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Dinosurge + Dinocharge

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Dinosurge + Dinocharge Empty Dinosurge + Dinocharge

Post by CNo.101 S.H.Death Knight Thu Apr 04, 2013 4:54 am

|Megalo Dinosurge Thunder Giganto|???|???|Dinosaur/Xyz/Effect|Light|8|3300|2500|2 Level 8 "Dinosurge" monsters. While it has Xyz Materials, your opponent cannot target this card for an attack and it is unaffected by monster effect whose ATK is equal to or less than this card's ATK. Once per turn: You can detach 1 Xyz Material from this card to target 1 column on your opponent's side of the field; banish all cards on that column. This card cannot attack during the turn you activate this effect unless you discard 1 "Dinocharge" card.|

|Megalo Dinosurge Lightning Spino|Dinosaur/Xyz/Effect|Light|8||3500|2200|2 Level 8 Dinosaur monsters. While it has Xyz Materials, at the start of the Damage Step, if this card battle a Non-Light or Dinosaur-Type monster: Banish that monster immediately (Without damage calculation).  If there no monster in the same column as this card: You can detach 1 Xyz Material from this card; this turn, it can make a second attack. If this card banished a monster by its effect: You can detach 1 Xyz Material and discard 1 "Dinocharge" card; inflict damage to your opponent equal to this card's ATK. You can only use 1 effect of this card per turn.|

|Dinosurge Volteradactyl|???|????|Dinosuar/Effect|Light|4||1400|1700|During either player's turn, When a Level 8 or Xyz "Dinosurge" monster is targeted for an attack or by card effect: You can Special Summon this card from your hand; negate that effect/attack and this card gains 500 ATK and DEF. If this card is used for an Xyz Summon of a "Dinosurge" monster, you can reveal 1 "Dinocharge" card from your hand to treat it as a Level 8 monster.|

|Dinosurge Brachiowatt|???|????|Dinosaur/Effect|Light|8||1900|2700|When this card is Normal Summoned: You can activate one of those effects. -:Target 1 "Dinosurge" monster that either banished and/or in your Graveyard; Special Summon that target -:Discard 1 "Dinocharge" card to target 2 "Dinosurge" monsters that either banished and/or in your Graveyard; Special Summon those targets. An Xyz monster that was Summoned using this card and other "Dinosurge" monsters as Xyz Material gains this effect. -:When it is Summoned: Add 1 "Dinosurge" or "Dinocharge" card from your Deck. Also Spell, Trap and Spell/Trap effects cannot be activated.|    

|Dinosurge Stegospark|???|????|Dinosaur/Effect|4||1400|1900|During either players' Main Phase, If you control a Level 8 or Xyz "Dinosurge" monster: You can banish this card from the Graveyard to target 1 column on your opponent's side of the field, if it is during your opponent's Main Phase, banish 1 "Dinosurge" monster from your Graveyard addition to the cost; destroy all cards in that column. If this card is used for an Xyz Summon of a "Dinosurge" monster, you can reveal 1 "Dinocharge" card from your hand treat it as a Level 8 monster.|

|Dinosurge Alloforce|???|????|Dinosaur/Effect|Light|8||2600|1800|If you control a Level 8 or 2 level 4 "Dinosurge" monster: You can activate one of those effects. -:Discard 1 "Dinocharge" card to Special Summon this card from your hand. -:Normal Summon this card without Tributing.  An Xyz monster that was Summoned using this card and other "Dinosurge" monsters as Xyz Materials gains this effect. -:When it is Xyz Summoned: It gains 1000 ATK and if it destroys a monster by battle and sends it to the Graveyard; Add 1 "Dinosurge" or "Dinocharge" card from your Deck to your hand.|

|Dinosurge Ceratocharge|???|????|Dinosaur/Effect|Light|4|1700|1500|Once per turn: You can activate one of those effects. -:Discard 1 "Dinocharge to add 1 "Dinosurge" monster from your Deck to your hand. -:Discard 1 "Dinosurge" monster to add 1 "Dinocharge" from your Deck to your hand.  During your End Phase: You can discard 1 "Dinocharge" card and Tribute this card: Special Summon 1 Level 8 "Dinosurge" monster from your Deck. The effects of "Dinosurge Ceratocharge" can only be activated once per turn.|

|Dinocharge |???|????|Spell Card|Spell||||||

|Dinocharge Voltage core|???|????|Spell Card|Spell|||||If this card is either banished or in your Graveyard and you control a Level 8 or Xyz" Dinosurge" monster: You can add this card to your hand.You can only activate 1 "Dinocharge Voltage Core" per turn.|

|Dinocharge Discharge|???|????|Trap Card|Trap||Continuous||when a "Dinosurge" monster is send from the field to the Graveyard by your opponent's cards: Your opponent must target 1 set card they controls; destroy it|


