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Armageddon Battlefield (Grave Abuse)

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Armageddon Battlefield (Grave Abuse) Empty Armageddon Battlefield (Grave Abuse)

Post by DIGITAL Mon Oct 08, 2012 11:32 pm

Armageddon Forcefield
Field Spell
When an opponents monster declares an attack you can send cards equal to the opponents monsters level from the top of your deck to the graveyard and negate the attack. If you have less than 15 cards in your deck destroy this card.

Shadowed Knight
Dark/Warrior/5/?/?
This monster cannot be Special Summoned except by its own effect. When this card is sent from your Deck to the Graveyard Special Summon it.. This cards ATK and DEF are equal to the number of monster cards in your graveyard x250.

Ghoul Hound
Dark/Beast/4/?/?
This monsters ATK and DEF are equal to the number of monster cards in your graveyard x200. If this card is sent to the graveyard, you can banish this card to search your deck for a monster card and send it to your graveyard.

Never Ending Ritual
Continuous Spell
During the turn players Stand-by phase, they must either pay 200 Life Points or send the top card of their deck to the graveyard.

Dimensional Thrasher
Light/Warrior/6/?/?
This monsters ATK and DEF are equal to the number of monster cards in your graveyard x300. Once per turn you can skip your draw phase to send 1 card from your hand, banished pile, or top of your deck, to the graveyard, this card cannot declare an attack on a turn you activate this effect.

Dream Entrapmemt
Trap
Activate this card when a monster declares an attack. The target monster cannot activate effects, be targeted by the effects of spell cards, declare an attack, or change battle position. The targeted monster gains the following effect "Once per turn, during their stand-by phase, the owner of this card must pay 200 Life Points or send the top card of their deck to their graveyard."

Inter-Dimensional Trade
Spell Card
Both players draw cards equal to the number of monster cards in their own graveyard (Max 3), then discards cards equal to their number of banished monsters. Any non-monster card discarded by this effect is Banished instead.

Dimension Swap
Spell Card
Target up to 5 of your Banished monster cards and an equal number of Spell/Trap cards in your graveyard. Send the Monster cards to your graveyard and Banish the Spell/Trap cards.

Blunt Force Trauma
Equip Spell Card
Equipped monster looses ATK and DEF equal to 250x the number of Monster cards in your graveyard.

--------------------------------------------------------------------------- (NEW)

Morbid Battleaxe
Equip Spell
The equipped monster gains 100 ATK and DEF for each monster in your graveyard. Once per turn you can Mill 2.

Forbidding Tresspass
Quickplay Spell
Pay 500 Life Points to Negate the Summon of a monster and destroy it, Mill cards equal to the destroyed monsters level. During your Stand-by Phase while this card is in your graveyard you can pay 750 Life Points to activate it and then banish it.

Graveborn Crab
Beast/Light/3/1200/1400
When a spell card is activated: Mill 2; if a spell card was milled by this effect, add it to your hand.

Blood Cronarch
Fire/Spellcaster/3/1300/1250
When this monster is summoned, return target spell or trap card from your graveyard to your hand.

Curse of the Damned
Continuous Spell
When this card is activated target one player. During the target player's Stand-by phase they Mill 2.

Rise
Spell Card
This card can only be activated if you have 5 or more monsters in your graveyard. Return target monster in your graveyard to your hand and target monster on the field to its owners hand.

Soul Eating Ghoul
Dark/Zombie/7/?/?
This monster can be special summoned from your hand or graveyard by banishing 4 monsters from your graveyard. This cards ATK and DEF are equal to 300x the number of monster cards in your graveyard. Once per turn you can banish one monster in your graveyard to return a spell or trap card from your graveyard to your hand.

Search of Denial
Normal Spell
Declare one card name then reveal the top 4 cards of your deck. Add any cards with the declared name to your hand and the rest to the graveyard.

Demonic Whispers
Quickplay Spell
Reveal the top 2 cards of your deck. Your opponent chooses one to send to your graveyard and add the other to your hand.

Energy Scour
Trap
Target player Mills 2. Draw a card.

