CTRN Set Review Thread

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CTRN Set Review Thread Empty CTRN Set Review Thread

Post by Ash on Sun Nov 03, 2013 9:56 am

EMSOUP's Submissions:

|Earthly Celestial of the Material World|0000|CTRN|Spellcaster/Effect|Earth|4||1800|1800|This card is also treated as a LIGHT monster in your hand, field, and graveyard. When this card is Normal Summoned if you have equal or less than 3 monsters in your graveyard, send 1 EARTH or LIGHT monster from your deck to the graveyard. Once per turn when this card declares an attack, discard 1 EARTH monster. If you do, add 1 ''Natural Spirit Unification'' from your deck or graveyard to your hand.|

|Silent Knight of the Thunderclouds|0001|CTRN|Thunder/Effect|Light|4||1200|1900|When this card is banished from the graveyard, draw 1 card. This effect of "Silent Knight of the Thunderclouds" can only be activated once per turn. You can discard this card if you control a face-up EARTH monster to send a LIGHT monster from your deck to the graveyard.|

|Fanged Land Frog|0002|CTRN|Aqua/Effect|Earth|2||300|1400|When this card is flipped face-up, destroy 1 monster on the field. If you control a face-up LIGHT monster, you can flip this card into face-down defense position. When this card is destroyed, send 1 EARTH monster from your deck to the graveyard.|

|Heaven Wing Swan Dragon|0003|CTRN|Dragon/Effect|Light|4||1000|2000|When this card is flipped face-up, return 1 monster on the field or in a player's graveyard to its owner's hand. This effect of “Heaven Wing Swan Dragon” can only be activated once per turn. If you control a face-up EARTH monster, you can flip this card into face-down defense position. When this card is destroyed, return one of your banished cards to your graveyard.|

|Natural Spirit Unification|0004|CTRN|Spell Card|Spell|||||Discard 1 card. Banish, from your field or graveyard, the materials for an EARTH or LIGHT Fusion monster in your extra deck, then fusion summon the monster. You can banish 1 LIGHT and 1 EARTH monster from your graveyard and shuffle this card into your deck to destroy 1 face-up monster on the field. This effect of "Natural Spirit Unification" can only be activated once per turn.|

|Fabled Scarlet Sword|0005|CTRN|Spell Card|Spell|||||If you control a LIGHT monster, you can return 2 of your banished monsters to your graveyard to draw 1 card and send 1 EARTH monster from your deck to your graveyard. If you control an EARTH monster, you can set 1 level 4 or lower EARTH or LIGHT monster from your graveyard to your side of the field. You can only activate 1 of "Fabled Scarlet Sword" effects per turn.|

|Sacred Sword of Heaven and Earth|0006|CTRN|Trap Card|Trap||Counter|||Activate if you control a face-up LIGHT monster. Banish 1 EARTH and 1 LIGHT monster from your graveyard. Negate the activation of a card effect, then destroy it. If this card is in your graveyard, you can discard 1 card to shuffle this card and 2 LIGHT or EARTH monsters from your graveyard or banished pile to the deck.|

|Celestial Heaven|0007|CTRN|Spell Card|Spell||Field|||Once per turn, you can discard 1 card to add a level 4 or lower EARTH monster from your graveyard or send a level 4 or lower LIGHT monster from your deck to the graveyard. Monsters can be flipped face-up the turn they were set. This effect is not applied if the monster have been flipped face-up this turn by this card’s effect. Once per turn, when a LIGHT monster you control declares an attack, you can reveal an EARTH monster in your hand to increase the ATK of the attacking monster by 700 until the end phase.| 

|Flower of Fantasy|0008|CTRN|Plant/Tuner|Earth|1||200|2000|Does the flower exists in our dream, or does we exist in the flower's dream. Wait a minute, flower's don't dream. Or do they?|

|Heavenly Celestial of the Immaterial World|0009|CTRN|Fairy/Fusion/Effect|Light|2800/2800| [''Earthly Celestial of the Material World'' + 2 LIGHT or EARTH monsters]. Must be fusion summoned first and can only be fusion summoned with the above materials. When this card attacks a monster, reveal the top card of your deck. If it's an EARTH monster, add it to your hand and other card effects cannot be activated until the end of the battle. If it's a LIGHT monster, send it to the graveyard then special summon 1 LIGHT or EARTH monster from your graveyard to your side of the field in face-down defense position. Otherwise, add the card to your hand. You can return this card from your graveyard to your extra deck and discard 1 card to special summon a ''Earthly Celestial of the Material World'' from your graveyard or banished pile to your side of the field.| 

|Heartfelt Lady of the Myriad Masks|0010|CTRN|Spellcaster/Effect|Light|4||1800|1500|During either player's standby phase, you can select 1 monster from either player's graveyard. This card gains its effect until the end phase. When this card destroys a monster by battle, this card gains 500 ATK then if you control no other monster, draw 1 card. You can only control 1 face-up "Heartfelt Lady of the Myriad Masks".|

|Reflowering of Phantasm|0011|CTRN|Spell Card|Spell||Quick-play|||Tribute 1 Plant-type monster on the field and discard 1 card. During the end phase, reveal a Plant-type Synchro Monster in your extra deck, banish the appropriate Synchro Materials from your graveyard, and Synchro Summon the revealed monster. Card effects cannot be activated in response to this card's effects.|

|Awakened Ancient Princess, Inaruna|0012|CTRN|Spellcaster/Effect|Earth|8||2700|2100|You can tribute summon this card using 1 monster by paying 1500 life points. When this card is tribute summoned, draw cards until you have 3 cards in your hand. When this card destroys a monster by battle, draw 1 card if you have less cards in your hand than your opponent.|

|One-Inch Titan Killer, Issun “THE HERO”|0013|CTRN|Warrior/Xyz/Effect|Light|1||100|100|[3 Level 1 Monsters]You can Xyz summon this card using a rank 4 or higher DARK Xyz Monster you control (Xyz Materials on that monster become attached to this card as well). If this card's ATK is 2100 or less: It cannot be targeted for an attack or by a card effect. Once per turn during your End Phase if there is another monster on the field, detach 1 Xyz Material from this card and banish 1 card from your hand: Destroy all monsters on the field with higher ATK than this card, then this card gains 1000 ATK. You cannot conduct your next battle phase if you activated this card's effect.|

|Dance of Bird and Beasts|0014|CTRN|Spell Card|Spell||Continuous|||Once per turn, you can Normal Summon a Winged-Beast or Beast-type monster from your graveyard. Once per turn, you can reveal 1 Beast-type or Winged-beast type monster in your hand; until the End Phase, you can Normal Summon 1 additional Beast or Winged-beast type monster.|

|Seal of the Orchid|0015|CTRN|Trap Card|Trap||Counter|||Destroy 1 Plant-type monster you control. Negate the summon of a monster or an effect that can summon a monster then banish it.|

|Queen of the Crimson Night, Raemirya|0016|CTRN|Fiend/Xyz/Effect|Dark|5||2700|2000|2 level 5 DARK monsters
When this card destroys a monster by battle, gain life points equal to its ATK. Once per turn, you can pay 3000 Life Points and banish 2 DARK monsters from your graveyard to select 1 DARK monster you control. Destroy all cards in the same column with the selected card, except the selected card. When this card is destroyed while it had a Xyz Material, special summon up to 5 "Bat Tokens"(Dark *1 Fiend 0/0)(min.3) in defense position. During your next standby phase, tribute all "Bat Token" you control then special summon this card from your graveyard. If you do, attach monsters to this card as a Xyz material from your graveyard equal to this card's xyz material before this card is destroyed, then detach 1 Xyz material from this card.|

|Cloud Silverdawn Dragon, Starlight -Zero-|0017|CTRN|Dragon/Synchro/Effect|Light|8||2500|2000|1 Tuner + 1 or more non-tuner monsters. If this card is succesfully Synchro Summoned, cards on the field cannot be removed from the field until the opponent's end phase. Once per turn, you can select 1 monster on the field and pay 500 life points. Your opponent can discard 1 card, otherwise return it to the hand.|

|Awakened Silverlight Dragon, Grand Star -Eternal-|0018|CTRN|Dragon/Synchro/Effect|Light|10||3500|2500| 1 Synchro Tuner + "Cloud Silverdawn Dragon, Starlight -Zero-". When this card is Synchro summoned, both players special summon 1 monster from their graveyard to their side of the field. Once per turn, you can reveal the top 5 cards of your deck. For each tuner monster revealed, both player can special summon 1 level 4 or lower monster from their graveyard to their side of the field. This card cannot be targetted by card effects.|

|Ending Silverdusk Dragon, Supernova -Infinity-|0019|CTRN|Dragon/Synchro/Effect|Light|12||4000|3500|1 Synchro Tuner + "Awakened Silverlight Dragon, Grand Star -Eternal-". When  this card is Synchro summoned, banish 2 cards on the field. When this card destroys a monster by battle, banish 1 card in your opponent's hand. When this card leaves the field, banish all cards on the field face-down. This card cannot be targetted by card effects.|

