All monsters you control are treated as WIND monsters. -4: All monsters you control are treated as WATER monsters.|
|Seasons Storm|x|DSA|Spell Card|Spell|||||Place 2 Seasons Counters on a face-up “Changing Seasons” card you control. Then Special Summon 1 “Seasons” monster from your Deck. During your End Phase, pay 800 Life Points.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 7:49 am

|Champion of the Seasons|x|DSA|Warrior/Synchro/Effect|Light|4||1900|2100|(Xyz) 2 Level-4 "Seasons" monsters. As long as this card remains face-up on the Field, you cannot place Seasons Counters on a face-up "Changing Seasons". When this card declares an attack, Detach 1 Xyz Material from this card and add 1 "Seasons" monster in your Graveyard to your Hand.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 7:50 am

|Knight of the Seasons|x|DSA|Warrior/Synchro/Effect|Light|4||2100|1900|(Xyz) 3 Level-4 “Seasons” monsters. Once per turn, this card activates 1 of the following effects based on it’s Attribute: -EARTH: Once per turn, Detach 1 Xyz Material from this card and increase your Life Points by 1000. –FIRE: Once per turn, Detach 1 Xyz Material from this card and inflict 900 damage to your opponent. –WIND: Once per turn, Detach 1 Xyz Material from this card and send the top 4 cards of your opponent’s Deck to the Graveyard. –WATER: Once per turn, Detach 1 Xyz Material from this card and Special Summon 1 “Seasons” monster in your Graveyard. –LIGHT: Once per turn, Attach 1 Xyz Material to this card.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 7:52 am

|Archer of the Seasons|x|DSA|Warrior/Effect|Light|4||0|1200|When this card is Summoned, you can add 1 “Changing Seasons” card from your Deck to your Hand. Once per turn, this card activates 1 of the following effects based on it’s Attribute: -EARTH: Once per turn, increase your Life Points by the amount of “Seasons” cards on the Field x150. –FIRE: Once per turn, inflict damage to your opponent equal to the amount of “Seasons” cards on the Field x200. –WIND: Once per turn, tribute 1 “Seasons” card you control. Send the top 2 cards of your opponent’s Deck to the Graveyard. –WATER: When this card is Special Summoned, negate the effect of 1 monster on the Field until the End Phase.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 7:52 am

|Swordsman of the Seasons|x|DSA|Warrior/Effect|Light|4||1700|1200|When this card is Summoned, you can add 1 “Changing Seasons” card from your Deck to your Hand. Once per turn, this card activates 1 of the following effects based on it’s Attribute: -EARTH: Once per turn, Increase your Life Points by 600 and place 1 Seasons Counter on a face-up “Changing Seasons”. –FIRE: Once per turn, inflict 500 damage to your opponent and place 2 Seasons Counters on a face-up “Changing Seasons”. –WIND: When this card destroys a card by battle, send the top 3 cards of your opponent’s Deck to the Graveyard. –WATER: Once per turn, pay 800 Life Points and Special Summon 1 Level-4 or lower “Seasons” monster from your Deck, or Graveyard and place 1 Seasons Counter on a face-up “Changing Seasons”.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 7:53 am

|Force of the Seasons|x|DSA|Warrior/Effect|Light|4||1600|1200|When this card is Summoned, you can add 1 “Changing Seasons” card from your Deck to your Hand. Once per turn, this card activates1 of the following effects based on it’s Attribute: -EARTH: When this card declares an attack, increase your Life Points by 600. -FIRE: Each time you inflict effect damage, except by this card’s effect, inflict 500 damage to your opponent. -WIND: When this card inflicts battle damage, send the top 2 cards of your opponent’s Deck to the Graveyard. -WATER: When this card is Special Summoned, select 1 face-down card on the Field. It cannot be flipped face-up until your next Draw Phase.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Midnight Wyvern on Mon Aug 13, 2012 7:54 am

|Guardian of the Seasons|x|DSA|Warrior/Effect|Light|4||0|1500|When this card is Summoned, you can add 1 “Changing Seasons” card from your Deck to your Hand. Once per turn, this card activates 1 of the following effects based on it’s Attribute: -EARTH: Once per turn, increase your Life Points by 500. –FIRE: Once per turn, inflict 600 damage to your opponent. –WIND: Once per turn, you can discard 1 Level-4 “Seasons” monster in your Hand to send the top 2 cards of your opponent’s Deck to the Graveyard. WATER: -You can tribute this card to Special Summon 1 Level-4, or lower “Seasons” from your Deck, or Graveyard, except “Guardian of the Seasons.|
Midnight Wyvern
Midnight Wyvern

Posts : 100
Join date : 2012-04-08
Age : 24
Location : Your mom's bedroom.

