Reminiscing
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Reminiscing
~ Story ~
Before LCCG, there was Griffin's sticky in WC that "substituted" as a CCG. It was just basically a place where you set up duels, and that was it. It died after a few months, and with no CCG running yet I wanted to make my own. Of course that's about the time Griffin made another one, then Guybrush, then LeoMence, so I didn't have my chance.
I am totally fine with LCCG and have no intention of breaking off or anything. But if you're interested, this is what would have happened instead
~ End Story ~
As you see I've already implemented some of those ideas into the LCCG.
Before LCCG, there was Griffin's sticky in WC that "substituted" as a CCG. It was just basically a place where you set up duels, and that was it. It died after a few months, and with no CCG running yet I wanted to make my own. Of course that's about the time Griffin made another one, then Guybrush, then LeoMence, so I didn't have my chance.
I am totally fine with LCCG and have no intention of breaking off or anything. But if you're interested, this is what would have happened instead
~ End Story ~
- The Thread I was going to post:
The 2 Previous CCG projects that were on this site have been discontinued, (as well as the [duel] tag system”) and we are going to bring it back alive again, but it will be better than ever and I have plenty of time to devote to this project. The problems with the ccg projects were many cards were rejected or fixed beyond recognization, not many people dueled, and it took time for cards to be released. The problem with the duel tag system was all the creating and converting of cards had to be done individually, many decks were considered cheap and undesirable to duel against, and there was no real form of community. This new project I propose will fix all of those problems. So here is basically how the project works:
• People submit cards, they get reviewed by our judges, and 95% of them will go into the sets. Cards can be submitted in written format or YCM format. If you submit it in YCM format, you will have to give us the URL (website address) of the picture you found so we can put it in YVD. You can ask us to find a picture for your card, provide one for us or just leave it blank. Pictures are purely optional.
• Sets will be released weekly. There is no limit to the number of cards that can be in each set, but each card creator cannot submit more than 30% of their cards in any 1 set, unless there are few active members.
• There is no entry fee, no requirements, no nothing. Just by posting on this thread you will already be a “member”. Once a member, always a member. Any work like card creating, re-wording, picture finding and YVD converting is purely voluntary.
• There are always an odd number of judges so there are no ties, since all decisions are based off majority rules (among the judges.) Judges are strictly expected to be as allowing and tolerant of cards as possible. Remember, results will be posted after cards are played with and if someone complains we will try to change it.
• Currently I am the only judge at the moment, but you can apply to be a judge. You just PM me saying you want to be a judge, and I will PM you an example of a “broken” card. You just have to reply to me explaining why the card is broken and how you can fix it. This little quiz isn’t hard – if you have any knowledge of if a card is too powerful/not enough you will have no trouble with this. One advantage of being a judge is when you submit a card you automatically say that you approve of the card as it is reviewed in our panel of judges, so you have a slightly higher chance of getting it in
• When you submit card(s), judges will look over it, and see if it is too powerful right off. If it is considered underpowered, that won’t be a problem and the card can go in anyway and possibly be changed later. Sometimes our judges will send the card(s) back, point out some problems and ask you to make changes, or will give you suggestions. It is up to you to fix these flaws then you can re-submit them. Judges are very strictly expected to not be control freaks and change the card to be their own, the changes must be very minute and keep the card very very close to it’s original state. Very, very, very rarely will a card ever be flat-out rejected, if it is just a very broken and bad idea altogether and beyond repair. In this case, don’t give up – just keep trying and you will learn from it.
• People are allowed to submit any type of card they want, including themes and new sub-types (only a few new types will be allowed, more as the card pool grows larger), but first a small list of “required cards” must be made by any card maker(s) before just any card can be submitted. The list of “required cards” will be decided by judges. If you have an idea for a “required card” but someone else submitted something for it already, you can still submit them.
• There will be a limited and semi-limited list, but no forbidden cards (these will just be asked to be changed.) If you ever want a card to be changed, just say so and it will be reviewed by judges. If it is your card you want changed, your say will have more priority than anyone else’s.
• A poll will be held for allowing all cards in the first CCG and the second “YCCG” to be allotted into our card pool or starting fresh. I will remain neutral on this and I will go with either one, majority rules.
• Tournaments will be held monthly under normal conditions. Winner will get reps, points, and a little note by their name in the member list that they won a tournament. Best deck contests will be held occasionally too (haven’t decided on how often). For this, just submit your decklist, and the winner will get reps and a note by their name in the member list. Their “wins” record will also be by their name.
• An IRC channel and hamachi network will be created for duels to be made, but you are welcome to have your own method of communication.
• We might create a special CCG wiki, like the yugioh wikia with card reviews, news, discussions and card profiles.
As you see I've already implemented some of those ideas into the LCCG.
Re: Reminiscing
It reminded me of my IRL CCG that me and my friends made in school. Due to how expensive and shitty most Yugioh cards were, and how jaded we were from being dumped over by money cards and pointless filler, we made our own. It was called "Poorgioh" as a nickname because the idea "Custom Card Game" never rung in our heads yet.
