2 weak monsters that can stand up to beatsticks

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2 weak monsters that can stand up to beatsticks Empty 2 weak monsters that can stand up to beatsticks

Post by Seattleite on Fri Feb 24, 2012 12:44 pm

Petran Sun Soldier
Rock/LIGHT/Lv4/1200/1600
This card can only be destroyed in battle by a monster with a level greater than 4. While you have no Spell or Trap cards in your Spell & Trap Zones, during your opponent's turn, you can activate Trap cards from your hand.

Dark Reflection Ubume
Winged-Beast/DARK/Lv3/500/0
When this card is summoned, select 1 monster on the field - this card's attribute is also treated as that monster's attribute. When this card battles a monster with the same attribute, if it has a greater ATK than this card, halve its ATK and this card gains the same ATK. If it has less ATK than this card, and this card's ATK is less than 2000, change this card to defense position.



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Post by CNo.101 S.H.Death Knight on Fri Feb 24, 2012 1:04 pm

Eric S. wrote:Petran Sun Soldier
Rock/LIGHT/Lv4/1200/1600
This card can only be destroyed in battle by a monster with a level greater than 4. While you have no Spell or Trap cards in your Spell & Trap Zones, during your opponent's turn, you can activate Trap cards from your hand.

Promoting hand trap cards.... no thanks....

Dark Reflection Ubume
Winged-Beast/DARK/Lv3/500/0
When this card is summoned, select 1 monster on the field - this card's attribute is also treated as that monster's attribute. When this card battles a monster with the same attribute, if it has a greater ATK than this card, halve its ATK and this card gains the same ATK. If it has less ATK than this card, and this card's ATK is less than 2000, change this card to defense position.

This one is good.


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Post by DIGITAL on Fri Feb 24, 2012 1:18 pm

Eric S. wrote:Petran Sun Soldier
Rock/LIGHT/Lv4/1200/1600
This card can only be destroyed in battle by a monster with a level greater than 4. While you have no Spell or Trap cards in your Spell & Trap Zones, during your opponent's turn, you can activate Trap cards from your hand.
Change trap to Normal Spell... we are already too trap reliant
Dark Reflection Ubume
Winged-Beast/DARK/Lv3/500/0
When this card is summoned, select 1 monster on the field - this card's attribute is also treated as that monster's attribute. When this card battles a monster with the same attribute, if it has a greater ATK than this card, halve its ATK and this card gains the same ATK. If it has less ATK than this card, and this card's ATK is less than 2000, change this card to defense position.
interesting effect, a little hard to understand, if this card is accepted id make an explaination on the wiki, otherwise its nice.


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Post by Anime Girl References on Mon Mar 05, 2012 9:16 am

Do we have a possibility of a Makyura-esque OTK here if this gets entered or does said loop not exist?

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Post by Seattleite on Mon Mar 05, 2012 3:15 pm

Darkest Hour wrote:Do we have a possibility of a Makyura-esque OTK here if this gets entered or does said loop not exist?

said loop used CoTH and a Dark Scorpion card, and i don't think we have an equivalent.
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Post by Tungsten Butterfly on Mon Mar 05, 2012 5:05 pm

what trap cards can you activate from your hand besides the TCs that would would cause problem
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Post by Seattleite on Tue Mar 06, 2012 2:19 am

TC would not be a problem. It says "While you have no Spell or Trap cards in your Spell & Trap Zones", and a TC would set another on your field.

Counter traps would be good and fun, but I don't know of anything too extreme.

I looked through all the normal traps and it seems the only huge advantage they get is not being targeted by S/T destruction.

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Post by Anime Girl References on Wed Mar 07, 2012 7:31 am

I can see that both of them are fine now, I just wonder how well they can be applied in-game.

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