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Leo on Mon Aug 13, 2012 10:05 am

|Remarkable Exit|0|DSA|Trap Card|Trap||Counter|||Activate when your opponent summons a Level 3 or lower monster. Banish all cards with that name in your opponent's deck.|

|Dynamic Dogma|1|DSA|Fiend/Effect|Dark|8||2500|2100|Activate when your opponent activates a Spell or Trap Card: Banish 1 DARK monsters in your Graveyard; negate and destroy it. Can only be activated once per turn.|

|Darkwater Salmon|2|DSA|Fish/Effect|Water|3||1600|1300|When this card is added from your deck to your hand; Special Summon it.|

|Token Manipulator|3|DSA|Spell Card|Spell||Field|||As long as this card remains face-up on the field: Token Monsters are treated as effect monsters with the following effect; Cannot be targeted by the effects of your opponent's Spell and Trap Cards.|

|Lunar Wyvern|4|DSA|Dragon/Effect|Dark|4||0|0|FLIP: Special Summon 2 "Lunar Wyvern Tokens" (0/0/Level 4/Dragon/Earth).|

|Banishing Light|5|DSA|Trap Card|Trap||Continuous|||Banish 2 cards in either player's Graveyard. When this card is destroyed; Special Summon 1 of those monsters.|

|Fishy Situation|6|DSA|Trap Card|Trap||Continuous|||Activate when your opponent declares a direct attack: negate the attack; Special Summon 1 Fish-Type monster from your Deck. Cannot be Tributed or used for a Synchro or Xyz Summon.|

|Scale of the Phantom Fish|7|DSA|Trap Card|Trap||Continuous|||Activate only during your Battle Phase. Equip this card to a face-up Fish-Type Monster you control; it gains 500 ATK. When the equipped monster destroys an opponent's monster by battle; draw 1 card.|

|Phoenixian Rose|8|DSA|Plant/Synchro/Effect|Fire|2||1400|1400|2 Level 2 "Phoenixian" Monsters; Once per turn; Detach 1 Xyx Material Monster from this card: add 1 banished "Phoenixian" monster to your hand.|

|Mt. Pyro|9|DSA|Spell Card|Spell||Field|||Once per turn: you can discard one card; Send 1 Pyro-Type monster from your Deck to the Graveyard. Each time a Pyro-Type monster is destroyed, place 1 Pyro Counter on this card (max Cool. Remove 8 Pyro Counters from this card; Banish this card and Special Summon 1 Pyro-Type monster from your Graveyard or your hand ignoring the summoning conditions.|

|Volcanic Rat|10|DSA|Pyro/Effect|Fire|4||1500|1300|Cannot be Special Summoned. You can Tribute this face-up card: Special Summon 1 Level 4 or lower Pyro-Type monster in your Graveyard.|

|Toon Rascal|11|DSA|Spellcaster/Effect|Light|4||1800|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon Land" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are requires for monster Level 5 or more. This card cannot attack in the same turn it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon Land" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. As long as this card remains face-up on the field; “Toon Land” cannot be destroyed.|

|Toon Jester|12|DSA|Spellcaster/Effect|Light|4||1800|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon Land" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are requires for monster Level 5 or more. This card cannot attack in the same turn it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon Land" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. When this card inflicts battle damage to your opponent's Life Points: Pay 500 Life Points; Add 1 Toon monster from your Graveyard to your hand.|

|Volcano Explorer|13|DSA|Pyro/Effect|Fire|2||1000|0|During your opponent's Battle Phase: Banish this card; negate the attack of an opponent's monster and draw 1 card.|

|Toolbox|14|DSA|Trap Card|Trap||Counter|||Activate when your opponent activates an effect that adds a card to their hand (outside of the draw phase); negate the activation and destroy it.|

fixed it.


