Planned Submissions for ACRD
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Planned Submissions for ACRD
- Submissions:
|Nox Forger|0|ACRD|Fiend/Effect|Dark|4||1400|900|You can Tribute this card to select 1 face-down card your opponent controls and and return it to the top of their Deck.
|Malevolent Uprise|0|ACRD|Trap Card|Trap||Continuous|||Once per turn, when a card is flipped face-down by a card effect you control, add 1 "Nox" monster from Deck or Graveyard to your hand.|
|Midnight Hold|0|ACRD|Spell Card|Spell||Quick-Play|||Flip 1 "Nox" monster you control face-down. Remove from play 1 face-down card your opponent controls and send 1 "Nox" monster from your Deck to your Graveyard.|
|Antennae Inventor|0|ACRD|Spellcaster/Effect|Earth|4||1000|1800|When this card is flipped face-up, you can add 1 "Antennae" monster from your Graveyard to your hand. Once per turn, you can add 1 Machine-Type monster from your Deck to your hand.|
|Antennae Reciever|0|ACRD|Spell Card|Spell||Quick-Play|||Special Summon 1 Level 4 or lower Antennae monster from your hand or Graveyard. It is destroyed during the End Phase.|
|Emergency Broadcast|0|ACRD|Trap Card|Trap||None|||Select 1 face-up "Antennae" monster you control. Return it to your hand and destroy up to 2 cards your opponent controls.|
|Essence Imitation|0|ACRD|Spell Card|Spell||Quick-Play|||Return 1 "Essence" monster that is removed from play to it's owners Graveyard and select 1 "Essence" monster on the field. You can Special Summon 1 monster with the same name from your hand, Deck, or that is removed from play, it is removed from play during the End Phase.|
|Essence Chaneller|0|ACRD|Psychic/Effect|Light|4||1800|1300|Once per turn, select 1 monster in your removed from play pile. Send it to the Graveyard and add 1 monster with the same name from your Deck to your hand.|
|Phoenixian Hyacinth|0|ACRD|Plant/Effect|Fire|4||1800|500|When this card is Normal Summoned, you can remove from play 1 "Phoenixian" monster in your Graveyard from play, and send 1 Plant-Type monster from your Deck to your Graveyard.|
|Diamond Golem|0|ACRD|Rock/Effect|Earth|4||0|2000|When this card is Summoned, it is switched to Defense Position. When this card is sent from the field to the Graveyard, add 1 "Golem" monster from your Graveyard to your hand, except "Diamond Golem".|
|Ancient Calligrapher|0|ACRD|Spellcaster/Fusion/Effect|Light|9||2950|2600|1 LIGHT monster + 1 Psychic monster When this card is Fusion Summoned, it cannot be targeted by your opponent's card effects until the End Phase. Once per turn, you can return up to 2 cards on the field or in either players Graveyard to the top of the deck.|
|Scrap Bombardment|0|ACRD|Trap Card|Trap|||||Destroy 1 other Spell or Trap card you control. Destroy up to 2 Spell or Trap cards your opponent controls.|
|Suppression|0|ACRD|Trap Card|Trap||Counter|||Negate the activation of an Effect Monster's effect that activates in the hand and remove it from play.|
|Sudden Illumination|0|ACRD|Spell Card|Spell||Quick-Play|||Your opponent reveals all face-down cards they control.|
|Shellshock|0|ACRD|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack. Return it and the attack target to their owner's hands and end the Battle Phase.|
|Intensifying Flame|0|ACRD|Pyro/Effect|Fire|4||1300|1300|When this card is destroyed, add 1 monster with 1400 ATK or lower from your Deck to your hand.|
|Mundane Rejuvenation|0|ACRD|Spell Card|Spell||Quick-Play|||Special Summon 2 Level 2 or lower Normal monsters from your Graveyard. They are destroyed during the End Phase.|
|Power Siphon|0|ACRD|Trap Card|Trap|||||Select 1 face-up monster you control. Send up to 3 cards from the top of your Deck to the Graveyard and increase it's ATK by 400 for each card sent and it cannot be destroyed by card effects until the End Phase.|
|Bonecrusher Beetle|0|ACRD|Insect/Synchro/Effect|Earth|10||3200|2600|1 Tuner monster + 1 or more non-Tuner monsters Once per turn, you can destroy 1 face-down card your opponent controls. If this card is sent to the Graveyard, Special Summon 1 Insect-Type monster from your hand.|
|Effect Emulation|0|ACRD|Spell Card|Spell|||||Select 1 face-up Normal Monster you control. It gains the effect(s) of 1 Effect Monster in your Graveyard, until the End Phase.|
Last edited by Snowy on Thu Jul 14, 2011 4:22 pm; edited 3 times in total
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Planned Submissions for ACRD
