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May the Guardian Spirits be with you.

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Post by EMSOUP Tue Apr 09, 2013 1:34 pm

Monsters
Spoiler:

New cards
Spoiler:
Support
Spoiler:


Last edited by EMSOUP on Tue Apr 16, 2013 2:21 pm; edited 13 times in total
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Post by Seattleite Tue Apr 09, 2013 8:13 pm

Number 0 is cool water support. A little eccentric but it can find a use. The Exceed is also cool, I like the powerful effect but takes a little longer to use.

The field spell is trippy and worth the most writing in this review. I would be careful about banishing ALL the Number monsters, in case we get, you know, 10+ deck thinning. The Banished Zone is more of a toolbox here than in the TCG.
Maybe just make it "Banish up to 5 Number Monsters"?

The effect is one of the most interesting i've seen in a long time. The part that doesn't make sense however is "Number" monsters can activate their effect by discarding their Xyz material as the cost, ignoring the original cost.. Does that mean detatching 1 Xyz material or ALL Xyz material?

But I think it's interesting how you sort of have TWO extra decks now.

One thing, and maybe I'm being pedantic... The number 0 I would normally associate with some kind of God card, some Level 12 DIVINE Divine-Beast 5000 ATK monster thingy, not a 2700 ATK WATER Support card. I get that it's in reference to the concept of Absolute Zero, but it still feels weird. Would 32 (Fahrenheit freezing point) work better so you could save Number 0 for something more grandiose?
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Post by EMSOUP Wed Apr 10, 2013 10:16 am

ah, the banishing part is the one i'm still iffy also, mainly because the deck thinning(you can't even use the banished cards as a toolbox). i'll rework it.

And i'll word the detach part better.

number 0 because it's the base concept. it'll be reassigned to another number later.
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Post by EMSOUP Wed Apr 10, 2013 2:19 pm

aand, updated with 4 more. gonna need input on those.
the numbers itself are just placeholder, bar No.50.
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Post by EMSOUP Fri Apr 12, 2013 2:18 pm

Updated again. reviews would be appreciated.
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Post by Ash Sat Apr 13, 2013 4:49 pm

why are they numbers?

being a ccg gives us the opportunity to be more creative than slapping "Number X" in front of something

just expressing my opinion
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Post by CNo.101 S.H.Death Knight Sat Apr 13, 2013 4:54 pm

i would like to avoid having Number in this ccg... just leave it to Konami's since it's their business.
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Post by EMSOUP Sat Apr 13, 2013 4:54 pm

because i have no other ideas right now.
basically that. that's also why they're numbered from 0.

i'll edit it when i finally can think.
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Post by EMSOUP Sat Apr 13, 2013 6:51 pm

Edited and added 1 card.
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Post by EMSOUP Sun Apr 14, 2013 11:56 am

New cards added.
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Post by EMSOUP Tue Apr 16, 2013 2:21 pm

edited names, balancing, and 1 new card
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