WereLord's Submissions:

|Purification Code-BRS|0|CTRN|Machine/Effect|Water|6||?|1800|If you Control another "Purification Code" monster other than "Purification Code-BRS" you may Special Summon this card from your hand. There can only be 1 face-up "Purification Code-BRS" on the field. If you control no monsters you may Banish the top 3 cards of your deck and Special Summon this card from your hand. When this card is Special Summoned you may select 1 "Purify All" from your Banished Pile and add it to your hand. This card gains 400 Atk for every banished card.|
 
|Purification Code-DM|0|CTRN|Machine/Effect|Wind|6||2200|?|If you Control another "Purification Code" monster other than "Purification Code-DM" you may Special Summon this card from your hand. There can only be 1 face-up "Purification Code-DM" on the field. When this card is Summoned you may Banish the top two cards of your deck and add 1 "Purify All" from your deck to your hand, if you activate this effect you cannot declare an Atk this turn. This card gains 400 Def for every banished card. When this card destroys a monster by battle, you may select upto 2 cards in either players Graveyard and banish them.|
 
|Purification Code-CT|0|CTRN|Machine/Effect|Light|6||2000|2000|If you Control another "Purification Code" monster other than "Purification Code-CT" you may Special Summon this card from your hand. There can only be 1 face-up "Purification Code-CT" on the field. When this card is Summoned send the top 3 cards of your deck to the Graveyard select 1 Banished card and add it to it's owners hand.|
 
|Purification Code-BGS|0|CTRN|Machine/Effect|Fire|6||1800|2200|If you Control another "Purification Code" monster other than "Purification Code-BGS" you may Special Summon this card from your hand. There can only be 1 face-up "Purification Code-BGS" on the field. When this card is Summoned you may discard 2 cards from your hand and search your deck for upto 2 "Purification" cards and add them to your hand.|
 
|Purification Code-STR|0|CTRN|Machine/Effect|Earth|6||2200|1800|If you Control another "Purification Code" monster other than "Purification Code-STR" you may Special Summon this card from your hand. There can only be 1 face-up "Purification Code-STR" on the field. When this card is Summoned return all Banished cards to there owners Graveyards and all other "Purification Code" monsters gain this effect; This card Gains 300 Atk for each card in the Graveyard.|
 
|Corrupted Purification Code-IBRS|000|CTRN|Machine/Effect|Dark|8||?|?|You may Banish 1 face-up "Purification Code-BRS" from your side of the field to Special Summon this card from your hand. There can only be 1 face-up "Corrupted Purification Code-IBRS" on the field. If you have no monsters in your Banished Pile you may Banish all monsters in your Graveyard and Special Summon this card from your hand. This card gains Atk and Def equal to 500x the number of Banished cards. Once per turn you may discard 1 card from your hand if you do banish 1 card from either players Graveyard.|
 
|Purify All|0|CTRN|Spell Card|Spell||Normal|||You can only use 1 "Purify All" per turn. If this card would be sent to the Graveyard under any circumstance banish it. If you control a face-up "Corrupted Purification Code-IBRS" when you activate this card then all revealed cards by this cards effect(s) are negated and cannot be activated this turn. Activate only while you control 2 or more "Purification" monsters and choose 1 of the following effects;
*Banish 1 Spell Card from your Graveyard, then banish all Spells on the field, you must check all set cards on the field and banish all spell cards, all other cards are returned to their original postion.
*Banish 1 Trap Card from your Graveyard, then banish all Traps on the field, you must check all set cards on the field and banish all trap cards, all other cards are returned to their original postion.
*Banish 1 monster from your hand, then banish all none "Purification Code" monsters on the field with a level or Rank lower than or equal to the banished monsters, you must check all set cards on the field and banish all monsters with a level lower than or equal to that of the banished monster, all other cards are returned to their original postion.|
 
|Purification Code-Rock Cannon|0|CTRN|Trap Card|Trap||Normal|||Select 1 card on the field and Banish it then add 1 "Purification Code" monster from your deck to your hand. As long as this card is in your Graveyard the effect(s) of cards that activate in the Graveyard are negated.|
 
|Purification Code-Dread Scythe|0|CTRN|Trap Card|Trap||Normal|||Select 1 face-up monster on the field and Special Summon 1 "Purification Code" monster from your Deck who's Attribute is the same as the selected monster. As long as this card is in your Graveyard your opponent cannot activate effect(s) of cards from there hand.|
 
|Purification|0|CTRN|Spell Card|Spell||Normal|||Special Summon 1 level 6 or lower Machine-Type monster from your hand. If it was a "Purification Code" monster you may pay 500 life points select 1 Spell or Trap card your opponent controls, and Banish the target and this card.|
 
|The Right Hand to Infinity|0|CTRN|Warrior/Gemini/Effect|Fire|4||1800|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: All face-up monsters you control with name "Infinity Phoenix" in there card name are treated as effect monsters and gain there effect(s). If this card would be destroyed by a card effect you may return 1 banished Gemini monster to your Graveyard instead.|
 
|The Left Hand to Infinity|0|CTRN|Warrior/Gemini/Effect|Fire|4||1200|1800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: All face up monsters you control with the name "Infinity Phoenix" have there effects treated as a Spell Speed 3. If this card would be destroyed by battle you may return 1 banished Gemini monster to your Graveyard instead.|
 
|The Call of Infinite Possibilities|0|CTRN|Trap Card|Trap||Continuous|||Whenever a Gemini monster(s) destroys a monster by battle or is destroyed you may add 1 card with "Infinity" in its card name from your deck to your hand.|

|Chevalier to Infinity|0|CTRN|Warrior/Gemini/Effect|Fire|4||1900|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You may banish 1 Gemini monster from your hand select 1 card on the field and destroy it.|

|Infinite Retaliation|0|CTRN|Trap Card|Trap||Continuous|||When a Gemini monster is sent to the Graveyard you may activate 1 of the following effects:
* Select 1 Gemini monster on the field and have it be treated as though it was Gemini summoned and it gains it's effect(s).
* Banish 1 card from your hand to add 1 Gemini monster in your Graveyard to your hand.|

.'s Submissions:

|Aegis Dweller|0|CTRN|Pyro/Effect|Fire|4||1700|1800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, if you control another face-up Pyro-type monster this card is treated as an Effect Monster with this effect: Once per turn, target another monster you control. The targeted monster cannot be destroyed by battle or card effect while this card remains on the field.|

|Blaze Wielder|0|CTRN|Pyro/Effect|Fire|7||2600|2800|1 Pyro-type Tuner + 1 or more non-Tuner monster(s) - When this monster is Synchro Summoned: You can return 1 monster from your Graveyard to your hand. Once per turn, during your Main Phase; You can Tribute a number of Pyro-type monsters you control, then Target monsters from your deck whose combined levels equal the levels of the tributed monster(s): Send the targeted monster(s) to your Graveyard.|

|Firestorm Elemental|0|CTRN|Pyro/Effect|Fire|5||2100|2300|When this card is sent directly from your Deck to the Graveyard: you can tribute 1 monster; Special Summon this card. While this card is in your Graveyard you can shuffle it, and 1 Face-up Pyro-type monster you control, into your deck to Special Summon 1 Level 4 or lower Pyro-type monster from your hand. While this card is face-up on the field, if you control another face-up Pyro-type monster this card gains this effect: Once per turn, during either players turn: you can return 1 face-up Pyro-type monster you control to your hand; inflict damage to your opponent equal to the number of Monsters in your Graveyard x 200.|

|Holo, Divinity of Flame|0|CTRN|Dragon/Effect|Fire|4||2700|2800|3 Level 4 Pyro or Dragon-type Monsters - When this monster is Xyz Summoned, you can select up to 3 Banished Pyro or Dragon-type Monsters; pay 500 life points for each card selected: attach them as Xyz materials to this card. This card is also treated as a Pyro-type monster. When a Pyro or Dragon-type monster is sent to the Graveyard or banished; you can detach 1 Xyz Material off this card: inflict damage to your opponent equal to its rank or level x 200.|

|Magma Bender|0|CTRN|Pyro/Effect|Fire|4||1800|1900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, if you control another face-up Pyro-type monster this card is treated as an Effect Monster with this effect: Once per turn; you can return one face-up Pyro-type monster you control to your hand: flip one face-up monster to face-down defense position.|

|Molten Strangler|0|CTRN|Pyro/Effect|Fire|3||1300|1500|You can Discard this card: Send 1 Pyro-type monster from your Deck to your Graveyard. This card can only be used in the Synchro Summon of a Pyro-type monster. When this card would be returned to your hand from your Graveyard, you can Special Summon it instead. This card cannot be used for a Synchro Summon during the turn it is Special Summoned by this effect.|

