ALOT OF CARDS!!!

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ALOT OF CARDS!!! Empty ALOT OF CARDS!!!

Post by DIGITAL on Sat Jun 11, 2011 8:41 am

EN001-EN010:


|Ledakan Egg|0|LEDA|Insect/Effect|Fire|1||0|0|This card can not be used for a tribute summon except for a "Ledakan" monster. This card is cannot be destroyed by spell, trap and effect of an effect monster. Once per turn, Increase this cards ATK by 100|

|Ledakan Queen|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot attack unless you tribute 1 monster you control.When this card is Normal Summoned or Special Summoned, increase this ATK of this Monster by 100 for each face-up Insect-Type monster on the field. Special Summon 1 "Ledakan Egg" from your Hand, Deck, or Graveyard in Attack Position at the End Phase that this card destroys a monster your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan king|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Ledakan" monsters you control to the Graveyard. decrease this Monsters ATK by 500 to destroy 1 monster Card your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Hatch|0|LEDA|Spell Card|Spell||||| Tribute 1 "Ledakan Egg" monster you control, Special Summon 1 "Ledakan" monster whose level equal to the ATK of the Tributed monster by incriments of 100 from your Hand or Deck. If this card is in your Graveyard, you can decrease the ATK of one LEdakan monster by 300 to return this card to your Deck and shuffle it.|

|Ledakan Parasite|0|LEDA|Inscet/Effect|Fire|4||0|1200| When this card is destroyed by your opponent card (either by battle or card effect), Special Summon this card to your opponent's side of the field in Defense Position and your opponent take 200 damage at the End Phase. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Swamp|0|LEDA|Spell Card|Spell||Field|||During your end phase, all "Ledakan" monster gain 100 ATK. When a non-FIIRE or Pyro-Type monster is Summoned, that monster lose 100 ATk equal to its level.|

|Ledakan Hive Breakout|0|LEDA|Trap Card|Trap|||||When a "Ledakan" monster you control is destroy by battle, you can Special 1 or more monsters with combined level equal to the ATK of destroy monster, in incriments of 100, from your Deck.|

|Ledakan Web|0|LEDA|Trap Card|Trap||Continous|||if a non-FIRE or Pyro-Type monster declares an attack, that monster lose ATK by 300 then inflict 100 damage to your opponent times the level of that monster.|

|Ledakan Spider|0|LEDA|Insect/Effect|Fire|3||0|1500|If you have 4 or more "Ledakan" monsters on your field, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Larva|0|LEDA|Insect/Effect|Fire|2||0|500|This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing a "Ledakan Egg" monster. By sending this face-up card from the field to the Graveyard, Special Summon 1 "Ledakan King" from your hand. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|
EN011-EN020:


|Ledakan Bee|0|LEDA|Insect/Effect|Fire|3||0|800|Once per turn select 1 monster your opponent control, that monster lose 200 ATk times that monster's level. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Butterfly|0|LEDA|Insect/Effect|Fire|4||0|1300|Once per turn, decrease a monsters ATK in increments of 100 to Special Summon 1 monster from your Graveyard whose level equal to the ATK removed this way. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Moth|0|LEDA|Insect/Effect|Fire|6||0|2100|This card cannot be Normal Summoned or set.This card can be special Summoned by tributing a "Ledakan Larva" monster that has an ATK of 600 or more.This card gain 200 ATK for each Insect type monster on the field. When this card destroy a monster, inflict 200 damage to your opponent times the level of the destroyed monster. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Hive of the Ledakan|0|LEDA|Continous Spell|Spell|||||each "Ledakan" monster you control gains 200 ATK.|

