EQUIP SPELLS
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EQUIP SPELLS
Monsters(21) :
3 Ancient Beast of a Time Before
3 Blazing Dart Manipulator
3 Chariot of Helios
3 Equip Master Maii
3 Nimble Hamster
3 Nox Exploiter
2 Dreadfiend General
1 Flash Serpent
Spells(17) :
3 Sword of Time(equip spell)
2 Battle Cry(equip spell)
1 Razorpoint Icicle(equip spell)
2 Abandon Arms
2 Enchanting Circle
2 Flame Wheel
2 Scrap Destruction
2 Scrap Liquidation
1 Mind Storm
Traps(2) :
2 Twin Double Crossers
3 Ancient Beast of a Time Before
3 Blazing Dart Manipulator
3 Chariot of Helios
3 Equip Master Maii
3 Nimble Hamster
3 Nox Exploiter
2 Dreadfiend General
1 Flash Serpent
Spells(17) :
3 Sword of Time(equip spell)
2 Battle Cry(equip spell)
1 Razorpoint Icicle(equip spell)
2 Abandon Arms
2 Enchanting Circle
2 Flame Wheel
2 Scrap Destruction
2 Scrap Liquidation
1 Mind Storm
Traps(2) :
2 Twin Double Crossers
Aquamarius- Posts : 218
Join date : 2011-01-25
Re: EQUIP SPELLS
Maybe it's just me, but Equip Spells and Control just don't seem to go together. Consider negging 3 Nox Exploiter for 3 Regenerating Chain. It goes nicely with Abandon Arms, which you could fit in one more somehow. Unless Exploiter goes well in here, idk
Re: EQUIP SPELLS
Big fan of Exploiter here. My main issue is maintaining field presence and it helps protect me and stuff. Maybe I could neg one or two for that one dude that stopped a direct attack and ended the battle phase? Also, I don't really want to add Regenerating Chains. Don't want to add too much equip spells; I'm already pretty tight on space, and I think I have just the right amount of equip spells for a good amount of consistency. Maybe I should add another Mind Storm? It actually synergizes really really well with Chariot of Helios.
Aquamarius- Posts : 218
Join date : 2011-01-25
Re: EQUIP SPELLS
you should have regen chain. drop a bad card like ancient beast
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
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