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Spirit Support

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Spirit Support Empty Spirit Support

Post by EMSOUP Sat Feb 16, 2013 2:39 pm

Alilat
*8 Fairy/Spirit Light 2500/0
SPIRIT: You can reveal 3 different Spirit-type monsters from your hand during your main phase 1 when you control no monsters to banish this card from your hand. If you do, during your next main phase 1 you can tribute 1 Spirit-type monster you control to special summon this banished card, ignoring this card’s summoning condition. When this card is summoned, send all other level 6 or lower monsters on the field to the graveyard. When this card is returned to the hand, you can banish this card instead to add 1 other banished Spirit monster to your hand.

Albion
*4 Fairy/Spirit Earth 0/2000
SPIRIT: You can normal summon this card in Defense Position during your opponent’s battle phase if you control no monsters. If you do, this card gains 700 DEF and your opponent must attack this card if able. When this card is returned to the hand, banish 1 monster in either player’s graveyard. Only 1 "Albion" can be summoned per turn.

Hachiman
*9 Warrior/Fusion/Spirit Light 3000/2500
3 Spirit monsters
Can only be fusion summoned by sending from your field to the graveyard the above fusion materials(the fusion materials must have different names). All Spirit monsters gain 1000 ATK when this card is face-up. Once per turn, you can special summon 1 Spirit monster from your hand or graveyard, ignoring its summoning condition. During your end phase, return this card to the extra deck, then add 2 of the fusion materials from your graveyard to your hand.

World Tree, Yggdrasil
Continuous Spell Card
Once per turn, you can discard 1 card to add 1 of your banished Spirit monster. Once per turn, you can normal summon this card as a monster from your Spell/Trap zone by discarding 1 card (*6 Plant/Spirit Earth 2400/3000). When this card is summoned as a monster, it gains the following effect:
-SPIRIT: This card cannot be destroyed by card effect. Once per turn, you can banish 1 Spirit monster from your deck to banish 1 monster on the field until the end phase.

Omoikane
*4 Spellcaster/Spirit Light 1700/1400
SPIRIT: You must banish a Spirit monster from your graveyard to normal summon this card. When this card inflicts battle damage to your opponent, look at up to 2 random cards from your opponent’s hand, then shuffle one of them to the deck.

Pallas Athena
*6 Warrior/Spirit Light 2400/2000
SPIRIT: Once per turn, this card cannot be destroyed by card effects. When this card destroys a monster by battle, draw 1 card. If it’s a Spirit monster, you can discard it to have this card gains 500 ATK and attack another monster your opponent control.

Ame no Torifune
*9 Winged-Beast/Spirit Wind 0/3500
SPIRIT: When this card is tribute summoned, special summon up to 2 level 4 or lower Spirit monsters from your hand, ignoring their summoning condition. During the end phase of the turn this card is tribute summoned, if this card is face-up on the field, in your graveyard, or in your hand, you can return monsters used to tribute summon this card from the graveyard to your hand.

Ometeotl
*10 Pyro/Fusion/Spirit Fire 3000/3000
4 different Spirit monsters
This card can only be fusion summoned by banishing the above fusion materials from your hand or field. When this card is summoned, return 3 banished cards to their owner’s graveyard, special summon 1 Spirit monster from your graveyard to your side of the field(ignoring its summoning condition), return 1 card on your field to its owner’s hand, return 1 card from your hand to the bottom of your deck, then banish the top card of your deck. Once per turn, you can banish 2 monsters from your graveyard to special summon 1 level 4 or lower Spirit monster from your deck. During the end phase of a turn when this card is summoned, return this card to the extra deck, then add 2 of its material from your banished pile to your hand.

Spiritual Ascension
Quick Play Spell card
Tribute 1 Spirit monster you control. Special summon 1 Spirit monster with up to 4 levels higher than the tribute monster from your hand or deck (The summon is treated as a tribute summon for the monster’s summoning condition). If you activate this card during your opponent’s turn, change the cost to: Tribute 1 spirit monster from your hand and banish 2 Spirit monsters from your graveyard.

Gathering of the Divine Spirits
Continuous Spell card
During each of your end phase, send 2 Spirit monsters from your deck to the graveyard or destroy this card. When this card is face-up, you can normal summon an additional Spirit monster per turn.


Last edited by EMSOUP on Sun Feb 17, 2013 2:34 pm; edited 1 time in total
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia

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Spirit Support Empty Re: Spirit Support

Post by CNo.101 S.H.Death Knight Sun Feb 17, 2013 6:58 am

I see megaten/persona reference :3

Alliat's first line was written awkward though what it mean but the timing of its summon is unknown for the next turn. I would do the reveal and tribute first then ss it next standby phase instead.

Albion is considered a hand trap and it conditions is pretty to fulfill tbh. You may have to put 1 albion can be summon per turn clause.

Hachiman's summoning condition should be clarified as 3 spirit with different name or so. Imo, it should be just sending from the field to grave then the ssing can be from grave as well.

Omoikane is meh

Pallas Athena is pretty good

Ame No Torifune's effect should be up to 2 in case if you only have 1 target in your hand.

Gathering of the divine spirit's maintenance cost is rather a benefit than a drawback for spirit deck. Combo it with all hallow's eve to further bring out even more spirits.

CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
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Age : 34
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Spirit Support Empty Re: Spirit Support

Post by EMSOUP Sun Feb 17, 2013 2:34 pm

Scheath666 wrote:I see megaten/persona reference :3

Alliat's first line was written awkward though what it mean but the timing of its summon is unknown for the next turn. I would do the reveal and tribute first then ss it next standby phase instead.
Fixed

Albion is considered a hand trap and it conditions is pretty to fulfill tbh. You may have to put 1 albion can be summon per turn clause.
i realize that you can summon 2 of them with gathering, so i'll add that clause

Hachiman's summoning condition should be clarified as 3 spirit with different name or so. Imo, it should be just sending from the field to grave then the ssing can be from grave as well.
Reworded Hachiman

Omoikane is meh
Buffed a bit, since the previous requirement is bad.

Pallas Athena is pretty good

Ame No Torifune's effect should be up to 2 in case if you only have 1 target in your hand.
Fixed

Gathering of the divine spirit's maintenance cost is rather a benefit than a drawback for spirit deck. Combo it with all hallow's eve to further bring out even more spirits.


thanks for your review Scheath.
EMSOUP
EMSOUP

Posts : 1028
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Age : 37
Location : Bandung, Indonesia

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Spirit Support Empty Re: Spirit Support

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