- Spoiler:
- |Vainglorious Kimiara|???|???|Insect/Effect|WIND|8||2500|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 different Monster cards in your Graveyard. This card gains the type(s), Attribute(s), and Effect(s) of of two of the monsters you removed from play.||Macabre Withergore Ghast|???|???|Zombie/Effect|WATER|3||1400|1100|During your Main Phase 1, you can remove from play this card on the field. When this removed from play card is Special Summoned, you can Special Summon 1 Level 4 or lower monster from your Graveyard to your side of the field. at the end of your opponent's Battle Phase, you can Special Summon this removed from play card.||Hellcrescent Strix|???|???|Zombie/Effect|WIND|4||1500|1500|If your opponent activates a Monster effect, you can Special Summon this card from your hand to negate the activation of that monster's effect, and you can activate it's effect as your own.||Blightscour Death Driver|???|???|Zombie/Effect|LIGHT|4||1400|1600|Each of these effects can be activated once per turn: *Return any number of cards in your hand to the deck and draw the same amount of cards you sent to the deck. *Discard 1 card. Add 1 Zombie-type monster from your Graveyard to your hand. *Discard 1 card. Negate 1 face-up monster's effect until the opponent's End Phase.||Supremacy of the Lichwyrm|XXX|ZAUG|Spell Card|Spell|Normal||||Activate one of the following effects: *Reveal the top card of your deck. If it is a Zombie-type monster, Draw 2 cards. *Return 1 of your removed from play Zombie-type monsters to the top of your Deck. *Destroy all Special Summoned monsters on the field.||Twisters of the Deathnether|XXX|ZAUG|Trap Card|Trap|Counter||||Remove from play 1 Zombie-type monster on your side of the field or in your Graveyard. Negate the activation of an Effect Monster's effect and destroy it. When you Normal Summon a Zombie-type monster, you can add this card to your hand by paying 500 Life Points.||Phantasm of the Red Moon|XXX|ZAUG|Spell Card|Spell|Normal||||Select 1 Zombie-type monster in your Graveyard. Special Summon the selected monster from your Graveyard and lose 200 Life Points x the level of the Selected Monster. You do not lose Life Points from this card's effect if you Special Summon a level 4 or lower monster.||Transcending Curse of Forced Slumber|XXX|TRCR|Trap Card|Trap|Normal||||Flip 1 face-up monster on the field into face-down Defense Position. After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.||Transcending Curse of Armor Leprosy|XXX|TRCR|Trap Card|Trap|Normal||||Reduce the ATK of 1 face-up monster on the field by half. After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.||Transcending Curse of Aimless Wandering|XXX|TRCR|Trap Card|Trap|Counter||||Activate only as Chain Link 3 or higher. All other card's effect(s) in the current chain become "This card is sent to the Graveyard." After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.||Transcending Curse of Bonelock|XXX|TRCR|Trap Card|Trap|Normal||||Activate this card when your opponent would enter their Battle Phase. End the Battle Phase immediately. After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.||Transcending Curse of the Exploding Heart|XXX|TRCR|Trap Card|Trap|Normal||||Activate this card when your opponent Normal or Special Summons a monster. If that monster would declare an attack, it is destroyed after damage calculation. After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.||Transcending Curse of Facetwisting|XXX|TRCR|Trap Card|Trap|Normal||||Negate the activation of a Effect Monster's effect until the End Phase. When this card is sent to the Graveyard or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.||Transcending Curse of the Rotting Eyes|XXX|TRCR|Trap Card|Trap|Normal||||When you activate this card, declare 1 card name. Your opponent discards all copies of the declared card from their hand. When this card is sent to the Graveyard or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.||Transcending Cursenchanting|XXX|TRCR|Spell Card|Spell|Normal||||Select up to 3 "Transcending Curse" Trap Cards in your Graveyard and return them to the deck.