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Post by DIGITAL on Tue Nov 05, 2013 3:54 am

Card Reviews:

Earthly Celestial of Material World currently requires a discard. I recommend "you can discard".

Fanged Land Frog's second effect is too much the way it is worded. I'd recommend maybe requiring a discard to flip f/d.

Swan Dragon should be fine as is.

Ultimate Lightning Dragon Attack's last effect is too much. just the banish is fine.
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Post by Illgresi on Tue Nov 05, 2013 8:39 am

Revised Exoskeleton Eater

Exoskeleton Eater|??|????|Insect/Synchro/Effect|Earth|6||2300|2100|1 Tuner + 1 or more non-Tuner Monsters During your Draw Phase, if you draw an Insect-Type monster, you can reveal that card to send 1 Insect-Type monster from your Deck to the Graveyard.|
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Post by Anime Girl References on Tue Nov 05, 2013 9:10 am

Also, Ash, which buffs are you considering allowing from the Buff/Nerf/Erra section?

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Post by Anime Girl References on Tue Nov 05, 2013 9:16 am

|Shock Field|0|CTRN|Spell Card|Spell||Field|||Once per turn, if a monster you control would be destroyed by battle, you can send 1 Thunder or Machine-Type monster from your Deck to the Graveyard instead.|

I think Shock Field would be more of a Cont. Spell Card than a Field.

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Post by Anime Girl References on Tue Nov 05, 2013 10:19 am

|Call of Cthulhu|0|CTRN|Spell Card|Spell||Normal|||Activate this card if your opponent controls 3 or more spells or traps; destroy all spell and trap cards on the field. You can discard 1 card Add 1 monster with 1300 or less ATK from your Graveyard to your hand.|
Is this card a dual-effect? when does the 2nd effect activate?

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Post by Anime Girl References on Tue Nov 05, 2013 10:39 am

Can you Special Summon the destroyed Dark Matter Absorber with it's second effect since it's effect activates when it's Grave'd with equipped Xyz Materials? That would mean it would be kind of like it had a Persist effect and it could come back one more time.

Thought it was kinda cool.

Let Them Eat Cake
* I would suggest that the Cake Tokens be unusable in Tribute and Xyz Summons since giving them two Cake Tokens would allow them to summon a Rank 1.

Warphole Windraft
* Like a better, more easy-to-control version of my Twister's Killzone. I'm thinking of changing mine to a different effect so there's no set redundancy.

Foolish Judgment
* I kind of do agree with the others that I don't "get" this card. Is it just to disrupt chain-effects or just to hit the opponent for a quick 800 burn with an opportunity to draw 2?

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Post by Seattleite on Tue Nov 05, 2013 12:10 pm

Darkest Hour wrote:Can you Special Summon the destroyed Dark Matter Absorber with it's second effect since it's effect activates when it's Grave'd with equipped Xyz Materials? That would mean it would be kind of like it had a Persist effect and it could come back one more time.
It only targets the previous Xyz materials.

Thought it was kinda cool.
Thanks =)

Let Them Eat Cake
* I would suggest that the Cake Tokens be unusable in Tribute and Xyz Summons since giving them two Cake Tokens would allow them to summon a Rank 1.
Except with Gift to the TKN, Tokens cannot be used in Xyz summons by ruling.

Warphole Windraft
* Like a better, more easy-to-control version of my Twister's Killzone. I'm thinking of changing mine to a different effect so there's no set redundancy.
But yours is more offensive, you can bounce their stuff and banish it instead. Mine is only for the player's cards.

Foolish Judgment
* I kind of do agree with the others that I don't "get" this card. Is it just to disrupt chain-effects or just to hit the opponent for a quick 800 burn with an opportunity to draw 2?
You use it with cards like And Then Everybody Died, The End. When you have too much counter traps or need to set off one of them, you use Foolish Judgment to regain advantage. The burn effect is just additional to that.

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Post by DIGITAL on Tue Nov 05, 2013 1:23 pm

Darkest Hour wrote:|Shock Field|0|CTRN|Spell Card|Spell||Field|||Once per turn, if a monster you control would be destroyed by battle, you can send 1 Thunder or Machine-Type monster from your Deck to the Graveyard instead.|

I think Shock Field would be more of a Cont. Spell Card than a Field.
I agree:

|Shock Field|0|CTRN|Spell Card|Spell||Continuous|||Once per turn, if a monster you control would be destroyed by battle, you can send 1 Thunder or Machine-Type monster from your Deck to the Graveyard instead.|

Call of Cthuhlu change:

|Call of Cthulhu|0|CTRN|Spell Card|Spell||Normal|||Activate this card if your opponent controls 3 or more spells or traps; destroy all spell and trap cards on the field. If you destroy 2 or more trap cards; You can discard 1 card: Add 1 monster with 1300 or less ATK from your Graveyard to your hand.|
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Post by Anime Girl References on Tue Nov 05, 2013 3:35 pm

Dimension Hazing
* Does it activate more than once per turn, and include your own monsters you Normal/Special summon?

