Wicked Ideas for some Field Spells
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Wicked Ideas for some Field Spells
Revenge of the Deep
Fish - Synchro / WATER / Level 4 / 2100 / 400
1 WATER Tuner + 1 or more non-tuner WATER monsters
WATER monsters you control with a Level equal to or lower than the number of cards your opponent controls cannot be destroyed in battle, and are unaffected by your opponent's card effects.
(Use with Sunken Ship - Lower levels = easier to summon and more likely to use effect)
Mysterious Trinket
Normal Spell Card
Select 1 Spell or Trap card you control. Change control of it to your opponent and draw 1 card.
(Use with Frozone - Clogging)
Urgent Plea
Continuous Spell Card
If you have only 1 Card in your hand, and it is a Level 5 or Higher monster, you can Normal Summon it without Tributes (ignoring the summoning conditions). The monster is treated as if it were Tribute Summoned with 1 Tribute Monsters if it was a Level 5 or 6 monster, or 2 Tributes if it was Level 7 or higher.
(Use with Honor Tax - Draw without tributes)
Lacuna Rebound
Quick-Play Spell Card
Target 3 Spell/Trap Cards in your Deck; Place them in the bottom of your Deck in any order.
(Use with Reverse Polarity - obvious)
Poised Pit Snake
Reptile / EARTH / Level 4 / 1500 / 1000
This card gains 500 ATK and DEF for each Defense-Position Monster you control. When this card is destroyed in battle, Special Summon 1 "Poised Pit Snake" from your deck in face-up Defense Position.
(Use with Fluid Sphere - Protection and pressure)
Mind Transducer
Psychic / WIND / Level 8 / 2800 / 1800
This card can be Tribute Summoned with 1 Tribute if your Life Points are lower than your opponent's. During each End Phase - Gain Life Points equal to the amount of total damage you took this turn.
(Use with Land of Tremors -also fits into Psychic Decks with masochist. Total damage includes battle damage)
Fish - Synchro / WATER / Level 4 / 2100 / 400
1 WATER Tuner + 1 or more non-tuner WATER monsters
WATER monsters you control with a Level equal to or lower than the number of cards your opponent controls cannot be destroyed in battle, and are unaffected by your opponent's card effects.
(Use with Sunken Ship - Lower levels = easier to summon and more likely to use effect)
Mysterious Trinket
Normal Spell Card
Select 1 Spell or Trap card you control. Change control of it to your opponent and draw 1 card.
(Use with Frozone - Clogging)
Urgent Plea
Continuous Spell Card
If you have only 1 Card in your hand, and it is a Level 5 or Higher monster, you can Normal Summon it without Tributes (ignoring the summoning conditions). The monster is treated as if it were Tribute Summoned with 1 Tribute Monsters if it was a Level 5 or 6 monster, or 2 Tributes if it was Level 7 or higher.
(Use with Honor Tax - Draw without tributes)
Lacuna Rebound
Quick-Play Spell Card
Target 3 Spell/Trap Cards in your Deck; Place them in the bottom of your Deck in any order.
(Use with Reverse Polarity - obvious)
Poised Pit Snake
Reptile / EARTH / Level 4 / 1500 / 1000
This card gains 500 ATK and DEF for each Defense-Position Monster you control. When this card is destroyed in battle, Special Summon 1 "Poised Pit Snake" from your deck in face-up Defense Position.
(Use with Fluid Sphere - Protection and pressure)
Mind Transducer
Psychic / WIND / Level 8 / 2800 / 1800
This card can be Tribute Summoned with 1 Tribute if your Life Points are lower than your opponent's. During each End Phase - Gain Life Points equal to the amount of total damage you took this turn.
(Use with Land of Tremors -also fits into Psychic Decks with masochist. Total damage includes battle damage)
Last edited by Seattleite on Mon Apr 30, 2012 5:24 am; edited 2 times in total
Re: Wicked Ideas for some Field Spells
Seattleite wrote:Revenge of the Deep
Fish - Synchro / WATER / Level 4 / 2100 / 400
1 WATER Tuner + 1 or more non-tuner WATER monsters
WATER monsters you control with a Level equal to or lower than the number of cards your opponent controls cannot be destroyed in battle, and are unaffected by your opponent's card effects.
(Use with Sunken Ship - Lower levels = easier to summon and more likely to use effect)
This like a Fabled Unicore version only that it doens differently but i like it.
Mysterious Trinket
Normal Spell Card
Select 1 Spell or Trap card you control. Change control of it to your opponent and draw 1 card.
(Use with Frozone - Clogging)
This for to clog your opponent's Space? just asking
Urgent Plea
Continuous Spell Card
If you have only 1 Card in your hand, and it is a Level 5 or Higher monster, you can Normal Summon it without Tributes (ignoring the summoning conditions). The monster is treated as if it were Tribute Summoned with 1 Tribute Monsters if it was a Level 5 or 6 monster, or 2 Tributes if it was Level 7 or higher.
(Use with Honor Tax - Draw without tributes)
Though this is a nice idea but at the same time there are chances that the deck will get cloggy or so
Lacuna Rebound
Quick-Play Spell Card
Select 3 Spell or Trap cards from your deck and Banish them Face-Down. During your opponent's next End Phase, return them to the bottom of your deck in any order.
(Use with Reverse Polarity - obvious)
hmm i don't think the first effect is neccessary unless it is needed for something of course. just put it "Target 3 Spell/Trap Cards in your Deck; Place them in the bottom of your Deck in any order" if that all you need.
Poised Pit Snake
Reptile / EARTH / Level 4 / 1500 / 1000
This card gains 500 ATK and DEF for each Defense-Position Monster you control. When this card is destroyed in battle, Special Summon 1 "Poised Pit Snake" from your deck in face-up Defense Position.
(Use with Fluid Sphere - Protection and pressure)
Seem pretty good
Mind Transducer
Psychic / WIND / Level 8 / 2800 / 1800
During each End Phase - Gain Life Points equal to the amount of total damage you took this turn.
(Use with Land of Tremors -also fits into Psychic Decks with masochist. Total damage includes battle damage)
I like the concept of this
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Re: Wicked Ideas for some Field Spells
Scheath666 wrote:Seattleite wrote:
This like a Fabled Unicore version only that it doens differently but i like it.
This for to clog your opponent's Space? just asking
Yes, clogs your opponent's S/T zones. But it could have other uses in the future...
Though this is a nice idea but at the same time there are chances that the deck will get cloggy or so
I expect the deck to be more "turbo" based, so it could either be really good or cloggy like you say
hmm i don't think the first effect is neccessary unless it is needed for something of course. just put it "Target 3 Spell/Trap Cards in your Deck; Place them in the bottom of your Deck in any order" if that all you need.
Alright, i'll try that.
Seem pretty good
woot woot
I like the concept of this
yay Sea did something right
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