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Dawn of Demise (DODM) Set Submissions

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Post by Leo Thu Jan 05, 2012 10:17 am

Welcome to the thread where we submit cards for Dawn of Demise (DODM).

Note: Please include the set code (DODM) in the YVD Code. Please no ????.

We will be having a 75 card set, no more no less. No archetypes, those come later. Have fun, I will start us off.

Set (69 Cards):


Last edited by Monsieur Léo on Fri Jan 13, 2012 12:50 pm; edited 24 times in total
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Post by Seattleite Thu Jan 05, 2012 10:23 am

ALSO:

Please put all your cards in 1 Post! If you have to add more cards then edit your post!! Thanks!
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Post by CNo.101 S.H.Death Knight Thu Jan 05, 2012 10:50 am

20:


Last edited by Scheath666 on Fri Jan 13, 2012 10:37 pm; edited 25 times in total
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Post by AsianGuy1137 Thu Jan 05, 2012 11:12 am

So no Gravity Archetype this time? Sad

Set (11):


Last edited by AsianGuy1137 on Mon Jan 16, 2012 8:00 am; edited 2 times in total (Reason for editing : Added more cards)
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Post by Leo Thu Jan 05, 2012 11:40 am

We have an archetype thing after, wait to see what seattleite will do with that!
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Post by ALiCE'S EMOTiON Thu Jan 05, 2012 2:09 pm

New set cards:


Last edited by Artorias on Fri Jan 06, 2012 5:30 am; edited 2 times in total (Reason for editing : OP'ed cards and such)
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Post by Seattleite Thu Jan 05, 2012 3:55 pm

ITT seattleite complains moar

|Goddess from the Underworld|9|DODM|Fairy/Effect|Dark|4||1900|0|When this card is Normal Summoned: Banish 1 DARK monster in your Graveyard; Add 1 Level 1 LIGHT monster from your Deck to your hand.|

Too much ATK for that effect, adding an Eccentric Monster?

|Lifeforce Shield|13|DODM|Spell Card|Spell||Quick-Play|||Select up to any number of cards on the Field. Pay 800 Life Points for each card selected and draw 1 card. Until the end Phase, the selected cards cannot be destroyed or removed from the Field by card effects.|

Chain to destruction card and draw a card for +2. Or, just draw a card. Broken.

|Initiating The Hunt|23|DODM|Spell Card|Spell||Continuous|||Once per turn you can Special Summon one monster card from your hand to your opponets side of the field that says it can only be summoned by the effect of "Initiating The Hunt". When this card is activated you can add one "Compleating the Hunt" from you deck or Graveyard to your hand. Cards in your Graveyard and you control cannot be Removed from play.|

This is archetype support....for one that doesn't exist yet


|Norh, Silence Dragon of Frost|XX|DODM|Dragon/Effect|Water|10||2600|2600|This card cannot be Special Summoned from the deck. When this card is summoned return all Spell and Trap cards to the owners hands. Once per turn you can discard 1 Spell or Trap card from your hand to select upto 2 cards on the field and return them to the bottom of the owners deck. Cards and effects cannot be activated in response to this cards effect(s).|

Broken. Basically capable of nuking the opponent's field in one turn.
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Post by Seattleite Thu Jan 05, 2012 4:05 pm

|Ecosystem Harmony|0|DODM|Spell Card|Spell||Field|||All other Field Spell Cards are placed in each player's Spell/Trap card zone (There can be more than one Field Spell Card on the field using this effect). Each time a Field Spell Card is activated, Draw 1 Card. You can only control 1 "Ecosystem Harmony".|

|Pernicious Polar Bear|0|DODM|Beast-Warrior/Effect|Water|6||2500|0|You can select and set 2 Spell or Trap Cards from your opponent's Graveyard on their field to Special Summon this card from your Hand or Graveyard. You can only activate the effect of "Pernicious Polar Bear" once per turn.|

|Spacial Aim|0|DODM|Spell Card|Spell||Continuous|||All Monsters you control with an ATK equal or less than the number of Spell and Trap cards you control X500 can attack directly. If this card would be destroyed, you can destroy 1 other Spell or Trap card you control instead.|

|Fiend of Howling Winds|0|DODM|Fiend/Effect|Wind|4||1700|700|Once per turn, you can return 1 Spell or Trap card you control to its owner's hand. If you control no Spell or Trap cards, increase the ATK of this card by 400.|