Burning Camael RK4 & 7
* "Any battle damage inflicted to your opponent is increased by 400/700"

card grammar error

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Post by CNo.101 S.H.Death Knight on Tue Nov 05, 2013 3:43 pm

Darkest Hour wrote:Dimension Hazing
* Does it activate more than once per turn, and include your own monsters you Normal/Special summon?

Burning Camael RK4 & 7
* "Any battle damage inflicted to your opponent is increased by 400/700"

card grammar error
 nope look at Heatwave valley and it's Battle damage manipulation effect

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Post by Anime Girl References on Tue Nov 05, 2013 3:48 pm

2 level 4 monsters. Any battle damage inflicts to your opponent increased by 400.
to

2 level 4 monsters. Any battle damage inflicted to your opponent is increased by 400.
i was just fixing a few grammar errors I mean not revising the effect

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Post by CNo.101 S.H.Death Knight on Tue Nov 05, 2013 3:54 pm

Fixed Effects 

|Burning Camael RK 4|0|CTRN|Fairy/Xyz/Effect|Fire|4|1700|1800|2 level 4 monsters. Any battle damage inflicted to your opponent is increased by 400. During your next Standby Phase after this card destroyed 2 monsters (either by battle or card effect); You can Xyz Summon "Burning Camael RK 7" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.) When this card attacks or is attacked: You can detach 1 Xyz Material from this card; until the End Phase, conduct Damage Calculation using this card's ATK and an opponent's monster's DEF.|

|Burning Camael RK 7|0|CTRN|Fairy/Xyz/Effect|Fire|7|2600|1800|3 Level 7 monsters. Any battle damage inflicted to your opponent is increased by 700. While this card has "Burning Camael Rk4" as any of its Materials and it is the only Material, during either player's Battle Phase, when an opponent's monster effect is activated; negate that activation, and if you do and it is activated from your opponent's hand or Graveyard, inflict 700 damage to your opponent otherwise, that monster loses 700 ATK and DEF.|

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Post by Anime Girl References on Tue Nov 05, 2013 4:00 pm

|Union Platform Factory|0|CTRN|Spell Card|Spell||Continuous|||Once per turn: You can activate one of those effects. -:Add 1 Union monster from your Deck, then discard 1 card. -:target 1 face-up monster you control; equip 1 Union monster from your hand to that target.|
Personally I think that adding "The Union Monster cannot be Special Summoned this turn" would be an additionally okay effect to prevent multiple Union Platform Factories from getting Level 8 Unions and allowing them to un-equip immediately after being equipped to the monster.


and for Call of Ctulhu, would there be any teensy weensy way it could support Lord of R'lyeh - Cthulu? the card needs more love.

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Post by Anime Girl References on Tue Nov 05, 2013 4:57 pm

Gaia, the Terra Kaiser
* Is Gaia supposed to also change itself to face-up Defense Position and prevent it's position change?

Zephyrus, the Air Kaiser
* Is it supposed to send itself to the hand/extra deck? and with this card's effect, monsters returned to your own hand can't be discarded due to the hand limit size?

Yami, the Shadow Kaiser
*"Then if exactly 10 cards had been banished by this card's effect: Reduce both players Life Points to 100."
** If you use 4 monsters to Synchro Summon this card, and it's effect activates as soon as it's Summoned, how are you going to banish 10 cards with this effect since the field at the time of it's Synchro Summon would be Yami, another monster, and possibly 5 monsters on your opponent's side of the field?

Helan, the Magma Prince
and
Platt, the Tectonic Prince
and
Augusto, the Gust Prince
and
Delgar, the Shadow Prince
and
Jack, the Frost Prince
and
Hayseus, the Bright Prince
* for it's "You can treat this card as 2 monsters for the Synchro Summon of an X Synchro monster." is it treated as 2 Level 7 monsters? or 1 Level 7 monster + 1 Level 0 monster?

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Post by Anime Girl References on Tue Nov 05, 2013 5:05 pm

|Hoplon Shield|0|CTRN|Spell Card|Spell||Quick-Play|||Select 1 face-up monster: it is changed to Defense Position and cannot be destroyed during this turn.|
If a card effect changes a monster's position, are you able to change it back to attack-position, or does the card effect use up your opportunity to change it's position?

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Post by Ash on Tue Nov 05, 2013 5:11 pm

you get 1 manual position switch per turn on any monster that hasn't been summoned on the current turn or for a monster that has attacked. so yeah, if a monster hasn't been summoned on the current turn and you hoplon it, you can then change it back to atk

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Post by Anime Girl References on Tue Nov 05, 2013 5:13 pm

Seattleite wrote:
You use it with cards like And Then Everybody Died, The End. When you have too much counter traps or need to set off one of them, you use Foolish Judgment to regain advantage. The burn effect is just additional to that.
[/quote]Wow, I made that card and didn't even think to use it for that, I'm dumb.

