Slots layout and sections to consider ideas
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Slots layout and sections to consider ideas
a ideal structure for each set to come to make it balance.
Archetype:
max slot: 4
New archetype max slots: 2 (or 3)
Existing archetype max slots: 2 (or 1)
*note: This should be given to the creator of a existing archetype to submit every 2nd set but not a different person who wish to support an archetype. If a creator wish to submit a new and existing archetype, they must collaborate it with the limit of 10 (or 12 cards if allow) cards.
(if it only necessary in the future reference)
Theme:
Max slot: 4
New theme:2 or 3
existing theme:1 or 2
*note: same as above except the card limit.
-------------------------------------------------------
Things to consider:
When cards are submitted, they fall under category depending on what the card do or named.
Archetype:
Normally the rulings said that it's the name basis that consider as an archetype. but cards with effects that heavily relate to each others or so will be consider archetype even without a relating name. for example Banishark is considered to be one since they revolve around each other. Normally they would looks as a theme but each of them state the exact same requirements of types and they all wind and sea serpent except Fly-Fang.
Theme:
Cards that focus on an aspect of a goal and act in certain requirements but don't have related names are theme.
Supports: Monsters cards that either in need of a requirement of a type(s) to be summon, activate or boost are consider as support cards as well as spell and traps.
Generic cards: cards that doesn't have any requirements as the above said then they fall into this category.
Archetype:
max slot: 4
New archetype max slots: 2 (or 3)
Existing archetype max slots: 2 (or 1)
*note: This should be given to the creator of a existing archetype to submit every 2nd set but not a different person who wish to support an archetype. If a creator wish to submit a new and existing archetype, they must collaborate it with the limit of 10 (or 12 cards if allow) cards.
(if it only necessary in the future reference)
Theme:
Max slot: 4
New theme:2 or 3
existing theme:1 or 2
*note: same as above except the card limit.
-------------------------------------------------------
Things to consider:
When cards are submitted, they fall under category depending on what the card do or named.
Archetype:
Normally the rulings said that it's the name basis that consider as an archetype. but cards with effects that heavily relate to each others or so will be consider archetype even without a relating name. for example Banishark is considered to be one since they revolve around each other. Normally they would looks as a theme but each of them state the exact same requirements of types and they all wind and sea serpent except Fly-Fang.
Theme:
Cards that focus on an aspect of a goal and act in certain requirements but don't have related names are theme.
Supports: Monsters cards that either in need of a requirement of a type(s) to be summon, activate or boost are consider as support cards as well as spell and traps.
Generic cards: cards that doesn't have any requirements as the above said then they fall into this category.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Slots layout and sections to consider ideas
So you wish to punish the Unity of some monster types, effects, Ideas by labeling them an archtype? If so then answer me this one Q.
What do you consider Gemini's
What do you consider Gemini's
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: Slots layout and sections to consider ideas
Well this were mention upon In the discussion with sea and supposedly it should be in subtype support? There type, attribute and subtype support and prolly there more who knows
Leo check this and he said it appear to be the right direction we're heading.and I said if there anything to change add or so, let me know. The reason of the archetype because of the said banishark that is an archetype because their effect heavily revolve around each other and such. But not too sure about the type an attribute slog with those effect but type matter more than attribute.
Leo check this and he said it appear to be the right direction we're heading.and I said if there anything to change add or so, let me know. The reason of the archetype because of the said banishark that is an archetype because their effect heavily revolve around each other and such. But not too sure about the type an attribute slog with those effect but type matter more than attribute.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Slots layout and sections to consider ideas
Archetypes are essentially Name specific archetypes, such as "Volcanic". Typetypes (stupidnameIknow) are Types based around supporting a specific type (DARK Fairy, EARTH Warrior etc.).
Re: Slots layout and sections to consider ideas
Darkest Hour wrote:Archetypes are essentially Name specific archetypes, such as "Volcanic". Typetypes (stupidnameIknow) are Types based around supporting a specific type (DARK Fairy, EARTH Warrior etc.).
Yes but this time is without a name and sea, Werelord Leo and other consider Banishark as a reference to be considered an archetype they way they support and revolve their effects.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
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