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Post by Anime Girl References on Sun Jul 10, 2011 2:21 pm

|Overstorm Lessaloploth|???|???|Dragon/Effect|WIND|4||1700|1900|This card is also treated as WIND. Once per turn, when your opponent Summons a monster, discard 1 WATER or Dragon-type monster to destroy it.|

|Vargid Vicepatrol|???|???|Fiend/Effect|DARK|3||1500|600|As long as this card remains face-up on the field, all monsters with 1500 or less ATK cannot activate their effects, except for "Vargid Vicepatrol". When this card is destroyed and sent to the Graveyard, destroy all monsters on the field with less than 1500 ATK.|

|Stygian Rocket|???|???|Machine/Effect|DARK|3||1400|1000|This card cannot be destroyed the turn it is Summoned. This card is unaffected by Spell and Trap cards. This card cannot be destroyed by battle with a monster with the same Attribute(s) as this card. When this card is sent to the Graveyard, you can inflict 800 damage to the opponent.|

|Arcanite Gargoyle|???|???|Rock/Effect|DARK|3||1500|1000|If this card would be destroyed by battle, you can remove from play 2 cards in your Graveyard instead. During your opponent's Battle Phase, your opponent must pay 600 Life Points to declare an attack with each of their monsters.|

|Tarmaw Loam|???|???|Aqua/Effect|DARK|3||1500|1200|When this card destroys an opponent's monster in battle, that monster's Card Zone cannot be used until the 3rd End Phase since this effect has activated. This card cannot be destroyed by battle once, while face-up on the field. You take no Battle Damage in battles involving this card.|

|Dual Savagery|???|???|Spell Card|Spell||Quickplay|||Pay 1000 Life Points and select 1 face-up monster you control. It can attack an additional time during the Battle Phase this turn.|

|Jayjujayme|???|???|Insect/Effect|EARTH|4||1600|1500|Once per turn, you can send 1 face-up Monster card on the field back to it's owner's hand. This card cannot be flipped face-down, have it's effect(s) negated or be removed from play by the opponent. During your opponent's Battle Phase, this card cannot be destroyed by battle once per turn.|

|Adamantamanta|???|???|Sea-Serpent/Effect|WATER|4||1500|1700|When this card is Normal or Special Summoned, you can place 1 counter on this card (max. 3). This card cannot be destroyed by battle by your opponent's Level 4 and lower monsters. Once per turn, when you would discard a card from your hand, you can remove 1 counter from this card instead. When this card destroys an opponent's monster by battle, you can place 1 counter on this card.|

|Scarletite Scrutin Eyes|???|???|Fiend/Effect|FIRE|2||1400|0|As long as this card remains face-up on the field, all Level 3 or higher monsters have their ATK reduced by 200 for each Level Star the monster has. All face-up Level 5 or higher monsters lose their effect(s). All face-up Level 7 or higher monsters cannot attack.|

|Dementiduo|???|???|Fiend/Effect|DARK|2||1400|0|This card cannot be destroyed by battle by WIND or WATER monsters. When your opponent Summons a monster, you can pay 200 Life Points to change it's Attribute to WATER or WIND. If the only face-up monsters your opponent controls are WIND or WATER monsters, this card can attack directly.|
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Post by Seattleite on Tue Jul 12, 2011 4:53 am

Darkest Hour wrote:
|Overstorm Lessaloploth|???|???|Dragon/Effect|WIND|4||1700|1900|This card is also treated as WIND. Once per turn, when your opponent Summons a monster, discard 1 WATER or Dragon-type monster to destroy it.|
Seems Storm Dragon is getting support Very Happy

|Vargid Vicepatrol|???|???|Fiend/Effect|DARK|3||1500|600|As long as this card remains face-up on the field, all monsters with 1500 or less ATK cannot activate their effects, except for "Vargid Vicepatrol". When this card is destroyed and sent to the Graveyard, destroy all monsters on the field with less than 1500 ATK.|
Already reviewed. Good anti-tech. yes.

|Stygian Rocket|???|???|Machine/Effect|DARK|3||1400|1000|This card cannot be destroyed the turn it is Summoned. This card is unaffected by Spell and Trap cards. This card cannot be destroyed by battle with a monster with the same Attribute(s) as this card. When this card is sent to the Graveyard, you can inflict 800 damage to the opponent.|
Nice in a machine deck or just a sidedeck against DARK.

|Arcanite Gargoyle|???|???|Rock/Effect|DARK|3||1500|1000|If this card would be destroyed by battle, you can remove from play 2 cards in your Graveyard instead. During your opponent's Battle Phase, your opponent must pay 600 Life Points to declare an attack with each of their monsters.|
I liek. Sturdy monster, rfg effect can be taken advantage of. Saps away their LP.

|Tarmaw Loam|???|???|Aqua/Effect|DARK|3||1500|1200|When this card destroys an opponent's monster in battle, that monster's Card Zone cannot be used until the 3rd End Phase since this effect has activated. This card cannot be destroyed by battle once, while face-up on the field. You take no Battle Damage in battles involving this card.|
Interesting. Idk how to use Zone lock effects effectively though.

