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The many Halls of the Sky Palace

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The many Halls of the Sky Palace Empty The many Halls of the Sky Palace

Post by EMSOUP Sun May 05, 2013 9:25 am

The Grand Sky Palace of the World
Field Spell
During the turn this card is activated, your monster cannot be destroyed by card effects. Once per turn, add 1 "Hall" continuous spell card from your deck to your hand. You cannot attack the turn you activated this card's effect. All continuous spell card is treated as Speed Spell 2 and can be activated from your hand during either player's turn

Hall of the Eternity
Continuous Spell Card
When this card is activated, banish 2 cards from either player's graveyard. Once per turn, you can banish the top card of your deck and discard 1 card to add 1 of your banished card to your hand.

Hall of Miracles
Continuous Spell Card
When this card is activated, select 2 continuous spell cards in your graveyard and another card on your graveyard or banished pile. banish the first targets, then add the second target to your hand. Once per turn during either player's turn, you can reveal 1 "Hall" continuous spell card to negate the effect of 1 face-up card on the field.

Hall of the Judgment
Continuous Spell Card
When this card is activated, reveal any number of spell cards in your hand. Then, add continuous spell card from your graveyard or banished pile to your hand up to the number of continuous spell card revealed. If you add more than 2, discard 1 card. During either player's turn, if you control "The Grand Sky Palace of the World", you can send this card to the graveyard to special summon 1 monster from your graveyard with equal or lower level from the amount of continuous spell card in your graveyard. Only 1 "Hall of the Judgment" can be activated per turn.

The Hall of Fate
Continuous Spell Card
When this card is activated, banish 1 "Hall" continuous spell card from your graveyard and discard 1 card. If you do, banish 1 face-up card on the field. Once per turn, you can flip 1 face-up monster on the field into face-down defense position.

The Hall of Secrets
Continuous Spell Card
When this card is activated, add 1 "Hall" spell card from your deck to your hand. You cannot activate it until your next standby phase. You can banish 1 continuous spell card in your graveyard to negate the destruction of a face-up spell card you control.

Sky Palace Dragon Ruler, Sephirot
*10 Dragon/Fusion/Effect Dark 2800/2500
3 "Hall" continuous spell cards
You can only fusion summon this card by banishing the above fusion materials you control when "The Grand Sky Palace of the World" is face-up on the field. This card cannot be removed from the field the turn this card is special summoned. Once per turn, you can reveal 1 "Hall" spell card in your hand and discard 1 card to activate 1 spell card from your graveyard (If you activated a continuous spell card, treat it as being face-up on the field until the end phase). When this card inflicts battle damage to your opponent, draw 1 card and you can send 1 face-up "Hall" continuous spell card you control to the graveyard to have your opponent discard 1 card.
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia

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The many Halls of the Sky Palace Empty Re: The many Halls of the Sky Palace

Post by EMSOUP Sun May 05, 2013 4:18 pm

Updated.
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia

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