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Me + Werelord = LOTR side set

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Me + Werelord = LOTR side set Empty Me + Werelord = LOTR side set

Post by Seattleite Thu Mar 17, 2011 10:46 am

|Everlasting Torment|?|????|Trap Card|Trap||Continuous|||Neither player can prevent Life point damage. Neither player can increase their Life points by a card effect.|
|True Chaos|?|????|Trap Card|Trap||Continuous|||During each of your Standby Phases add one Chaos Counter to this card. During either players turn you can send this card to the Graveyard to activate one of the following effects based on the number of counters on this card. 5 or more counters Destroy up to 3 Spell Cards and Trap Cards on the field. 8 or more counters destroy one monster on the field and inflict its ATK to that cards owner. 10 or more counters both players must [if able] select one monster in their decks Graveyards or Extra Decks and Special Summon that monster ignoring all summoning conditions. After this card is sent to the Graveyard after having 10 or more Chaos Counters on it destroy all mosters on the field and inflict damage to both players equal to half the combined total ATK of all monsters on the field.|
|Countress of The WereLord|??|????|Beast-Warrior|Fire|8||2900|2600|The Mistress of WereLord She is Queen of Werewolves. For in her heart she has no fear for the Past Present or Future. In the day of her Rekoning the world will quake with terror, the Earth crumble before her might. For she only needs the slightest command and the End will come to all life that is known.|
|Chaos Angel|?|????|Fairy/Synchro/Effect|Dark|6||1600|400|1 Light or Dark Tuner + 1 or more non-Tuner Light or Dark monster(s)
This card is also treated as a Dark-Attribute Fiend-Type monster. Once per turn you can remove from play one Light or one Dark monster in your Graveyard to increase this cards ATK by 400. When this card is destroyed by an opponent’s card by battle or by a card effect, you can pay half of your Life points to Special Summon as many monsters removed from play by this cards effect as possible.|
|Natures Sacrifice|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.|
|Spirit of the Inferno|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.|
|Beat of the Deep|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any WATER Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.|
|Song of the Rising Current|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.|
|Priests Chant|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.|
|Chant of Dark Desires|?|????|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level Stars equal the Level of the Ritual Monster you are attempting to Ritual Summon.|
|Hunter of Dragons|?|????|Warrior/Effect|Earth|4||1900|1500|This is the only monster you can control. When this card is Summoned, put 3 counters on it (max 3). If this card would be destroyed by battle you can remove one counter from this card instead. When this card is summoned you can add one of each of the following cards from your deck to your hand. One "Weapon Class" named card, one "Initiating the Hunt", and one Dragon-type monster that cannot be Normal Summoned. When this card destroys a Dragon-Type monster and sends it to the Graveyard you can add one "Weapon Class" named card from your deck to your hand.|
|Nargacuga|?|????|Dragon/Effect|Dark|10||3000|2400|This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Initiating the Hunt". This monster cannot be destroyed by battle or by a card effect except by "Hunter of Dragons". Control of this card cannot switch. This card cannot be Special Summon from the Graveyard. Once per turn you can half this cards ATK until the End Phase and it can ATK your opponent’s life points directly. When this card inflicts battle damage to your opponent you can remove from play one card in your hand to have this card attack again any battle damage caused by this effect is halved.|
|Rathalos|?|????|Dragon/Effect|Fire|10||2800|2500|This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Initiating the Hunt". This monster cannot be destroyed by battle or by a card effect except by "Hunter of Dragons". Control of this card cannot switch. This card cannot be Special Summoned from the Graveyard. During your End Phase if you have no cards in your hand draw until you have 7 cards. During your Standby Phase if your opponent controls a face-up "Hunter of Dragons" you must discard two cards in your hard select two cards on the field and remove them from play them except "Hunter of Dragons".|
|Initiating The Hunt|?|????|Spell Card|Spell||Continuous|||Once per turn you can Special Summon one monster card from your hand to your opponent’s side of the field that says it can only be summoned by the effect of "Initiating The Hunt". When this card is activated you can add one "Completing the Hunt" from you deck or Graveyard to your hand. Cards in your Graveyard and you control cannot be Removed from play.|
