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ALiCE'S EMOTiON
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Post by Ash Thu Sep 06, 2012 3:15 pm

Do you feel that a Deck Type or Theme is used or relevant enough that it deserves a Discussion Thread? If so, here is where you make your sales pitch. If you can convince me, or enough people that your submitted Deck is good enough, then we can create a thread where people can take part in extensive discussion regarding the Deck.

When you pitch your Deck, please try to include cards that are often used, what combinations (if any) are involved, how the Deck plays in its general approach and even Deck skeletons would be appreciated.

Any Discussion Threads posted without approval will be deleted.

Remember that you are trying to make a random person interested enough to try out the deck, that is the one of the goals of the pitch. As well as this, it needs to be friendly for newer members - they ought to be able to understand any and all points brought forward.
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Post by ALiCE'S EMOTiON Fri Sep 07, 2012 12:36 am

Pierrot Deck. Why Fun lockdown/Beat Down deck that is simple to run. Also When you win a game with only level 3 or lower monsters and not uing Xyz a win is very satasifying. Other reasons would include It;s technically a Tiered deck 1 or 2. And because it's a Gernericish deck you can easily exchange cards to make the deck suit you as a person better.
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Post by Ash Fri Sep 07, 2012 9:39 am

Not nearly detailed enough.

https://lccg.forumotion.com/t196-use-the-dead-to-make-more-dead-zombie-strategy-guide

This is an example of the quality I'm hoping for, albeit with a bit more detail on cards and variations of the deck type.
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Post by ALiCE'S EMOTiON Fri Sep 07, 2012 11:31 pm

those aren't all the reasons bud........I though if you gave some decent reasons you could then make a post to explaine the deck in higher detail. Or did I miss read what you posted. Because tbh I know that doesn't say shit about the deck. I didn't want to post everything because then it feels like a dubble post. Do u c wat Im getting at here?

Oh and Btw can't see your link as only admins can
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Post by Anime Girl References Sat Sep 08, 2012 4:35 am

[Only admins are allowed to see this link]
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Post by Ash Mon Sep 10, 2012 5:14 am

It was DH's Zombie guide.
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Post by Anime Girl References Fri Oct 05, 2012 2:12 pm

Angels seem to excel really well. the term Revenge Summoning was coined by TB, in which the cards triggered their Special Summons upon the destruction of other Angel cards, while also giving immunity to your face-up monsters against certain attributes. With a good mix of defense, speed and offense, Angel.dek has the best of all worlds: Flexible Summoning conditions, superior protection against the opponent's effects, and reasonable offense for dealing damage.

Primaries
Marleliel is the primary force behind Angel.dek, since it not only increases the ATK of all other angel monsters, but she can attack multiple times depending on how many monsters you kill with her. You can clear an entire field of monsters if their stats are lower than hers.

Marleliel's Prayer is one of the coup'de grace which can turn the tides during the game, enabling an angel you control to attack directly, and gain additional ATK for every banished and destroyed angel you had during the game.

"Revenge Summonable" Angels
Cassandra protects your monsters from EARTH monster effects, and when she is S. Summoned she kills an opponent's card.

Helena reduces the ATK of an opponent's monster to 0 when summoned, and protects against DARK Monster effects.

Lelynn re-summons the destroyed angel monster and burns the opponent by an amount equal to your angel's ATK, and protects against FIRE Monster effects.

Advantage Angels
Kaori protects your cards against WATER Monster effects, and allows you to tutor other Angel Monsters from the deck to your hand.

La Misa can be switched to Defense Position to destroy an S/T in the same fashion as Lyla, and protects against WIND Monster effects.

Mai allows you to re-grave your banished angel monsters for later use, and protects against your opponent's LIGHT Monsters, essential for countering the opponent's Angel plays.

With some baiting, you don't have to worry about losing advantage, for if your lesser angels such as Kaori or La Misa are destroyed, they can be replaced by Cassandra or Helena and take control of the field quickly and deal with problematic monsters.