|Dual Savagery|???|???|Spell Card|Spell||Quickplay|||Pay 1000 Life Points and select 1 face-up monster you control. It can attack an additional time during the Battle Phase this turn.|
Awesome. Everything that one crappy card that halved the monster's ATK lacked.

|Jayjujayme|???|???|Insect/Effect|EARTH|4||1600|1500|Once per turn, you can send 1 face-up Monster card on the field back to it's owner's hand. This card cannot be flipped face-down, have it's effect(s) negated or be removed from play by the opponent. During your opponent's Battle Phase, this card cannot be destroyed by battle once per turn.|
Now I kinda still think it's excessively hard to get rid of. Say they have 2 monsters, you summon this, insta bounce. They summon another monster, and all you have to do is block 1 attack. Then bounce again. If they have less than that, they will have to swarm to overcome it, granted you won't find a way to block the attack again, in that case you'll swarm turn after turn. They also can't use Nox, ID treaty, electron, or anything else of that caliber.


|Adamantamanta|???|???|Sea-Serpent/Effect|WATER|4||1500|1700|When this card is Normal or Special Summoned, you can place 1 counter on this card (max. 3). This card cannot be destroyed by battle by your opponent's Level 4 and lower monsters. Once per turn, when you would discard a card from your hand, you can remove 1 counter from this card instead. When this card destroys an opponent's monster by battle, you can place 1 counter on this card.|
Discard avoiding? That's pretty cool. I think rulings should be explained for cards like mind storm though, which discard multiples at the same time.

|Scarletite Scrutin Eyes|???|???|Fiend/Effect|FIRE|2||1400|0|As long as this card remains face-up on the field, all Level 3 or higher monsters have their ATK reduced by 200 for each Level Star the monster has. All face-up Level 5 or higher monsters lose their effect(s). All face-up Level 7 or higher monsters cannot attack.|
Pretty rood to those synchros Razz Makes nice combos.

|Dementiduo|???|???|Fiend/Effect|DARK|2||1400|0|This card cannot be destroyed by battle by WIND or WATER monsters. When your opponent Summons a monster, you can pay 200 Life Points to change it's Attribute to WATER or WIND. If the only face-up monsters your opponent controls are WIND or WATER monsters, this card can attack directly.|
I guess alright. 200 shouldn't even be considered a cost, but it will still make you vulnerable to battle damage.
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Post by Tungsten Butterfly on Tue Jul 12, 2011 5:21 am

Hey look, there's my Adamantamanta, Jayjujayme and Scarlet Scrutin Eye...with a different name.
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Post by Tungsten Butterfly on Tue Jul 12, 2011 5:32 am

Now I kinda still think it's excessively hard to get rid of. Say they have 2 monsters, you summon this, insta bounce. They summon another monster, and all you have to do is block 1 attack. Then bounce again. If they have less than that, they will have to swarm to overcome it, granted you won't find a way to block the attack again, in that case you'll swarm turn after turn. They also can't use Nox, ID treaty, electron, or anything else of that caliber.
You can still destroy it with good ole general destruction like Fissure/Smashing Ground/Soul Taker/Lightning Vortex and other cards like that though, which is one of the most common types of destruction in the game. while its immune to secondary removal like RFP and bouncing, and is durable in battle, it still dies to something as simple as Fissure.
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Post by Seattleite on Tue Jul 12, 2011 5:40 am

Tungsten Butterfly wrote:
You can still destroy it with good ole general destruction like Fissure/Smashing Ground/Soul Taker/Lightning Vortex and other cards like that though, which is one of the most common types of destruction in the game. while its immune to secondary removal like RFP and bouncing, and is durable in battle, it still dies to something as simple as Fissure.

That is true, but if you need to use 1 general destruction card per Jayjujayme, you will also still be at a big disadvantage since you used them up for a Low-leveled monster and they would still have bounced a monster just by getting it out.

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Post by Tungsten Butterfly on Tue Jul 12, 2011 5:50 am

Seattleite wrote:
Tungsten Butterfly wrote:
You can still destroy it with good ole general destruction like Fissure/Smashing Ground/Soul Taker/Lightning Vortex and other cards like that though, which is one of the most common types of destruction in the game. while its immune to secondary removal like RFP and bouncing, and is durable in battle, it still dies to something as simple as Fissure.

That is true, but if you need to use 1 general destruction card per Jayjujayme, you will also still be at a big disadvantage since you used them up for a Low-leveled monster and they would still have bounced a monster just by getting it out.

the thing is, when this card is used against techsummoning decks (like Reborn Tengu/Gadgets and what not) it can stop them from overcoming you easily and encourage them to be more aggressive and less inward about their effect, and it forces beatdown to be more creative with it's methods of battle (since using one tough monster with a ton of ATK isn't enough and relying completely on normal summons would get you nowhere), but when it comes to swarming decks, control and lockdown, this card only lasts one turn at most, since most monsters can blow it up the moment they are summoned, or negate it's effect or simply just send it to the top of the deck or bounce it as well, it's less effective than it would be against techsummon and beatdown. While it is a defensive adversary capable of suviving many onslaughts, against other decks it's just a bouncing monster with low ATK.
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Post by Seattleite on Tue Jul 12, 2011 2:59 pm

Eh, good point. Perhaps I just underestimate some decks Razz
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