Hermes's True Awakening
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Hermes's True Awakening
Deck: 40
Monster: 17
Hermes x 3
Io x 3
Orpheus x 2
Medea x 2
Savior Soldier x 2
La Llorona x 1
Ifrit, the Hell's Flame Spirit x 1
Flash Serpent x 1
Rangda x 2
Spell: 11
Soul Castle x 2
All Hallow's Eve x 2
Stablilized Domex 2
Spiritual Dimension Conversion x 3
Book of Equilibrium x 2
Trap: 7
Effect Disorientation x 3
Hostile Negotiation x3
Roaring Barrier of Returned Souls x 3
Tiwster of rejection x 2
Gift from Diabolus x 1
Side deck: 10
Dreadfiend Soul x 2
Eccentric Electron x 3
Psychrush x 1
Raring Barrier of Returned Souls
Suppression x 2
Scrap Confusion x 2
Battle in the Afterlife x 2
Transcending Curse of the Rotting Eyes x 1
Transcending Curse of the Facetwisting x 1
Extra Deck: 15
Izanagi-No-Mikito x 2
Celestial Gold Dragon, Kohryu x 1
Volcana the Dark Flame X 2
Ghora End Dragon x 1
Starshot Cannon x 1
Rainbow Tail x 2
Trismegistus x 1
Monster of the Maelstrom x 1
Skyterr Necro-Dragon x 1
Gunmetal Gatling x 1
RT-67 Gadgetron x 1
Monster: 17
Hermes x 3
Io x 3
Orpheus x 2
Medea x 2
Savior Soldier x 2
La Llorona x 1
Ifrit, the Hell's Flame Spirit x 1
Flash Serpent x 1
Rangda x 2
Spell: 11
Soul Castle x 2
All Hallow's Eve x 2
Stablilized Domex 2
Spiritual Dimension Conversion x 3
Book of Equilibrium x 2
Trap: 7
Effect Disorientation x 3
Hostile Negotiation x3
Roaring Barrier of Returned Souls x 3
Tiwster of rejection x 2
Gift from Diabolus x 1
Side deck: 10
Dreadfiend Soul x 2
Eccentric Electron x 3
Psychrush x 1
Raring Barrier of Returned Souls
Suppression x 2
Scrap Confusion x 2
Battle in the Afterlife x 2
Transcending Curse of the Rotting Eyes x 1
Transcending Curse of the Facetwisting x 1
Extra Deck: 15
Izanagi-No-Mikito x 2
Celestial Gold Dragon, Kohryu x 1
Volcana the Dark Flame X 2
Ghora End Dragon x 1
Starshot Cannon x 1
Rainbow Tail x 2
Trismegistus x 1
Monster of the Maelstrom x 1
Skyterr Necro-Dragon x 1
Gunmetal Gatling x 1
RT-67 Gadgetron x 1
Last edited by Scheath666 on Fri Jun 21, 2013 4:58 pm; edited 16 times in total
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Hermes's True Awakening
Wow... there is nothing more to say to the deck that handed my butt to me.
But didn't you use some copies of Orpheus?
But didn't you use some copies of Orpheus?
Re: Hermes's True Awakening
Seattleite wrote:Wow... there is nothing more to say to the deck that handed my butt to me.
But didn't you use some copies of Orpheus?
indeed i missed it
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Hermes's True Awakening
Assuming this is what you ran against me, there's a few things, starting with what may need to go:
Eternal Spirit - So it's Spirit support, but I'm not seeing why it would be useful here. Perhaps run an extra Soul Castle over 1, and give the extra slot to... something better. Or at least something that won't be dead when you have Soul Castle/All Hallows out, and begin making your larger plays.
Thanatos - Now, perhaps it's just me, but this thing just looks soo dead. I get that Hermes, SDC, Soul Castle, etc. can make summoning it fairly simple, but... urgh. Losing the advantage you just gained seems detrimental, considering other plays you could make, and the other cards whose costs are more worthwhile.
Paper Crane - I think you are running too many copies personally, and would suggest running 2 at the very most.
Natural Spell - Looks very dead-draw to me, perhaps neg 1-2?
Transcending Curse of Bonelock - While a good card in it's own right, I find it outclassed by Forced Slumber, and with a need for more defensive options, this looks to be the card that may have to be sacrificed to make room. 2 copies may have to go, for the sake of broader defensive capabilities.