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Post by CNo.101 S.H.Death Knight on Tue Nov 05, 2013 5:31 pm

Darkest Hour wrote:
|Union Platform Factory|0|CTRN|Spell Card|Spell||Continuous|||Once per turn: You can activate one of those effects. -:Add 1 Union monster from your Deck, then discard 1 card. -:target 1 face-up monster you control; equip 1 Union monster from your hand to that target.|
Personally I think that adding "The Union Monster cannot be Special Summoned this turn" would be an additionally okay effect to prevent multiple Union Platform Factories from getting Level 8 Unions and allowing them to un-equip immediately after being equipped to the monster.


and for Call of Ctulhu, would there be any teensy weensy way it could support Lord of R'lyeh - Cthulu? the card needs more love.
quite reasonable.

Revised Effect: 
|Union Platform Factory|0|CTRN|Spell Card|Spell||Continuous|||Once per turn: You can activate one of those effects. -:Add 1 Union monster from your Deck, then discard 1 card. -:target 1 face-up monster you control; equip 1 Union monster from your hand to that target, and if you do, that Union monster cannot be Special Summoned this turn.|

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"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
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Post by Ash on Tue Nov 05, 2013 6:37 pm

Ash wrote:
EMSOUP's Submissions:

|Earthly Celestial of the Material World|0000|CTRN|Spellcaster/Effect|Earth|4||1800|1800|This card is also treated as a LIGHT monster in your hand, field, and graveyard. When this card is Normal Summoned if you have equal or less than 3 monsters in your graveyard, send 1 EARTH or LIGHT monster from your deck to the graveyard. Once per turn when this card declares an attack, discard 1 EARTH monster. If you do, add 1 ''Natural Spirit Unification'' from your deck or graveyard to your hand.|

Dislike the free foolish - hint, Flash Serpent is lucky to be Limited. Spell tutoring makes the range of cards this card can access on its own to be too much.

|Silent Knight of the Thunderclouds|0001|CTRN|Thunder/Effect|Light|4||1200|1900|When this card is banished from the graveyard, draw 1 card. This effect of "Silent Knight of the Thunderclouds" can only be activated once per turn. You can discard this card if you control a face-up EARTH monster to send a LIGHT monster from your deck to the graveyard.|

Again, a free Foolish with only a half-condition to meet. General utility in combination with banishing nullifies the costs of your actual power plays which is overboard, imo. One of these effects ought to be rethought.

|Fanged Land Frog|0002|CTRN|Aqua/Effect|Earth|2||300|1400|When this card is flipped face-up, destroy 1 monster on the field. If you control a face-up LIGHT monster, you can flip this card into face-down defense position. When this card is destroyed, send 1 EARTH monster from your deck to the graveyard.|

This one seems fine.

|Heaven Wing Swan Dragon|0003|CTRN|Dragon/Effect|Light|4||1000|2000|When this card is flipped face-up, return 1 monster on the field or in a player's graveyard to its owner's hand. This effect of “Heaven Wing Swan Dragon” can only be activated once per turn. If you control a face-up EARTH monster, you can flip this card into face-down defense position. When this card is destroyed, return one of your banished cards to your graveyard.|

Amazing bulk and the ability to recur any monster or compulse a monster. This is overpowered.

|Natural Spirit Unification|0004|CTRN|Spell Card|Spell|||||Discard 1 card. Banish, from your field or graveyard, the materials for an EARTH or LIGHT Fusion monster in your extra deck, then fusion summon the monster. You can banish 1 LIGHT and 1 EARTH monster from your graveyard and shuffle this card into your deck to destroy 1 face-up monster on the field. This effect of "Natural Spirit Unification" can only be activated once per turn.|

Free graveyard recycling that punches a monster for free means you can mill this off cards like Shooting Star Bird and pop cards freely and with impunity. I'm against self-recycling, I'm especially against free removal you don't even have to draw. Rework this effect.

|Fabled Scarlet Sword|0005|CTRN|Spell Card|Spell|||||If you control a LIGHT monster, you can return 2 of your banished monsters to your graveyard to draw 1 card and send 1 EARTH monster from your deck to your graveyard. If you control an EARTH monster, you can set 1 level 4 or lower EARTH or LIGHT monster from your graveyard to your side of the field. You can only activate 1 of "Fabled Scarlet Sword" effects per turn.|

Varied application, but no obvious abusability. Seems suspect due to applications in Chaos.

|Sacred Sword of Heaven and Earth|0006|CTRN|Trap Card|Trap||Counter|||Activate if you control a face-up LIGHT monster. Banish 1 EARTH and 1 LIGHT monster from your graveyard. Negate the activation of a card effect, then destroy it. If this card is in your graveyard, you can discard 1 card to shuffle this card and 2 LIGHT or EARTH monsters from your graveyard or banished pile to the deck.|

Catch all negation traps with minimal conditions to meet should not exist.