Recurring Nightmares
Normal Spell
Declare one type of card (Monsteer, Spell, or Trap), return up to 5 cards of the declared type from your graveyard to your hand, then pay 200 Life Points for each card. At the end of your turn discard all returned cards that are still in your hand. During your Stand-by phase while this card is in your graveyard you can pay 1500 Life Points to activate it from your graveyard and then banish it.

Natural Selection
Normal Spell
Reveal the top 4 cards of your deck. Add 1 monster card revealed to your hand and the rest to your graveyard. During your Stand-by phase while this card is in your graveyard you can pay 600 Life Points to activate it and then banish it.

Gift from the Dead
Quick-play Spell
Gain 250 Life Points for each monster card in your graveyard. During your Stand-by Phase while this card is in your graveyard you can pay 500 Life Points to activate it and then banish it.

Chilling Blast
Normal Spell
Both players mill 3 cards. During your Stand-by Phase while this card is in your graveyard you can pay 1000 Life Points to activate it and then banish it.

Cursed Tree
Earth/Zombie/12/3000/3000
This cards level is decreased by 1 for each monster card in your graveyard.

Mummy Warrior
Dark/Zombie/3/1000/1200
When this monster is summoned Mill 4.

Nightmare Elemental
Dark/Fairy/3/?/?
This monster inflicts piercing damage. This monsters ATK and DEF is equal to 200x the number of monster cards in your graveyard. During your Stand-by phase Mill 2.


Last edited by SoulFire on Wed Oct 17, 2012 9:49 am; edited 8 times in total
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Post by Seattleite Tue Oct 09, 2012 3:35 am

Dylan W. wrote:Armageddon Forcefield
Field Spell
When an opponents monster declares an attack you can send cards equal to the opponents monsters level from the top of your deck to the graveyard and negate the attack. If you have less than 30 cards in your deck destroy this card.
I would take out the last part, or reduce the number. Typically 30 is still early-game.

Shadowed Knight
Dark/Warrior/5/?/?
This monster cannot be Special Summoned except by being sent from your Deck directly to the Graveyard. This cards ATK and DEF are equal to the number of monster cards in your graveyard x500.
Oooh, wulf.... maybe 500 for each is too much? Maybe. We'll see

Ghoul Hound
Dark/Beast/4/?/?
This monsters ATK and DEF are equal to the number of monster cards in your graveyard x450. If this card is sent to the graveyard, you can banish this card to search your deck for a monster card and send it to your graveyard.
Last effect is really cool. ATK and DEF gain same as above. It's hard to determine atm.

Never Ending Ritual
Continuous Spell
During the target players Draw phase, they must either pay 200 Life Points or send the top card of their deck to the graveyard.
"During the turn player's Draw Phase...." Well interesting card, either "cost" is fairly cheap. I like it.

Dimensional Thrasher
Light/Warrior/6/?/?
This monsters ATK and DEF are equal to the number of monster cards in your graveyard x600. Once per turn you can skip your draw phase to send the top card of your graveyard, or one card from your banished pile, to the graveyard, this card cannot declare an attack on a turn you activate this effect.
Adding from Banished to Grave seems the most useful, but I guess for grave abuse this is alright.

Dream Entrapmemt
Trap
Activate this card when a monster declares an attack. The target monster cannot activate effects, be targeted by the effects of spell cards, declare an attack, or change battle position. The targeted monster gains the following effect "Once per turn, during their stand-by phase, the owner of this card must pay 200 Life Points or send the top card of their deck to their graveyard." If the targeted monster is selected as an attack target destroy this card.
I would take out the last part. This could be interesting if you targeted your own monster.

Inter-Dimensional Trade
Spell Card
Both players draw cards equal to the number of monster cards in their own graveyard, then discards cards equal to their number of banished monsters. Any non-monster card discarded by this effect is Banished instead.
Brokes. The potential plusses, even if both players get to (which you could easily dump massive monsters in your graveyard and keep them out of your opponents), is too many.
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Post by DIGITAL Tue Oct 09, 2012 5:19 am

Thank you Sea! Updated the cards and added new ones
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Post by DIGITAL Wed Oct 17, 2012 7:47 am

Updated
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Post by DIGITAL Wed Oct 17, 2012 9:12 am

edited cards
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Post by Anime Girl References Wed Oct 17, 2012 9:23 am

Cursed Tree would only need 2 monsters in the Graveyard to be a Level 6 3000 ATK monster.