|Night of the Striga|0|DODM|Spell Card|Spell||Quick-Play|||Activate only when an opponent's monster is changed to Defense Position. Send it to the Graveyard and Draw 1 Card.|

|Nemico, Sealer of White Magic|0|DODM|Spellcaster/Ritual/Effect|Dark|6||2450|1900|This card can be Summoned only by Ritual Summon. Trap cards cannot be activated, and their effects are negated.|

|Tribal Counselor|0|DODM|Beast-Warrior/Effect|Light|4||1800|1500|You can discard this card and select 2 Monsters in your hand with the same name. Discard them or Return them to the deck and draw 2 cards.|

|Pirate's Grotto|0|DODM|Spell Card|Spell|||||Add 1 Continuous Trap Card from your Deck to your Hand. You can also Banish a number of Monsters (max. 4) from your Graveyard to add a number of extra Continuous Trap Cards from your Deck to your Hand equal to half the number of banished Monsters, rounded down.|

|Null Heat Seeker Cannon|0|DODM|Machine/Effect|Earth|7||2400|0|This card can be Special Summoned from your Hand by tributing 1 "Spell-Null Revolver". You can discard 1 Trap card to negate the activation and effect of a Spell, Trap or Effect Monster's Effect and destroy it.|

|Splitting Shadows|0|DODM|Fiend/Effect|Dark|1||300|400|As long as this card remains in your Graveyard, during each player's End Phase, if that player did not Special Summon a monster that turn, they may Special Summon 1 "Shadow Token" (Fiend/DARK/Lv1/300/400) to their field. These tokens cannot be used in a Synchro Summon.|

|Cold Fusion|0|DODM|Spell Card|Spell||Quick-Play|||Banish Fusion material monsters from your Hand, Field or Graveyard and Fusion Summon 1 appropriate Fusion monster from your Extra Deck. It cannot be tributed, used as Xyz, Fusion or Synchro material. During the End Phase, return it to the Extra Deck and return the banished materials to their previous positions. |

|Coursena the Apportist|0|DODM|Psychic/Effect|Light|8||3000|2200|When a Psychic-type monster destroys a monster in battle, equip the destroyed monster to this card. If your life points would be decreased: you can destroy monster(s) equipped to this card with equal or more ATK instead to increase your life points instead. If this card is removed from the field while not equipped, gain 3000 life points. |

|Wave Master Vibeo|0|DODM|Psychic/Tuner/Effect|Wind|3||1500|600|If your Life Points are lower than your Opponent's, you can Banish this card from your Hand, and Special Summon this card during your next Standby Phase. If your Life Points decrease, you can double the decrease and increase this card's ATK by the amount decreased by this card's effect.|

|Sharp-Edge Angel|0|DODM|Fairy/Effect|Earth|4||1700|1600|This card is also treated as a Rock-Type monster. If there are no Face-Down cards on the field, destroy this card. When this card attacks, destroy 1 Face-Down card on the field before damage calculation. |

|Seething Shredder|0|DODM|Machine/Effect|Dark|1||500|450|This card is also treated as a WIND monster at all times. This card's ATK cannot be changed by any card effect. In addition to a normal attack, this card can attack a number of extra times per turn equal to the number of empty Spell & Trap zones your opponent controls.|

|Orb of Manifest|0|DODM|Dragon/Effect|Light|2||400|900|This card is treated as All Attributes while on the field or in the Graveyard. You can return this face-up card to your hand to Special Summon 1 "Manifest Token" (Dragon/LIGHT/Lv2/0/0). It is treated as All Attributes. If a "Manifest Token" would be destroyed, you can discard this card from your hand instead.|

|Good Luck Chimes|0|DODM|Fairy/Effect|Light|1||300|200|Once per turn you can Special Summon this card from your Graveyard by selecting 2 Continuous Spell or Trap cards you control. As long as this card remains on the field they cannot be destroyed. If this card is banished, you can discard 1 card to return this card to the Graveyard. |

|Aura Wall|0|DODM|Trap Card|Trap|||||Negate an attack and gain 500 Life Points. As long as this card remains in the Graveyard, you can banish 1 LIGHT monster above this card in your Graveyard to negate an attack and gain 500 Life Points.|