Last edited by Scheath666 on Wed Aug 07, 2013 8:12 pm; edited 6 times in total
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
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Dinosurge + Dinocharge Empty Re: Dinosurge + Dinocharge

Post by CNo.101 S.H.Death Knight Thu Apr 04, 2013 6:57 pm

done for now
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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Dinosurge + Dinocharge Empty Re: Dinosurge + Dinocharge

Post by EMSOUP Sat Apr 06, 2013 1:09 pm

Scheath666 wrote:|Megalo Dinosurge Thunder Giganto|???|???|Dinosaur/Xyz/Effect|Light|8|3300|2500|2 Level 8 "Dinosurge" monsters. While it has Xyz Materials, your opponent cannot target this card for an attack or it is unaffected by monster effect whose ATK is equal to or less than this card's ATK. Once per turn: You can detach 1 Xyz Material from this card to target 1 column on your opponent's side of the field; banish all cards on that column. This card cannot attack during the turn you activate this effect unless you discard 1 "Dinocharge" card. During the End Phase of the turn this card attacked directly with no cards in the same column as this card on your opponent's side of the field: You can target 1 "Dinosurge" or "Dinocharge" card that either banished or in your Graveyard; add it to your hand.|
Or? shouldn't it be And? anyway, effect seems absurd for a 3300 beater with monster effect immunity. Detach 1 for a double removal that gets around many cards, and can recycle things on attack. need balancing either on ATK, or the cost for the effect.

|Megalo Dinosurge Lightning Spino|Dinosaur/Xyz/Effect|Light|8||3500|2500|2 Level 8 Dinosaur monsters. While it has Xyz Materials, at the start of the Damage Step, if this card battle a Non-Light or Dinosaur-Type monster:Banish that monster immediately (Without damage calculation). Once per turn: You can activate one of those effects. -:Detach 1 Xyz Material from this card to target 1 Column on your opponent's Side of the field; your opponent cannot activate any card effect in that column while this card is face-up. :Detach 1 Xyz Material and discard 1 "Dinocharge" card;Banish all cards in that Column while this card is face-up. During the End Phase of the turn this card attacked directly with no cards in the same column as this card on your opponent's side of the field: Target 1 "Dinosurge" monster in your Graveyard; attach that target to this card as a Xyz Material.|
not as crazy as the above card, but 3500 is pretty powerful for a 2 material rank 8. might want to tone it down. Second detach effect needs better wording.

|Dinosurge Volteradactyl|???|????|Dinosaur/Effect|Light|4||1600|1400|During either player's turn, When a Level 8 "Dinosurge" monster is targeted for an attack or card effect: You can Special Summon this card from your hand; switch target to this card. If this card is used for an Xyz Summon of a "Dinosurge" monster, you can reveal 1 "Dinocharge" card from your hand to treat it as a Level 8 monster.|
card seems good. Help to protect more important cards from battle. 1600/1400 won’t survive much though.

