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EMSOUP's Card Idea Graveyard

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Post by EMSOUP Tue Nov 06, 2012 3:22 pm

First batch (Ib)
Spoiler:

Second Batch (Sneaky)
Spoiler:

Third Batch (Song Exercise part 1)
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Fourth Batch (Song exercise part 2)
Spoiler:

Fifth Batch (Song Exercise, Part 3)
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Sixth Batch (Song Exercise part 4)
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Seventh Batch (Song Exercise part 5)
Spoiler:

Eighth batch (Picture exercise part 1)
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Ninth Batch(high rank XYZ)
Spoiler:

10th Batch (Random)
Spoiler:


Last edited by EMSOUP on Sun Nov 25, 2012 8:41 am; edited 5 times in total (Reason for editing : Updated the OP)
EMSOUP
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Post by Seattleite Tue Nov 06, 2012 5:31 pm

EMSOUP wrote:|The Lady in Red|||Fiend/Effect|Dark|4||1200|1200|FLIP: Destroy the monster that attacked this card. End the battle phase. This card cannot be destroyed by battle the turn it was flipped face-up. You cannot Flip Summon this set card.|
Solid and simple. I like it.

|Abyss in the Deep|||Spellcard|Spell|Field||||Destroy this card if there’s no Sea-serpent monster on the field. Every time a level 4 or lower non-Water monster is summoned, the controller of a Sea-serpent monster can discard 1 card to negate the summon and banish it. When this card leaves the field, shuffle all cards that was discarded and banished by this card effect to the owner’s deck.|
Unsure... it is very searchable and it's easy to maintain presence with serpents. On the edge on this one

|Fabricated World|||Spellcard|Spell|Field||||This card cannot be removed from the field by your opponent. If your opponent activated another Field Spell, both cards will be active. During each player’s End Phase, shuffle all banished cards into their respective owner’s deck. If a monster is special summoned from the banished pile, its effects are negated as long as the card is face-up on the field.|

This goes so well with that dark chest of wonders card Very Happy

|Red Eyes|||Fiend/Effect|Dark|2||400|400|You can change the battle position of this card by revealing a Spell Card on your hand during either player’s turn. During the end phase of the turn this card is destroyed, if your opponent still controls the monster that destroyed this card, special summon this card to your side of the field. |

Lovely fodder / stall monster. The stats could be uped a bit.

|Sketchbook World|||Spellcard|Spell|Field||||During each player’s standby phase, destroy a monster on the field with the lowest ATK. If a monster is destroyed, shuffle it to the owner’s deck. Both players can normal summon an additional monster.|

Flip effect buff? It doesn't have much other practical use since you run out of monsters so quickly.

|Death of the Individual||| Spell Card| Spell| Continuous||||All monsters on the field is treated as having no name, type, and attribute. All effect that specifies a specific monster Name, type, or attribute is treated as not having the condition. All effect that affects a specific monster name, type, or attribute is treated as affecting all monsters on the field.|

Whoa, you'll have to explain this again. Something like "Destroy 1 FIRE Monster" becomes "Destroy 1 Monster" ?
Looks like the start of a new deck type. Can't wait to see what kind of combos this inspires.


|Embodiment of Spirit|||Plant/Tuner/Effect|Earth|4||0|2000|When this card is summoned, Special summon a level 3 or lower monster from your graveyard. If this card is removed from the field, destroy the monster. If you Synchro Summon a monster using this card, the other material must include the monster that this card summoned.|

Is this a better Junk Synchron? I feel that it should at least exclude the effect if Special Summoned.
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Post by EMSOUP Tue Nov 06, 2012 5:57 pm

Seattleite wrote:
EMSOUP wrote:|The Lady in Red|||Fiend/Effect|Dark|4||1200|1200|FLIP: Destroy the monster that attacked this card. End the battle phase. This card cannot be destroyed by battle the turn it was flipped face-up. You cannot Flip Summon this set card.|
Solid and simple. I like it.thanks

|Abyss in the Deep|||Spellcard|Spell|Field||||Destroy this card if there’s no Sea-serpent monster on the field. Every time a level 4 or lower non-Water monster is summoned, the controller of a Sea-serpent monster can discard 1 card to negate the summon and banish it. When this card leaves the field, shuffle all cards that was discarded and banished by this card effect to the owner’s deck.|
Unsure... it is very searchable and it's easy to maintain presence with serpents. On the edge on this one
i think i'll edit it. maybe if you control less than 2 sea serpents.

|Fabricated World|||Spellcard|Spell|Field||||This card cannot be removed from the field by your opponent. If your opponent activated another Field Spell, both cards will be active. During each player’s End Phase, shuffle all banished cards into their respective owner’s deck. If a monster is special summoned from the banished pile, its effects are negated as long as the card is face-up on the field.|

This goes so well with that dark chest of wonders card Very Happysomewhat made for a side for banizombies, ID, and baniwaters.