|Bourgeois Elimination|0|DODM|Spell Card|Spell||Continuous|||Whenever a Special Summoned monster is sent to the Graveyard, controller of that monster must send 1 card on their side of the field to the graveyard. When this card is destroyed by a card effect, destroy all Special Summoned monsters on the field. |

|Razorpoint Icicle|0|DODM|Spell Card|Spell||Equip|||If a player summons a monster with an equal or higher Level than the equipped monster, send the equipped monster to the graveyard to destroy the Summoned monster and inflict damage to the controller of that card equal to its ATK. If the equipped monster is sent to the Graveyard (except by this card's effect), draw 1 card.|

|Minion Master|0|DODM|Field/Effect|Dark|1||300|300|If you control any other face-up monsters (except by this card's effect), destroy this card. When your opponent summons a monster, take control of it until the End Phase.|

|Sacrificial Prism|0|DODM|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. The owner of that monster must destroy monster(s), if able, whose levels are equal or greater than the tributed monster. If they cannot, you can destroy 1 card on the field.|


Last edited by Seattleite on Wed Jan 11, 2012 10:44 am; edited 5 times in total
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Post by AsianGuy1137 Thu Jan 05, 2012 4:21 pm

|Lifeforce Shield|13|DODM|Spell Card|Spell||Quick-Play|||Select up to any number of cards on the Field. Pay 800 Life Points for each card selected and draw 1 card. Until the end Phase, the selected cards cannot be destroyed or removed from the Field by card effects.|

Chain to destruction card and draw a card for +2. Or, just draw a card. Broken.
Not necessarily. If it's a 1 for 1 destruction like Scrap Liquidation, it'll only give you a +1. I guess I could take away the draw effect so that it'll be neutral. Besides, any effect that requires you to sacrifice two cards for one is just bad design so I would assume that no one would use any such cards.

I'm also a little surprised you'd complain about this card but not Re-Target since targetting effects are actually quite common in CCG (contrary to popular belief). Basically every destruction card I can think of and half of all monster effects which affect opponent's card all target. This basically invalidates the cost they paid and gives the effect to you. For example, opponent plays Scrap Liquidation, you chain with this, 1 for 1 right? THEN, you get the effect of that card and destroy one of his S/T so you get a +1.
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Post by Ash Thu Jan 05, 2012 10:02 pm

Just gonna say, looking at Lifeforce Shield, select 5 cards (that you control or something like that), pay 4000 draw 5?

Or am I not reading this very well? :s

@Sea, why is Pirate's Grotto an undisguised +2? And what's with Striga? Punish a player for playing defensively? As for being non-negatable, NO. Slapping a Super Poly clause on everything is not good. If we're to continue letting things like that in, especially when it's completely costless, it doesn't bode well for the future.

And whoever made North Silence Dragon is guilty of the same. It's not good card design and never will be.

Imp Army Soldiers/40-80 Year Imps is essentially Gunmetal Gatling/Gadgetron. In the form of 1 card. Basically... WHY THE FUCK DID YOU MAKE A LEVEL 4 VERSION OF TOUR GUIDE. Neutral

Who made Goddess of the Underworld? We don't really want Chaos to be huge here do we?

As for Sliminescent and Hydraero and those similar cards, we said no archetypes. Just because they don't share their names or something, they're still an archetype IMO. I can't endorse them for the set.

Also for Doppelgang It, why is this basically Archetype support? As well as being a generic insta-tutor from the Deck?

JESUS CHRIST PEOPLE DID WE ALL FORGET WHAT BROKEN MEANS.


Last edited by Ash on Fri Jan 06, 2012 1:26 am; edited 1 time in total
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Post by AsianGuy1137 Fri Jan 06, 2012 1:11 am

No, you're not reading it too well... It clearly says for each card before draw 1 so you only draw one regardless
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Post by Ash Fri Jan 06, 2012 1:24 am

Mmk.
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Post by Leo Fri Jan 06, 2012 1:41 am

Hey I only made 1 broken card.

Remember we can fix all this crap later. Fix other people's mistakes


Last edited by Monsieur Léo on Fri Jan 06, 2012 2:43 am; edited 1 time in total
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Post by Seattleite Fri Jan 06, 2012 2:24 am

AsianGuy1137 wrote:
Not necessarily. If it's a 1 for 1 destruction like Scrap Liquidation, it'll only give you a +1. I guess I could take away the draw effect so that it'll be neutral. Besides, any effect that requires you to sacrifice two cards for one is just bad design so I would assume that no one would use any such cards.
You could take away the draw. Or you could have both players draw 1 card instead.