||Vicious Accelerator|XXX|TRCR|Trap Card|Trap|Normal||||Activate this card during your Draw Phase. If the card you would draw would be a monster, it is Special Summoned to the field. If it is a Spell, it is treated as Spell Speed 2 and activated immediately. If it is a Trap Card, it is activated from your hand immediately. If the activation or Summoning conditions of the card are incorrect, their effect(s) are negated and the card(s) are destroyed. During the End Phase, you can send 1 card on your side of the field to the Graveyard to Set this card on the field.||Essence Violation|XXX|TRCR|Trap Card|Trap|Normal||||Select 1 monster you control and 1 monster your opponent controls. The opponent's monster loses it's effect, and your monster gains the opponent's monster's effect. When this face-down card is destroyed, draw 1 card.||Overstorm Lessaloploth|???|???|Winged-Beast/Effect|WATER|7||2600|1750|This card is also treated as WIND. You can Special Summon this card by removing from play 2 WATER or WIND monsters from your Hand or Graveyard. Once per turn, you can discard 1 WATER monster to reduce the ATK of all non-WATER monsters on the field by 1500. Once per turn, you can discard 1 WIND monster from your hand to return 2 face-up cards on the field to their owner's hands.||Essence Souldriver|???|???|Psychic/Effect|LIGHT|4||1700|1150|When your opponent would remove from play a card in the duel by a card effect or cost, you can negate the card's removal to draw 1 card. Once per turn, if your opponent would destroy a monster you control by battle, if you have 1 or more cards removed from play, that card is not destroyed. If this card is destroyed by battle, you can remove it from play to add 1 removed from play "Essence" monster to your hand.||Essence Etherbreaker|???|???|Fairy/Effect|LIGHT|4||1700|1600|Everytime a card in your Graveyard, field or hand is removed from play by a card effect, your opponent must remove from play 1 card on their side of the field.|
The bolded ones are cards that haven't been approved yet, the non-bolded ones are those who have been already approved from other threads.
Re: Planned Submissions for ACRD
Getting to DH's cards soon.
@ Snowy's
Me and Leo are gonna have a Biggggggg talk about Ancient Calligrapher.
I guess everything else is fine. I already reviewed most of them anyway :3
@ Snowy's
Me and Leo are gonna have a Biggggggg talk about Ancient Calligrapher.
I guess everything else is fine. I already reviewed most of them anyway :3
Re: Planned Submissions for ACRD
Due to recent events I have decided to drop the last 3 monsters and Withergore Ghast for the following cards:
Is this enough anti-swarm, S/T improvement?
|Reprimo Halcyon|XXX|ZAUG|Spell Card|Spell|Normal||||For the remainder of the duel, neither player can Special Summon more than once per turn.|
||Goannai|XXX|ZAUG|Trap Card|Trap|Counter||||Negate the Special Summon of an opponent's monster and destroy it. Your opponent cannot Special Summon any monsters with the same name as the Summoned monster until the end of your opponent's 4th End Phase. During your End Phase, if this card is in your Graveyard, you can pay 1000 Life Points to add it to your hand.||
[/spoiler]||Grimguard Ranseur|XXX|ZAUG|Trap Card|Trap|Normal||||Activate one of the following effects: ●Negate the effect(s) of all Special Summoned monsters your opponent controls until the End Phase. They cannot be used as Synchro, Xyz or Fusion Material, cannot be Tributed, or removed from the field for the Summon or Set of a monster. ●Inflict damage to the opponent's Life Points equal to the total combined ATK of all monsters your opponent Special Summoned this turn.●Your opponent cannot Special Summon monsters this turn.||
|Grimoire of Enchanted Slaughter|XXX|ZAUG|Spell Card|Spell|Quickplay||||Destroy all Special Summoned monsters on the field. During the End Phase, you can remove from play this card in your Graveyard to add 1 Spell or Trap card from your deck to your hand with the word "Negate" or "Destroy", and "Special Summon" in it's card text.|
Is this enough anti-swarm, S/T improvement?
Re: Planned Submissions for ACRD
|Sudden Illumination|0|ACRD|Spell Card|Spell||Quick-Play|||Your opponent reveals 2 face-down cards they control.|
You should change it to "Your opponent reveals all face-down cards they control." 2 is almost nothing and a very weak effect.
Re: Planned Submissions for ACRD
Aaand here's mine.
- Spoiler:
|Dreadfiend Detective|0|ACRD|Fiend/Effect|Earth|2||550|350|You can discard this card to activate 1 of the following effects :
*Discard 1 monster. Add 1 "Dreadfiend" monster from your Deck to your hand.