|Ledakan Worm|0|LEDA|Insect/Effect|Fire|6||0|2100|If this card destroys an opponent's monster by battle, you can add 1 "Ledakan" monster from your Deck to your hand. If you don't control at least 1 other "Ledakan" monster, destroy this card during the End Phase. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Beetle|0|LEDA|Insect/Effect|Fire|5||0|1900|This card can be normal Summoned without a tribute if you control 2 or more "Ledakan" monster with 500 ATK or more. Once per turn, you can decrease the ATK of a "Ledakan" Monster you control by 300 destroy 1 Spell or Trap on the field. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Ant|0|LEDA|Insect/Effect|Fire|3||0|1200|Each turn, Decrease the ATK of one "Ledakan" Monster you controls 500 to special summon a "Ledakan Ant Token" (Insect-Type/FIRE/3 Stars/ATK 0/DEF 1200) on your side of the field. If this card is destroyed, all "Ledakan Ant Token(s)" are destroyed also. If a "ledakan Ant" monster is removed from the field, Deal damage equal to that monster ATK.|

|explosive Double-edge|0|LEDA|Spell Card|Spell|||||Select 1 "Ledakan" monster you control, double that monsters ATK until the end turn.|

|Mass Reproduction|0|LEDA|Spell Card|Spell||Quick-Play|||If there are two or more "Ledakan" monsters face-up on your side of the field, increase the ATK of all Ledakan monster on the field by 400.|

|Fire Stingers|0|LEDA|Trap Card|Trap||||||Acticvate this card when a "Ledakan" monster you contorl is selected as an attack target. Before damage calculations Increase the selected monsters ATK by 100 x the monsters level.|
EN021-EN030:


|Ledakan Defender LV 1|0|XXXX|Insect/Tuner|Fire|1||0|500|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. You can send this card from the field to the graveyard to special summon one Ledakan Defender LV 5 from your hand.|

|Ledakan Defender LV 5|0|XXXX|Insect/Tuner|Fire|5||0|2000|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. You can send this card from the field to the graveyard to special summon one Ledakan Defender LV 7 from your hand.|

|Ledakan Defender LV 7|0|XXXX|Insect/Tuner|Fire|7||0|3200|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. IF an insect type monster is sent to the graveyard while this card is faceup on the field, shuffle it into the respected owners deck instead.|

|Ledakan Rage Insect|0|XXXX|Insect/Synchro/Effect|Fire|6||0|0|1 Tuner + 1 or more non tuners.
When this card has 2000 atk, destroy this card and deal 4000 damage to your opponents life points.|

|Reptilian Healer|0|xxxx|Reptile/Effect|Light|5||2400|1500|Each turn, during your main phase, send x cards from your hand to the graveyard(max 12). Special summon a monster from your graveyard who's level is equal to the number of cards removed.|

|Heart of the Reptile|0|xxxx|Spell Card||Continuous|||Each time an Repile type monster is special summoned, increase that monsters ATK by 500|

|Suicide Mission|0|xxxx|Trap Card|Counter|||Remove all face-up non-Reptile monsters off the field and lose 1000 lifepoints x the number of monsters removed.|

|Blood Shed Dragon|0|XXXX|Dragon/Effect|Fire|4||1500|1200|When this card deals direct damage to your opponent, special summon one level 2 or lower Dragon type monster from your hand (if you do not have a level 2 or lower Dragon type monster to special summon, this card is destroyed).|

|Eager-Souled Dragon|0|XXXX|Dragon/Effect|Wind|4||0|1900|When this card is Normal Summoned, you can change it to Defense Position by removing from play 1 card from the top of your Deck. If you control only this card during your opponent's Battle Phase, you can pay 1000 Life Points to Special Summon 1 Dragon-Type monster with 2000 or lower ATK from your hand. You can only control 1 "Eager-Souled Dragon" on the field. When this card is destroyed by battle while it is in Attack Position, you can add 1 of your removed from play card to your hand.|

|Book of Dark Arts|0|XXXX|Spell Card|Spell||None|||Destroy one face up level 5 or higher monster you control and search your deck for one spell or trap card and add it too your hand, then shuffle your deck.|
EN031-EN040:


|Resign From War|0|XXXX|Spell Card|Spell||None|||Return one monster on your side of the field to your hand.|

|Genetic Mutations|0|XXXX|Spell Card|Spell||Continuous|||Send one card you control to the Graveyard and declare one monster type. All monsters face up on the field become the declared type.|