|Celestial Heaven|0007|CTRN|Spell Card|Spell||Field|||Once per turn, you can discard 1 card to add a level 4 or lower EARTH monster from your graveyard or send a level 4 or lower LIGHT monster from your deck to the graveyard. Monsters can be flipped face-up the turn they were set. This effect is not applied if the monster have been flipped face-up this turn by this card’s effect. Once per turn, when a LIGHT monster you control declares an attack, you can reveal an EARTH monster in your hand to increase the ATK of the attacking monster by 700 until the end phase.| 

Screams Dragon Ravine to me, incredible versatility. I'm not sure on how you've worded this but it appears that you can set a monster and flip it right-off and apply an effect - this effectively removes any downside of any flip effect monster and I'm not sure that's a good thing.

|Flower of Fantasy|0008|CTRN|Plant/Tuner|Earth|1||200|2000|Does the flower exists in our dream, or does we exist in the flower's dream. Wait a minute, flower's don't dream. Or do they?|

Looks like it could open up new Deck-Types in conjunction with Forbidden Flower but I've no idea how they'll take shape. Seems ok.

|Heavenly Celestial of the Immaterial World|0009|CTRN|Fairy/Fusion/Effect|Light|2800/2800| [''Earthly Celestial of the Material World'' + 2 LIGHT or EARTH monsters]. Must be fusion summoned first and can only be fusion summoned with the above materials. When this card attacks a monster, reveal the top card of your deck. If it's an EARTH monster, add it to your hand and other card effects cannot be activated until the end of the battle. If it's a LIGHT monster, send it to the graveyard then special summon 1 LIGHT or EARTH monster from your graveyard to your side of the field in face-down defense position. Otherwise, add the card to your hand. You can return this card from your graveyard to your extra deck and discard 1 card to special summon a ''Earthly Celestial of the Material World'' from your graveyard or banished pile to your side of the field.| 

Free card every time you attack a monster? I understand the benefit of theme with this, but getting a +2 every time you win in battle just pushes your opponent ridiculously far behind and is unfair when its parked on a 2800/2800 body.

|Heartfelt Lady of the Myriad Masks|0010|CTRN|Spellcaster/Effect|Light|4||1800|1500|During either player's standby phase, you can select 1 monster from either player's graveyard. This card gains its effect until the end phase. When this card destroys a monster by battle, this card gains 500 ATK then if you control no other monster, draw 1 card. You can only control 1 face-up "Heartfelt Lady of the Myriad Masks".|

Similarly, going +2 everytime you win a battle serves to just put you too far ahead. In conjunction with effect stealing and a well-placed protection effect, this gets out of hand fast.

|Reflowering of Phantasm|0011|CTRN|Spell Card|Spell||Quick-play|||Tribute 1 Plant-type monster on the field and discard 1 card. During the end phase, reveal a Plant-type Synchro Monster in your extra deck, banish the appropriate Synchro Materials from your graveyard, and Synchro Summon the revealed monster. Card effects cannot be activated in response to this card's effects.|

Do the materials have to match level? Should be specified, otherwise I see something as mundane as opening Phoenixian Thorn turn into potential Ephemeral Dragons backed by searching Iele or whatever else suits you.

|Awakened Ancient Princess, Inaruna|0012|CTRN|Spellcaster/Effect|Earth|8||2700|2100|You can tribute summon this card using 1 monster by paying 1500 life points. When this card is tribute summoned, draw cards until you have 3 cards in your hand. When this card destroys a monster by battle, draw 1 card if you have less cards in your hand than your opponent.|

Why do 3 monsters have inbuilt Horn of the Phantom Beasts? This one drives it up to 11 by rewarding you for setting mass backrow and reaping the benefit of an inbuilt mass draw engine whose conditions are danced around. This is really terrible design imo.

|One-Inch Titan Killer, Issun “THE HERO”|0013|CTRN|Warrior/Xyz/Effect|Light|1||100|100|[3 Level 1 Monsters]You can Xyz summon this card using a rank 4 or higher DARK Xyz Monster you control (Xyz Materials on that monster become attached to this card as well). If this card's ATK is 2100 or less: It cannot be targeted for an attack or by a card effect. Once per turn during your End Phase if there is another monster on the field, detach 1 Xyz Material from this card and banish 1 card from your hand: Destroy all monsters on the field with higher ATK than this card, then this card gains 1000 ATK. You cannot conduct your next battle phase if you activated this card's effect.|

Congrats, now any deck that can Rank 4 gets access to a near-unkillable Dark Hole that can pump to stupid amounts of ATK. No.

|Dance of Bird and Beasts|0014|CTRN|Spell Card|Spell||Continuous|||Once per turn, you can Normal Summon a Winged-Beast or Beast-type monster from your graveyard. Once per turn, you can reveal 1 Beast-type or Winged-beast type monster in your hand; until the End Phase, you can Normal Summon 1 additional Beast or Winged-beast type monster.|

As mentioned previously, requires a nerf due effectively being a Continuous Monster Reborn for certain types.

|Seal of the Orchid|0015|CTRN|Trap Card|Trap||Counter|||Destroy 1 Plant-type monster you control. Negate the summon of a monster or an effect that can summon a monster then banish it.|