*Discard 2 monsters. Add 1 Monster Card from your Deck to your hand.|
|Dreadfiend Dragonlord|0|ACRD|Dragon/Effect|Fire|4||600|2000|When a face-up Dragon-Type monster is selected as an attack target, you can Special Summon this card from your hand in face-up Defense Position. Change the attack target to this card. When a monster with less ATK than this card's DEF attacks this Defense Position monster, it is destroyed without applying damage calculation. When this card is destroyed by your opponent and sent to the Graveyard, you can add 1 "Dreadfiend" monster with 800 or less DEF from your Deck to your hand.|
|Dreadfiend General|0|ACRD|Warrior/Effect|Earth|4||1700|2000|FLIP: Special Summon 1 Level 4 "Dreadfiend" monster from your Deck.|
|Dreadfiend Mammoth|0|ACRD|Beast/Effect|Earth|3||1500|800|When this card is sent from the field to the Graveyard, add 1 Level 3 or lower "Dreadfiend" monster from your Deck to your hand, except "Dreadfiend Mammoth". You can Tribute this card to negate the activation of an Effect Monster's effect that activates in the hand, involves the hand, or causes the controller to draw card(s), and destroy it.|
|Dreadfiend Medusa|0|ACRD|Reptile/Effect|Dark|6||2100|0|If you control a face-up Sea Serpent or Reptile-Type monster, you can Normal Summon this card from your hand without Tributing. You can discard 1 card to Special Summon 1 Sea Serpent or Reptile-Type monster from your Graveyard. If you control another face-up "Dreadfiend" monster, this card's original ATK becomes 2800.|
|Dreadfiend Peacemaker|0|ACRD|Fairy/Effect|Light|4||500|1700|When a monster you control is selected as an attack target, you can Special Summon this card from your hand to negate that attack.(if the attacked monster was face-down, flip it face-up) If you do, the attacked monster cannot be selected as an attack target as long as this card remains face-up on the field.|
|Dreadfiend Powerhand|0|ACRD|Warrior/Effect|Dark|4||600|1800|When a monster(s) is Special Summoned, you can Tribute this Defense Position monster(if it is face-down, reveal it to your opponent) to negate the Special Summon of that monster and destroy it.|
|Dreadfiend Recruiter|0|ACRD|Warrior/Effect|Earth|4||800|400|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Dreadfiend" monster with 1700 or less ATK from your Deck in face-down Defense Position.|
|Dreadfiend Soul|0|ACRD|Fiend/Spirit/Effect|Earth|4||1400|1800|This card cannot be Special Summoned, except from the Deck by the effect of a "Dreadfiend" monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Special Summoned or flipped face-up. When this card is returns to the owner's hand, you can return 1 monster on the field to the owner's hand.|
|Dreadfiend Summoner|0|ACRD|Spellcaster/Effect|Dark|2||500|800|FLIP : Special Summon 1 Level 4 or lower Gemini Monster from your Deck. It cannot be destroyed by battle this turn.|
|Ancient Sea Dragon|0|ACRD|Sea Serpent/Effect|Water|7||2200|1900|You can Special Summon this card from your hand by selecting 2 face-up Spell or Trap cards.|
|Coral Caverns|0|ACRD|Spell Card|Spell||Field|||Once per turn, you can move this card to an empty Spell or Trap Card zone. While this card is not in a Field Spell Card zone, it is not destroyed when a Field Spell card is activated. When this card is targeted by a card effect or cost, place 1 "Whirlpool" counter on this card. You can remove 2 "Whirlpool" counters from your side of the field to add this card from your Graveyard to your hand. When this card is flipped face-down or destroyed, place all of this card's "Whirlpool" counters on a face-up monster. Once per turn, you can move all "Whirlpool" counters on the field to this card. A Sea Serpent-Type monster in the same Column as this card gains 500 ATK.|
|Coral Snake|0|ACRD|Sea Serpent/Effect|Water|4||1600|1500|You can discard this card to add 1 "Coral Caverns" from your Deck to your hand.|
|Sea Eel|0|ACRD|Sea Serpent/Gemini/Effect|Water|4||1800|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, while you control a face-up Field Spell Card, you can Special Summon 1 Level 4 or lower Sea Serpent-Type monster from your Graveyard.|
|Seahorse Knight|0|ACRD|Sea Serpent/Gemini/Effect|Water|4||1600|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card's original ATK becomes 2700.|
|Psy-Block||ACRD|Trap Card|Trap|||||Until your next End Phase, all Effect Monster's Effect(s) are negated.|
|Psychoblast|0|ACRD|Trap Card|Trap|||||Send 1 face-up monster to the Graveyard. Your opponent gains Life Points equal to it's Level times 500.|
|Psychosis|0|ACRD|Trap Card|Trap|||||Activate only during the End Phase of the turn that your opponent Special Summoned a monster(s). Draw 1 card for each monster Special Summoned this turn.|
|Psycrush|0|ACRD|Trap Card|Trap|||||Activate only when your declares an attack. Destroy all Special Summoned monsters, and neither player can Special Summon monsters until their second End Phase after this card's activation.|
Last edited by Aquamarius on Mon Jul 11, 2011 6:13 am; edited 1 time in total
Aquamarius- Posts : 218
Join date : 2011-01-25
Re: Planned Submissions for ACRD
|Seahorse Knight|0|ACRD|Sea Serpent/Gemini/Effect|Water|4||1300|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card's original ATK becomes 2400.|
Seahorse's effect is too weak. It's only as effective as Goggle Golem, except with a little more attack, and not only that, you have to use a Normal summon just for an attack boost and a beatstick, I think you should add a little more to it, like Trap Defense or removal negation or something.
