5 Cards of pure Randomness

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5 Cards of pure Randomness Empty 5 Cards of pure Randomness

Post by Midnight Wyvern on Sun Apr 29, 2012 9:55 am

Replacement
Spell Card
Select 5 cards in your Graveyard. Send 5 cards in your Deck to the Graveyard and add the selected cards from your Graveyard to the Deck.

Guardian Angel
Level: 4 Attribute: Light
Type: Fairy/Effect
Attack: 0 Defense: 1800
You can only control 1 "Guardian Angel". When your opponent declares an attack, you can Special Summon this card from your Hand in face-up defense position. Each time this card is selected as an attack target, you can decrease this card's DEF by 600 to negate the attack. When this card's DEF would reach 0, banish this card and all copies of "Guardian Angel" in your Deck.

Anti-Heal
Counter Trap Card
You can only activate this card when your opponent's Life Points increase. Inflict damage equal to the amount of Life Points they gained +500.

Deck Parasite
Level: 1 Attribute: Earth
Type: Insect/Effect
Attack: 100 Defense: 100
When this card is Summoned; shuffle it into your opponent's deck face-up. If this card is face-up in your deck, draw 1 extra card during each Draw Phase.

Gambling Addiction
Continuous Spell Card
Once per turn, activate 1 of the following effects: -Flip a coin. If the result is Heads, gain 800 Life Points. If the result is Tails, Draw 1 card. -Roll a die. If you roll an odd number, destroy 1 monster on the Field. If you roll an even number, destroy 1 Spell Card on the Field.
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5 Cards of pure Randomness Empty Re: 5 Cards of pure Randomness

Post by CNo.101 S.H.Death Knight on Sun Apr 29, 2012 10:21 am

Midnight Wyvern wrote:Replacement
Spell Card
Select 5 cards in your Graveyard. Send 5 cards in your Deck to the Graveyard and add the selected cards from your Graveyard to the Deck.

Oh dear, there some grave based decks will love this like pure cracks. there tons of targets would use this. tbh filling the grave with 5 cards is not hard either.


Guardian Angel
Level: 4 Attribute: Light
Type: Fairy/Effect
Attack: 0 Defense: 1800
You can only control 1 "Guardian Angel". When your opponent declares an attack, you can Special Summon this card from your Hand in face-up defense position. Each time this card is selected as an attack target, you can decrease this card's DEF by 600 to negate the attack. When this card's DEF would reach 0, banish this card and all copies of "Guardian Angel" in your Deck.

i dunno about the last part, it might seem not needed as you have you can only control 1 of this. Rather maybe summon this when your opponent's monster declare a direct attack.


Anti-Heal
Counter Trap Card
You can only activate this card when your opponent's Life Points increase. Inflict damage equal to the amount of Life Points they gained +500.

so this is like nulling the increase and inflcit 500 damage after that.

Deck Parasite
Level: 1 Attribute: Earth
Type: Insect/Effect
Attack: 100 Defense: 100
When this card is Summoned; shuffle it into your opponent's deck face-up. If this card is face-up in your deck, draw 1 extra card during each Draw Phase.

I could help but feel that this would help your opponent despite going for deck out :S

Gambling Addiction
Continuous Spell Card
Once per turn, activate 1 of the following effects: -Flip a coin. If the result is Heads, gain 800 Life Points. If the result is Tails, Draw 1 card. -Roll a die. If you roll an odd number, destroy 1 monster on the Field. If you roll an even number, destroy 1 Spell Card on the Field.

well i guess it seem fine.

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
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5 Cards of pure Randomness Empty Re: 5 Cards of pure Randomness

Post by Seattleite on Mon Apr 30, 2012 5:30 am

Midnight Wyvern wrote:Replacement
Spell Card
Select 5 cards in your Graveyard. Send 5 cards in your Deck to the Graveyard and add the selected cards from your Graveyard to the Deck.
Yes like he said, can be abusable
Guardian Angel
Level: 4 Attribute: Light
Type: Fairy/Effect
Attack: 0 Defense: 1800
You can only control 1 "Guardian Angel". When your opponent declares an attack, you can Special Summon this card from your Hand in face-up defense position. Each time this card is selected as an attack target, you can decrease this card's DEF by 600 to negate the attack. When this card's DEF would reach 0, banish this card and all copies of "Guardian Angel" in your Deck.
Nice, provides some protection for a tribute i'm guessing
Anti-Heal
Counter Trap Card
You can only activate this card when your opponent's Life Points increase. Inflict damage equal to the amount of Life Points they gained +500.
Meh, most anti-heal decks would use The Fallen Savior or Death of a Glutton instead. There's enough searching for them anyways
Deck Parasite
Level: 1 Attribute: Earth
Type: Insect/Effect
Attack: 100 Defense: 100
When this card is Summoned; shuffle it into your opponent's deck face-up. If this card is face-up in your deck, draw 1 extra card during each Draw Phase.
Agree, mill is better as actual milling. For drawing effects, there should be some way to get rid of their hand fast or otherwise take advantage of their large hand
Gambling Addiction
Continuous Spell Card
Once per turn, activate 1 of the following effects: -Flip a coin. If the result is Heads, gain 800 Life Points. If the result is Tails, Draw 1 card. -Roll a die. If you roll an odd number, destroy 1 monster on the Field. If you roll an even number, destroy 1 Spell Card on the Field.
The "Roll a Die" effect may be OP'd. Seems either way you get to just destroy a card a turn.
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Post by CNo.101 S.H.Death Knight on Mon Apr 30, 2012 10:08 am

point taken on Gabling Addiction, so either way it's a win-win situation.

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
Join date : 2011-02-20
Age : 30
Location : Where the seven waves were born

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