Last edited by Leo on Mon Aug 13, 2012 10:34 am; edited 1 time in total
Leo
Leo

Posts : 406
Join date : 2010-10-28

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Ruthlessly Condemned on Mon Aug 13, 2012 10:07 am

|End Flare|??|DSA|Pyro/Effect|Dark|4||2500|0|During the End phase after this card Attacks, This card's ATK becomes 0 and you take 1000 Damage. When this card destroys a monster by battle: Add 1 Level 3 or lower Pyro-type Monster from your Deck to your hand|

|Flare Sprite|??|DSA|Pyro/Effect|Fire|1||0|0|if a Monster is sent from your hand to the Graveyard: you can Special Summon this card from your hand. When this card is Destroyed: You can Send 1 "Flare Sprite" from your Deck to the Graveyard; Special Summon 1 Level 4 or Lower FIRE Monster from your Deck, It's effects are Negated. When this card would be Shuffled into the Deck by an effect of a card you control: Banish this card instead|

|Icefire Pyre|??|DSA|Pyro/Effect|Water|3||0|0|This card's Attribute is also treated as FIRE. If you Ritual Summon a WATER or FIRE Ritual Monster, You can use this card as the entire tribute. You can Send this card in your hand to the Graveyard to add 1 Level 8 WATER or FIRE Ritual Monster from your Deck to your hand|

|Icecrest Narwhal|??|DSA|Fish/Ritual/Effect|Water|8||2800|2100|This card cannot be Ritual Summoned except with "Narwhal Crest". Once per turn, When your opponent Summons exactly 1 Monster: You can Target that Monster and 1 Face-up Spell or Trap card you control; Destroy them and this card gains 700 ATK until the End phase.|

|Polarcrest Whale|??|DSA|Fish/Fusion/Effect|Water|10||3100|2500|"Icecrest Narwhal" + 1 Synchro Monster. This card cannot be Special Summoned except by Fusion Summon with the above Fusion Material Monsters. Once per turn, When your opponent Summons a Monster: You can Target 2 Face-up Spell or Trap cards you control and 1 Monster your opponent controls; Return all targets on the field to their owner's Deck, then this card gains 900 ATK until the End phase.|

|Wildfire Phoenix|??|DSA|Winged-Beast/Synchro/Effect|Fire|7||1400|1000|1 Tuner + 1 or more non-Tuner monsters. Once per turn: Roll 2 Dice, Inflict Damage to your opponent equal to the Combined results x100, Then This card Gains ATK equal to one Die Result x100, and Gains DEF equal to the other Die Result x100.|

|Singularity|??|DSA|Fiend/Xyz/Effect/Fusion|Dark|1||0|0|2 Level 1 Monsters with the Same Attribute and Different Names. When this card would be Destroyed: Deatch 1 Xyz Material instead. You can Detach 1 Xyz Material Monster to Target 1 monster in your Graveyard; Special Summon it. Each Player can only Special Summon monsters with the effect of "Singularity" Once per Duel.|

|Cultic Art of Revival|??|DSA|Spell Card|Spell||Ritual|||While you control no Monsters: You can Banish this card in your Graveyard to Target 1 Ritual Monster in your Graveyard; Banish monsters in your Graveyard whose combined Level is equal or greater than the Target's Level + 4, then Special Summon the Target (This Special Summon is treated as a Ritual Summon). You can only use the effect of "Cultic Art of Revival" once per turn, and you cannot Special Summon other monsters during the turn you activate this effect|

|Finale Flame|??|DSA|Spell Card|Spell||Quick-play|||Inflict 1200 Damage to your opponent, then Destroy 1 Pyro-type monster you control|

|Narwhal Crest|??|DSA|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Icecrest Narwhal", You also must Tribute monsters that are Equal to or Greater than 8. You can Banish this card in the Graveyard to target 1 WATER monster you control; until the End phase, The Target Inflicts Piercing Battle Damage.|

|Oceanic Aegis|??|DSA|Spell Card|Spell||Quick-Play|||Until the End Phase, Level 3 or lower Fish-type monsters cannot be destroyed by Battle or by card effects. During either player's turn, Except the turn this card is sent to the Graveyard: You can Banish this card to Target 1 Fish-type Monster you control; Until the End phase, that target is unaffected by card effects.|

|Ritual Suppression|??|DSA|Spell Card|Spell|||||Send 1 Ritual Monster you control and 1 Ritual Spell card from your hand to the Graveyard to target 1 Set card your opponent controls; Destroy it and Draw 2 cards.|