|Coral Snake|0|ACRD|Sea Serpent/Effect|Water|4||1600|1500|You can discard this card to add 1 "Coral Caverns" from your Deck to your hand. If this card is face-up on the field but "Coral Caverns" is not, destroy this card.|
I don't see why it should be destroyed if Coral Caverns isn't on the field if it has regular stats. The only reason they added the "Destroy it if said card isn't face up" part is because most of those fetcher cards were above 2000 ATK.
Re: Planned Submissions for ACRD
Darkest Hour wrote:|Sudden Illumination|0|ACRD|Spell Card|Spell||Quick-Play|||Your opponent reveals 2 face-down cards they control.|
You should change it to "Your opponent reveals all face-down cards they control." 2 is almost nothing and a very weak effect.
Made for an Unknown Chartography draw engine, so I wasn't sure how many it should reveal :/
I'll consider it.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Planned Submissions for ACRD
Snowy wrote:
Made for an Unknown Chartography draw engine, so I wasn't sure how many it should reveal :/
I'll consider it.
It's "Card(s)", so that means even if you reveal 10000 cards at once, you still just draw 1 card.
I'll get to the other cards soon. Busy busy busy D:
Re: Planned Submissions for ACRD
Really?
Unknown Chartography sucks then. |:
Unknown Chartography sucks then. |:
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Planned Submissions for ACRD
Snowy wrote:Really?
Unknown Chartography sucks then. |:
We should errata Unknown Chartography then.
Re: Planned Submissions for ACRD
Darkest Hour wrote:
- Spoiler:
|Vainglorious Kimiara|???|???|Insect/Effect|WIND|8||2500|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 different Monster cards in your Graveyard. This card gains the type(s), Attribute(s), and Effect(s) of of two of the monsters you removed from play.|
Flashes make this thing absurd. Drop to one effect gained.|Macabre Withergore Ghast|???|???|Zombie/Effect|WATER|3||1400|1100|During your Main Phase 1, you can remove from play this card on the field. When this removed from play card is Special Summoned, you can Special Summon 1 Level 4 or lower monster from your Graveyard to your side of the field. at the end of your opponent's Battle Phase, you can Special Summon this removed from play card.||Hellcrescent Strix|???|???|Zombie/Effect|WIND|4||1500|1500|If your opponent activates a Monster effect, you can Special Summon this card from your hand to negate the activation of that monster's effect, and you can activate it's effect as your own.|
Very nice card. 'Nuff said.|Blightscour Death Driver|???|???|Zombie/Effect|LIGHT|4||1400|1600|Each of these effects can be activated once per turn: *Return any number of cards in your hand to the deck and draw the same amount of cards you sent to the deck. *Discard 1 card. Add 1 Zombie-type monster from your Graveyard to your hand. *Discard 1 card. Negate 1 face-up monster's effect until the opponent's End Phase.|
Perhaps a little too much on one card, IMO. Not that there's anything wrong with it atm. Good for getting out of shitty hands.|Supremacy of the Lichwyrm|XXX|ZAUG|Spell Card|Spell|Normal||||Activate one of the following effects: *Reveal the top card of your deck. If it is a Zombie-type monster, Draw 2 cards. *Return 1 of your removed from play Zombie-type monsters to the top of your Deck. *Destroy all Special Summoned monsters on the field.|
I'd drop the last effect. Easily turns into Dark Hole.|Twisters of the Deathnether|XXX|ZAUG|Trap Card|Trap|Counter||||Remove from play 1 Zombie-type monster on your side of the field or in your Graveyard. Negate the activation of an Effect Monster's effect and destroy it. When you Normal Summon a Zombie-type monster, you can add this card to your hand by paying 500 Life Points.|
Errata to have it return from the Grave or something. I don't want cards bringing themselves from Deck to hand for near non-existent costs. Aside from that, looks OK.|Phantasm of the Red Moon|XXX|ZAUG|Spell Card|Spell|Normal||||Select 1 Zombie-type monster in your Graveyard. Special Summon the selected monster from your Graveyard and lose 200 Life Points x the level of the Selected Monster. You do not lose Life Points from this card's effect if you Special Summon a level 4 or lower monster.|
Cursed Moonlight becomes obsolete. Tbh, I'd like an effect negation on anything Level 5 or higher.|Transcending Curse of Forced Slumber|XXX|TRCR|Trap Card|Trap|Normal||||Flip 1 face-up monster on the field into face-down Defense Position. After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