While Angel decks have massive monster advantage, they have miniscule amounts of S/T advantage, meaning decks based around Transcending Curses and direct burn pose a formidable threat due to the lack of S/T protection the Angels have.
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Post by Seattleite Fri Oct 05, 2012 2:47 pm

I would like to see a deck discussion on Angels. So +1 vote.

Darkest hour, what do you think about using the non-archetypal Angels? (Particularly Sharp-Edge Angel and Guardian Angel). Summonable by Radiant Reinforcement, Sharp-Edge could cover their weak S/T Support. Is it viable?
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Post by DIGITAL Fri Oct 05, 2012 2:54 pm

I vote for angel discussion thread :3
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Post by Anime Girl References Fri Oct 05, 2012 4:15 pm

Sharp-Edge Angel counts I believe, but I'm not sure if Sharp-Edge Angel blowing itself up would trigger Cassandra or Helena's effect since TB fixed them to only trigger if the opponent destroyed them.

Guardian Angel can be re-acquired when banished by Mai, and can be used as a disposable revenge target in a pinch.

I also forgot about Lucifer, Angel of the Fallen. Blocks the opponent's grave by re-decking their destroyed cards, and when Lucifer is removed you can banish 1 Angel from your deck that can be retrieved by Mai.
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Post by Anime Girl References Mon Nov 05, 2012 9:41 am

Normal Sea Serpents is a decktype revolved around using Sea Serpent support cards like Kotei Umiryu, Mordant Cetugon and Tekkairyu to Special Summon Normal Sea Serpent monsters like Jabberviathan and Lunarslayer Godrotter Raymarrow with minimal resources.

Primary Cards
Lunarslayer Godrotter Raymarrow - A Level 8 3000/3200 Normal Monster that is capable of bringing in tons of damage. called LGR for short.

Jabberviathan - A Level 8 2950/2950 Sea Serpent Normal Monster capable of supporting or replacing Lunarslayer Godrotter Raymarrow. Called Jabber for short.

Phlegethon Raymarrow - A Level 6 2600/2050 Sea Serpent that brings out it's massive attack for only one tribute, or is easily Special Summoned. Called Phleg Ray for short.

Gloomblood Raymarrow - A Level 4 2000/950 monster that can destroy most monsters it comes across by brute force alone.

Kotei Umiryu - The primary summoner of the deck, able to acquire a Sea Serpent monster from the deck upon it's Normal Summon, and if that monster is a Normal Monster it can Special Summon it by tributing itself.

Tekkairyu - a grave orientated card that Special Summons Normal Sea Serpent monsters from the Graveyard in the similar manner as Zombie Master or Lumina, Lightsworn Summoner.

Mordant Cetugon - A smaller sea serpent monster that, when destroyed in battle in attack position, can Special Summon a Normal Sea Serpent from the deck upon it's death.

Secondary Cards
Death from Below Similar to Burst Breath, it allows you to tribute a Sea Serpent type monster to destroy your opponent's monsters whose DEF is lower than the ATK of the monster you tributed.

Dreadfiend Medusa Can special Summon itself if you control a Sea Serpent, and can Special Summon Sea Serpent-type Monsters from the Graveyard, including effect monsters.

Seradin, Emperor of the Deep Sea - You can return Sea Serpent monsters to your hand to Special Summon it, and clear the field of monsters your larger Normal monsters cannot destroy. When your Life Points are on the lower end, it allows Sea Serpents that destroyed monsters to send themselves to the deck to Special Summon higher level Sea Serpent monsters.

General Approach
Summoning Seradin - One of the easiest fashions is using Tekkairyu's effect. While you have a Normal Sea-serpent in the Graveyard, you can discard a card to Special Summon the discarded Sea Serpent or the Sea Serpent in the Grave, giving you two monsters to send to the hand for Seradin's effect. Seradin's secondary effect allows multiple copies of Seradin to be summoned, and using your high level attackers like LGR and Jabber to destroy monsters allows you to Special Summon them from the Graveyard.