I'm also a little surprised you'd complain about this card but not Re-Target since targetting effects are actually quite common in CCG (contrary to popular belief). Basically every destruction card I can think of and half of all monster effects which affect opponent's card all target. This basically invalidates the cost they paid and gives the effect to you. For example, opponent plays Scrap Liquidation, you chain with this, 1 for 1 right? THEN, you get the effect of that card and destroy one of his S/T so you get a +1.
Chaining this to Scrap Liquidation would just mean YOU have to destroy one of your S/T. And honestly, I didn't notice how many cards target, so I stayed quiet on it.

Ash wrote:@Sea, why is Pirate's Grotto an undisguised +2?

To make using continuous traps playable?

Should I make it the discard effect like "It's Raining Spells" ?


Ash wrote:And what's with Striga? Punish a player for playing defensively? As for being non-negatable, NO. Slapping a Super Poly clause on everything is not good. If we're to continue letting things like that in, especially when it's completely costless, it doesn't bode well for the future.

Fine, it can be negated. Night of the Striga is for effects that change opponents monsters to Defense Position (not always for playing defensively) and for decks like Fluid Sphere control. Some sort of card is needed for these decks and also one that can compete with Endless Dissention and stuff.

Ash wrote:JESUS CHRIST PEOPLE DID WE ALL FORGET WHAT BROKEN MEANS.

Just hold on till we get to your cards....
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Post by Leo Fri Jan 06, 2012 2:43 am

WE CAN FIX CARDS LATER JUST SUBMIT THEM NOW ):
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Post by AsianGuy1137 Fri Jan 06, 2012 4:25 am

Not true about the scrap liquidation example. My card lets you treat it as if YOU just played it.
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Post by ALiCE'S EMOTiON Fri Jan 06, 2012 4:27 am

Monsieur Léo wrote:WE CAN FIX CARDS LATER JUST SUBMIT THEM NOW ):

Because it makes life easier? Also Edited my Original Post.
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Post by Illgresi Fri Jan 06, 2012 5:47 am

I shall donate a card, because I have nothing else to do...


|Keeper of the Hourglass|???|???|Spellcaster/Effect|Light|8||2600|2100|This card cannot be Special Summoned except from your hand while you have 5 or more Spellcaster-Type monsters in your Graveyard. During each player's End Phase, place 1 Hourglass Counter on this card. You can select 1 monster in either player's Graveyard and remove Hourglass Counters from this card equal to the Level of the selected monster to return the selected monster to the top of its owner's Deck. When this card leaves the field, your opponent randomly discards 1 card for every 3 Hourglass Counters on this card.|
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Post by Seattleite Thu Jan 12, 2012 8:20 am

updated my post with more cards.
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Post by Mr. Volcano Thu Jan 12, 2012 10:17 am

Here is a few cards i thought of with help from Ash with balancing them (i think).
But anywho here they are:

|Vadam, The Reptillian Warlord|0|DODM|Reptile/Effect|Light|8||2900|1000|This monster can be tribute summoned by tributing 1 Reptile-type monster. When this monster destroys an opponents monster as a result of battle, you can add 1 level 4 or lower Reptile-type monster from your deck to your hand.|

|Supernova|0|DODM|Trap Card|Trap||Continuous|||Once per turn, When your opponent activates a spell or trap card that would target a monster on yur side of the field, negate the activation of that card and destroy it, and then destroy 1 card on your opponents side of the field. If you opponent does not control a card, then you cannot activate this card.|

|Slipspace Portal|0|DODM|Trap Card|Trap||None|||When your opponent special summons a monster from the extra deck, negate the summon and destroy that monster. Any materials used for that monster are returned to their owner's deck.|

|Battle Cry|0|DODM|Spell Card|Spell||Equip|||The monster equipped with this card gains 300 ATK. When the equipped monster destroys an opponent's monster by battle, you can add 1 monster of the same type from your deck to your hand. This effect can only be used once per turn.|
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Post by ALiCE'S EMOTiON Thu Jan 12, 2012 1:45 pm