|Spell Bound Soldier|0|XXXX|Spell Card|Spell||Continuous|||Any monster affected by a spell cards effect (besides this one) cannot attack while this card is face up on the field.|

|Foolish Funeral|0|XXXX|Trap Card|Trap||Quick-Play|||Send one face up monster you contol, and one monster in your deck to the graveyard.|

|Exoskeleton Protection|0|XXXX|Trap Card|Trap||Quick-Play|||When an insect type monster is sent to the graveyard, special summon it on your side of the field instead.|

|The Power of Sacrifice|0|XXXX|Spell Card|Spell||None|||Send one monster you contol to the graveyard and draw 3 cards. Special summon one monster you drew and discard the rest to your graveyard. IF you did not draw a monster, discard all the cards you drew.|

|Even the Odds|0|XXXX|Trap Card|Trap||Quick-Play|||If your opponent has more monsters on the field than you, special summon one level 4 or lower monster from your hand.|

|Insect Burrow|0||Trap Card|Trap||Quick-Play|||Remove from play 1 Insect-type monster you control, and select 1 Monster, Spell, or Trap card zone. During your turn, except during the turn this card was activated, you may send the removed Insect-type monster to your graveyard to destroy the card in the selected card zone.|


|Forgotten Winds|0|dtw|Spell Card|Spell||Field|||Tribute an Earth or Wind atribute monster to activate this card, Every monster that is either an Earth or Wind attribute is treated as both. Any monster effected by this card gains 700 ATK and DEF.|

|Banshee Desdemona|0|new|Fiend/Synchro/Spirit|Dark|12||4500|3000|2 Tuner + 2 or more non-Tuner monsters
This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Synchro Summoned or flipped face-up. While this monster remains face-up on the field no cards can be set or placed on the field. When this card deals Battle Damage to your opponent's Life Points, shuffle your graveyard into your deck.|
EN041-EN050:


|Dark Succubus of love|0|holy|Fiend/Tuner|Dark|2||750|500|During your Main Phase One, draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. When this card is used as Synchro Material of a Synchro Summon deal damage to your opponent equal to 500 x the number of cards in your hand.|

|Dawn of a New Age|0|dtw|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Robotic Comander Megazord". Tribute atleast one Machine type monster and Dinosuar type monsters whos level is equal to or greater than 8. Then remove one Machine type monster in the graveyard from play.|

|Robotic Comander Megazord|0|dtw|Machine/Ritual/Effect|Dark|8||3100|3500|This card can only be Ritual Summoned by the Ritual spell card, "Dwan of a New Age". When this card is Ritual Summoned draw a card. If it is a Dinosaur type monster remove it from play and draw until you draw a Machine type monster.|

|Dual Guards|0|dtw|Machine/Effect|Dark|1||100|100|If this card is on the field at the same time as a "Mechanical Comander Megazord" all Machine type monsters gain 1000 ATK and lose 1000 DEF. When your opponet sets a monster in defense mode, special summon one "Dual Guards" from your deck (Max 3 Dual Guards on the field at a time). You can tribute two "Dual Guards" and "Mechanical Comander Megazord" may attack twice for the next three turns.|

|Gadgeteer Gun-Man |0|GDGT|Machine/Synchro/Union|Dark|6||2400|1500|1 Machine tuner + 1 or more non-tuner Warrior monsters
Once per turn, during your standby phase, if you control this monster on your side of the field, you can equip it to another of your Machine type monsters as an Equip Card, OR unequip the Union equipment and special summon this card in face up Attack position. While this card is equipped to a monster by this cards effect, the equipped monster can attack twice during your battle phase, Once to a monster and once directly to your opponets Life Points. (One monster can only be equiped with 1 Union Monster at a time. If the equiped monster is destroyed as a result of battle return this card to your hand.)|

|Machina Reinforcements|0|dtw|Spell Card|Spell||Quick-Play|||During your Battle Phase you can select up to 3 monsters on your side of the field to remove from play, When those monsters are removed from play you can special summon a Machine type monster, from your deck, whos level is equal to or less than the ammount sacraficed.|