Koteibox - Kotei can add any Sea Serpent monster from the deck to your hand, but primarily you can add LGR or Jabber from your hand to your deck on the first turn and Special Summon it. In that case, you can acquire your strongest monster in the first turn and use other resources to putting up defenses to protect them.

Effect Negation - Since the primary beatsticks of the deck are Normal Monsters, they are unaffected by cards such as Absolute Vitiation, [Ludicrous Letdown and [Psy-Block. They can reduce the effectiveness of Effect-heavy monster decks and allows your LGR or Jabber to plow over them with ease.
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Post by Ash Mon Nov 05, 2012 12:33 pm

you can go ahead and make discussion threads for angels and normal sea serpents
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Post by Ash Tue Jan 01, 2013 2:22 am

Spoiler:

do you guys want a nox discussion thread y/n?
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Post by ALiCE'S EMOTiON Tue Jan 01, 2013 2:24 am

go ahead
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Post by EMSOUP Wed Jul 31, 2013 5:54 pm

Hmm, i think i'll make a draft for Rainbow Fusion Plant Icevales. gonna submit it here when i'm done.

Spoiler:
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Post by EMSOUP Thu Aug 01, 2013 12:44 pm

Quite done by now. Now still finding more techs and composing a skeleton.
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Post by Ash Mon Sep 02, 2013 4:47 am

i'd like to see updated icevale guide for this format and have it opened for disucssion since the deck is still relevant

i'll try and remake nox and have it up soon

dh, the sea serpent thread will need some fixes as a few cards in the deck are now limited
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Post by Anime Girl References Wed Nov 13, 2013 12:30 pm

So you wanna try x1? Here's a little guide on how to best use an x1 deck.

At their core they are not only an anti-Synchro deck, but a lockdown deck as well.

Two of the most important cards that can be used are their Continuous Traps: x1's Decree and x1's Resolve.

Thread Creation Quality Control X127s_Resolve_zps09162994
This card converts all non-x1 monsters into Tuner monsters, indirectly disrupting their Synchro Summons due to the lack of non-Tuner monsters. Not only that, it converts any monsters you use that aren't x1 monsters into Tuners, allowing you to Synchro Summon when things become difficult.

Thread Creation Quality Control X127s_Decree_zpsd91d61c4
This card can be sprung on your opponent's turn, and can be chained to by x1's Resolve. When put hand in hand with some x1 monsters, or x1's Resolve, any monster that is a Tuner monster that attempts to activate an effect will be negated and destroyed. Banished, in-grave and in-hand Tuners are not safe either.

Monsters

3 x1:
When a Tuner monster is Summoned, the owner will have to pay Life Points equal to its level or else the summon will be negated and the monster destroyed. Any Level 4 monsters being Tunified by x1's Resolve will be burning their opponent for 1200 damage a summon, and makes commonly run cards like Hellcrescent Strix & Etoile Phoenix Princess more expensive to Summon.

2 x1
While face-up it is able to prevent any Tuner monsters from being Normal or Special Summoned. While having lower stats and working in the opposite direction of 3 x1, it helps to keep them off the field altogether.

10 x1
Is a powerful mass of attack and searching power that is Special Summoned when one of your weaker machine monsters would be attacked during the Battle Phase. By whisking away a Machine-type Monster on the field and in your hand away you can drop this monster in the middle of a Battle Phase.

11 x1
Another powerhouse that boasts a massive 4100/3500 body, and can be Summoned by Tributing 3 Tuner Monsters and 1 x1 Monster. With the help of x1's Resolve you can Tribute your opponent's face-up monsters to get this out, and while it's out, all x1 Monsters you control are unaffected by Spell/Trap cards.

7 x1
By sending this card from your hand and banishing a face-up x1, you effectively turn all monsters in your opponent's hand into Tuner monsters while this card is in the Graveyard. Which means a face-up 2 x1 can keep away any threat that would be Normal/Special Summoned from the hand.
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Post by EMSOUP Wed Nov 13, 2013 3:10 pm

x1 seems to be fun.

Though building it is a pain
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