So, what I would have done is:
-2 Eternal Spirit
-1 Thanatos
-2 Paper Crane
-2 Natural Spell
-2 T.C. of Bonelock
Now there's a few things I've thought of about the Deck, the main being that there is very little to ensure that the larger plays go through, aside from perhaps the protection of Stabilization Dome or even T. Curse of Forced Slumber. I'd recommend 2 Swift Storm - having seen what the deck is capable of, and potentially better than I've seen, the big monsters, and the big plays need to get on the field unscathed.
Now, I don't know how much people run it, but I think Wildfire Viper may be a great card for the deck. Serves as a way to search Hermes, and with a nice effect of it's own. I'd at least test 2, if it isn't great there's a lot of other options. I must say, the idea of Hermes and Viper into Llorona, followed by grabbing another Hermes in the End Phase seems pretty good to me, and All Hallows makes a move like that look incredibly strong.
Add another Forced Slumber. An absolute staple.
As for other Traps, I would try 2 Mirror Shot/Hostile Negotiation. It comes down to preference mainly, but I feel this deck could retain advantage well enough to make better use of Mirror Shot
Finally, more consistency wouldn't go amiss - Ampule, serves as a way of searching Orpheus/Serpent/Medea. Whichever would suit the purpose at the time. 2 Ampule's with 6 targets looks good.
If you've implemented all my recommended changes, that should be 40. If you can find the space, I would further recommend Scrap Confusion.
Eternal Spirit - So it's Spirit support, but I'm not seeing why it would be useful here. Perhaps run an extra Soul Castle over 1, and give the extra slot to... something better. Or at least something that won't be dead when you have Soul Castle/All Hallows out, and begin making your larger plays.
Thanatos - Now, perhaps it's just me, but this thing just looks soo dead. I get that Hermes, SDC, Soul Castle, etc. can make summoning it fairly simple, but... urgh. Losing the advantage you just gained seems detrimental, considering other plays you could make, and the other cards whose costs are more worthwhile.
Paper Crane - I think you are running too many copies personally, and would suggest running 2 at the very most.
Natural Spell - Looks very dead-draw to me, perhaps neg 1-2?
Transcending Curse of Bonelock - While a good card in it's own right, I find it outclassed by Forced Slumber, and with a need for more defensive options, this looks to be the card that may have to be sacrificed to make room. 2 copies may have to go, for the sake of broader defensive capabilities.
So, what I would have done is:
-2 Eternal Spirit
-1 Thanatos
-2 Paper Crane
-2 Natural Spell
-2 T.C. of Bonelock
Now there's a few things I've thought of about the Deck, the main being that there is very little to ensure that the larger plays go through, aside from perhaps the protection of Stabilization Dome or even T. Curse of Forced Slumber. I'd recommend 2 Swift Storm - having seen what the deck is capable of, and potentially better than I've seen, the big monsters, and the big plays need to get on the field unscathed.
Now, I don't know how much people run it, but I think Wildfire Viper may be a great card for the deck. Serves as a way to search Hermes, and with a nice effect of it's own. I'd at least test 2, if it isn't great there's a lot of other options. I must say, the idea of Hermes and Viper into Llorona, followed by grabbing another Hermes in the End Phase seems pretty good to me, and All Hallows makes a move like that look incredibly strong.
Add another Forced Slumber. An absolute staple.
As for other Traps, I would try 2 Mirror Shot/Hostile Negotiation. It comes down to preference mainly, but I feel this deck could retain advantage well enough to make better use of Mirror Shot
Finally, more consistency wouldn't go amiss - Ampule, serves as a way of searching Orpheus/Serpent/Medea. Whichever would suit the purpose at the time. 2 Ampule's with 6 targets looks good.
If you've implemented all my recommended changes, that should be 40. If you can find the space, I would further recommend Scrap Confusion.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Hermes's True Awakening
- Thanatos
-3 bonelocks
+ 2 Savior Soldier
+ 2 Armor Leprosy
side deck changed,
extrad deck changed
-3 bonelocks
+ 2 Savior Soldier
+ 2 Armor Leprosy
side deck changed,
extrad deck changed
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
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