Warp Render Archfiend (LV 4-6-8)

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Warp Render Archfiend (LV 4-6-8) Empty Warp Render Archfiend (LV 4-6-8)

Post by Tungsten Butterfly on Sun Jul 24, 2011 6:12 pm

Warp Render Archfiend LV4
DARK, Level 4
ATK/1600
DEF/1100
When your opponent activates a card effect or declares an attack against this card, you can remove this card from play until the End Phase. If this card is returned to the field during the End Phase, you can send this card to the Graveyard to Special Summon 1 "Warp Render Archfield LV6" from your deck or hand.

Warp Render Archfiend LV6
DARK, Level 6
ATK/2300
DEF/2000
Once per turn, you can remove from play 1 card on your opponent's side of the field until the End Phase. If this card would be removed from play, remove from play 1 card on your opponent's side of the field instead. During the End Phase, you can send this face-up card on the field to the Graveyard to Special Summon 1 "Warp Render Archfiend LV8" from your hand or deck.

Warp Render Archfiend LV8
DARK, Level 8
ATK/2600
DEF/2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Warp Render Archfiend LV6" or it's own effect. Once per turn, you can remove from play 1 random card in your opponent's hand and on the field until the End Phase. When this card is removed from play by the opponent, it is Special Summoned. You can discard 1 card to return 1 of your removed from play cards to your deck. When this card is destroyed, you can Special Summon 1 "Warp Render Archfiend LV4" from your Graveyard.
Tungsten Butterfly
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Posts : 194
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Warp Render Archfiend (LV 4-6-8) Empty Re: Warp Render Archfiend (LV 4-6-8)

Post by CNo.101 S.H.Death Knight on Sun Jul 24, 2011 6:21 pm

imo they will be hard to get rid out as it can evade almost all cards that would rid monsters thus the attacking. then lv 8 create a loop to repeat its evolution 2 more time but during those time it still would leave you wide unless you have build up defence around it.

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