|Ravaging Serpent|0|CTRN|Pyro/Effect|Fire|4||1600|1300|When this card is Normal Summoned: You can target 1 Level 3 or lower Pyro-type Tuner monster in your Graveyard; Special Summon that target in face-up Attack Position. It cannot declare an attack this turn.|

|Volcanic Cannon|0|CTRN|Pyro/Effect|Fire|4||1800|1700|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, if you control another face-up Pyro-type monster this card is treated as an Effect Monster with this effect: Once per Turn; you can discard 1 card from your hand: add one Spell card that targets FIRE or Pyro-type monsters from your Deck or Graveyard to your hand.|

|Volcano of Destruction|0|CTRN|Spell Card|Spell||Normal|||When a Pyro or Dragon-type Monster would be returned from the field to your hand, you can shuffle it to your Deck to return one Pyro or Dragon-type monster from your Graveyard to your hand. If your opponent does not control an Attack Position monster, Pyro or Dragon-type monsters you control can attack your opponent directly.|

|World of Fire|0|CTRN|Spell Card|Spell||Continuous|||While this card is activated, all Dragon and Pyro-type monsters in your Graveyard are also treated as being banished, and vice versa.|

|Circuit Repairs|0|CTRN|Spell Card|Spell||Normal|||Target 1 Thunder or  Machine-Type monster in your Graveyard; add that target to your hand.|

|Shock Trooper|0|CTRN|Machine/Tuner/Effect|Dark|5||1700|1850|When this card is discarded or sent to the graveyard you can discard 1 level 4 or lower Thunder or Machine-type monster to Special Summon this monster. While this card is face-up on the field or in the Graveyard all Thunder or Machine-type monsters you control gain 200 ATK and DEF.|

|Meat Grinder|0|CTRN|Machine/Effect|Dark|7||2000|2300|You can banish from your graveyard and or or discard a total of 5 other Thunder or Machine-type monsters; Special Summon this card from your hand. When you do: Target monster cards your opponent controls, up to the number of Thunder or Machine-type monsters in your Graveyard (if possible); this card gains 500 ATK. If this card destroys one of those targeted monsters: You can Tribute 1 other face-up Attack Position Thunder or Machine-type monster; this card can attack again.|

|Shock Field|0|CTRN|Spell Card|Spell||Field|||Once per turn, if a monster you control would be destroyed by battle, you can send 1 Thunder or Machine-Type monster from your Deck to the Graveyard instead.|

|Clink Clank Boom|0|CTRN|Spell Card|Spell||Quick-Play|||Activate this card when a Thunder or Machine-type Monster is removed from the field; Inflict damage to your opponent equal to the number of Thunder or Machine-type Monsters in your Graveyard x 200.|

|Call of Cthulhu|0|CTRN|Spell Card|Spell||Normal|||Activate this card if your opponent controls 3 or more spells or traps; destroy all spell and trap cards on the field. You can discard 1 card Add 1 monster with 1300 or less ATK from your Graveyard to your hand.|

|Dimensional Simorgh|0|CTRN|Winged Beast/Effect|Dark|7||2600|1200|While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. When a monster(s) is sent to or from the Banished Pile, select 1: inflict damage equal to its ATK or DEF.|

|Cat Protection Droid|0|CTRN|Beast/Synchro/Effect|Wind|6||2200|1750|1 Beast-Type Tuner + 1 or more non-Tuner Monsters
During your Draw Phase, if other monsters you control are only Beast-Type monsters, instead of conducting your normal draw: You can have your opponent reveal the top 4 cards of their Deck. Choose one to destroy and place the other three on top of the Deck in any order.|

Seattleite's Submissions:

|Dark Matter Absorber|0|CTRN|Machine/Xyz/Effect|Dark|4||2000|900|(2 Level 4 Monsters, including 1 DARK Monster) Once per turn: You can detatch 1 DARK Xyz material; Attach 1 Monster from either player’s Banished Zone to this card as material. If this card is destroyed and the Xyz materials are sent to the Graveyard: You can target 1 from either player’s Graveyard; Special Summon it (to your side). It cannot be used as Xyz or Synchro material.|

|Antimatter Psion|0|CTRN|Psychic/Effect|Dark|4||1000|800|This card is also treated as a LIGHT monster. Once per turn, if you lose life points due to a card effect or cost: You can Special Summon 1 “Antimatter Token” (Thunder/DARK/Level 1/?/?). It has the same ATK and DEF as the Life Points you lost. If a monster battles with an “Antimatter Token”, both monsters are destroyed after damage calculation.|Encounters between matter and antimatter leads to annihilation of both.|

|Asphyxiation|0|CTRN|Trap Card|Trap||Normal|||Activate when your opponent attacks: Destroy Spell/Trap cards on the field up to the number of monsters your opponent controls.|

|Let Them Eat Cake|0|CTRN|Spell Card|Spell||Normal|||Special Summon 2 "Cake Tokens" (Fairy/LIGHT/Level 1/0/0) to your opponent's side of the field, in Defense Position. Cake Tokens cannot be destroyed in battle while in Defense Position, and cannot be used in a Tribute or Synchro Summon. When a Cake Token is attacked: The controller of the attacking monster gains Life Points equal to its ATK.|

|Crouching Tiger|0|CTRN|Beast/Effect|Earth|2||1100|0|When this card is summoned, Special Summon 1 Level 3 or lower Beast-Type monster from your Hand or Deck in Face-up Defense Position. Its effects are negated, and cannot be used in a Synchro, Xyz or Tribute Summon.|A cult classic.|

|Hidden Dragon|0|CTRN|Dragon/Effect|Earth|2||0|1100|When this card is summoned, Special Summon 1 Level 4 or lower Flip Effect monster from your Deck or Graveyard in Face-Down Defense Position. It cannot be used in a Synchro, Xyz or Tribute Summon.|A cult classic.|

|Pyroclasm|0|CTRN|Trap Card|Trap||Normal|||Send 1 FIRE Monster from your Hand and 2 EARTH Monsters from your Deck to the Graveyard; Destroy 1 Monster on the field.|

|Wave of Annihilation|0|CTRN|Spell Card|Spell||Normal|||Banish all monsters on the field. You cannot conduct your Battle Phase the turn you use this card. During your opponent's next End Phase, return all monsters banished by this effect to the field in their original positions.|

|Warphole Windraft|0|CTRN|Spell Card|Spell||Continuous|||Each time a monster is returned from your Field, Deck or Graveyard to your Hand, you can banish it. When this card is removed from the field, you can Special Summon all monsters banished by this effect. WIND monsters summoned by this effect gain 500 ATK and their levels are increased by 1. During your Main Phase, you can destroy this card.|

|Steam Jinn|0|CTRN|Aqua/Effect|Fire|2||0|0|If you control a WATER monster, you can Special Summon this card from your Graveyard. If you do, it is Banished when it is removed from the field. If this card is destroyed in battle, destroy 1 monster on the field. This card cannot be used as Xyz material.|

|Illicium Lure|0|CTRN|Thunder/Tuner/Effect|Water|1||500|0|While you have a Thunder-Type monster(s) in the Graveyard or Banished Pile: You can discard this card and return 2 Banished Fish or Thunder-Type monsters to their owner's Graveyards; Special Summon 1 Fish-Type monster from your Deck.|

|Foolish Judgment|0|CTRN|Trap Card|Trap||Counter|||The owner of the chained effect must pay 800 life points. If this card is negated, draw 2 cards (after the chain).|

|Phantom’s Fortune|0|CTRN|Spell Card|Spell||Normal|||Both players mill 2 cards. For each Spell or Trap card milled, they must send an equal number of monsters from their deck to the Graveyard.|

|Simulation|0|CTRN|Spell Card|Spell||Continuous|||Once per turn, activate one effect: *Treat all monsters you control as having inflicted battle damage to your opponent by a direct attack. The damage is treated as 1000. *Treat all monsters you control as having destroyed an opponent’s monster in battle and sent it to the Graveyard. The ATK, DEF and Level of that monster is treated as 0, and treated as having no Type, Name or Attribute. The monster is treated as face-up attack position.|

|Superior Heretic|0|CTRN|Fiend/Fusion/Effect|Dark|7||2400|2400|“Fleshless Heretic” + “Tormented Soul”. Once per turn, during either player's turn: Shuffle 1 monster in your Graveyard in your Deck, and select one monster on the field. That monster’s ATK and DEF becomes equal to the shuffled monster’s, until the End Phase. |

