"Tiki" monsters and "Tiki Gods"

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"Tiki" monsters and "Tiki Gods" Empty "Tiki" monsters and "Tiki Gods"

Post by MBArceus on Tue Jul 26, 2011 11:17 pm

Spoiler:
|Tiki Witchdoctor|1||Fiend/Effect|Dark|4||1700|1200|FLIP: Add 1 Ritual Spell Card from your Deck to your Hand.|
|Tiki Chief|2||Fiend/Effect|Dark|5||2300|1800|All face-up Ritual Monsters on the field gain 500 ATK and DEF.|
|Tiki Kid|3||Fiend/Effect|Dark|3||1500|1000|If you Ritual Summon a Ritual Monster, this 1 card can be used as the entire Tribute.|
|Tiki Beast|4||Beast/Effect|Dark|4||1600|1500|FLIP: Add 1 Ritual Monster Card from your Deck to your Hand.|
|Tiki Storyteller|5||Fiend/Effect|Dark|4||1000|2000|When this card is destroyed by battle, add 1 "Tiki" monster from your Deck to your Hand.|
|Tiki Ritual|6||Spell Card|Spell||Ritual|||This card is used to Ritual Summon a "Tiki God" Ritual Monster. You must also Tribute monsters from your field or your hand whose total Levels equal 8 or more.|
|Tiki God - Tanashiki, The Flowing River|7||Aqua/Ritual/Effect|Water|8||2500|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". Once per turn, by paying 1000 Life Points, destroy all Spell and Trap cards on the field.|
|Tiki God - Fuakanoko, The Mighty Tree|8||Plant/Ritual/Effect|Earth|8||1500|3000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". During your Standby Phase, gain 800 Life Points for each "Tiki God" monster on your side of the field.|
|Tiki God - Jarakainaruo, The Mighty Mountain|9||Pyro/Ritual/Effect|Fire|8||1800|3000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". During your Standby Phase, your opponent loses 700 Life Points for each "Tiki God" monster on your side of the field.|
|Tiki God - Danaroonaj, The Dark Shadow|10||Fiend/Ritual/Effect|Dark|8||2800|2300|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". Each of your opponent's monsters lose 600 ATK during your Battle Phase only.|
|Tiki God - Curinokita, The Blowing Wind|11||Fairy/Ritual/Effect|Wind|8||2500|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". Once per turn, you can banish 1 Monster your opponent controls. It is Special Summoned during the End Phase.|
|Tiki God - Solonrai, The Shining Sun|12||Fairy/Ritual/Effect|Light|8||2500|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". While this card is face-up on the field, all "Tiki God" monsters on your side of the field (except for "Tiki God - Solonrai, The Shining Sun) gain 500 ATK and DEF.|


Last edited by MBArceus on Mon Aug 08, 2011 11:56 am; edited 1 time in total (Reason for editing : edits)
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"Tiki" monsters and "Tiki Gods" Empty Re: "Tiki" monsters and "Tiki Gods"

Post by ALiCE'S EMOTiON on Tue Jul 26, 2011 11:29 pm

MBArceus wrote:
Spoiler:
|Tiki Witchdoctor|1||Fiend/Effect|Dark|4||1700|1200|FLIP: Add 1 Ritual Spell Card from your Deck to your Hand.|
Any Ritual Spell is kind of excessive but it works. Well have to see through testing

|Tiki Chief|2||Fiend/Effect|Dark|5||2300|1800|All face-up Ritual Monsters on the field gain 500 ATK and DEF.|
Fine

|Tiki Kid|3||Fiend/Effect|Dark|3||1500|1000|If you Ritual Summon a Ritual Monster, this 1 card can be used as the entire Tribute.|
Ok this we have a problem with just because of it's TOO Generic and can be too easily abused make him for the Archtype or for an Attribute is my suggestion

|Tiki Beast|4||Beast/Effect|Dark|4||1900|1500|FLIP: Add 1 Ritual Monster Card from your Deck to your Hand.|
Lower the ATK a little bit and it's good

|Tiki Storyteller|5||Fiend/Effect|Dark|4||1000|2000|When this card is destroyed by battle, add 1 "Tiki" monster from your Deck to your Hand.|

|Tiki Ritual|6||Spell Card|Spell||Ritual|||This card is used to Ritual Summon a "Tiki God" Ritual Monster. You must also Tribute monsters from your field or your hand whose total Levels equal 8 or more.|

|Tiki God - Tanashiki, The Flowing River|7||Aqua/Ritual/Effect|Water|8||2500|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". Once per turn, by paying 1000 Life Points, destroy all Spell and Trap cards on the field.|
This is one thing I was kind of hoping and not hoping to see but well see what happens

|Tiki God - Fuakanoko, The Mighty Tree|8||Plant/Ritual/Effect|Earth|8||1500|3000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". During your Standby Phase, gain 800 Life Points for each "Tiki God" monster on your side of the field.|

|Tiki God - Jarakainaruo, The Mighty Mountain|9||Pyro/Ritual/Effect|Fire|8||1500|3000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". During your Standby Phase, your opponent loses 700 Life Points for each "Tiki God" monster on your side of the field.|

|Tiki God - Danaroonaj, The Dark Shadow|10||Fiend/Ritual/Effect|Dark|8||2800|2300|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". Each of your opponent's monsters lose 600 ATK during your Battle Phase only.|

|Tiki God - Curinokita, The Blowing Wind|11||Fairy/Ritual/Effect|Wind|8||2500|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". Once per turn, you can banish 1 Monster your opponent controls. It is Special Summoned during the End Phase.|

|Tiki God - Solonrai, The Shining Sun|12||Fairy/Ritual/Effect|Light|8||2500|2000|This card can only be Ritual Summoned with the Ritual Spell Card, "Tiki Ritual". While this card is face-up on the field, all "Tiki God" monsters on your side of the field (except for "Tiki God - Solonrai, The Shining Sun) gain 500 ATK and DEF.|
TBH it works and I like the idea of a ritual Archtype great job

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Post by MBArceus on Mon Aug 08, 2011 11:56 am

bumpity bump, two minor ATK edits
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Post by MBArceus on Wed Aug 10, 2011 6:07 am

I'm going with these cards and my generics for the next set.
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