Broken Golems

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Broken Golems Empty Broken Golems

Post by Ash on Thu Mar 03, 2011 4:11 am

Monsters = 18

3x Granite Golem
3x Golem Architect
3x Dynamite Golem
2x Totem Golem
2x Golem Striker
2x Blind Mole
1x Defender Golem
2x Statue Guardian

Spells = 13

3x Golem Rebuild
2x Scrap Destruction
2x Junk Salvage
2x Interdimensional Blast
1x Stabilization Dome
1x Dark Cave
1x Swift Storm
1x Golden Tomb

Traps = 9

2x Hinderance
2x Requiem of Parting
2x Peacock Plume
1x Martyred Canonization
1x Twin Double Crossers
1x Proper Burial

Extra = 15
3x Dark Doom Dragon
2x Dragon of Life - Dawn
2x Mezzo Beat
2x Rumbler Tumbler
2x Chaos Changer
1x Dark Sworlord
1x Fiend Magician
1x Starshot Cannon
1x Volcana of the Dark Flame


Last edited by Snowy on Thu Mar 03, 2011 9:03 am; edited 1 time in total
Ash
Ash

Posts : 1484
Join date : 2010-12-10
Age : 25
Location : Hull, England

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Broken Golems Empty Re: Broken Golems

Post by Ash on Thu Mar 03, 2011 4:28 am

Previous combo has been rendered void due to my inability to read a card correctly.

Changes made to deck:

-1 Stabilization Dome
-1 Dark Cave

+2 Interdimensional Blast


Last edited by Snowy on Thu Mar 03, 2011 8:50 am; edited 1 time in total
Ash
Ash

Posts : 1484
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Location : Hull, England

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Post by Evanm7 on Thu Mar 03, 2011 8:15 am

|Dark Doom Dragon|62|ENIL|Dragon/Synchro/Effect|Dark|8||2800|0|1 Tuner monster + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 Spell Card from your Graveyard to your *DECK*.|

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Evanm7

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Age : 23
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Broken Golems Empty Re: Broken Golems

Post by Ash on Thu Mar 03, 2011 8:38 am

Yep. I made a mistake.

Although, the potential is there if you can get Rebuild in the hand more frequently.
Ash
Ash

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