Aquamarius' Submissions:

|Phoenix of Rebirth|0|CTRN|Winged Beast/Effect|Fire|4||1600|0|When this card is sent to the Graveyard: Special Summon 1 "Ashes of Rebirth Token"(Pyro/FIRE/Level 1/ATK 100/DEF 100). During your Standby Phase: you can Tribute 1 "Ashes of Rebirth Token" you control; Special Summon this card from your Graveyard. When this card attacks an opponent's monster, it gains 300 ATK until the end of the Damage Step.|

|Sacred Phoenix of Rebirth|0|CTRN|Winged Beast/Fusion/Effect|Fire|4||2400|1600|2 FIRE Winged Beast-Type monsters This card must first be Fusion Summoned from your Extra Deck by sending the above cards you control to the Graveyard. When this card leaves the field: Special Summon 1 "Ashes of Rebirth Token"(Pyro/FIRE/Level 1/ATK 100/DEF 100). If it was Fusion Summoned, you can Special Summon up to 3 "Ashes of Rebirth Token" instead. You can Tribute 2 "Ashes of Rebirth Token" you control; Special Summon this card from your Graveyard.|

|Dreadfiend Hydra|0|CTRN|Sea Serpent/Effect|Dark|10||?|?|This card cannot be Summoned or Set, except by it's own effect. You can shuffle any amount of "Dreadfiend" monsters from your Graveyard into your Deck; Special Summon this card(from your hand). This card's ATK and DEF are equal to the amount of monsters shuffled into the deck by this effect x800. When this card leaves the field: you can add 1 "Dreadfiend" monster with a lower ATK and DEF than this card while it was face-up on the field from your Deck to your hand.|

|Dreadfiend Soldier|0|CTRN|Warrior/Effect|Dark|3||1400|800|When this card is sent to the Graveyard: Add 1 "Dreadfiend" monster from your Deck to your hand, except "Dreadfiend Soldier". The effect of "Dreadfiend Soldier" can only be activated once per turn.|

|Dreadfiend Longtailwyrm|0|CTRN|Dragon/Effect|Dark|3||800|400|During either player's turn: You can send this card from your hand or your side of the field to the Graveyard to activate 1 of the following effects: *Flip 1 face-down monster into face-up Attack Position. *Flip 1 face-up monster you control into face-down Defense Position.|

|Dreadfiend Parasite|0|CTRN|Insect/Effect|Dark|1||100|100|When this card is Normal Summoned: you can Special Summon 1 Level 5 or lower "Dreadfiend" monster from your hand or Graveyard. You can equip this face-up card to 1 monster on the field as an Equip Spell Card with the following effect: Once per turn: you can reduce the equipped the monster's ATK and DEF by 800.|

|Dreadfiend Automaton|0|CTRN|Machine/Effect|Dark|3||1600|0|During your End Phase, if this card was discarded this turn: You can equip it to 1 face-up monster you control. During your End Phase, if this card was sent from the field to the Graveyard: You can banish it; Draw a card.|

|Whirlfanman|0|CTRN|Warrior/Effect|Wind|3||1000|600|When this card is Normal or Special Summoned in face-up Attack Position: Place 1 card from your Deck on top of your Deck. When this card is sent to the Graveyard: Send the top card of your Deck to the Graveyard.|

|The Forbidden Flower|0|CTRN|Plant/Tuner/Effect|Earth|2||100|1500|You can banish this card from your Graveyard; Special Summon 1 level 3 or lower Normal Monster from your Deck. You can discard this card and 1 Normal Monster; Add 1 Normal Monster from your Deck to your hand. You can only use 1 "The Forbidden Flower" effect per turn, and only once that turn.|

|Rabid Rabitty Rabbit|0|CTRN|Beast/Tuner/Effect|Dark|1||100|100|Once per turn: you can increase or decrease the levels of any amount of other face-up monsters you control by up to 3.|

|Mega Mad Mega Monster|0|CTRN|Beast/Tuner/Effect|Earth|6||2000|800|If you control 2 or more face-up monsters: you can Special Summon this card from your hand. If you do, reduce this card's Level by the amount of other face-up monsters you control.|

|Card Cycling|0|CTRN|Spell Card|Spell||Normal|||Activate only if you have 2 or more cards in your Graveyard. Activate all of the following effects in any order: *Draw 2 cards. *Discard 2 cards. *Return 2 cards from your Graveyard to your Deck. You cannot draw cards using other card effects during the turn you activate this card.|

|Card's Journey|0|CTRN|Spell Card|Spell||Normal|||Activate 1 of the following effects: *Return up to 5 cards from your Graveyard to your Deck. *Banish up to 5 cards from your Graveyard.*Return up to 5 of your banished cards to your Deck.*Return up to 2 of your banished cards to your Graveyard.|

|Dimension Hazing|0|CTRN|Spell Card|Spell||Field|||When this card is activated and during each of your Standby Phases: select 1 of the following effects; It is negated until your next Standby Phase. *When a monster is Normal Summoned: Banish that monster. Return it to the field during the controller's next Standby Phase. *When a monster is Special Summoned: Banish that monster. Return it to the field during the controller's next Standby Phase.|

|Normalize|0|CTRN|Spell Card|Spell||Normal|||Declare 1 card name. Until the end of your opponent's next turn, all cards of that name lose their effect(s), and Effect Monsters of that name are treated as Normal Monsters instead. This applies to cards regardless of their location.|

Scheath's Submissions:

|Gravity Pollen Moth|0|CTRN|Insect/Xyz/Effect|Dark|3||1400|800|3 Level 3 monsters. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; increase this card's ATK or DEF by its original ATK or DEF respectively. While its has Xyz Materials, all other face-up monsters on the field lose ATK and DEF equal to this card's ATK or DEF (whichever is lower).| 

|Explosive Firefly|0|CTRN|Insect/Effect|Fire|4||1400|1600|When this face-up card is destroyed by your opponent's monster (either by battle or card effect);destroy that monster and inflict 1000 damage to your opponent. An Xyz Monster that was Summoned by using this card on the field as an Xyz Material gains this effect. -:When this card is destroyed while having a "Explosive Firefly" as one of its Materials; inflict damage to your opponent equal to this card's ATK.|    

|Turbulence Butterfly|0|CTRN|Insect/Effect|Wind|4||1700|1400|Once per turn, during either players' turn: You can discard 1 Insect-Type or WIND monster to target 1 card your opponent control; return that target to the hand, then increase this card's ATK and DEF by 300. An Xyz Monster that was Summoned by using this card on the field as an Xyz Material gains this effect -:If an Xyz Material is detached and it is an Insect-Type or WIND monster: You can target 1 card your opponent control; return that target to the hand, then increase this card's ATK and DEF by 300.| 
  
|Star Devouring Ladybug|0|CTRN|Insect/Tuner/Effect|Light|1||0|0|Cannot be Normal Summoned/Set. If this card is in the Graveyard: You can target 1 or more face-up Insect-type monsters you control; reduce any number of their Levels, and if you do so, Special Summon this card in face-up Attack Position, then increase this card's Level equal to the Amount of Levels reduced this way (Max:12). This card gains 200 ATK and DEF x its Level. You can only control 1 face-up "Star Devouring Ladybug".|

|Forbidden Chains|0|CTRN|Spell Card|Spell||Quick-Play|||Target 1 face-up monster on the field; until the End Phase, it gains ATK equal to the Chain Link number of this card times 400, also when it battles an opponent's monster, that monster lose ATK by that amount. You can only activate this card as Chain Link 2 or higher.|


|Burning Camael RK 4|0|CTRN|Fairy/Xyz/Effect|Fire|4|1700|1800|2 level 4 monsters. Any battle damage inflicts to your opponent increased by 400. During your next Standby Phase after this card destroyed 2 monsters (either by battle or card effect); You can Xyz Summon "Burning Camael RK 7" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.) When this card attacks or is attacked: You can detach 1 Xyz Material from this card; until the End Phase, conduct Damage Calculation using this card's ATK and an opponent's monster's DEF.|

|Burning Camael RK 7|0|CTRN|Fairy/Xyz/Effect|Fire|7|2600|1800|3 Level 7 monsters. Any battle damage inflicts to your opponent increased by 700. While this card has "Burning Camael Rk4" as any of its Materials and it is the only Material, during either player's Battle Phase, when an opponent's monster effect is activated; negate that activation, and if you do and it is activated from your opponent's hand or Graveyard, inflict 700 damage to your opponent otherwise, that monster loses 700 ATK and DEF.|   
|Hell Hero Barbatos RK 4|0|CTRN|Fiend/Xyz/Effect|Wind|4||1900|1700|2 Level 4 monsters. When this card is Xyz Summoned: All monsters your opponent controls lose 400 ATK. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 6" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.) Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the End Phase, it gains the following effect. -:When this card battles an opponent's monster, during Damage Calculation; this card gains ATK equal to the difference between that monster's current and original ATKs during that damage calculation only.|