Given how Plants can leave plenty of spare monsters around, this has the potential to be a near-free Solemn Warning. I'm not sure how i feel about this one.

|Queen of the Crimson Night, Raemirya|0016|CTRN|Fiend/Xyz/Effect|Dark|5||2700|2000|2 level 5 DARK monsters
When this card destroys a monster by battle, gain life points equal to its ATK. Once per turn, you can pay 3000 Life Points and banish 2 DARK monsters from your graveyard to select 1 DARK monster you control. Destroy all cards in the same column with the selected card, except the selected card. When this card is destroyed while it had a Xyz Material, special summon up to 5 "Bat Tokens"(Dark *1 Fiend 0/0)(min.3) in defense position. During your next standby phase, tribute all "Bat Token" you control then special summon this card from your graveyard. If you do, attach monsters to this card as a Xyz material from your graveyard equal to this card's xyz material before this card is destroyed, then detach 1 Xyz material from this card.|

I can't put my finger on a way to Summon this. I find the self-revive excessive personally, given how it can feed you LP to bomb cards ridiculously easy (note that you auto-place cards in columns on YVD/DP) a number of times.

|Cloud Silverdawn Dragon, Starlight -Zero-|0017|CTRN|Dragon/Synchro/Effect|Light|8||2500|2000|1 Tuner + 1 or more non-tuner monsters. If this card is succesfully Synchro Summoned, cards on the field cannot be removed from the field until the opponent's end phase. Once per turn, you can select 1 monster on the field and pay 500 life points. Your opponent can discard 1 card, otherwise return it to the hand.|

The confliction of effects is odd, but not unusable. Given relative lack of summon negation, landing on the field freely and putting blanket protection on your field is an appreciated addition to the relatively weak Level 6 Synchro pool. Free compulse however could push it a bit far. (This is taking into account proposed change to lvl6)

|Awakened Silverlight Dragon, Grand Star -Eternal-|0018|CTRN|Dragon/Synchro/Effect|Light|10||3500|2500| 1 Synchro Tuner + "Cloud Silverdawn Dragon, Starlight -Zero-". When this card is Synchro summoned, both players special summon 1 monster from their graveyard to their side of the field. Once per turn, you can reveal the top 5 cards of your deck. For each tuner monster revealed, both player can special summon 1 level 4 or lower monster from their graveyard to their side of the field. This card cannot be targetted by card effects.|

Any way to summon this early puts this cards user very far ahead quickly, given the grave set-up you acquire just summoning this. Would suggest restricting number of monsters you can summon otherwise you can be sitting pretty on this + another Synchro/Xyz (in the case of 1 reveal) or obviously more based on good reveal or just Infinity + spare monster/s.

|Ending Silverdusk Dragon, Supernova -Infinity-|0019|CTRN|Dragon/Synchro/Effect|Light|12||4000|3500|1 Synchro Tuner + "Awakened Silverlight Dragon, Grand Star -Eternal-". When  this card is Synchro summoned, banish 2 cards on the field. When this card destroys a monster by battle, banish 1 card in your opponent's hand. When this card leaves the field, banish all cards on the field face-down. This card cannot be targetted by card effects.|

Overkill. Highly dislike this kind of design. If ever a deck gets to make this consistently and quickly I know there's a very huge problem with the ccg.
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Post by EMSOUP on Wed Nov 06, 2013 12:19 am

Ahahahah, guess I'll have to rework a lot of things. And I guess I'll change the silvers to be more interesting.
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Post by DIGITAL on Wed Nov 06, 2013 2:22 am

This space is reserved for my reviews of TerrorSky, DFB, and Scheath's cards.


Scheath:

Scheath's Submissions:

|Gravity Pollen Moth|0|CTRN|Insect/Xyz/Effect|Dark|3||1400|800|3 Level 3 monsters. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; increase this card's ATK or DEF by its original ATK or DEF respectively. While its has Xyz Materials, all other face-up monsters on the field lose ATK and DEF equal to this card's ATK or DEF (whichever is lower).|

Woah. So this card upon summon decreases every other monsters ATK by 1400. (would make this card stronger than every other card since the average ATK is around 2500). THEN you can double this card ATK on the turn it is summoned. Making this card a 2800 hitter with no card able to stand against it. If you change it to "While it has Xyz Materials, all other face-up monsters on the field lose ATK and DEF equal 700 x the number of Xyz Materials attached to this card." and adjust it's ATK to 1300 then I think this will be more balanced. Also, can this card be targeted by the Gravity archtype?

|Explosive Firefly|0|CTRN|Insect/Effect|Fire|4||1400|1600|When this face-up card is destroyed by your opponent's monster (either by battle or card effect);destroy that monster and inflict 1000 damage to your opponent. An Xyz Monster that was Summoned by using this card on the field as an Xyz Material gains this effect. -:When this card is destroyed while having a "Explosive Firefly" as one of its Materials; inflict damage to your opponent equal to this card's ATK.|

Seems fine.

