Alexis, Princess of Destruction

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Alexis, Princess of Destruction Empty Alexis, Princess of Destruction

Post by Aquamarius on Tue Nov 26, 2013 7:53 am

http://yugiohccg.wikia.com/wiki/Alexis,_Princess_of_Destruction
Lv4 DARK Fiend
1900/1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:*Once per turn: You can target 1 card on the field. If the target is face-down: Reveal it. Then send the top card of your Deck to the Graveyard, if the targeted card is the same type of card sent by this effect (Monster, Spell, or Trap): Destroy it.
With the new Gemini support, this card could be relevant, seeing as it's a 1900 ATK beatstick.
However, it's effect is super luck-based(sacky??!?) and yeah fuck Joey


...I have no idea what to do with it though
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Alexis, Princess of Destruction Empty Re: Alexis, Princess of Destruction

Post by Anime Girl References on Tue Nov 26, 2013 7:56 am

We could up to to 3 times per turn. It's free destruction but with only a 33% chance of success (or 50% if you don't run traps)

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Alexis, Princess of Destruction Empty Re: Alexis, Princess of Destruction

Post by Aquamarius on Tue Nov 26, 2013 7:59 am

Darkest Hour wrote:We could up to to 3 times per turn. It's free destruction but with only a 33% chance of success (or 50% if you don't run traps)
Frankly it shouldn't be luck-based at all
I don't think we need those kinds of cards here (fuck sixth sense)
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Alexis, Princess of Destruction Empty Re: Alexis, Princess of Destruction

Post by Anime Girl References on Tue Nov 26, 2013 8:05 am

Aquamarius wrote:
Darkest Hour wrote:We could up to to 3 times per turn. It's free destruction but with only a 33% chance of success (or 50% if you don't run traps)
Frankly it shouldn't be luck-based at all
I don't think we need those kinds of cards here (fuck sixth sense)
Then shouldn't we just not shuffle decks then? that's pretty luck based too, and pointless if the goal of winning is card advantage AND consistency. (Fuck Stratos and Tour Guide)

Maybe just a reveal instead of a mill then?

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Alexis, Princess of Destruction Empty Re: Alexis, Princess of Destruction

Post by Seattleite on Tue Nov 26, 2013 8:14 am

Luck adds fun, and this isn't sacky. Sixth Sense is sacky, and broken.

I vote to wait for testing against the new gemini support.

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Alexis, Princess of Destruction Empty Re: Alexis, Princess of Destruction

Post by Aquamarius on Tue Nov 26, 2013 8:17 am

Darkest Hour wrote:
Aquamarius wrote:
Darkest Hour wrote:We could up to to 3 times per turn. It's free destruction but with only a 33% chance of success (or 50% if you don't run traps)
Frankly it shouldn't be luck-based at all
I don't think we need those kinds of cards here (fuck sixth sense)
Then shouldn't we just not shuffle decks then? that's pretty luck based too, and pointless if the goal of winning is card advantage AND consistency. (Fuck Stratos and Tour Guide)

Maybe just a reveal instead of a mill then?
Random draws are different tho: you have much more control over what you draw, basically. That's because all the cards in your deck should synergize: If you draw bad cards, chances are it's as more likely your deck that's faulty rather than your luck. Alexis, to the contrary, is far less controllable: it's just plain a single mill from the top of your deck. The only feasible way you can make it's effect not completely stupid is by running some sort of gemini monster mash, but that is simply not realistic: Geminis need their ST support.


@Sea: Luck can be fun, yes. But you have no control over this card's effect. If you draw bad cards, you might say "oh i guess my deck isn't well designed enough". If you get a bad mill with Alexis, all it means is that the card is useless and you are bad for trying to normal summon it. If you get lucky with it, your opponent will be feeling bad about it because they lost to chance rather than to the other's deck.

I do not see this card contributing anything but frustration to the game.
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Alexis, Princess of Destruction Empty Re: Alexis, Princess of Destruction

Post by ALiCE'S EMOTiON on Tue Nov 26, 2013 9:50 am

Mill V.S. Banish My Gemini's need both to be consistent. as for a buff considering its my card I have one but like Sea said we will test new Gemini's and then we will see if this is needed.

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Alexis, Princess of Destruction Empty Re: Alexis, Princess of Destruction

Post by Aquamarius on Tue Nov 26, 2013 6:00 pm

WereLord wrote:Mill V.S. Banish My Gemini's need both to be consistent. as for a buff considering its my card I have one but like Sea said we will test new Gemini's and then we will see if this is needed.
Well, I'm not demanding for it to be buffed or anything: If not a buff, then simply a change or even a nerf. But this card, as is, merely seems to detract enjoyment from playing with and against Gemini. I do not think this card can exist as is.
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