Nox <3. Card is fine.|Transcending Curse of Armor Leprosy|XXX|TRCR|Trap Card|Trap|Normal||||Reduce the ATK of 1 face-up monster on the field by half. After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
Shrink is fine.|Transcending Curse of Aimless Wandering|XXX|TRCR|Trap Card|Trap|Counter||||Activate only as Chain Link 3 or higher. All other card's effect(s) in the current chain become "This card is sent to the Graveyard." After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
Very nice.|Transcending Curse of Bonelock|XXX|TRCR|Trap Card|Trap|Normal||||Activate this card when your opponent would enter their Battle Phase. End the Battle Phase immediately. After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
This one's a bit bland, but fine anyway.|Transcending Curse of the Exploding Heart|XXX|TRCR|Trap Card|Trap|Normal||||Activate this card when your opponent Normal or Special Summons a monster. If that monster would declare an attack, it is destroyed after damage calculation. After this card is sent to the Graveyard or is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
Fine.|Transcending Curse of Facetwisting|XXX|TRCR|Trap Card|Trap|Normal||||Negate the activation of a Effect Monster's effect until the End Phase. When this card is sent to the Graveyard or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
Good effect negater is good.|Transcending Curse of the Rotting Eyes|XXX|TRCR|Trap Card|Trap|Normal||||When you activate this card, declare 1 card name. Your opponent discards all copies of the declared card from their hand. When this card is sent to the Graveyard or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
That's a tasty one. Good side-deck material too.|Transcending Cursenchanting|XXX|TRCR|Spell Card|Spell|Normal||||Select up to 3 "Transcending Curse" Trap Cards in your Graveyard and return them to the deck.|
Good back-up for the Traps. No need to say more.|Vicious Accelerator|XXX|TRCR|Trap Card|Trap|Normal||||Activate this card during your Draw Phase. If the card you would draw would be a monster, it is Special Summoned to the field. If it is a Spell, it is treated as Spell Speed 2 and activated immediately. If it is a Trap Card, it is activated from your hand immediately. If the activation or Summoning conditions of the card are incorrect, their effect(s) are negated and the card(s) are destroyed. During the End Phase, you can send 1 card on your side of the field to the Graveyard to Set this card on the field.|
Very interesting. Can use with Supremacy of the Lichwyrm to put a Zombie on top of the Deck then drop it back on the field. Probably some other way of rigging the next card on top of your deck, but I can't think of a way. Good, if situational, card.|Essence Violation|XXX|TRCR|Trap Card|Trap|Normal||||Select 1 monster you control and 1 monster your opponent controls. The opponent's monster loses it's effect, and your monster gains the opponent's monster's effect. When this face-down card is destroyed, draw 1 card.|
Just a very nice card. Nice little bonus, too.|Overstorm Lessaloploth|???|???|Winged-Beast/Effect|WATER|7||2600|1750|This card is also treated as WIND. You can Special Summon this card by removing from play 2 WATER or WIND monsters from your Hand or Graveyard. Once per turn, you can discard 1 WATER monster to reduce the ATK of all non-WATER monsters on the field by 1500. Once per turn, you can discard 1 WIND monster from your hand to return 2 face-up cards on the field to their owner's hands.||Essence Souldriver|???|???|Psychic/Effect|LIGHT|4||1700|1150|When your opponent would remove from play a card in the duel by a card effect or cost, you can negate the card's removal to draw 1 card. Once per turn, if your opponent would destroy a monster you control by battle, if you have 1 or more cards removed from play, that card is not destroyed. If this card is destroyed by battle, you can remove it from play to add 1 removed from play "Essence" monster to your hand.||Essence Etherbreaker|???|???|Fairy/Effect|LIGHT|4||1700|1600|Everytime a card in your Graveyard, field or hand is removed from play by a card effect, your opponent must remove from play 1 card on their side of the field.|
The bolded ones are cards that haven't been approved yet, the non-bolded ones are those who have been already approved from other threads.