|Curse of Jenkins|??|DSA|Trap Card|Trap|||||Activate when your opponent Summons a monster in Attack Position: Target that Monster; it's ATK and DEF Becomes 0 and it must Attack during each Battle Phase, if able.|

|Dark Sea Chain|??|DSA|Trap Card|Trap||Continuous|||Activate when you Control No Monsters. When this card is Activated, This card is Treated as an Effect Monster card and Special Summoned to your side of the field in Face-up Attack Position (DARK/Aqua/1/0/0). Your opponent takes all the Damage from Battles involving this Face-up card. During your End Phase: Destroy this card.|

|Depressive Curse|??|DSA|Trap Card|Trap|||||Target 1 monster your opponent controls; It cannot be Tributed or used as a Synchro or Xyz Material Monster|

_________________
I've had enough. You are banned, and I hope to god I never have to put up with you again.

Ruthlessly Condemned

Posts : 69
Join date : 2012-08-12
Age : 28

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Anime Girl References on Wed Aug 15, 2012 11:47 am

15 and 16 (Using all of my earned creds for Slots)


FISHNPYRO
|Eidolon of the Guiding Lantern|0|DSV|Pyro/Effect|Light|3||1000|1800|When this card is Normal Summoned, Special Summon 1 Monster from your deck to your opponent's side of the field in face-up Attack Position. This card cannot be destroyed by monsters you are the original controller of, and are unaffected by their effects.|

|Offering to Dagon|0|DSV|Fish/Effect|Water|1||0|500|The controller of this card takes twice as much battle damage from battles involving this card. Monsters your opponent controls inflict piercing damage when attacking this card.|

|Drelb's Scour|0|DSV|Trap Card|Trap||Normal|||Reduce the ATK of 1 monster you control to 0: Inflict damage to your opponent equal to the ATK that was reduced by this effect; if the damage inflicted is 3000 or greater: add 1 Counter Trap card in your Graveyard to your hand.|

|Coils of Cocytus|0|DSV|Trap Card|Trap||Counter|||Negate the activation of a Spell or Trap Card and destroy it; you take 2000 damage. The damage of this effect is reduced by 500 for every Counter Trap in your Graveyard.|

|Recurring Punishment|0|DSV|Trap Card|Trap||Counter|||Negate the activation of an Effect Monster's effect; it cannot be activated again until the End Phase. If your opponent controls an Effect Monster during their End Phase, you can add this card to your hand.|

|Insidious Insanity|0|DSV|Trap Card|Trap||Normal|||Select 1 monster on your opponent's side of the field. When the selected monster would be removed from the field, you gain control of it instead.|

|Sinister Endeavor|0|DSV|Trap Card|Trap||Normal|||Activate this card when a monster you control is destroyed in battle: Special Summon 1 Normal Monster with the same Level as the destroyed monster from your deck; It gains 500 ATK and DEF.|

|Chains of Oblivion|0|DSV|Spell Card|Spell||Continuous|||During your Standby Phase, reduce the ATK of all face-up monsters your opponent controls by 400. When this card is destroyed, halve the ATK and DEF of all face-up monsters on the field. |

|Malicious Madhouse of Malevolent Murder|0|DSV|Fiend|Dark|4||1950|1030|Keep a man in a house long enough, and he shall be driven insane. Keep a man next to an insane man long enough, and he shall too be driven insane. Lock enough insane men in one house, and the house shall go insane.|

|Anathema's Desire Seadra|0|DSV|Sea Serpent/Synchro/Effect|WATER|6||2500|1200|Tuner Monster 1 or more non-Tuner Monsters This card cannot be destroyed in battle by the opponent's monster on the field with the highest ATK, and is unaffected by the card effects of the opponent's monster on the field with the lowest ATK. (If it's a tie, you get to choose.)|

|Krakomungarde|0|DSV|Sea Serpent/Effect|Water|6||2400|1200|When this card is Tribute Summoned, destroy 1 card on your opponent's side of the field: the card zone the destroyed card occupied cannot be used until the 3rd End Phase since this card's activation.|