|Red Eyes|||Fiend/Effect|Dark|2||400|400|You can change the battle position of this card by revealing a Spell Card on your hand during either player’s turn. During the end phase of the turn this card is destroyed, if your opponent still controls the monster that destroyed this card, special summon this card to your side of the field. |

Lovely fodder / stall monster. The stats could be uped a bit.allright, it's going to be 1000/1000.

|Sketchbook World|||Spellcard|Spell|Field||||During each player’s standby phase, destroy a monster on the field with the lowest ATK. If a monster is destroyed, shuffle it to the owner’s deck. Both players can normal summon an additional monster.|

Flip effect buff? It doesn't have much other practical use since you run out of monsters so quickly. honestly, i don't know how i'll use this card, so same case here.

|Death of the Individual||| Spell Card| Spell| Continuous||||All monsters on the field is treated as having no name, type, and attribute. All effect that specifies a specific monster Name, type, or attribute is treated as not having the condition. All effect that affects a specific monster name, type, or attribute is treated as affecting all monsters on the field.|

Whoa, you'll have to explain this again. Something like "Destroy 1 FIRE Monster" becomes "Destroy 1 Monster" ?
Looks like the start of a new deck type. Can't wait to see what kind of combos this inspires.
basically, yes.

|Embodiment of Spirit|||Plant/Tuner/Effect|Earth|4||0|2000|When this card is summoned, Special summon a level 3 or lower monster from your graveyard. If this card is removed from the field, destroy the monster. If you Synchro Summon a monster using this card, the other material must include the monster that this card summoned.|

Is this a better Junk Synchron? I feel that it should at least exclude the effect if Special Summoned. dang, i think i'll add that clause.

anyway, dumping...

|Night Illusion of the Dead Spirits|||Spell Card|Spell|Continuous||||Pay 1200 Life Points to activate this card. If you control no monster and your opponent controls a monster, you can special summon 1 level 4 or lower monster from your graveyard or banished pile. Its effect is negated except if you discard 1 card. Banish it during the end phase. Destroy this card 3 turns after this card is activated. You can only activate this card’s effect once per turn.|

|Legend of the Illusionary Great Gods|||Spell Card|Spell|Continuous||||Pay 3000 life points when your life point is lower than your opponent’s to activate this card. Banish 1 Tuner and 1 Non-tuner from your deck. Synchro summon a Synchro monster with the same total level as the banished monster, ignoring any other conditions. During that turn’s end phase, destroy 2 other monster you control OR destroy the Synchro monster. If the monster is destroyed, destroy this card. If this card is destroyed, banish the monster.|
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Post by EMSOUP Mon Nov 12, 2012 4:36 am

Spoiler:

yes, I love field spell.


Last edited by EMSOUP on Tue Nov 20, 2012 9:08 am; edited 1 time in total
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Post by EMSOUP Mon Nov 12, 2012 2:47 pm

Spoiler:



Last edited by EMSOUP on Tue Nov 20, 2012 9:09 am; edited 1 time in total
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Post by EMSOUP Tue Nov 13, 2012 7:28 am

Spoiler:

Exercising by hearing music, then write what's in your head.....let's see how effective is this.


Last edited by EMSOUP on Tue Nov 20, 2012 9:09 am; edited 1 time in total
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Post by Anime Girl References Tue Nov 13, 2012 9:24 am

I'm starting to think we have enough Field Spell Protection. I think. We have a Continuous Trap, 3 Continuous Spells, and two Effect Monsters.
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Post by EMSOUP Tue Nov 13, 2012 12:02 pm

A Place to Protect is mainly designed to remove the threat of one of your opponent's monster while protecting your field. basically, turn something they control to a dead weight basically. And yes, Unnamed scenery is just a glorified Stabilization Dome.
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Post by EMSOUP Tue Nov 13, 2012 1:27 pm

Spoiler:


Last edited by EMSOUP on Tue Nov 20, 2012 9:10 am; edited 1 time in total
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Post by EMSOUP Tue Nov 13, 2012 2:03 pm

Spoiler:



Last edited by EMSOUP on Tue Nov 20, 2012 9:10 am; edited 1 time in total
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Post by EMSOUP Fri Nov 16, 2012 10:20 am

Spoiler:



Last edited by EMSOUP on Tue Nov 20, 2012 9:11 am; edited 1 time in total
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Post by EMSOUP Mon Nov 19, 2012 5:48 am

high rank Xyz time
Spoiler:


Last edited by EMSOUP on Tue Nov 20, 2012 9:12 am; edited 1 time in total
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Post by EMSOUP Mon Nov 19, 2012 12:01 pm

updated the OP. will rearrange them later.
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Post by EMSOUP Sun Nov 25, 2012 8:40 am

Spoiler:
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Post by EMSOUP Mon Dec 10, 2012 8:45 am

Spoiler:
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