|Hell Hero Barbatos RK 6|0|CTRN|Fiend/Xyz/Effect|Wind|6||2500|1700|3 Level 6 monsters. When this card is Xyz Summoned using "Hell Hero Barbatos RK 4" as any of its Xyz materials: All monsters your opponent controls lose 600 ATK. Any card effect your opponent controls would increase or decrease ATK and/or DEF are reversed. Once per turn: You can detach 1 Xyz material from this card to target 1 face-up monster on the field; increase this card's ATK equal to the difference between that target's current and original ATKs until the End Phase and destroy it. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 8" from your Extra Deck using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials of that monster.)|

|Hell Hero Barbatos RK 8|0|CTRN|Fiend/Xyz/Effect|Wind|8||3100|1700|4 Level 8 monsters. When this card is Xyz Summoned using "Barbatos RK 6" as any of its Xyz materials: All monsters your opponent controls lose 800 ATK. Your opponent cannot activate any cards or effects that would increase or decrease ATK and/or DEF. You can detach 1 Xyz Material from this card; increase this card's ATK equal to to the difference between each monster's current and original ATKs, then this card can battle with each of those monsters once this turn.|

|Union Platform Factory|0|CTRN|Spell Card|Spell||Continuous|||Once per turn: You can activate one of those effects. -:Add 1 Union monster from your Deck, then discard 1 card. -:target 1 face-up monster you control; equip 1 Union monster from your hand to that target.|

|Union Revival|0|CTRN|Trap Card|Trap|||||When a monster you control equipped with 1 or more Union monsters is sent from the field to the Graveyard: Pay 1000 Life Points; Special Summon all Union monsters that were equipped to that monster in face-up Defense Position.|

|High-Tech Gear Replacement|0|CTRN|Spell Card|Spell|||||Target 1 monster you control with an Union monster equipped to it; shuffle that Union Monster into the Deck, then Equip 1 Union monster with a different name from your Deck to that target. You can only activate 1 "High-Tech Gear replacement" per turn.|

|United Machine Transformer|0|CTRN|Machine/Synchro/Effect|Dark|4||1900|400|2 Level 4 monsters. You can Xyz Summon using a Level 4 monster with an Union monster(s) equipped to it as the Xyz materials(Union monsters equipped to that monster become Xyz Materials on this card). Once per turn: You can detach 1 Xyz Material from this card, then you can equip 1 Union monster from your hand or Graveyard to this card. If this card would be destroyed by your opponent's cards (either by battle or card effects): You can send 1 card equipped to this card to the Graveyard instead.|

|Transform or Roll Out!|0|CTRN|Spell Card|Spell||Continuous|||Each time an Union monster equips to a monster OR is unequipped and Special Summoned; draw 1 card. You can only control 1 face-up "Transform or roll Out".|

_________________
rumbler tumbler is the best card
>whenever i read a card made by emsoup
>CTRN Set Review Thread Tumblr_lz2w42NI6E1qii6tmo1_400
Ash
Ash

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CTRN Set Review Thread Empty Re: CTRN Set Review Thread

Post by Ash on Sun Nov 03, 2013 9:56 am

Random Duelist's Submissions:

|Jack-in-the-Box|0|CTRN|Machine/Effect|Earth|2||500|500|FLIP: Remove from play 1 FLIP effect monster in your Graveyard and activate its effect as this card's effect. During the End Phase of the turn this card is sent to the Graveyard, you can remove this card from play; Special Summon 1 "Jack-in-the-Box" from your Deck in face-down Defense Position.|

|Cynical Stork|0|CTRN|Winged Beast/Tuner/Effect|Wind|3||1200|800|If this card would be returned to your hand, you can Tribute it instead. If this card was Tributed by its own effect, you can banish it from your Graveyard: negate the effect of a Spell, Trap, or Monster Card and destroy it.|

|Infernal Infantery|0|CTRN|Pyro/Effect|Fire|4||1900|0|When this card is Summoned, you can add 1 FIRE Union Monster from your Deck or Graveyard to your hand OR equip 1 FIRE Union Monster from your hand or Graveyard to this card.|

|Exoskeleton Eater|0|CTRN|Insect/Synchro/Effect|Earth|6||2300|2100|During your Draw Phase, if you draw an Insect-Type monster, you can reveal that card to send 1 Insect-Type monster from your Deck to the Graveyard.|

|EP Absorber|0|CTRN|Psychic/Tuner/Effect|Light|3||0|0|You can only Special Summon 1 "EP Absorber" per turn and only once per turn. If you control a Token, this card cannot be targeted for an attack. Once per turn, you can Tribute a Token and select 1 monster your opponent controls; switch the ATK of the selected monster and this card, until the End Phase. During your Draw Phase, if you control a Token, you can skip your normal Draw: Special Summon this card from your Graveyard.|

|Necrillusionist|0|CTRN|Zombie/Effect|Dark|4||1600|1000|You place this card from your hand in your Field Spell Zone as a Field Spell with the following effect: “All DARK monsters you control gain 500 ATK. Once per turn, you can Tribute 1 DARK monster to Special Summon 1 of your Level 4 or lower banished DARK monsters.” When this card treated as a Field Spell Card leaves the field: Destroy all Normal Summoned monsters you control.|

|Wasp Toxiqueen|0|CTRN|Insect/Synchro/Effect|Wind|7||2500|2200|1 Insect-Type Tuner + 1 or more non-Tuner monsters When this card is Summoned: draw 1 card. Once per turn, you can banish 1 Insect-Type monster from your Graveyard to place 1 Paralysing Counter on this card. During either player's turn, you can remove 1 Paralysing Counter from this card to target 1 face-up card on the field: negate its effects until the End Phase.|

|Dance of the Withering Forest|0|CTRN|Spell Card||Spell||Ritual|||Activate only when you control no monsters by paying half your Life Points: Special Summon 1 Plant-Type Ritual Monster from your Deck (This Summon is treated as a Ritual Summon). During either player's turn, you can banish this card in your Graveyard; Plant-Type Ritual Monsters you control are unaffected by card effects, until the End Phase.|

|Calling Beetle|0|CTRN|Insect/Effect|Earth|4||1700|1400|Once per turn, you can add 1 Level 4 or lower Insect-Type monster from your Deck to your hand. If you do: return 1 card from your hand to the top of your Deck. You cannot Special Summon the turn you use this effect, except Insect-Type monsters.|

|P&D Engine|0|CTRN|Machine/Effect|Earth|3||0|2000|FLIP: Draw 1 card and reveal it. During the End Phase, you can discard 1 card of the same Type (Monster, Spell, Trap) to flip this card into face-down Defense Position.|

|Psyche, Djinn of Deception|0|CTRN|Psychic/Xyz/Effect|Dark|4||2100|1600|2 Level 4 monster When this card is attacked, you can detach 1 Xyz Material from this card: Special Summon 1 monster from your hand with a Level equal or less than the attacking monster and redirect the attack to that monster. Each player can only Special Summon 1 monster with this card’s effect per turn.|

|King's Emissary|0|CTRN|Warrior/Spirit/Effect|Earth|1||0|0|This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. You cannot Summon any other monsters the turn you Summon this card. During your next Main Phase 1 after this card is returned to the hand by its own effect: you can Normal Summon 1 monster in addition to your Normal Summon/Set.|

Darkest Hour's Submissions:

|Assimilator Mushroom|0|CTRN|Plant/Effect|Earth|4||1300|1300|Once per turn, you can select 1 face-up monster on the field: it becomes a Level 4 Plant-type Monster with 1300 ATK & DEF with the same name & effect as this card.|

|Chaos Beneficiary|0|CTRN|Spell Card|Spell||Quick-Play|||Activate this card when your opponent summons a DARK/LIGHT Monster or activates a DARK/LIGHT Monster's effect: draw 2 cards.|

|Peerless Adversary|3||Trap Card|Trap||Counter|||Activate this card while your opponent controls 2 or more monsters: Your opponent sends monsters on their side of the field to their hand until the monster with the highest ATK remains (if it's a tie, the opponent gets to choose.)|

|Animation Mutilation|4|CTRN|Trap Card|Trap||Continuous|||While this card is face-up, the ATK & DEF of both player's Special Summoned monsters is halved, and their Levels/Ranks become 0. If you control more than 1 "Animation Mutilation", you can draw 1 additional card during your End Phase.|

|Pearasite|5|CTRN|Plant/Effect|Earth|3||1200|1800|Once per turn, you can pay 500 Life Points and activate one of the following effects: * Add 1 Normal Plant-type Monster from your deck to your hand. *Special Summon 1 Normal Plant-type Monster from your hand. *Banish 1 Plant-type Monster in your deck.|

|Ain't Got Time To Bleed|0|CTRN|Trap Card|Trap||Continuous|||Once per turn, when you would take battle damage, you can reduce the amount of damage you take when your Life Points are equal to the following: *6000-4100: Reduce damage taken by 500. *4000-2100: reduce damage taken by 1000. *2000 or lower: reduce damage taken by 1500. When you take effect damage, this card's effect cannot be activated until the next Standby Phase.|