|Jabberviathan|0|DSV|Sea Serpent|Water|8||2950|2950|Little sense that man did make, little use the things they did take, as the giddy Jabberviathan who did awake, rising from the purple oceans like a enchanting snake, that the men did desire to cut into steak, scouring every pond, sea and lake, offer to them your mercy, for their own sake, for the Jabberviathan shall revel in human flesh cake.|

|Celestial Phantasm Seiryuu|0|DSV|Sea Serpent/Ritual/Effect|Light|5||?|?|This card can only be Ritual Summoned by a Ritual Spell Card. This card's original ATK and DEF is equal to the amount of cards in your opponent's extra deck x 300. When this card is Ritual Summoned, return all Syncho, Fusion and Xyz Monsters on the field to their owner's Extra Decks.|

|Rod of Rod of Insanity of Insanity|0|DSV|Spell Card|Spell||Continuous|||During your Standby Phase, reveal the top card of your deck. If it is a Spell Card, it is immediately activated. If it is a Trap Card, it is immediately activated. If it is a Monster Card, it is immediately Normal Summoned. If the activation or summoning conditions are not correct, the card is destroyed instead., and your opponent activates this card's effect instead.|

|Essence Break|0|DSV|Trap Card|Trap||Counter|||Banish the top 4 cards of your deck: negate the activation of a Spell or Trap Card and banish it.|

|And Then Everybody Died, The End|0|DSV|Trap Card|Trap||Counter|||Pay 500 Life Points: Negate the activation of a Counter Trap Card, and destroy all cards on the field. |

|Transient Slayer|0|DSV|Trap Card|Trap||Counter|||Return 3 of your banished cards to your deck: negate the activation of an Effect Monster's effect and banish it.|
|Transient Distortion|0|DSV|Trap Card|Trap||Counter|||Return 3 of your banished cards to your deck: negate the activation of a Spell or Trap card and banish it.|



ADDING MOAR SUUN

_________________
MALEVOLENT UPRISE @ 1
DSA Set Submission Tumblr_m5c7h8cBMt1qii6tmo1_250_zps4289d255
Anime Girl References
Anime Girl References

Posts : 1783
Join date : 2011-05-14
Age : 28
Location : somewhere to make broke cards

http://www.itjustbugsme.com

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Seattleite on Wed Aug 15, 2012 2:23 pm

Essence Break is too powerful, mill is hardly a cost at all.

Note to self: Make Rod of Rod of Insanity of Insanity turbo.

_________________
Ice Cube takes all your moms to prom

BEES:
DSA Set Submission Oprahs-Bees
Seattleite
Seattleite
Admin

Posts : 2290
Join date : 2010-10-27
Age : 25
Location : Seattle, WA

http://duelportal.tk

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by CNo.101 S.H.Death Knight on Wed Aug 15, 2012 3:00 pm


_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
Join date : 2011-02-20
Age : 30
Location : Where the seven waves were born

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Mr. Volcano on Wed Aug 15, 2012 10:28 pm

Monsters
Spoiler:
|ST3 Destroyer Revenant|0|DSA|Machine/XYZ/Effect|Water|5||2400|1400|2 Level 6 monsters. Once per turn. You can detach 1 XYZ material from this card to destroy 1 spell/trap card on your opponent's side of the field. You can banish 1 machine-type monster from your hand, field or graveyard to attach 1 XYZ material monster that was detached using this effect.|

|Shotgun Sam|0|DSA|Warrior/Effect|Earth|4||1700|600|This card cannot be normal summoned or set. You must banish 2 EARTH monsters from your graveyard to special summon this card. This card can attack twice during your battle phase. This card cannot attack your opponent's life points directly. This card is unaffected by spell/trap effects.|

|Deathrock Dragon|0|DSA|Dragon/Effect|Earth|7||2400|2200|This card cannot be normal summoned or set. You can special summon this card by banishing 1 EARTH monster and 1 WIND monster from your graveyard. Once per turn, you can negate the activation of a spell, trap or monster effect and destroy that card.|

|Nightwave Namazu|0|DSA|Fish/Effect|Dark|4||300|1700|When this card is normal summoned, you can swithc this card to defence position and special summon 1 "Nightflame Kitsune" from your hand, it cannot be used as an XYZ, Fusion or Synchro material on the turn it was special summoned. While there is a "Nightflame Kitsune" face-up on your side of the field, this card gains 300 def, and when a monster on your side of the field is attacked, you can change the attack target to this card.|