|Completing The Hunt|?|????|Trap Card|Trap||Continuous|||When a face-up "Hunter" monster you control destroys a monster that can only be summoned by the effect of "Initiating The Hunt". You can add one "Armor" card form your deck or Graveyard to your hand that has the same name as the destroyed monster. You can only control one "Armor" card at a time. When you activate this cards effect if you all ready control a face up "Armor" card you can destroy the Equipped "Armor" card and equip one "Armor" card from your hand to a face-up Warrior-Type "Hunter" monster you control.|
|Signaling the Hunters|?|????|Trap Card|Trap|||||Send one monster from your deck to the Graveyard that can only be summoned by the effect of "Initiating The Hunt" to Special Summon one Warrior-Type "Hunter" monster from your hand deck or Graveyard.|
|A Hunters Job is Never Done|?|????|Trap Card|Trap|||||Special Summon one Warrior-Type "Hunter" monster from your Graveyard and your opponent adds one card from their Graveyard to their deck(the deck is then shuffled). During your next Draw Phase you can select one Dragon-Type monster in your deck or Graveyard that cannot be Normal Summoned and add it to your hand.|
|Weapon Class Longsword|?|????|Spell Card|Spell||Equip|||This card can only be equipped to a face-up Warrior-type "Hunter" monster you control. When the equipped monster destroys an opponent’s monster by battle this card gains one Spirit Combo counter. During either players turn you can remove all Spirit Combo counters from this card to have the equipped monster gain 500 ATK for each counter removed. You can only control one face-up "Weapon Class" card.|
|Weapon Class Longsword+|?|????|Spell Card|Spell||Equip|||This card can only be equipped to a face-up Warrior-type "Hunter" monster you control. You must tribute one "Weapon Class Longsword" to play this card, all Spirit Combo Counters on the tributed "Weapon Class" card are placed on this card. When the equipped monster destroys an opponent’s monster by battle this card gains one Spirit Combo counter. The equipped monster gains 300 ATK for each Spirit Combo counter on this card. During either players turn you can remove all Spirit Combo counters from this card to have the equipped monster gain 500 ATK for each counter removed. You can only control one face-up "Weapon Class" card.|
|Weapon Class Dragons Bane|?|????|Spell Card|Spell||Equip|||This card can only be equipped to a face-up Warrior-type "Hunter" monster you control. You must tribute one "Weapon Class Longsword+" to play this card, all Spirit Combo Counters on the tributed "Weapon Class card are placed on this card. When the equipped monster destroys an opponent’s monster by battle this card gains one Spirit Combo counter. The equipped monster gains 500 ATK for each Spirit Combo counter on this card. During either players turn you can remove all Spirit Combo counters from this card to have the equipped monster gains 800 ATK for each counter removed. When ever the equipped monster battles a Dragon-Type monster you can select one non-monster card on the field and send it to the Graveyard. You can only control one face-up "Weapon Class" card.|
|Armor of Rathalos|?|????|Spell Card|Spell||Equip|||When ever you add this card to your hand (including drawing) except by the effect of "Completing the Hunt" send this card back to your deck shuffle and add one "Rathalos" from your deck or Graveyard to your hand then you can draw a new card. This card cannot be destroyed except by the effect of "Completing the Hunt". This card can only be equipped to a face-up "Hunter of Dragons" you control. the equipped monster gains the following effects. Both players must set Spell Cards before activating them, and cannot activate them until their next turn. Once per turn select up to two Spell and Trap cards on the field and destroy them.|
|Armor of Nargacuga|?|????|Spell Card|Spell||Equip|||When ever you add this card to your hand (including drawing) except by the effect of "Completing the Hunt" send this card back to your deck shuffle and add one "Nargacuga" from your deck or Graveyard to your hand then you can draw a new card. This card cannot be destroyed except by the effect of "Completing the Hunt". This card can only be equipped to a face-up "Hunter of Dragons" you control. the equipped monster gains the following effects. Once per turn select 1 face down card on the field, look at it and apply the following effect.
*Trap Card-Your opponent takes inflict 300 damage to your opponent’s life points for every card on the field.
*Spell Card-Destroy one monster card on the field and inflict damage to both players life points equal to that monsters level 200x.
*Monster Card-This card can ATK your opponent’s life points directly this turn.|
|Lightning Storm|?|????|Spell Card|Spell||Normal|||Discard 2 cards in your hand to remove from play all Spell and Trap cards on the field.|
|Crashing Waves|?|????|Spell Card|Spell||Normal|||Discard 2 cards in your hand to destroy all Spell and Trap cards on the field.|
|Ragaing Fire Storm|?|????|Spell Card|Spell||Quick-Play|||Tribute 3 FIRE monsters you control to select up to 3 cards from your deck and send them to the Graveyard. During the End Phase of this cards activation inflict 600 damage to your opponent’s life points for every FIRE monster sent to the Graveyard this turn by battle or by a card effect.|