|Instantaneous Xylomancy|0|CTRN|Spell Card|Spell||Quick-Play|||Special Summon 1 Normal Plant-type Monster from your deck. It cannot be used as a Synchro/Xyz Material this turn.|

|Seductive Scarlet-Haired Sanguimancer|0|CTRN|Zombie/Effect|Fire|4||1500|700|Once per turn, you can change the position of 1 monster your opponent controls to face-up Defense Position, and reduce it's DEF by 1000 until the End Phase. Defense Position Monsters your opponent controls cannot activate their effects.|

|Orcinotyrannus|1|CTRN|Dinosaur/Effect|Fire|9||2900|2900|Union: Non-Synchro Monsters. The equipped monster gains 2900 ATK & DEF. Once per turn, this card can activate one of the following: *Send 1 Level 7 or higher monster to the Graveyard. *Special Summon 1 Level 7 or higher monster from your Graveyard. It cannot be used as an Xyz/Synchro Material. |

|Twister's Killzone|1|CTRN|Trap Card|Trap||Continuous|||When a card is sent from the field or the Graveyard to it's owner's hand, it is banished. When 3 or more cards have been banished by this card's effect, draw 1 card.|

|Humongous Throbbing Veiny Pecker|0|CTRN|Winged Beast/Effect|Light|4||1800|1100|When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower LIGHT or WIND Winged Beast-type Monster from your hand. While you have only Winged Beast-type Monsters in your Graveyard, all Winged Beast-type Monsters you control gain 500 ATK and DEF.|

|Own The Means of Production|0|CTRN|Spell Card|Spell||Continuous|||While this card is face-up, either player can Normal Summon an additional Machine-type Monster during their turn; Either player gains 800 Life Points when they Normal Summon a Machine-type Monster.|

|Queenie McHomoslurp in Analsville on Gay Ice Part Gay|0|CTRN|Spell Card|Spell||Normal|||Discard 1 card & pay 1000 Life Points: banish all face-up monsters your opponent controls.|

|Magnanimously Maladjusted Mantis Monarch|0|CTRN|Insect/Effect|Earth|8||2800|2500|If you have 5 or more Insect-type Monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Summoned, destroy 1 card your opponent controls. Once per turn, you can activate one of the following: *Select 1 other Insect-type Monster you control: it gains ATK equal to it's DEF. *Tribute 1 Monster on the field with 4000 or more ATK: destroy all monsters your opponent controls. *Tribute 1 Monster on the field with 3000 or more ATK: Draw 2 cards.|

|Ironic Demise|0|CTRN|Spell Card|Spell||Quick-Play|||Select 1 card on the field with the word "destroy" in it's effect text: it is destroyed.|

Leo's Submissions:

|Catalyst|0|CTRN|Spell Card|Spell||Continuous|||Once per turn: Discard 2 cards; You can activate one monster effect this turn ignorning activation conditions.|

|Servant of Zephyrus|1|CTRN|Winged Beast/Tuner/Effect|Wind|3||1200|400|When this card is Normal Summoned; Select 1 WIND monster in your Graveyard. If this card is sent to the Graveyard for a Synchro Summon, add that card to your hand.|

|Commander of the Skies|2|CTRN|Thunder/Synchro/Effect|Wind|11||3100|2500|1 Tuner Monster + 2 or more non-tuner Monsters. If this card destroys a monster by battle: Banish 1 Thunder-Type monster in your Graveyard; This card gains 800 ATK until the end of your opponent's next End Phase.|

|Rising Sediment|3|CTRN|Rock/Tuner/Effect|Earth|2||200|200|When this card is Special Summoned by the effect of a Rock-Type monster; Add 1 Banished Rock-Type monster to your hand.|

|The Grandiose Canyon|4|CTRN|Spell Card|Spell||Field|||Once per turn; You can discard 1 card to send 1 Rock-Type monster from your Deck to the Graveyard. When this card is removed from the field;  Inflict 500 Life Points to your opponent.|

|Fazur Control|5|CTRN|Trap Card|Trap||Normal|||If your opponent activates a card effect that would destroy a card you control: Return 1 "Fazur" monster you control to the hand; Negate the effect and destroy it. This card's effect can only be activate once per turn.|

|Fazur Hanzo|6|CTRN|Fiend/Effect|Light|4||1500|1200|If this card is returned to your hand; You gain 1000 Life Points. Once per turn: You can Banish 1 "Fazur" monster in your Graveyard to add 1 "Fazur" monster from your Graveyard to your hand.|

TerrorSky's Submissions:

|Dimension Cell|0|CTRN|Trap Card|Trap||Normal|||Banish the top 3 cards of your Deck face down (you do not look at them and any card's effect(s) that would activate do not activate). During your 2nd Standby Phase after this cards activation: Target 1 face down card banished by this effect and add to your hand and shuffle the other cards into your Deck. You can only activate 1 "Dimension Cell" per turn.|

|Z. Dimension Lord|0|CTRN|Zombie/Effect|Dark|10||2800|2600|You can Special Summon this card (from your hand) by banishing 1 Zombie-Type you control. You can only Special Summon 1 "Z. Dimension Lord" this way once per Duel. Once per turn: You can Special Summon 1 of your banished Zombie-Type monsters or 1 Zombie-Type monster from your hand, except "Z. Dimension Lord". You can only use the effect of 1 "Z. Dimension Lord" per turn and only once that turn.|

|Armageddon Mine|0|CTRN|Trap Card|Trap||Continuous|||During each End Phase this card gains 1 "Charge Counter" (max 10.) You can remove 10 "Charge Counters" from this card and send this card to the Graveyard to half both players Life Points OR destroy all monsters on the field and both players take damage equal to half the combined ATK of the destroyed monsters. You can only control 1 face-up "Armageddon Mine". You can only activate "Armageddon Mine" once per Duel.|

|Vesuvius, the Flame Kaiser|0|CTRN|Dragon/Synchro/Effect|Fire|10||3300|3300|1 Tuner + 2 or more non-Tuner monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned: Until your 2nd End Phase after this card was Synchro Summoned, monsters cannot attack, activate their effects, change battle positions, or be Summoned.|

|Gaia, the Terra Kaiser|0|CTRN|Dragon/Synchro/Effect|Earth|10||3000|3000|1 Tuner + 2 or more non-Tuner monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned: Change all monsters on the field to face-up Defense Position (Flip Effects are not activated) ignoring any effects. Their battle positions cannot be changed until your 2nd End Phase after this card is Synchro Summoned.|

|Zephyrus, the Air Kaiser|0|CTRN|Dragon/Synchro/Effect|Wind|10||2900|2900|1 Tuner + 2 or more non-Tuner monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned: Return all monsters on the field to the hand. Until your 2nd End Phase after this effect resolves, neither player can Summon monsters and monsters returned to the hand by this card's effect cannot leave the hand. During your 2nd End Phase after this card's effect resolved: Return all monsters returned to the hand by this cards effect in the same positions they were in and return this card in the Extra Deck to your side of the field.|

|Yami, the Shadow Kaiser|0|CTRN|Dragon/Synchro/Effect|Dark|12||4000|4000|2 Tuners + 2 or more non-Tuner monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned: Banish all monsters on the field. Then if exactly 10 cards had been banished by this card's effect: Reduce both players Life Points to 100. During your 2nd End Phase after this effect resolved: Increase both players Life Points to 8000 if their Life Points were reduced to 100 by this effect and return this banished card to your side of the field in face-up Defense Position. Until your 3rd End Phase after this card's effect resolved, neither player can attack with monsters and this card's battle position cannot be switched.|

|Everest, the Ice Kaiser|0|CTRN|Dragon/Synchro/Effect|Water|10||3200|3200|1 Tuner + 2 or more non-Tuner monsters
Must by Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned: Until your 2nd End Phase after this card was Synchro Summoned, you and your opponent cannot activate any Spell/Trap Cards.|

|Yahweh, the Light Kaiser|0|CTRN|Dragon/Synchro/Effect|Light|10||2600|2600|1 Tuner + 2 or more non-Tuner monsters
Must by Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned: Both players destroy 1 monster in their hands. During your 2nd Phase after this effect resolved: Both players gain Life Points equal to the combined Levels of the destroyed monsters x100 (max. 2000)|

|Helan, the Magma Prince|0|CTRN|Dragon/Effect|Fire|7||2300|2300|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a FIRE Dragon-Type Synchro monster. If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Platt, the Tectonic Prince|0||Dragon/Effect|Earth|7||2000|2000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a EARTH Dragon-Type Synchro monster. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Augusto, the Gust Prince|0||Dragon/Effect|Wind|7||1900|1900|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WIND Dragon-Type Synchro monster. If you do the Synchro Summoned monster's effect(s) are negated. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Delgor, the Shadow Prince|0||Dragon/Effect|Dark|7||3000|3000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand) but this card cannot attack. You can treat this card as 2 monsters for the Synchro Summon of a DARK Dragon-Type Synchro monster. If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3400. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Jack, the Frost Prince|0||Dragon/Effect|Water|7||2200|2200|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WATER Dragon-Type Synchro monster. If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Hayseus, the Bright Prince|0||Dragon/Effect|Light|7||1600|1600|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a LIGHT Dragon-Type Synchro monster. If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You ou can only Special Summon 1 "Prince" monster by its own effect per turn.|