|Nightflame Kitsune|0|DSA|Pyro/Effect|Dark|4||300|1700|When this card is normal summoned, you can special summon 1 "Nightwave Namazu" from your hand, it cannot be used as an XYZ, Fusion or Synchro material on the turn it was special summoned. While there is a "Nightwave Namazu" face-up on your side of the field, this card gains 300 atk, and this card can attack twice during your battle phase.|

|Darkdrake Flamewave|0|DSA|Pyro/Fusion/Effect|Dark|8||2500|2500|"Nightflame Kitsune" + "Nightwave Namazu" You can special summon this card by sending the fusion material monsters to the graveyard. While the following cards are on the field, these effects are active: - 1 Pyro-type monster: This card gains 300 Atk. - 1 Fish-type monster: This card gains 300 Def. - 1 Pyro-type monster and 1 Fish-type monster: Once per turn, you can special summon 1 pyro-type monster or 1 fish-type monster from your hand or graveyard.|

|DV1 Cruiser - Pillar of Autumn|0000||Machine/Synchro/Effect|Water|7||2600|1400|1 Machine-type tuner + 1 or more non-tuner monsters
Once per turn, you can return 1 machine-type monster from your graveyard to your deck, add 1 machine type monster from your deck to your hand.|

|Vampirococcus|0|DSA|Aqua/Effect|Dark|1||0|0|Once per turn, when this card is face up on your side of the field, you can equip this card to an opponent's monster. Take control of that monster. It's effect is negated and it's attack is halved. It cannot be used as a tribute or used as a material for an XYZ, Fusion or Synchro summon. During each of your standby phases, while this card is equipped to a monster, your opponent loses 500 life points and you gain 500 life points.|

|Bloody Bones|0|DSA|Zombie/Fusion/Effect|Dark|5||1900|1500|2 Zombie-type monsters with different names.
This card can be special summoned to your side of the field by banishing the fusion material monsters from your side of the field. Once per turn, you can look at the top 3 cards of your deck. Add 1 card to your hand and banish the other cards.|

Spells
Spoiler:
|Lights Out|0|DSA|Spell Card|Spell||Quick-Play|||Flip up to 3 cards face down on either side of the field. They are returned to their original positions at the end phase.|

|Bring out your dead|0|DSA|Spell Card|Spell|||||Both players can special summon 1 monster from their respective graveyards. Their effects are negated.|

|Promethean Flame|0|DSA|Spell Card|Spell||Equip|||This card can only be equipped to a FIRE or pyro type monster. That card gains 300 Atk and Def. Once per turn, when the equipped monster destroys an opponents monster, your opponent takes damage equal to half the life points lost because of the equipped monsters attack.|

Traps
Spoiler:
|Switcheroo|0|DSA|Trap Card|Trap|||||When your opponent special summons a monster while they control another monster, negate the summon of that monster and special summon a monster from your hand or graveyard.|

|Davy Jones' Locker|0|DSA|Trap Card|Trap||Equip|||When a WATER monster you control would be destroyed, you can banish 1 WATER monster you control, negate the attack or activation of the effect and destroy that card.|

|Darkstrike|0|DSA|Trap Card|Trap|||||When a DARK monster you control attacks, or is attacked, Equip this card to that monster. It gains 500 atk. When you destroy an opponents monster, you can roll a dice, if the result is 2,4 or 6, you can special summon 1 DARK monster from your hand or graveyard. If the result is 1,3 or 5, banish 1 DARK monster from your hand or graveyard.|

I'll try to add 2 more later, but i'm kinda out of creativity right now.

EDIT: Well, that's me done.

_________________
"Corporal, When is the best time to kick a man?" "When he is down, ma'am". "And preferably in the nuts. Hard as you can." - Halo: Glasslands
Keep your friends close, and your enemies within range of your primary firearm. -Sarge, Red vs Blue
"We regret being alien bastards, we regret coming to earth, and we most definitely regret that the Corps just blew up our raggedyass fleet!" -Sgt Maj. Avery Johnson Jr, Halo 2
DSA Set Submission 255l4t3
Mr. Volcano
Mr. Volcano

Posts : 30
Join date : 2011-03-21
Age : 24
Location : A Town Called Malice

Back to top Go down

DSA Set Submission Empty Re: DSA Set Submission

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum