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Counter Trap Stuff

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Counter Trap Stuff Empty Counter Trap Stuff

Post by Anime Girl References Wed Nov 07, 2012 3:05 pm

Counter Force
Spell/Normal
Pay 500 Life Points: add 1 Counter Trap Card in your deck to your hand.

Counter Cross
Spell/Normal
Add 1 Counter Trap Card in your Graveyard to your hand.

Counter Core
Spell/Continuous
You can place Counter Trap Cards in your unoccupied Monster Card Zones: it is treated as a Spell/Trap Card Zone until it is removed. When a Counter Trap Card you control successfully resolves, draw 1 card.
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Post by Seattleite Wed Nov 07, 2012 4:23 pm

Darkest Hour wrote:Counter Force
Spell/Normal
Pay 500 Life Points: add 1 Counter Trap Card in your deck to your hand.
Better than counter cross

Counter Cross
Spell/Normal
Add 1 Counter Trap Card in your Graveyard to your hand.
Worse than counter force

Counter Core
Spell/Continuous
You can place Counter Trap Cards in your unoccupied Monster Card Zones: it is treated as a Spell/Trap Card Zone until it is removed. When a Counter Trap Card you control successfully resolves, draw 1 card.
Oh sheesh, this is awesome. An Ecosystem Harmony-like effect. I'm just sort of iffy about it because while E Harmony is usually a series of +0's, this can turn into a series of +1's. IDK.
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Post by Ash Wed Nov 07, 2012 6:39 pm

i already dislike pirate's grotto and raining spells

not every card should be searchable. counter traps even less so.
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Post by ALiCE'S EMOTiON Thu Nov 08, 2012 12:00 am

Ash wrote:i already dislike pirate's grotto and raining spells

not every card should be searchable. counter traps even less so.

Also based on the shear number of counter Traps we have we shouldn't be getting this support.
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