It was a flexible game, and all cards revolved around the thought that more than 2 people were playing at a time, which made it hella fun.
It composed of me, the Effect Generator.
Maria, the Turn-count lover.
James, the Controller/card manipulator.
and Jeremy, the Survivalist.
We drew on index cards, and like most CCGs, we started with Normal Monsters and generic Spells and Traps. We all chose a type and made cards around it. I started with Zombies, Maria started with Spellcasters/Warriors/Fairies, James started with Fiends/Dragons/Plants, and Jeremy started with Sea-Serpents/Dinosaurs/Insects.
The general caps were, from ATK to DEF:
Level 1 1000 - 1900
Level 2 1400 - 2000
Level 3 1700 - 2100
Level 4 1900 - 2200
Level 5 2550 - 3000
Level 6 2600 - 3000
Level 7 3000 - 3200
Level 8 3200 - 3500
As time moved along, we started to make effect monsters, fusion monsters and ritual monsters. We formed union cards and what not, and always tried to avoid making bad cards since nobody would ever use them. We didn't care if somebody had an overpowered card, later on we could go Ally of Justice on them and create an effective anti-meta card against it.
We also played draft tournaments, where we would all create a bunch of cards, dump them into a box, and take 20 cards from the monster pile, and 20 cards from the S/T pile.
Great fun was had.
We played from the creation of Invasion of Chaos all the way to Hidden Arsenal 1, when we eventually ran out of good effects to use and different strategies to come up with.
Even with Resummoning, Withering, Aeon Monsters, 9 Divine-Beasts, Anti-Anti-Anti-Anti decks, 4 player rumbles.
What killed off our enjoyment of the game was the fact that nobody wanted to play with each others cards, they only wanted to make their own deck better. No more unions or collaborations were had.
It was a flexible game, and all cards revolved around the thought that more than 2 people were playing at a time, which made it hella fun.
It composed of me, the Effect Generator.
Maria, the Turn-count lover.
James, the Controller/card manipulator.
and Jeremy, the Survivalist.
We drew on index cards, and like most CCGs, we started with Normal Monsters and generic Spells and Traps. We all chose a type and made cards around it. I started with Zombies, Maria started with Spellcasters/Warriors/Fairies, James started with Fiends/Dragons/Plants, and Jeremy started with Sea-Serpents/Dinosaurs/Insects.
The general caps were, from ATK to DEF:
Level 1 1000 - 1900
Level 2 1400 - 2000
Level 3 1700 - 2100
Level 4 1900 - 2200
Level 5 2550 - 3000
Level 6 2600 - 3000
Level 7 3000 - 3200
Level 8 3200 - 3500
As time moved along, we started to make effect monsters, fusion monsters and ritual monsters. We formed union cards and what not, and always tried to avoid making bad cards since nobody would ever use them. We didn't care if somebody had an overpowered card, later on we could go Ally of Justice on them and create an effective anti-meta card against it.
We also played draft tournaments, where we would all create a bunch of cards, dump them into a box, and take 20 cards from the monster pile, and 20 cards from the S/T pile.
Great fun was had.
We played from the creation of Invasion of Chaos all the way to Hidden Arsenal 1, when we eventually ran out of good effects to use and different strategies to come up with.
Even with Resummoning, Withering, Aeon Monsters, 9 Divine-Beasts, Anti-Anti-Anti-Anti decks, 4 player rumbles.
What killed off our enjoyment of the game was the fact that nobody wanted to play with each others cards, they only wanted to make their own deck better. No more unions or collaborations were had.
Re: Reminiscing
Darkest Hour wrote:
What killed off our enjoyment of the game was the fact that nobody wanted to play with each others cards, they only wanted to make their own deck better. No more unions or collaborations were had.
I think we could all learn from this :O
Re: Reminiscing
Seattleite wrote:Darkest Hour wrote:
What killed off our enjoyment of the game was the fact that nobody wanted to play with each others cards, they only wanted to make their own deck better. No more unions or collaborations were had.
I think we could all learn from this :O
indeed
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Reminiscing
Right now in TCG most duels are going quite one-sided for 90% of the time even when i duels, it's didn't have the same hardships as the first 10 sets have because due to the commonly Special Summon. it was almost as if most decks are neither strong or weak and it was anyone's game and the duels last like 15-60 mins between (i had duels that lasted good 2 hours once lol) but all i ask where the time goes? FTK simply kill players off without giving a chance to try their hardest. OTK is not at bad as FTK because there always a change to avert OTK however the chance to avert is 2.5% to 15% depending how many cars in your hand have ways to avert or not. :/ have anyone read any of YDS's Annual reports of National & local tournaments about how many ppl quit due to OTK and FTK? they been happening since 2005 right?
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Reminiscing
Seattleite wrote:deleted posts to keep on topic - off-topic discussion carried to PM.
You...you...DOUBLE ORWELLIAN
Re: Reminiscing
double orwellian well that was quite a polite insult that i never thought i'll see the day that it will come back lol
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Reminiscing
Well I am going to try and do what I didn't do in my old CCG.
And I am doing it right now.
So there.
And I am doing it right now.
So there.
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