All look OK, except for those little bits on Lichwyrm, Kimiari, Twisters and Phantasm. But that's just my opinion.
Transcending Curses look like fun to play with.
I'll look at Aqua's after I've had a cuppa.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Planned Submissions for ACRD
Almost forgot about these. o:
There's improvement, and then there's overcompensating for lack of Anti-Swarm. These fall into the latter, IMO.
Darkest Hour wrote:Due to recent events I have decided to drop the last 3 monsters and Withergore Ghast for the following cards:|Reprimo Halcyon|XXX|ZAUG|Spell Card|Spell|Normal||||For the remainder of the duel, neither player can Special Summon more than once per turn.|
Looks a little heavy. Lack of S/T negation means this could easily just kill a deck off before it can do, well, anything. It's like Final Countdown, once the effect goes through, there's no stopping it. |:
Not sure if want.||Goannai|XXX|ZAUG|Trap Card|Trap|Counter||||Negate the Special Summon of an opponent's monster and destroy it. Your opponent cannot Special Summon any monsters with the same name as the Summoned monster until the end of your opponent's 4th End Phase. During your End Phase, if this card is in your Graveyard, you can pay 1000 Life Points to add it to your hand.||
More self-recycling. With an effect that heavy, I'm not sure it should keep coming back like that.||Grimguard Ranseur|XXX|ZAUG|Trap Card|Trap|Normal||||Activate one of the following effects: ●Negate the effect(s) of all Special Summoned monsters your opponent controls until the End Phase. They cannot be used as Synchro, Xyz or Fusion Material, cannot be Tributed, or removed from the field for the Summon or Set of a monster. ●Inflict damage to the opponent's Life Points equal to the total combined ATK of all monsters your opponent Special Summoned this turn.●Your opponent cannot Special Summon monsters this turn.||
Very flexible. I think the first effect can be toned down, personally. Perhaps till the End Phase?|Grimoire of Enchanted Slaughter|XXX|ZAUG|Spell Card|Spell|Quickplay||||Destroy all Special Summoned monsters on the field. During the End Phase, you can remove from play this card in your Graveyard to add 1 Spell or Trap card from your deck to your hand with the word "Negate" or "Destroy", and "Special Summon" in it's card text.|
Another Dark Hole, eww. More searching for no cost, eww. I personally can't back this.
Is this enough anti-swarm, S/T improvement?
There's improvement, and then there's overcompensating for lack of Anti-Swarm. These fall into the latter, IMO.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Planned Submissions for ACRD
Aquamarius wrote:Aaand here's mine.
- Spoiler:
|Dreadfiend Detective|0|ACRD|Fiend/Effect|Earth|2||550|350|You can discard this card to activate 1 of the following effects :
*Discard 1 monster. Add 1 "Dreadfiend" monster from your Deck to your hand.
*Discard 2 monsters. Add 1 Monster Card from your Deck to your hand.|
|Dreadfiend Dragonlord|0|ACRD|Dragon/Effect|Fire|4||600|2000|When a face-up Dragon-Type monster is selected as an attack target, you can Special Summon this card from your hand in face-up Defense Position. Change the attack target to this card. When a monster with less ATK than this card's DEF attacks this Defense Position monster, it is destroyed without applying damage calculation. When this card is destroyed by your opponent and sent to the Graveyard, you can add 1 "Dreadfiend" monster with 800 or less DEF from your Deck to your hand.|
|Dreadfiend General|0|ACRD|Warrior/Effect|Earth|4||1700|2000|FLIP: Special Summon 1 Level 4 "Dreadfiend" monster from your Deck.|
|Dreadfiend Mammoth|0|ACRD|Beast/Effect|Earth|3||1500|800|When this card is sent from the field to the Graveyard, add 1 Level 3 or lower "Dreadfiend" monster from your Deck to your hand, except "Dreadfiend Mammoth". You can Tribute this card to negate the activation of an Effect Monster's effect that activates in the hand, involves the hand, or causes the controller to draw card(s), and destroy it.|
|Dreadfiend Medusa|0|ACRD|Reptile/Effect|Dark|6||2100|0|If you control a face-up Sea Serpent or Reptile-Type monster, you can Normal Summon this card from your hand without Tributing. You can discard 1 card to Special Summon 1 Sea Serpent or Reptile-Type monster from your Graveyard. If you control another face-up "Dreadfiend" monster, this card's original ATK becomes 2800.|