Zombie Warrior is very borderline, but good.

Nightmare Elemental is fine.

Energy Scour reminds me of an Energy Scour card I made but has a different effect. Getting a free card and forcing your opponent to mill feels too much like a meta-staple (cards that you would never not use) so I think it may need altering.

Demonic Whispers is nice.

Search of Denial is pretty good.

Soul Eating Ghoul is very efficient and awesome.

Rise is good, although it feels like a meta-staple too since it's a combination of Memento and Twister of Rejection.

Morbid Battleaxe doesn't need the attack prevention restraint since milling yourself 2 would only add 200 more ATK.

Forbidden Trespass needs a cost since it negates a Summon and since it can activate from the Graveyard. (oooo, never thought of that)

Graveborn Crab is absurdly awesome.

Blood Cronarch....can return S/Ts from where to your hand? Can it return your opponent's S/Ts to your hand?
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Post by DIGITAL Wed Oct 17, 2012 9:27 am

Darkest Hour wrote:Cursed Tree would only need 2 monsters in the Graveyard to be a Level 6 3000 ATK monster.

I didnt think of that, changing it to 11 lv

Zombie Warrior is very borderline, but good.

Nightmare Elemental is fine.

Energy Scour reminds me of an Energy Scour card I made but has a different effect. Getting a free card and forcing your opponent to mill feels too much like a meta-staple (cards that you would never not use) so I think it may need altering.

objective is to mill self not opponent

Demonic Whispers is nice.

Search of Denial is pretty good.

Soul Eating Ghoul is very efficient and awesome.

Rise is good, although it feels like a meta-staple too since it's a combination of Memento and Twister of Rejection.

Morbid Battleaxe doesn't need the attack prevention restraint since milling yourself 2 would only add 200 more ATK.

will fix

Forbidden Trespass needs a cost since it negates a Summon and since it can activate from the Graveyard. (oooo, never thought of that)

Will add

Graveborn Crab is absurdly awesome.

Blood Cronarch....can return S/Ts from where to your hand? Can it return your opponent's S/Ts to your hand?

its only the players graveyard, ill fix that

thank you ^.^
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Post by Seattleite Wed Oct 17, 2012 9:29 am

SoulFire wrote:

Dimension Swap
Spell Card
Target up to 3 of your Banished monster cards and an equal number of Spell/Trap cards in your graveyard. Send the Monster cards to your graveyard and Banish the Spell/Trap cards.
Hmm. No doubt good for quick monster graveyard fuel. To make it better i'd remove the limit of 3 - cards like these are few in number, and effects like these need all the help they can get.

Blunt Force Trauma
Continuous Spell Card
Activate this card when a monster you control is sent to the graveyard target 1 monster your opponent controls, target monster looses ATK and DEF equal to 100x the number of Monster cards in your graveyard.
Why is this a continuous spell? Razz If it was a normal trap, it's underpowered. Too reliant on being late-game ( I had to learn that lesson the hard way )

--------------------------------------------------------------------------- (NEW)

Morbid Battleaxe
Equip Spell
The equipped monster gains 100 ATK and DEF for each monster in your graveyard. Once per turn you can Mill 2, if you do so the equipped creature cannot declare an attack that turn.
iiiiiinteresting... I would expand and say "cannot attack until your opponent's next End Phase", y'know, in case you want to equip it to an opponent's monster... Wink

Forbidding Tresspass
Quickplay Spell
Negate the Summon of a monster and destroy it, Mill cards equal to the destroyed monsters level. You can pay 750 Life Points to activate this card from your graveyard and then banish it.
Mill in this sense is not really a cost, so this is overpowered, even without the last sentence.

Graveborn Crab
Beast/Light/3/1200/1400
When a spell card is activated: Mill 2; if a spell card was milled by this effect, add it to your hand.
Ahhhhh probably my favorite out of this whole set Very Happy It's engine-y but i'm afraid it could turn out like Reign of Magic, especially in multiples. Anyway, I don't want to offer any fixes because that might make me not like this card as much.... still I really really like the concept

Blood Cronarch
Fire/Spellcaster/3/1300/1250
When this monster is summoned, return target spell or trap card to your hand.
wth is a cronarch? Razz Anyway you mean "return s/t you control" or "any s/t so that means 'stealing' it from the opponent's field", or "return to owner's hand"?