|A Warriors Decision|?|????|Spell Card|Spell||Continuous|||Once per turn if you control a face-up Warrior-Type monster you can select discard 1 card in your hand select one monster in your Graveyard and add it to your hand.|
|Crusader of Darkness|?|????|Warrior/Effect|Dark|4||1600|200|You can send 1 Dark monster from your hand to the Graveyard to have this card gain 400 ATK.|
|Crusader of the Abyss|?|????|Warrior/Effect|Water|4||1600|200|You can send 1 Water monster from your hand to the Graveyard to have this card gain 400 ATK.|
|Crusader of the Inferno|?|????|Warrior/Effect|Fire|4||1600|200|You can send 1 Fire monster from your hand to the Graveyard to have this card gain 400 ATK.|
|Crusader of Light|?|????|Warrior/Effect|Light|4||1600|200|You can send 1 Light monster from your hand to the Graveyard to have this card gain 400 ATK.|
|Crusader of Storms|?|????|Warrior/Effect|Wind|4||1600|200|You can send 1 Wind monster from your hand to the Graveyard to have this card gain 400 ATK.|
|Crusader of the Mountains|?|????|Warrior/Effect|Earth|4||1600|200|You can send 1 Earth monster from your hand to the Graveyard to have this card gain 400 ATK.|
|Vapor, The Raven|4|xxxx|Winged Beast/Effect|Wind|2||1100|0|During each End Phase, if this is the only card you control, draw 1 card.|
|Egg of Regeneration|5|XXXX|Spell Card|Spell||Continuous||| During your Standby Phase, add 2 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.|
|From the Pit|6|XXXX|Spell Card|Spell||Equip|||Special Summon 1 monster from the bottom of your Graveyard, and equip it with this card. If this card is removed from the field the equipped monster is destroyed.|
|Sacrificial Temple|7|XXXX|Spell Card|Spell||Field|||When an opponent's monster is sent to the Graveyard, you can place Sacrifice Counters on this card equal to that monster's level. You can send this card to the Graveyard to Ritual Summon 1 Ritual Monster from your hand with a level equal or lower to the number of Sacrifice Counters on this card.|
|Fissionist|8|XXXX|Spellcaster/Effect|Dark|3||1000|0|This card is treated as all Types. When this card is Normal Summoned, return all Fusion monsters in your Graveyard or Removed from play to your Extra Deck. This card gains 500 ATK for each monster. When this card is sent from the field to the graveyard, add 1 card that can Fusion summon monsters from your graveyard to your hand. |
|Flare Crusher|9|XXXX|Insect/Effect|Fire|4||1800|1500|When this card destroys a monster as a result of battle, you can send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. |
|Blind Dragon|10|XXXX|Dragon|Fire|4||1500|1500|This dragon used to be feared until it lost it’s eyesight from a legendary warrior.|
|Firefly|11|XXXX|Insect|Fire|3||1200|1600|Gives off a blast of burning biomaterial when disturbed.|
|Tickle Bot|12|XXXX|Machine|Earth|1||400|200|This small robot is used in torture, by tickling victims with it’s feather hands.|
|EMP Vizor|13|XXXX|Thunder|Earth|6||2400|1200|This strange hero uses Electromagnetic pulses to confuse enemies.|
|Menasaurus|14|XXXX|Dinosaur/Tuner|Water|4||1600|900|This aquatic dinosaur is rumored to have existed in the grottos of Atlantis.|
|Castle Royale|15|XXXX|Rock/Ritual|Light|5||500|3500|This card can only be Ritual Summoned by a Ritual Spell card.|
|Pandemic Seed|16|XXXX|Zombie/Synchro|Dark|7||2600|1550|1 Tuner + 1 or more Non-Tuner Zombie-Type monsters|
|Tickle Tormenter|18|XXXX|Machine/Fusion|Dark|9||3100|1100|"Tickle Bot" + "Tickle Bot" + "Tickle Bot"|
|Benevolence|19|XXXX|Fairy|Light|4||1800|1400|An angel, created from the prayers of virtuous humans, she destroys oppressors with light energy.|
|Crusader of the Reckoning|20|XXXX|Fairy/Fusion|Light|10||3200|2700|"Royal Coroner" + "Benevolence"|
|Bag O' Bones|7|XXXX|Zombie|Light|1||400|400|A simple Undead servant, he can regenerate his bones.|
|Arachnophobia|7|XXXX|Insect/Ritual|Dark|10||3000|2100|This card can only be Ritual Summoned by a Ritual Spell card.|
|Chocodile|8|XXXX|Reptile/Effect|Water|4||1500|1200|This card's name is treated as all other face-up Normal Monsters' names.|
|Royal Coroner|74|XXXX|Spellcaster/Effect|Light|5||1800|0|When this card is Tribute Summoned, you can Special Summon 1 of your monster(s) that were destroyed by battle last turn.|
|Celestial Defender|6|XXXX|Fairy/Effect|Earth|4||1800|1300|When this card is Summoned, you can switch it into Defense Position and increase your life points by 1000.|
|Recursive Spellcasting|1|XXXX|Spell Card|Spell|||||Remove from play 1 Spell card in your graveyard. Add 1 card from your graveyard to your hand with the same name as that spell card. This card is removed from play after activation.|
|Goetia Conjuror|2|XXXX|Spellcaster/Effect|Light|1||200|800|Once per turn, you can tribute 1 monster on your side of the field to Special Summon 1 Fiend-type monster from your deck with the same level as the tributed monster.|
|Biacas|3|XXXX|Beast-Warrior/Effect|Wind|4||1600|1800|FLIP: See 1 Face-down card on the field. If it is a Trap card, force it's activation. If the timing is not correct, destroy it, and draw 1 card. No cards can be chained to this card's effect.|