lol forgot all about this
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Post by DIGITAL Thu Jan 12, 2012 2:04 pm

|Archivist|0|DODM|Spellcaster/Effect|Dark|5||2000|2000|Flip this monster into face down defense position and each player discards three card, then draws three cards.|

|Erasure|0|DODM|Spell Card|Spell||Continuous|||Whenever you draw a card, you may have your opponent put the top card of his or her deck into his or her graveyard. If your opponent attacks you directly, destroy this card.|

|Ingenuity|0|DODM|Spell Card|Spell||Quick-Play|||Discard three cards and draw two cards.|

|Immoral|0|DODM|Fiend/Effect|Dark|4||1900|1100|This card can not be Normal Summoned or Set. This card can only be Special Summoned by banishing DARK monster, on your side of the field. During either player's Damage Step, when a face-up DARK monster you control battles, you can banish this monster to have your opponents monster lose ATK equal to the ATK of your monster monster it is battling, until the End Phase.|

|Foolish Sacrifice|0|DODM|Trap Card|Trap|||||Banish all monsters on your side of the field and destroy all of your opponents monsters. Both players can special summon 2 Level 4 or lower monsters from their Graveyard.|

|Level Up!|0|DODM||Trap|||||When this facedown card is selected as a target of a card effect, your opponent must discard their entire hand. For each card discarded, you can increase the level of 1 monster on the field by 1 (You may choose different monsters to target with this effect)|

|Resource Collector|0|DODM||Spell||Quick-Play|||Draw cards equal to the number of Banished Gemini monsters. (Max 5)|

|Archmage Ascension|0|DODM||Spell||Continuous|||At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this card. As long as this card has six or more quest counters on it, if you would draw a card, you may instead search your deck for a card, put that card into your hand, then shuffle your deck.|

|Wounded Myr|0|DODM|Machine/Effect|Dark|2||300|200|If this card is destroyed by battle, draw 2 cards.|

|Oblivious Undead|0||Zombie|Dark|4||1000|1500|Tribute 1 FIRE monster and Banish a monster from your graveyard: Special Summon 1 "Graveborn Token" (Zombie Type/FIRE/Level 2/ATK 1500/DEF 500). If "Graveborn Token" attacks a Defense Position monster, inflict Piercing Battle Damage.|

|Blood Wing, Ressurected|0||Zombie|Fire/Synchro/effect|4||2000|2000|(Xyz) 3 Level 4 DARK Monsters. When this card is Summoned under your conrol, you can Special Summon one Dragon Type monster from your graveyard. Once per turn: You can detach 1 Xyz Material from this card and increase a Dragon type monsters ATK and DEF by 500 until the End Phase.|

|Bloodletter|0||Zombie|Dark|2||1000|1000|Once per turn: You can discard 3 cards from your hand which names begin with the same letter to destroy target Face-up monster.|


Last edited by No. 34 Terror-Byte on Mon Jan 16, 2012 6:47 am; edited 8 times in total
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Post by Seattleite Thu Jan 12, 2012 3:48 pm

No. 34 Terror-Byte wrote:Simple Mill Support:

|Archivist|0|DOMB|Spellcaster|Water|5||2000|2000|Flip this creature into face down defense position and each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.|

|Erasure|0|DOMB|Spell Card|Spell||Continuous|||Whenever you draw a card, you may have your opponent put the top card of his or her library into his or her graveyard.|

|Ingenuity|0|DOMB|Spell Card|Spell||Quick-Play|||Discard three cards and draw two cards.|

Been playing MTG again?
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Post by CNo.101 S.H.Death Knight Thu Jan 12, 2012 3:56 pm

Seattleite wrote:
No. 34 Terror-Byte wrote:Simple Mill Support:

|Archivist|0|DOMB|Spellcaster|Water|5||2000|2000|Flip this creature into face down defense position and each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.|

|Erasure|0|DOMB|Spell Card|Spell||Continuous|||Whenever you draw a card, you may have your opponent put the top card of his or her library into his or her graveyard.|

|Ingenuity|0|DOMB|Spell Card|Spell||Quick-Play|||Discard three cards and draw two cards.|

Been playing MTG again?

it seem like it doesn't it. those effects are ok if the Decks is 60 but since the decks are 40 it is considered to be revised.
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Post by DIGITAL Thu Jan 12, 2012 9:20 pm

Edited
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