|Dreadfiend Peacemaker|0|ACRD|Fairy/Effect|Light|4||500|1700|When a monster you control is selected as an attack target, you can Special Summon this card from your hand to negate that attack.(if the attacked monster was face-down, flip it face-up) If you do, the attacked monster cannot be selected as an attack target as long as this card remains face-up on the field.|
|Dreadfiend Powerhand|0|ACRD|Warrior/Effect|Dark|4||600|1800|When a monster(s) is Special Summoned, you can Tribute this Defense Position monster(if it is face-down, reveal it to your opponent) to negate the Special Summon of that monster and destroy it.|
|Dreadfiend Recruiter|0|ACRD|Warrior/Effect|Earth|4||800|400|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Dreadfiend" monster with 1700 or less ATK from your Deck in face-down Defense Position.|
|Dreadfiend Soul|0|ACRD|Fiend/Spirit/Effect|Earth|4||1400|1800|This card cannot be Special Summoned, except from the Deck by the effect of a "Dreadfiend" monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Special Summoned or flipped face-up. When this card is returns to the owner's hand, you can return 1 monster on the field to the owner's hand.|
|Dreadfiend Soul|0|ACRD|Spellcaster/Effect|Dark|2||500|800|FLIP : Special Summon 1 Level 4 or lower Gemini Monster from your Deck. It cannot be destroyed by battle this turn.|
I like teh Dreadfiends.
|Ancient Sea Dragon|0|ACRD|Sea Serpent/Effect|Water|7||2200|1900|You can Special Summon this card from your hand by selecting 2 face-up Spell or Trap cards.|
Easy to SS beatstick that can be used in and sided against Decks that play plenty of Continuous S/T's. Kewl.
|Coral Caverns|0|ACRD|Spell Card|Spell||Field|||Once per turn, you can move this card to an empty Spell or Trap Card zone. While this card is not in a Field Spell Card zone, it is not destroyed when a Field Spell card is activated. When this card is targeted by a card effect or cost, place 1 "Whirlpool" counter on this card. You can remove 2 "Whirlpool" counters from your side of the field to add this card from your Graveyard to your hand. When this card is flipped face-down or destroyed, place all of this card's "Whirlpool" counters on a face-up monster. Once per turn, you can move all "Whirlpool" counters on the field to this card. A Sea Serpent-Type monster in the same Column as this card gains 500 ATK.|
Whirlpool Control.dek
Can't see much use otherwise. :/
|Coral Snake|0|ACRD|Sea Serpent/Effect|Water|4||1600|1500|You can discard this card to add 1 "Coral Caverns" from your Deck to your hand. If this card is face-up on the field but "Coral Caverns" is not, destroy this card.|
Yeah, drop the self-kill effect.
|Sea Eel|0|ACRD|Sea Serpent/Gemini/Effect|Water|4||1800|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, while you control a face-up Field Spell Card, you can Special Summon 1 Level 4 or lower Sea Serpent-Type monster from your Graveyard.|
Decent Gemini is decent. Only decent though, cuz, you know. Gemini's are as slow as fuck, especially here.
|Seahorse Knight|0|ACRD|Sea Serpent/Gemini/Effect|Water|4||1300|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card's original ATK becomes 2400.|
Bland beatstick is bland.
|Psy-Block||ACRD|Trap Card|Trap|||||Until your next End Phase, all Effect Monster's Effect(s) are negated.|
More generic monster effect negation. Kewl.
|Psychoblast|0|ACRD|Trap Card|Trap|||||Send 1 face-up monster to the Graveyard. Your opponent gains Life Points equal to it's Level times 500.|
Generic removal that kills crap in Fallen Saviour.dek
I like it, but idk if the others want it. :T
|Psychosis|0|ACRD|Trap Card|Trap|||||Activate only during the End Phase of the turn that your opponent Special Summoned a monster(s). Draw 1 card for each monster Special Summoned this turn.|
Maxx "C" but better. Solid card.
|Psycrush|0|ACRD|Trap Card|Trap|||||Activate only when your declares an attack. Destroy all Special Summoned monsters, and neither player can Special Summon monsters until their second End Phase after this card's activation.|
It's Fossil Dyna as a Trap. Awesome.
All looks pretty solid, but idk if people want Psychoblast. If it get's in though, surely Diabolus can come off the ban list rite?
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
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