|Turbulence Butterfly|0|CTRN|Insect/Effect|Wind|4||1700|1400|Once per turn, during either players' turn: You can discard 1 Insect-Type or WIND monster to target 1 card your opponent control; return that target to the hand, then increase this card's ATK and DEF by 300. An Xyz Monster that was Summoned by using this card on the field as an Xyz Material gains this effect -:If an Xyz Material is detached and it is an Insect-Type or WIND monster: You can target 1 card your opponent control; return that target to the hand, then increase this card's ATK and DEF by 300.| 

Seems fine.
  
|Star Devouring Ladybug|0|CTRN|Insect/Tuner/Effect|Light|1||0|0|Cannot be Normal Summoned/Set. If this card is in the Graveyard: You can target 1 or more face-up Insect-type monsters you control; reduce any number of their Levels, and if you do so, Special Summon this card in face-up Attack Position, then increase this card's Level equal to the Amount of Levels reduced this way (Max:12). This card gains 200 ATK and DEF x its Level. You can only control 1 face-up "Star Devouring Ladybug".|

So... one of these in your graveyard + Turbulence Butterfly and Explosive Firefly Xyz Summons Gravity Pollen Moth with ATK boosts and inflicting damage when destroyed... I really like it. As long as you nerf Pollen Moth a little this would be a fun combo for Insects.

|Forbidden Chains|0|CTRN|Spell Card|Spell||Quick-Play|||Target 1 face-up monster on the field; until the End Phase, it gains ATK equal to the Chain Link number of this card times 400, also when it battles an opponent's monster, that monster lose ATK by that amount. You can only activate this card as Chain Link 2 or higher.|

I like it.


|Burning Camael RK 4|0|CTRN|Fairy/Xyz/Effect|Fire|4|1700|1800|2 level 4 monsters. Any battle damage inflicts to your opponent increased by 400. During your next Standby Phase after this card destroyed 2 monsters (either by battle or card effect); You can Xyz Summon "Burning Camael RK 7" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.) When this card attacks or is attacked: You can detach 1 Xyz Material from this card; until the End Phase, conduct Damage Calculation using this card's ATK and an opponent's monster's DEF.|

What I don't like about this is that majority of monsters have a higher DEF than ATK so it's last effect is kind of an annoyance. You just have to get lucky I guess. Explain how this card can destroy multiple monsters if it can only attack once per turn.

|Burning Camael RK 7|0|CTRN|Fairy/Xyz/Effect|Fire|7|2600|1800|3 Level 7 monsters. Any battle damage inflicts to your opponent increased by 700. While this card has "Burning Camael Rk4" as any of its Materials and it is the only Material, during either player's Battle Phase, when an opponent's monster effect is activated; negate that activation, and if you do and it is activated from your opponent's hand or Graveyard, inflict 700 damage to your opponent otherwise, that monster loses 700 ATK and DEF.|   

This effect is hella confusing, difficult to summon, and pointless without Burning Camael RK 4. Also, this card has no way to detach Xyz materials so how can RK 4 be the only Xyz material on it? Requires re wording.

|Hell Hero Barbatos RK 4|0|CTRN|Fiend/Xyz/Effect|Wind|4||1900|1700|2 Level 4 monsters. When this card is Xyz Summoned: All monsters your opponent controls lose 400 ATK. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 6" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.) Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the End Phase, it gains the following effect. -:When this card battles an opponent's monster, during Damage Calculation; this card gains ATK equal to the difference between that monster's current and original ATKs during that damage calculation only.|

Nice beatstick to summon RK 6.

|Hell Hero Barbatos RK 6|0|CTRN|Fiend/Xyz/Effect|Wind|6||2500|1700|3 Level 6 monsters. When this card is Xyz Summoned using "Hell Hero Barbatos RK 4" as any of its Xyz materials: All monsters your opponent controls lose 600 ATK. Any card effect your opponent controls would increase or decrease ATK and/or DEF are reversed. Once per turn: You can detach 1 Xyz material from this card to target 1 face-up monster on the field; increase this card's ATK equal to the difference between that target's current and original ATKs until the End Phase and destroy it. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 8" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.)|

I like that this card is useful with or without RK 4, increases the way it can be summoned and it's usability.

|Hell Hero Barbatos RK 8|0|CTRN|Fiend/Xyz/Effect|Wind|8||3100|1700|4 Level 8 monsters. When this card is Xyz Summoned using "Barbatos RK 6" as any of its Xyz materials: All monsters your opponent controls lose 800 ATK. Your opponent cannot activate any cards or effects that would increase or decrease ATK and/or DEF. You can detach 1 Xyz Material from this card; increase this card's ATK equal to to the difference between each monster's current and original ATKs, then this card can battle with each of those monsters once this turn.|

This card's last effect is confusing. I'd change it to "You can detach 1 Xyz Material from this card; Target 1 monster your opponent controls: Increase this card's ATK equal to double the difference between it's current and original ATK..."
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Post by Anime Girl References on Wed Nov 06, 2013 7:18 am

Burning Camael RK7


During your next Standby Phase after this card destroyed 2 monsters (either by battle or card effect); You can Xyz Summon "Burning Camael RK 7" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.

to

If this card has destroyed 2 or more monsters (either by battle or card effect); You can Xyz Summon "Burning Camael RK 7" from your Extra Deck using this card as the Xyz Material during your Standby Phase. (Xyz Materials attached to this card also become Xyz Materials of that monster.)