|Dinosurge Brachiowatt|???|????|Dinosaur/Effect|Light|8||1900|2700|When this card is Normal Summoned: You can target 1 "Dinosurge" monster that either banished or in your Graveyard; you can discard 1 "Dinocharge" card to target 2 "Dinosurge" monsters instead otherwise, Special Summon that target. A Xyz monster that was Summoned using this card and other "Dinosurge" monsters as Xyz Material gains this effect. -:When it is Summoned: Add 1 "Dinosurge" or "Dinocharge" from your Deck and Spell, Trap and Spell/Trap effects cannot be activated.|
Wording seems awkward, seems like it’s better to put the ‘you can discard 1 dinocharge to target 2 dinosurge’ after the ‘special summon that target.’ with several adjustments of course. Card’s a bit slow, but you can use generic dinosaur support to summon this. Last effect seems good.
|Dinosurge Stegospark|???|????|Dinosaur/Effect|4||1400|1900|During either players' Main Phase, If you control a Level 8 "Dinosurge" monster: You can banish this card from the Graveyard to target 1 column on your opponent's side of the field, if it is during your opponent's Main Phase, banish 1 "Dinosurge" monster from your Graveyard addition to the cost; destroy all cards in that column. If this card is used for an Xyz Summon of a "Dinosurge" monster, you can reveal 1 "Dinocharge" card from your hand treat it as a Level 8 monster.|
It’s too powerful on your main phase, need the discard a dinocharge card cost. On your opponent’s main phase is also a bit too powerful, but if you fixed the above, the fix should be applied here too. Not to mention this card is recycleable.

|Dinosurge Alloforce|???|????|Dinosaur/Effect|Light|8||2600|1800|If you control a Level 8 or 2 level 4 "Dinosurge" monster: You can discard 1 "Dinocharge" card to Special Summon this card from your hand otherwise, you can you can Normal Summon this card without Tributing. An Xyz monster that was Summoned using this card and other "Dinosurge" monsters as Xyz Materials gains this effect. -:When it is Xyz Summoned: It gains 1000 ATK and if it destroys a monster by battle and sends it to the Graveyard; Add 1 "Dinosurge" or "Dinocharge" card from your Deck to your hand.|
ah, adds a much needed speed to this deck. Wording is a bit awkward though, same as brachio.



|Dinosurge Ceratocharge|???|????|Dinosaur/Effect|Light|4|1700|1500|Once per turn: You can activate one of those effects. -:discard 1 "Dinocharge to add 1 "Dinosurge" monster from your Deck to your hand. -:Discard 1 "Dinosurge" monster to add 1 "Dinocharge" from your Deck to your hand. During the End Phase: You can discard 1 "Dinocharge" card and Tribute this card: Special Summon 1 Level 8 "Dinosurge" monster from your Deck. The effects of "Dinosurge Ceratocharge" can only be activated once per turn.|
sets up stegospark easily. Also, you can use the last effect during your opponent’s end phase. Card is good, but stegospark broke this card.

|Dinocharge Regeneration|???|????|Spell Card|Spell|||||Target a "Dinosurge" Xyz monster with no Xyz Materials; attach up to 2 monsters from your Graveyard to that target as Xyz Materials.|
It’s good, especially for the first Xyz.

|Dinocharge Voltage core|???|????|Spell Card|Spell|||||Once per turn, If this card is either banished or in your Graveyard and you control a face-up "Dinosurge" monster: You can add this card to your hand. If you do, skip your next Draw Phase.|
discard fodder, yay! Anyway, if you have multiple, you can add all three and only skip 1 draw phase. And correct me if I’m wrong, but aren’t once per turn clause is only applied on hand and field(See dragunity phalanx). Might want to use the alternate one (The effect of “DInocharge Voltage Core” can only be activated once per turn).

|Dinocharge Discharge|???|????|Trap Card|Trap||Continuous||when a "Dinosurge" monster is send from the field to the Graveyard by your opponent's cards: Your opponent must target 1 set card they controls; destroy it|
Card’s seems powerful, especially in multiples, but it’s to get around the effect of this card. I’d say its balanced
Archetype’s seems a bit slow, but they have some very devastating effects. I think it’s quite similar in playstyle with OCG’s Bujins(War Gods). Might want to tone some cards down though.

EMSOUP
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Dinosurge + Dinocharge Empty Re: Dinosurge + Dinocharge

Post by CNo.101 S.H.Death Knight Sat Apr 06, 2013 3:32 pm

Both Megalo Dinosurge have the last effects omitted and spino's effect changed. But their ATKs will stay because the standard for archetype/type/Attribute are different from generic.

The wording on Brachiowatt is fixed.

Stegospark's effect require only Level 8 monster and it only have Braciowatt and other recycle cards in the cardpool to recycle him.

I change Alloforce to activating one of those summoning effects.

One of Ceratocharge's effects can only activate during your turn actually.

Voltage core change to requiring lvl 8 or Xyz monster to recover them.
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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