When everything is Tier 1, nothing is.
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When everything is Tier 1, nothing is.
Temporal Paralysis
Trap/Normal
Neither player's monsters can be removed from the field until the End Phase.
Lifetrancer Flourish
Trap/Normal
Select 1 card on the field: when it would be removed from the field by the opponent's card effect, you can pay 1000 Life Points: it is not removed.
God Certificate
Spell/Equip
The equipped monster cannot be destroyed or banished by the opponent.
Ascetic's Armistice
Trap/Normal
Activate this card when your opponent declares an attack: Increase your Life Points by 1500, then Set this card (it cannot be activated again this turn.)
Foolish Courage
Spell/Quick-Play
Select 1 monster your opponent controls: double it's ATK, then draw 1 card.
Trap/Normal
Neither player's monsters can be removed from the field until the End Phase.
Lifetrancer Flourish
Trap/Normal
Select 1 card on the field: when it would be removed from the field by the opponent's card effect, you can pay 1000 Life Points: it is not removed.
God Certificate
Spell/Equip
The equipped monster cannot be destroyed or banished by the opponent.
Ascetic's Armistice
Trap/Normal
Activate this card when your opponent declares an attack: Increase your Life Points by 1500, then Set this card (it cannot be activated again this turn.)
Foolish Courage
Spell/Quick-Play
Select 1 monster your opponent controls: double it's ATK, then draw 1 card.
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