That way you can destroy them whenever and don't miss the phase it would be summoned.

my mistake, RK4

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Post by Anime Girl References on Wed Nov 06, 2013 8:30 am

As I've always done with comments, not sure why people can't grasp that about me. If something is said, there's a very good chance I will take it at face value. That's why I get into arguments all the time on here. It's not like this is new behavior for me.
How about you get the fuck off the internet?

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Post by EMSOUP on Wed Nov 06, 2013 8:37 am

...what.
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Post by CNo.101 S.H.Death Knight on Wed Nov 06, 2013 8:58 am

. wrote:This space is reserved for my reviews of TerrorSky, DFB, and Scheath's cards.


Scheath:

Scheath's Submissions:

|Gravity Pollen Moth|0|CTRN|Insect/Xyz/Effect|Dark|3||1400|800|3 Level 3 monsters. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; increase this card's ATK or DEF by its original ATK or DEF respectively. While its has Xyz Materials, all other face-up monsters on the field lose ATK and DEF equal to this card's ATK or DEF (whichever is lower).|

Woah. So this card upon summon decreases every other monsters ATK by 1400. (would make this card stronger than every other card since the average ATK is around 2500). THEN you can double this card ATK on the turn it is summoned. Making this card a 2800 hitter with no card able to stand against it. If you change it to "While it has Xyz Materials, all other face-up monsters on the field lose ATK and DEF equal 700 x the number of Xyz Materials attached to this card." and adjust it's ATK to 1300 then I think this will be more balanced. Also, can this card be targeted by the Gravity archtype?

When Moth is Summoned, it decrease other monsters' stats by 800 not 1400, it uses its lowest stat, then if you use its effect to double its ATK, it still only reduce other monsters' stats by 800 because its Def is the lowest stats. If you use its effect to increase its DEF instead of ATK then the other monsters will lose 1400 stats.  

|Explosive Firefly|0|CTRN|Insect/Effect|Fire|4||1400|1600|When this face-up card is destroyed by your opponent's monster (either by battle or card effect);destroy that monster and inflict 1000 damage to your opponent. An Xyz Monster that was Summoned by using this card on the field as an Xyz Material gains this effect. -:When this card is destroyed while having a "Explosive Firefly" as one of its Materials; inflict damage to your opponent equal to this card's ATK.|

Seems fine.

|Turbulence Butterfly|0|CTRN|Insect/Effect|Wind|4||1700|1400|Once per turn, during either players' turn: You can discard 1 Insect-Type or WIND monster to target 1 card your opponent control; return that target to the hand, then increase this card's ATK and DEF by 300. An Xyz Monster that was Summoned by using this card on the field as an Xyz Material gains this effect -:If an Xyz Material is detached and it is an Insect-Type or WIND monster: You can target 1 card your opponent control; return that target to the hand, then increase this card's ATK and DEF by 300.| 

Seems fine.
  
|Star Devouring Ladybug|0|CTRN|Insect/Tuner/Effect|Light|1||0|0|Cannot be Normal Summoned/Set. If this card is in the Graveyard: You can target 1 or more face-up Insect-type monsters you control; reduce any number of their Levels, and if you do so, Special Summon this card in face-up Attack Position, then increase this card's Level equal to the Amount of Levels reduced this way (Max:12). This card gains 200 ATK and DEF x its Level. You can only control 1 face-up "Star Devouring Ladybug".|

So... one of these in your graveyard + Turbulence Butterfly and Explosive Firefly Xyz Summons Gravity Pollen Moth with ATK boosts and inflicting damage when destroyed... I really like it. As long as you nerf Pollen Moth a little this would be a fun combo for Insects.

|Forbidden Chains|0|CTRN|Spell Card|Spell||Quick-Play|||Target 1 face-up monster on the field; until the End Phase, it gains ATK equal to the Chain Link number of this card times 400, also when it battles an opponent's monster, that monster lose ATK by that amount. You can only activate this card as Chain Link 2 or higher.|

I like it.


|Burning Camael RK 4|0|CTRN|Fairy/Xyz/Effect|Fire|4|1700|1800|2 level 4 monsters. Any battle damage inflicts to your opponent increased by 400. During your next Standby Phase after this card destroyed 2 monsters (either by battle or card effect); You can Xyz Summon "Burning Camael RK 7" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.) When this card attacks or is attacked: You can detach 1 Xyz Material from this card; until the End Phase, conduct Damage Calculation using this card's ATK and an opponent's monster's DEF.|

What I don't like about this is that majority of monsters have a higher DEF than ATK so it's last effect is kind of an annoyance. You just have to get lucky I guess. Explain how this card can destroy multiple monsters if it can only attack once per turn.

