Tornado Zone

Go down

Tornado Zone Empty Tornado Zone

Post by CNo.101 S.H.Death Knight on Sat Apr 28, 2012 5:48 pm

|Tornado Zone|45|ENIL|Spell Card|Spell||Field|||Increase ATK of all WIND monsters on the field by the number of empty opponent's Spell and Trap Card Zones x100. When WIND monster is Normal Summoned, controller of that monster can return 1 Spell or Trap Card on the field to its owner's hand.|


|Tornado Zone|45|ENIL|Spell Card|Spell||Field|||All WIND monsters on the field gain ATK equal to the number of empty opponent's Spell & Trap Card Zones x 100. When the turn player Summoned a WIND monster: That player can return 1 Spell/Trap Card on the field to the hand.|

"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
Join date : 2011-02-20
Age : 30
Location : Where the seven waves were born

Back to top Go down

Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum