Random cards (prolly most are good for sidedecking) >:D
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Random cards (prolly most are good for sidedecking) >:D
|Archer's Arrow of Phoenix's Flame|???|????|Warrior/Effect|Fire|3||1300|1000|Cannot be Normal Summoned or Set. When a Gemini monster is Normal Summoned: you can discard this card from your hand; Normal Summon that monster. When a Gemini Monster you control have its effects gained and was sent to the Graveyard, you can banish 1 other Gemini monster in your Graveyard to add this card to your hand.|
|Alternative Master Illusionist|???|????|Psychic/Effect|Light|4||1500|1000|Cannot be Special Summoned (from your Deck). While this card is on the field: card effects that pay life points equal or less than this card's ATK are negated. During each of your Standby Phase: decrease this card's ATK by 250 and increase this card's DEF by 300.|
|Crushing the Ambush|???|????|Trap Card|Trap||Counter|||Pay 1500 life points: negate an activation of a Card Effect that activates in the Hand; destroy it. Both players must send all copies of the destroyed card from their hands and Decks to the graveyard.|
|Alternative Master Illusionist|???|????|Psychic/Effect|Light|4||1500|1000|Cannot be Special Summoned (from your Deck). While this card is on the field: card effects that pay life points equal or less than this card's ATK are negated. During each of your Standby Phase: decrease this card's ATK by 250 and increase this card's DEF by 300.|
|Crushing the Ambush|???|????|Trap Card|Trap||Counter|||Pay 1500 life points: negate an activation of a Card Effect that activates in the Hand; destroy it. Both players must send all copies of the destroyed card from their hands and Decks to the graveyard.|
Last edited by Skeith on Fri Sep 02, 2011 8:12 am; edited 1 time in total
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Random cards (prolly most are good for sidedecking) >:D
Eew, what is this OCG? Oh, it's the new kind.
Still, it needs some changes..........
|Archer's Arrow of Phoenix's Flame|???|????|Warrior/Effect|Fire|3||1300|1000|Cannot be Normal Summoned or Set. When a Gemini monster is Normal Summoned: you can discard this card from your hand; Normal Summon that monster. When a Gemini Monster you control has its effects gained and was sent to the Graveyard, you can banish 1 other Gemini monster in your Graveyard to add this card from your graveyard to your hand.|
Good support, good balanced cost.
|Alternative Master Illusionist|???|????|Psychic/Effect|Light|4||1500|1000|Cannot be Special Summoned from your Deck. While this card is on the field: card effects that pay life points equal or less than this card's ATK are negated. During each of your Standby Phase: decrease this card's ATK by 250 and increase this card's DEF by 300 (if possible).When this card's ATK become 0: This card lose its effect.|
Effect is quite interesting. A good stopper to all those random LP cost cards out there.
|Crushing the Ambush|???|????|Trap Card|Trap||Counter|||Pay 1500 life points: negate an activation of a Spell or an Effect monster's Effect that activates in the Hand; destroy it. Both {or all} players must send all copies of the destroyed card from their hands and Decks to the graveyard.|
Curious why just Spell and Effect monsters? Granted there are very few traps that activate in the hand but just make things simpler and go with "activation of a card effect"
Still, it needs some changes..........
|Archer's Arrow of Phoenix's Flame|???|????|Warrior/Effect|Fire|3||1300|1000|Cannot be Normal Summoned or Set. When a Gemini monster is Normal Summoned: you can discard this card from your hand; Normal Summon that monster. When a Gemini Monster you control has its effects gained and was sent to the Graveyard, you can banish 1 other Gemini monster in your Graveyard to add this card from your graveyard to your hand.|
Good support, good balanced cost.
|Alternative Master Illusionist|???|????|Psychic/Effect|Light|4||1500|1000|Cannot be Special Summoned from your Deck. While this card is on the field: card effects that pay life points equal or less than this card's ATK are negated. During each of your Standby Phase: decrease this card's ATK by 250 and increase this card's DEF by 300 (if possible).
Effect is quite interesting. A good stopper to all those random LP cost cards out there.
|Crushing the Ambush|???|????|Trap Card|Trap||Counter|||Pay 1500 life points: negate an activation of a Spell or an Effect monster's Effect that activates in the Hand; destroy it. Both {or all} players must send all copies of the destroyed card from their hands and Decks to the graveyard.|
Curious why just Spell and Effect monsters? Granted there are very few traps that activate in the hand but just make things simpler and go with "activation of a card effect"
Re: Random cards (prolly most are good for sidedecking) >:D
Seattleite wrote:Eew, what is this OCG? Oh, it's the new kind.
Still, it needs some changes..........
I loled at this reaction
|Archer's Arrow of Phoenix's Flame|???|????|Warrior/Effect|Fire|3||1300|1000|Cannot be Normal Summoned or Set. When a Gemini monster is Normal Summoned: you can discard this card from your hand; Normal Summon that monster. When a Gemini Monster you control has its effects gained and was sent to the Graveyard, you can banish 1 other Gemini monster in your Graveyard to add this card from your graveyard to your hand.|
Good support, good balanced cost.
|Alternative Master Illusionist|???|????|Psychic/Effect|Light|4||1500|1000|Cannot be Special Summoned from your Deck. While this card is on the field: card effects that pay life points equal or less than this card's ATK are negated. During each of your Standby Phase: decrease this card's ATK by 250 and increase this card's DEF by 300 (if possible).When this card's ATK become 0: This card lose its effect.|
Effect is quite interesting. A good stopper to all those random LP cost cards out there.
|Crushing the Ambush|???|????|Trap Card|Trap||Counter|||Pay 1500 life points: negate an activation of a Spell or an Effect monster's Effect that activates in the Hand; destroy it. Both {or all} players must send all copies of the destroyed card from their hands and Decks to the graveyard.|
Curious why just Spell and Effect monsters? Granted there are very few traps that activate in the hand but just make things simpler and go with "activation of a card effect"
i will make it simpler, beside it give me some idea of making hand activation traps already.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
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