Darkfireblade's Submissions:

|Fire - The Force of Earth|0|CTRN|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "The Force of Earth – Dragon of the West". You must also Tribute FIRE or Pyro Type monsters from the field or your hand whose total Levels equal 12 or more. You can return 1 of those material monster(s) to its previous location and position during your next Standby Phase after this card's activation.|

|The Force of Earth – Dragon of the West|0|CTRN|Pyro/Ritual/Effect|Fire|12||5000|0|This card can only be Ritual Summoned by the Ritual Spell Card, “Fire - The Force of Earth”. This monster cannot be Special Summoned except by Ritual Summon. You can use this card as a sole cost or requirement for any card that requires a Pyro-Type or FIRE monster(s) regardless of other conditions. If the card effect requirement uses this card’s ATK in a condition or part of an effect, then you can use its DEF instead and vice versa.|

|Ultimate Lightning Dragon Attack|0|CTRN|Spell Card|Spell|||||You can play this card only if there is a Thunder-Type or LIGHT monster on the field. Banish all of your opponent's monsters with 2500 or more ATK. They cannot be returned for the rest of the Duel.|


|Spell Speed Miracle Accident|0|CTRN|Spell Card|Spell||Quick-Play|||You can only activate this card by discarding 2 Spell AND/OR Trap cards in your Hand. For 5 of your turns, all Normal Spell Cards in your Deck, Hand, Field, Graveyard, and Remove from Play are treated as Quick Play Spell Cards.|

|Shield Crash Caterpillar|0|CTRN|Insect/Effect|Earth|4||2200|2200|This card is also treated as a Machine-Type monster. If this card attacks a Defense position monster, inflict piercing battle damage to your opponent. If this card attacks, after the Damage Step, it loses 1000 ATK and DEF until your opponent's next End Phase.|

|The Matrix Cocoon|0|CTRN|Insect/Effect|Earth|5||0|3000|This card is also treated as a Machine-Type monster.  Once per turn you can equip this card from your hand to 1 "Shield Crash Caterpillar." The equipped card is then switched to Defense Mode and its ATK and DEF becomes this card's ATK and DEF. After the second Standby Phase after this card's activation, you can Tribute this card and the card it is equipped to to Special Summon 1 "The Matrix Moth" from your hand, graveyard, or deck.|

|The Matrix Moth|0|CTRN|Insect/Effect|Earth|8||3500|3000|This card is also treated as a Machine-Type monster. This card can only be Special Summoned by the effect of "The Matrix Cocoon". Once per turn, if you have at least 1 other Insect or Machine type monster on the field, you can Special Summon up to 2 "The Matrix Larvae" tokens (Insect-type/Earth/Level 3/ATK 100/DEF 100) with the effect: "This card is also treated as a Machine-Type monster." All Insect-type and Machine-Type monsters cannot be removed from the field by your opponent's Spell Cards.|

Ash's Submissions:

|Diagryph Falconeye|0|CTRN|Winged Beast/Tuner/Effect|Light|4||1700|1600|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Falconeye"); all "Diagryph" monster gain this effect: This monster gains 400 ATK and inflicts Piercing Damage.|

|Diagryph Goldmane|0|CTRN|Winged Beast/Effect|Light|4||1400|1500|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Goldmane"); all "Diagryph" monster gain this effect: You can return 1 "Diagryph Goldmane" you control to your hand to Special Summon 1 Level 4 Winged Beast-Type monster from your hand or Graveyard (except "Diagryph Goldmane").|

|Diagryph Redfeather|0|CTRN|Winged Beast/Effect|Light|4||1600|1700|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Redfeather"); all "Diagryph" monster gain this effect: When an opponents monster effect would be activated; you can return this card to your hand to negate that effect.|

|Diagryph Whitewing|0|CTRN|Winged Beast/Effect|Light|4||1500|1400|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Whitewing"); all "Diagryph" monster gain this effect: This monster can not be targeted by your opponents Spell or Trap cards.|

|Diagryph Rider|0|CTRN|Winged Beast/Synchro/Effect|Light|8||2700|2100|1 "Diagryph" Tuner monster + 1 or more non-Tuner monsters. When this card is Synchro Summoned: Add 1 Winged Beast-Type monster from your Graveyard to your hand. While this card is on the field; all other "Diagryph" monsters you control gain this effect: This card cannot be destroyed by battle.|

|Valley of Gryphons|0|CTRN|Spell Card|Spell||Field|||Once per turn you can return 1 face-up Winged Beast-Type monster to your hand and activate one of the following effects: - Discard 1 card: Add 1 "Diagryph" monster from your Deck to your hand. It cannot be Special Summoned this turn. - Select 1 Winged Beast-Type monster in your Graveyard and shuffle it in to your Deck. Then draw 1 card.|

|Gryphon Dive|0|CTRN|Trap Card|Trap||Normal|||Return 1 "Diagryph" monster you control to your hand: Destroy 1 card on the field.|

|Gryphon Vigil|0|CTRN|Trap Card|Trap||Normal|||Target 1 Winged Beast-Type monster you control: Return it to your hand and Special Summon 1 "Diagryph" monster from your hand or Graveyard. It cannot be destroyed during this turn.|


|Nox Traitor|0|CTRN|Fiend/Effect|Dark|4||1200|1900|Once per turn; You can discard 1 Fiend-Type monster: Add 1 "Nox" monster from your Deck to your hand. When this card is flipped face-up: You can destroy 1 Set card or add 1 "Nox" monster from your Deck to your hand.|

|Fazur Sigma|0|CTRN|Fiend/Effect|Light|4||1800|1600|If you control a face-up "Fazur" monster; You can return it to your hand: Special Summon this card in face-up Attack Position. Once per turn: You can discard 1 card and send 1 "Fazur" monster from your Deck to your Graveyard.|

|Martyrdom|0|CTRN|Trap Card|Trap||Normal|||Tribute 1 LIGHT monster to target 1 card your opponent controls: Destroy it and then draw 1 card.|

|Waning Flame|0|CTRN|Pyro/Tuner/Effect|Fire|1||300|200|When this card is sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard.|

|Feeding the Flames|0|CTRN|Spell Card|Spell||Normal|||Activate only during your Main Phase 1. Discard 1 FIRE monster: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this effect.|

|Hoplon Shield|0|CTRN|Spell Card|Spell||Quick-Play|||Select 1 face-up monster: it is changed to Defense Position and cannot be destroyed during this turn.|

|Glacial Armor|0|CTRN|Trap Card|Trap||Continuous|||Target 1 face-up Level 4 or lower WATER monster you control: While this card is face-up on the field, it cannot be destroyed by battle or by your opponents card effects. During each of your End Phases, place 1 counter on this card: Destroy this card when it has 4 counters on it.|

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Post by Anime Girl References on Sun Nov 03, 2013 1:16 pm

EMSOUP's Cards:

Earthly Celestial of the Material World
* No visible problems, interacts with Fusions fine.

Silent Knight of the Thunderclouds
* No visible problems.

Fanged Land Frog
* Notable: Can flip itself face-down at the same time as Heaven Wing Swan Dragon: does this create a chain link?

Natural Spirit Unification
*"You can banish 1 LIGHT and 1 EARTH monster from your graveyard and shuffle this card into your deck to destroy 1 face-up monster on the field." Where do you shuffle it into the deck from? Graveyard or Field?

Fabled Scarlet Sword
*Fine with the "1 "Fabled Scarlet Sword" per turn clause.

Sacred Sword of Heaven and Earth
* "Banish 1 EARTH and 1 LIGHT monster from your graveyard. " Is this a cost for it's negation effect, or an effect by itself?

Flower of Fantasy
*Spelling/grammatical errors in the flavor text. "Does the flower exist in our dream, or do we exist in the flower's dream. Wait a minute, flowers don't dream. Or do they?"

Heavenly Celestial of the Immaterial World
*No visible problem.

Celestial Heaven
*Seems extremely one-sided to be a Field Spell. Would be more thematically appropriate as a Continuous Spell Card if the opponent is excluded?

Heavenly Celestial of the Immaterial World
* Appears fine as is.