Curse of the Damned
Continuous Spell
When this card is activated target one player. During the target player's Stand-by phase they Mill 2.
Simple and multiple uses. good.

Rise
Spell Card
Return target monster in your graveyard to your hand and target monster on the field to its owners hand.
Bounce + monster recycling, no thanks....

Soul Eating Ghoul
Dark/Zombie/7/?/?
This monster can be special summoned from your hand or graveyard by banishing 4 monsters from your graveyard. This cards ATK and DEF are equal to 600x the number of monster cards in your graveyard. Once per turn you can banish one monster in your graveyard to return a spell or trap card from your graveyard to your hand.
This eats up an awful lot of resources, but that last effect makes up for it. Only concern is it can still be SS'd in other ways, this is especially good for Zombies, which means lots of s/t recycling abuse.

Search of Denial
Normal Spell
Declare one card name then reveal the top 4 cards of your deck. Add the declared card to your hand and the rest to the graveyard.
Correct may be "add any card(s) with the declared name to your hand". Good card.

Demonic Whispers
Quickplay Spell
Reveal the top 2 cards of your deck. Your opponent chooses one to send to your graveyard and add the other to your hand.
Iffy about this one... zombies n' plants would love it... it may be good for now

Energy Scour
Trap
Target player Mills 2. Draw a card.
Greed Jar with a twist. This is alright.

Recurring Nightmares
Normal Spell
Declare one type of card (Monsteer, Spell, or Trap), return all cards of the declared type from your graveyard to your hand. At the end of your turn discard all returned cards that are still in your hand. While this card is in your graveyard you can pay 1500 Life Points to activate it from your graveyard and then banish it.
Recycles wayyy too much, op'd

Natural Selection
Normal Spell
Reveal the top 4 cards of your deck. Add 1 monster card revealed to your hand and the rest to your graveyard. While this card is in your graveyard you can pay 600 Life Points to activate it and then banish it.
In pure advantage, this is a +1. There should be some kind of condition or quirk for this card, otherwise it's too easy to activate and almost always a positive effect.

Gift from the Dead
Quick-play Spell
Gain 250 Life Points for each monster card in your graveyard. During your Stand-by Phase while this card is in your graveyard you can pay 500 Life Points to activate it and then banish it.
This could be really good for Blood Sap. nice.

Chilling Blast
Normal Spell
Both players mill 5 cards. During your Stand-by Phase while this card is in your graveyard you can pay 1000 Life Points to activate it and then banish it.
Mills 10 cards each? Surprised I like mill just as much as the next guy but this may be too much

Cursed Tree
Earth/Zombie/8/3000/3000
This cards level is decreased by 1 for each monster card in your graveyard.
Zombeh version of Withering. ok

Zombie Warrior
Dark/Warrior/3/1000/1200
When this monster is summoned Mill 4.
Wouldn't it be better as a zombie?

Nightmare Elemental
Dark/Fairy/3/?/?
This monster inflicts piercing damage. This monsters ATK and DEF is equal to 450x the number of monster cards in your graveyard. During your Stand-by phase Mill 2.
Pretty cool.
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Post by DIGITAL Wed Oct 17, 2012 9:33 am

Thank you sea, editing now
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Post by DIGITAL Wed Oct 17, 2012 9:50 am

cards updated
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Post by AsianGuy1137 Wed Oct 17, 2012 10:22 am

Hmm, a few inspirations from MtG I see. I like the cards, might add more specific comments later or not. We'll see.
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Post by DIGITAL Wed Oct 17, 2012 10:23 am

yes, thank you for the comment Smile
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Post by ALiCE'S EMOTiON Wed Oct 17, 2012 10:30 am

there fine, the MTG deck concept works and is fun, just don't over support/undersupport them.
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Post by DIGITAL Wed Oct 17, 2012 10:46 am

Thank you werelord Smile
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