|Mecha Guardian|0|dtw|Machine/Effect|Light|8||3500|?|This card can only be special summoned when a Warrior type monster is sent from the field to the graveyard. This monsters base DEF is equal to the ATK and DEF or all Warrior type monsters on the field when this monster is summoned.|

|Tiny Machina|0|dtw|Machine/Effect|Dark|5||250|500|This monster can not be attacked as long as there is another Machine type monster on the field. Once per turn you can special summon one "Machina Token" (Dark/Machine/Level 1/0 ATK/0 DEF).|

|Infinite Energy Grass Lands|0||Spell Card|Spell||Field|||Increase the ATK of all face up Insect Type monsters 100 x each of your Banished Monsters.|

|Lord Insect|0||Insect/Synchro/Effect|Dark|12||?|3000|3 Tuners + 1 or more Non-Tuners
This monsters ATK is equal to 1000x the number of Banished Insect Monsters.|
EN051-EN059:



|Forbidden Ritual|0||Spell Card|Spell||None|||Banish 3 Cards in your Graveyard.|

|Insect Recruiter|0||Insect/Tuner|Dark|5||1700|2000|While this card is face up on the field you can normal summon one extra tuner monster per turn.|

|Dark Consumption|0||Spell Card|Spell||Quick-Play|||Destroy one face up dark monster you control and decrease one monsters ATK equal that the destroyed monsters ATK.|

|Hive Guardian|0||Insect/Synchro/Effect|Dark|7||2500|2300|1 tuner + 1 or more non tuner
While this card is face up on the field all other insect type monsters gain 500 ATK.|

|Beserk Charger|0||Insect/Effect|Dark|2||500|700|IF this card is Banished, special summon it on your side of the field. When this card ps special summoned it can attack your opponent directly and is Banished at the End Phase. and then cant be special summoned again.|

|Energy Consumer|0||Insect/Effect|Dark|5||1500|2100|Select one monster, spell, or trap card face up on the field. This monster gains that monsters effect until the end phase.|

|Pollenator|0||Insect/Tuner|Light|2||1500|2100|While this card is face up on the field, any two plant type monsters can be used for the Synchro Summon of a Plant type monster regardless of the Synchro Requirements.|

|Venus Fly Trap|0||Plant/Synchro/Effect|Light|9||2400|2300|1 Tuner + 1 or more non tuner
Select one face up insect type monster your oppnent controls and banish it. During your next turn, you can banish this card to speciail summon the Banished monster on your side of the field.|

|Blade Seed Sprout|0||Plant/Fusion/Effect|Earth|4||2400|2300|Plant Type Monster + Plant Type Monster
When this card is sent to the graveyard shuffle the fusion materials of this card into your deck.|

Please review cards that others havent reviewed so far
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ALOT OF CARDS!!! Empty Re: ALOT OF CARDS!!!

Post by Seattleite on Sat Jun 11, 2011 3:08 pm

sǝןnɹʍʇp wrote:

|Banshee Desdemona|0|new|Fiend/Synchro/Spirit|Dark|12||4500|3000|2 Tuner + 2 or more non-Tuner monsters
This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Synchro Summoned or flipped face-up. While this monster remains face-up on the field no cards can be set or placed on the field. When this card deals Battle Damage to your opponent's Life Points, shuffle your graveyard into your deck.|
Good enough. Really good you put the first sentence in there..

|Dark Succubus of love|0|holy|Fiend/Tuner|Dark|2||750|500|During your Main Phase One, draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. When this card is used as Synchro Material of a Synchro Summon deal damage to your opponent equal to 500 x the number of cards in your hand.|
Damage is too much, would be brutal with glutton. Draw needs once per turn.

|Dawn of a New Age|0|dtw|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Robotic Comander Megazord". Tribute atleast one Machine type monster and Dinosuar type monsters whos level is equal to or greater than 8. Then remove one Machine type monster in the graveyard from play.|
Dinos and Machines in 1 deck, sounds fun Very Happy

|Robotic Comander Megazord|0|dtw|Machine/Ritual/Effect|Dark|8||3100|3500|This card can only be Ritual Summoned by the Ritual spell card, "Dwan of a New Age". When this card is Ritual Summoned draw a card. If it is a Dinosaur type monster remove it from play and draw until you draw a Machine type monster.|
Powerful effect, but balanced considering the ritual requirements and 1 draw to just get a Dino.