I was under the impression that you think it must destroy 2 monsters between the turn it is Summoned and your next Standby Phase in order to rank up. No, it doesn't do that, it is until Cameal destroy 2 monsters while it is face-up, then it will rank up on your following next Standby Phase.   

|Burning Camael RK 7|0|CTRN|Fairy/Xyz/Effect|Fire|7|2600|1800|3 Level 7 monsters. Any battle damage inflicts to your opponent increased by 700. While this card has "Burning Camael Rk4" as any of its Materials and it is the only Material, during either player's Battle Phase, when an opponent's monster effect is activated; negate that activation, and if you do and it is activated from your opponent's hand or Graveyard, inflict 700 damage to your opponent otherwise, that monster loses 700 ATK and DEF.|   

This effect is hella confusing, difficult to summon, and pointless without Burning Camael RK 4. Also, this card has no way to detach Xyz materials so how can RK 4 be the only Xyz material on it? Requires re wording.

While using Burning Cameal RK 4, you are presented with opportunity to use all of its materials before it destroyed 2 monsters or before the turn it will rank up then Camael RK 4 will be the only material for RK 7 by then. 

|Hell Hero Barbatos RK 4|0|CTRN|Fiend/Xyz/Effect|Wind|4||1900|1700|2 Level 4 monsters. When this card is Xyz Summoned: All monsters your opponent controls lose 400 ATK. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 6" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.) Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the End Phase, it gains the following effect. -:When this card battles an opponent's monster, during Damage Calculation; this card gains ATK equal to the difference between that monster's current and original ATKs during that damage calculation only.|

Nice beatstick to summon RK 6.

|Hell Hero Barbatos RK 6|0|CTRN|Fiend/Xyz/Effect|Wind|6||2500|1700|3 Level 6 monsters. When this card is Xyz Summoned using "Hell Hero Barbatos RK 4" as any of its Xyz materials: All monsters your opponent controls lose 600 ATK. Any card effect your opponent controls would increase or decrease ATK and/or DEF are reversed. Once per turn: You can detach 1 Xyz material from this card to target 1 face-up monster on the field; increase this card's ATK equal to the difference between that target's current and original ATKs until the End Phase and destroy it. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 8" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.)|

I like that this card is useful with or without RK 4, increases the way it can be summoned and it's usability.

|Hell Hero Barbatos RK 8|0|CTRN|Fiend/Xyz/Effect|Wind|8||3100|1700|4 Level 8 monsters. When this card is Xyz Summoned using "Barbatos RK 6" as any of its Xyz materials: All monsters your opponent controls lose 800 ATK. Your opponent cannot activate any cards or effects that would increase or decrease ATK and/or DEF. You can detach 1 Xyz Material from this card; increase this card's ATK equal to to the difference between each monster's current and original ATKs, then this card can battle with each of those monsters once this turn.|

This card's last effect is confusing. I'd change it to "You can detach 1 Xyz Material from this card; Target 1 monster your opponent controls: Increase this card's ATK equal to double the difference between it's current and original ATK..."

While i forgot to add "of your opponent's", when you use this effect, if any number of your opponent's monsters have ATKs that is different from their own original ATK like if one monster have 2500 ATK but its Original ATK is 1900 ATK Barbatos will gains the different between those ATKs which result 600 ATK gained. So the effect will check each monster individually in the same time then it will gain the total differenced ATK. first monster have 2500 ATk but have 1900 Original ATK = 600 ATK differenced, second monster have 2300 ATk but have original ATK of 2700 = 400 ATk difference. 600 + 400 = 1000 ATK gained by Barabatos.     

Revision: 

|Burning Camael RK 4|0|CTRN|Fairy/Xyz/Effect|Fire|4|1700|1800|2 level 4 monsters. Any battle damage inflicted to your opponent is increased by 400. If this card has destroyed 2 or more monsters (either by battle or card effect); You can Xyz Summon "Burning Camael RK 7" from your Extra Deck using this card as the Xyz Material during your Standby Phase. (Xyz Materials attached to this card also become Xyz Materials of that monster.) When this card attacks or is attacked: You can detach 1 Xyz Material from this card; until the End Phase, conduct Damage Calculation using this card's ATK and an opponent's monster's DEF.|


changed to DH's suggested phrase for Cameal's rank up's requirement. 


|Hell Hero Barbatos RK 8|0|CTRN|Fiend/Xyz/Effect|Wind|8||3100|1700|4 Level 8 monsters. When this card is Xyz Summoned using "Hell Hero Barbatos RK 6" as any of its Xyz materials: All monsters your opponent controls lose 800 ATK. Your opponent cannot activate any cards or effects that would increase or decrease ATK and/or DEF. You can detach 1 Xyz Material from this card; increase this card's ATK equal to to the difference between each of your opponent's monster's current and original ATKs, then this card can battle with each of those monsters once this turn.|



added "of your opponent monster" in its last effect


Last edited by Scheath666 on Wed Nov 20, 2013 11:21 pm; edited 1 time in total

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