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Post by DIGITAL Wed Dec 26, 2012 3:45 am

Ravine Mage
Earth Spellcaster
Level 4
? / ?
This cards ATK and DEF are equal to the number of Evolution Counters on this card x500. When a monster is summoned with more ATK than this monster place 1 Evolution Counter on this card. Once per turn, draw a card when an Evolution Counter is put on this card.


Last edited by SoulFire on Wed Jan 02, 2013 6:39 am; edited 2 times in total
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Post by Anime Girl References Wed Dec 26, 2012 4:09 pm

Seems okay, well, just until somebody figures out a nice loop to Summon a monster over and over again.
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Post by EMSOUP Wed Dec 26, 2012 4:34 pm

hmm, kinda too abuse-prone imo.
but at least it mostly capped at 4 draws reliably.
maybe make it so you can only control one of them.
otherwise i like it.
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Post by Ash Wed Dec 26, 2012 10:20 pm

broke in theory, either is or will eventually be broke in practice.
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Post by DIGITAL Wed Dec 26, 2012 11:05 pm

Well this slows it down but is it less broken now?
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Post by EMSOUP Thu Dec 27, 2012 12:57 pm

hmm, i think it's a bit better now. i mean, on the not broken part. if you do the once per turn clause, i think it can stay at level 4, since 5 made it not worth the effort actually.

tributing is a -1, you then might draw 1 card, and at the end of the turn, it's sitting at 500-1500 ATK. well, you can draw on your opponent's turn, but overall, at 5 stars it's too slow and kinda beaten its whole purpose methinks as either a draw engine or something kinda similar to MaxxC.
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Post by ALiCE'S EMOTiON Thu Dec 27, 2012 1:35 pm

Ash wrote:broke in theory, either is or will eventually be broke in practice.
This, you forget deck serchers
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Post by Anime Girl References Thu Dec 27, 2012 5:25 pm

Just limit the amount of counters it can gain, or how many it can gain in one turn then it shouldn't be getting 15,000+ ATK and what not.
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Post by DIGITAL Thu Dec 27, 2012 10:48 pm

it gains a counter when monster with more attack than it is summoned, so it's fairly well limited IMO.
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Post by DIGITAL Wed Jan 02, 2013 6:35 am

I think the card reviewers failed to realize that this card only gains a counter when the monsters summoned have more attack than Raving Mage...
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Post by Ash Wed Jan 02, 2013 6:52 am

ravine (without once per turn)

ss chiptune, search galen draw
discard galen add rogue
normal summon rogue -> ss galen from grave, draw 2 (one for each)
synch mezzo's for maelstrom draw

draw 4 + maelstrom = pretty broke. and that's only the first thing that came to mind. so don't ever get rid of the once per turn restriction. (i don't think the original had the same restriction)

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