|Dual Guards|0|dtw|Machine/Effect|Dark|1||100|100|If this card is on the field at the same time as a "Mechanical Comander Megazord" all Machine type monsters gain 1000 ATK and lose 1000 DEF. When your opponet sets a monster in defense mode, special summon one "Dual Guards" from your deck (Max 3 Dual Guards on the field at a time). You can tribute two "Dual Guards" and "Mechanical Comander Megazord" may attack twice for the next three turns.|
Too lazy to fix OCG, But errors are there. "Max 3 dual guards" is obsolete because you can't have 4 in your deck XP.

|Gadgeteer Gun-Man |0|GDGT|Machine/Synchro/Union|Dark|6||2400|1500|1 Machine tuner + 1 or more non-tuner Warrior monsters
Once per turn, during your standby phase, if you control this monster on your side of the field, you can equip it to another of your Machine type monsters as an Equip Card, OR unequip the Union equipment and special summon this card in face up Attack position. While this card is equipped to a monster by this cards effect, the equipped monster can attack twice during your battle phase, Once to a monster and once directly to your opponets Life Points. (One monster can only be equiped with 1 Union Monster at a time. If the equiped monster is destroyed as a result of battle return this card to your hand.)|
Do you mean "If the equipped monster attacks and afterwards your opponent controls no monsters, it may attack once more?" Or just free attack directly reguardless?

|Machina Reinforcements|0|dtw|Spell Card|Spell||Quick-Play|||During your Battle Phase you can select up to 3 monsters on your side of the field to remove from play, When those monsters are removed from play you can special summon a Machine type monster, from your deck, whos level is equal to or less than the ammount sacraficed.|
Pretty schmawesome. Spelling mistakes.

|Mecha Guardian|0|dtw|Machine/Effect|Light|8||3500|?|This card can only be special summoned when a Warrior type monster is sent from the field to the graveyard. This monsters base DEF is equal to the ATK and DEF or all Warrior type monsters on the field when this monster is summoned.|
Wayyyyyyy too much ATK for that kind of summon requirement. So easy.

|Tiny Machina|0|dtw|Machine/Effect|Dark|5||250|500|This monster can not be attacked as long as there is another Machine type monster on the field. Once per turn you can special summon one "Machina Token" (Dark/Machine/Level 1/0 ATK/0 DEF).|
Very interesting token spammer.

|Infinite Energy Grass Lands|0||Spell Card|Spell||Field|||Increase the ATK of all face up Insect Type monsters 100 x each of your Banished Monsters.|
Hmm, alright. Never thought of combining Insects w/ RFG

|Lord Insect|0||Insect/Synchro/Effect|Dark|12||?|3000|3 Tuners + 1 or more Non-Tuners
This monsters ATK is equal to 1000x the number of Banished Insect Monsters.|
2 tuners should probably be enough :O Otherwise impossible to get out.

|Forbidden Ritual|0||Spell Card|Spell||None|||Banish 3 Cards in your Graveyard.|
Well-needed soul release-ish card ;D

|Insect Recruiter|0||Insect/Tuner|Dark|5||1700|2000|While this card is face up on the field you can normal summon one extra tuner monster per turn.|
"In addition to your normal summon or set..." Good.

|Dark Consumption|0||Spell Card|Spell||Quick-Play|||Destroy one face up dark monster you control and decrease one monsters ATK equal that the destroyed monsters ATK.|
Niiice. Pretty useful actually and creative.

|Hive Guardian|0||Insect/Synchro/Effect|Dark|7||2500|2300|1 tuner + 1 or more non tuner
While this card is face up on the field all other insect type monsters gain 500 ATK.|
Cool.