Last edited by Seattleite on Fri Mar 18, 2011 1:51 am; edited 1 time in total
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Me + Werelord = LOTR side set Empty Re: Me + Werelord = LOTR side set

Post by Evanm7 Thu Mar 17, 2011 11:16 am

TICKLE TORMENTOR <3333333333333

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Me + Werelord = LOTR side set Empty Re: Me + Werelord = LOTR side set

Post by Seattleite Thu Mar 17, 2011 2:17 pm

Your opponent will say Lol and Wtf simultaneously. Very Happy
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Me + Werelord = LOTR side set Empty Re: Me + Werelord = LOTR side set

Post by CNo.101 S.H.Death Knight Thu Mar 17, 2011 3:00 pm

i found some OCG errors but let not worry about it. should Chaos Angel's effect say "This card is also treated as LIGHT Fiend-Type monster." would make sense with LIGHT and DARK, Fiend and Fairy xD.
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Me + Werelord = LOTR side set Empty Re: Me + Werelord = LOTR side set

Post by Seattleite Fri Mar 18, 2011 1:52 am

Fixed some errors with the magic of microsoft word.
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Me + Werelord = LOTR side set Empty Re: Me + Werelord = LOTR side set

Post by CNo.101 S.H.Death Knight Fri Mar 18, 2011 11:30 am


The magic of Microsoft word is one way with a dash of wikia lmao!
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Me + Werelord = LOTR side set Empty My Fixes

Post by ALiCE'S EMOTiON Sat Mar 19, 2011 8:26 am

Lightning Storm take that out

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Me + Werelord = LOTR side set Empty Re: Me + Werelord = LOTR side set

Post by Ash Sat Mar 19, 2011 9:01 am

Evanm7 wrote:TICKLE TORMENTOR <3333333333333

THISTHISTHISTHIS

Also, Recursive Spellcasting (I think it was that one), BRINGS BACK REBUILD FOR GOLEMS

NOW, DYNAMITE GOLEM (TO THE BEST OF MY KNOWLEDGE) IS UNFIXED

.........

Troll Face

GOLEMS TIER 0

-------------------

OK, mild hyperactive mindset gone. While admittedly drawing into 2 Rebuilds may be unlikely, if it were to occur, the high amount of search power Golems have when used in conjunction with Rebuild makes the prospect of a card that brings back Rebuild (+DYNAMITE GOLEM) quite... one-sided.
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Me + Werelord = LOTR side set Empty Re: Me + Werelord = LOTR side set

Post by Seattleite Sat Mar 19, 2011 2:06 pm

Well i will get around to changing Dynamite Golem with that fix we talked about. I just want to do all the cards at once ;D

So with that, i think we need to wait with testing for Recursive.

And i will take out lightning storm.
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Me + Werelord = LOTR side set Empty Re: Me + Werelord = LOTR side set

Post by Ash Sun Mar 20, 2011 1:43 pm

Also, I think the Ritual cards could use... a little extra incentive.

An added bonus perhaps.
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