|Beserk Charger|0||Insect/Effect|Dark|2||500|700|IF this card is Banished, special summon it on your side of the field. When this card ps special summoned it can attack your opponent directly and is Banished at the End Phase. and then cant be special summoned again.|
Spelling mistakes. Good card, probably will just be used for tributes tho.....

|Energy Consumer|0||Insect/Effect|Dark|5||1500|2100|Select one monster, spell, or trap card face up on the field. This monster gains that monsters effect until the end phase.|
Once per turn or.... when this card is summoned?

|Pollenator|0||Insect/Tuner|Light|2||1500|2100|While this card is face up on the field, any two plant type monsters can be used for the Synchro Summon of a Plant type monster regardless of the Synchro Requirements.|
Whoa now. Once we get more variety of Plant Synchros this will be supppper broke. Plants can swarm well, which = many many synchro's, ignoring levels too. Not to mention it has 2100 DEF and a Lv2.

|Venus Fly Trap|0||Plant/Synchro/Effect|Light|9||2400|2300|1 Tuner + 1 or more non tuner
Select one face up insect type monster your oppnent controls and banish it. During your next turn, you can banish this card to speciail summon the Banished monster on your side of the field.|
Needs "Once per turn" in order to make sense.

|Blade Seed Sprout|0||Plant/Fusion/Effect|Earth|4||2400|2300|Plant Type Monster + Plant Type Monster
When this card is sent to the graveyard shuffle the fusion materials of this card into your deck.|
I guess alright.. Advanced Poly in plant decks is suddenly super splashable.


Please review cards that others havent reviewed so far
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ALOT OF CARDS!!! Empty Re: ALOT OF CARDS!!!

Post by DIGITAL on Sun Jun 12, 2011 1:08 am

pollenator was supposed to be 500 ATK 700 DEF but i forgot to change it on Yangiga's YVD Set Maker XD
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ALOT OF CARDS!!! Empty Re: ALOT OF CARDS!!!

Post by Anime Girl References on Sun Jun 12, 2011 5:01 am

"any two plant type monsters can be used for the Synchro Summon of a Plant type monster regardless of the Synchro Requirements."|

Neutral

I don't think this is a very good idea. Circumventing game-based costs has never been a good thing. Look at Metamorphosis and Cyberstein for example. While not completely broken, it will make creating Plant-type Synchros very risky due to this card's existence.
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ALOT OF CARDS!!! Empty Re: ALOT OF CARDS!!!

Post by DIGITAL on Tue Jun 14, 2011 9:46 am

Cards edited so comment on others!!!
BUMP
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ALOT OF CARDS!!! Empty Re: ALOT OF CARDS!!!

Post by Anime Girl References on Tue Jun 14, 2011 2:54 pm

|Dark Succubus of love|0|holy|Fiend/Tuner|Dark|2||750|500|During your Main Phase 1, draw 1 card from your Deck and Increase your opponent's Life Points by 1000 Life Points. When this card is used as Synchro Material of a Synchro Summon, deal damage to your opponent equal to 500 x the number of cards in your hand.|


This is a very good level 2. I would totally use this. I love succubi anyway, so I am biased. The word Succubus is so fun to say.

Either way I like this card and would use itl
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ALOT OF CARDS!!! Empty Re: ALOT OF CARDS!!!

Post by DIGITAL on Wed Jun 15, 2011 2:48 am

i made it for a contest What a Face but now review the rest =D
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ALOT OF CARDS!!! Empty Re: ALOT OF CARDS!!!

Post by Anime Girl References on Wed Jun 15, 2011 3:08 am


|Lord Insect|0||Insect/Synchro/Effect|Dark|12||?|3000|3 Tuners + 1 or more Non-Tuners
This monsters ATK is equal to 1000x the number of Banished Insect Monsters.|


Neutral

Uh...ewww.....perhaps reduce it to Level 8 instead, and change the summoning restriction? 3 tuners is absurd for just a Level 12 Beatstick.
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ALOT OF CARDS!!! Empty Re: ALOT OF CARDS!!!

Post by DIGITAL on Wed Jun 15, 2011 4:16 am

ok DH look at already reviewed cards, i already changed that one
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