Heartfelt Lady of Myriad Masks
* Can easily acquire Nyarlathotep, the Crawling Chaos' effect, but no problems have been observed.

Reflowering of Phantasm
* No effects able to respond to at all during the End Phase as well as the phase it is activated?

Ancient Awakened Princess, Inaruna
* Fine as is.

One-Inch Titan Killer, Issun "THE HERO"
* Effect is fine, but does it also destroy face-downs, and are they revealed or unrevealed upon this effect's activation?

Queen of the Crimson Night, Raemirya
* If two Raemirya are destroyed, and the min. of Bat Tokens that can be Summoned is 3, does that mean one Raemirya cannot be summoned due to field Limitations?

Cloud Silverdawn Dragon, Starlight -Zero-
* "Once per turn, you can select 1 monster on the field and pay 500 life points. Your opponent can discard 1 card, otherwise return it to the hand." Effect feels unclear. Pay 500 Life Points & Select 1 monster on the field: Return the selected card to it's owner's hand unless the opponent discards 1 card. Can you select your own cards if you control Starlight Zero?
* Doesn't Silverdawn's first effect make it's return effect unusable?

Awakened Silverlight Dragon, Grand Star -Eternal-
* Can the Tuner Synchro be Special Summoned as well?

Ending Silverdusk Dragon, Supernova -Infinity-
* Fine as is, but due to my lack of knowledge concerning Synchro Tuning I cannot confirm until further testing.

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Post by Anime Girl References on Sun Nov 03, 2013 1:39 pm

Werelord's Cards:

Purification Code-BRS
*Fine as is.

Purification Code-DM
* Spelling Error: "cannot declare an attack this turn"

Purification Code-CT
* Fine as is.

Purification Code-BGS
*Fine as is.

Purification Code-STR
*The effect that returns all banished cards to the Graveyard should be optional as it conflicts with the rest of the Purification card's theme.

Corrupted Purification Code-IBRS
* IBRS' last effect is very underwhelming considering the banishing  power of its predaccesors.

Purify All
* Fine as is

Purification Code-Rock Cannon
* Fine as is.

Purification Code-Dread Scythe
* Fine as is.

Purification
* Fine as is.

The Right Hand to Infinity
* Spelling Errors: All face-up monsters you control with THE name "Infinity Phoenix" in their card name are treated as effect monsters and gain THEIR effect(s). If this card would be destroyed by a card effect you may return 1 banished Gemini monster to your Graveyard instead.|

The Left Hand to Infinity
*Infinity Phoenix's effect is a Multi-trigger effect and is already Spell Speed 3, rendering the card's effect futile.

Call of Infinite Possibilities
* Fine as is.

Chevalier to Infinity
* Fine as is

Infinite Retaliation
* Fine as is.

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Post by EMSOUP on Sun Nov 03, 2013 3:55 pm

I'll post my reviews when I'm back on my PC.

Also, wohoo 11111th post!
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Post by Anime Girl References on Sun Nov 03, 2013 4:03 pm

Also Soup, how do you Synchro Summon Cloud Silverdawn Dragon, Starlight -Zero-, Awakened Silverlight Dragon, Grand Star -Eternal-, Ending Silverdusk Dragon, Supernova -Infinity-?

What is the strategy or deckbuild they are intending to be?

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Post by EMSOUP on Sun Nov 03, 2013 5:07 pm

Same as Shooting Star Dragon. Any deck that can summon LCCG's equivalent to Formula Synchron can make it. Though I'll fix it so you can't jump into Infinite in one turn.
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Post by CNo.101 S.H.Death Knight on Sun Nov 03, 2013 5:51 pm

EMSOUP wrote:Same as Shooting Star Dragon. Any deck that can summon LCCG's equivalent to Formula Synchron can make it. Though I'll fix it so you can't jump into Infinite in one turn.
Making them 3 levels apart will suffice, allowing room for consistency's sake.

_________________
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"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
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"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
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"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
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Post by EMSOUP on Sun Nov 03, 2013 6:36 pm

What do you mean? Is it for Summoner Synchron Shenanigans?
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Post by EMSOUP on Sun Nov 03, 2013 8:33 pm

Ah, just realized striking is not a tuner.

Well then, Change the ATK of first one to 0, DEF to 2500 and the level to 6.

Second one is changed into level 9, 3000/3000.

Third one is still the same.

As for the rest:
Darkest Hour
EMSOUP's Cards:


Fanged Land Frog
* Notable: Can flip itself face-down at the same time as Heaven Wing Swan Dragon: does this create a chain link?
Yes
Natural Spirit Unification
*"You can banish 1 LIGHT and 1 EARTH monster from your graveyard and shuffle this card into your deck to destroy 1 face-up monster on the field." Where do you shuffle it into the deck from? Graveyard or Field?
graveyard.
Sacred Sword of Heaven and Earth
* "Banish 1 EARTH and 1 LIGHT monster from your graveyard. " Is this a cost for it's negation effect, or an effect by itself?
Should be a cost, derp'd on the wording.
Celestial Heaven
*Seems extremely one-sided to be a Field Spell. Would be more thematically appropriate as a Continuous Spell Card if the opponent is excluded?
I'll reword it.
Reflowering of Phantasm
* No effects able to respond to at all during the End Phase as well as the phase it is activated?
Yes
One-Inch Titan Killer, Issun "THE HERO"
* Effect is fine, but does it also destroy face-downs, and are they revealed or unrevealed upon this effect's activation?
Same case as other f/d destruction effects.
Queen of the Crimson Night, Raemirya
* If two Raemirya are destroyed, and the min. of Bat Tokens that can be Summoned is 3, does that mean one Raemirya cannot be summoned due to field Limitations?
Yes, it can't be summoned.



And I have detailed all the interactions in the Earth-light deck in the suggestion thread, so can't blame me if it broke.
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Post by EMSOUP on Sun Nov 03, 2013 8:59 pm

Ash wrote:
Random Duelist's Submissions:

|Jack-in-the-Box|0|CTRN|Machine/Effect|Earth|2||500|500|FLIP: Remove from play 1 FLIP effect monster in your Graveyard and activate its effect as this card's effect. During the End Phase of the turn this card is sent to the Graveyard, you can remove this card from play; Special Summon 1 "Jack-in-the-Box" from your Deck in face-down Defense Position.|
seems fine.

|Cynical Stork|0|CTRN|Winged Beast/Tuner/Effect|Wind|3||1200|800|If this card would be returned to your hand, you can Tribute it instead. If this card was Tributed by its own effect, you can banish it from your Graveyard: negate the effect of a Spell, Trap, or Monster Card and destroy it.|
Definitely interesting. WIND will appreciate it.

|Infernal Infantery|0|CTRN|Pyro/Effect|Fire|4||1900|0|When this card is Summoned, you can add 1 FIRE Union Monster from your Deck or Graveyard to your hand OR equip 1 FIRE Union Monster from your hand or Graveyard to this card.|
First effect is a doozy. Should've only from the grave, because a stratos for FIRE union is definitely a good idea.

|Exoskeleton Eater|0|CTRN|Insect/Synchro/Effect|Earth|6||2300|2100|During your Draw Phase, if you draw an Insect-Type monster, you can reveal that card to send 1 Insect-Type monster from your Deck to the Graveyard.|
fine
|EP Absorber|0|CTRN|Psychic/Tuner/Effect|Light|3||0|0|You can only Special Summon 1 "EP Absorber" per turn and only once per turn. If you control a Token, this card cannot be targeted for an attack. Once per turn, you can Tribute a Token and select 1 monster your opponent controls; switch the ATK of the selected monster and this card, until the End Phase. During your Draw Phase, if you control a Token, you can skip your normal Draw: Special Summon this card from your Graveyard.|
Seems really gimmicky. What decks can use it? 

|Necrillusionist|0|CTRN|Zombie/Effect|Dark|4||1600|1000|You place this card from your hand in your Field Spell Zone as a Field Spell with the following effect: “All DARK monsters you control gain 500 ATK. Once per turn, you can Tribute 1 DARK monster to Special Summon 1 of your Level 4 or lower banished DARK monsters.” When this card treated as a Field Spell Card leaves the field: Destroy all Normal Summoned monsters you control.|
Seems fine, but sadly it's not searchable by dome.

|Wasp Toxiqueen|0|CTRN|Insect/Synchro/Effect|Wind|7||2500|2200|1 Insect-Type Tuner + 1 or more non-Tuner monsters When this card is Summoned: draw 1 card. Once per turn, you can banish 1 Insect-Type monster from your Graveyard to place 1 Paralysing Counter on this card. During either player's turn, you can remove 1 Paralysing Counter from this card to target 1 face-up card on the field: negate its effects until the End Phase.|
fine

|Dance of the Withering Forest|0|CTRN|Spell Card||Spell||Ritual|||Activate only when you control no monsters by paying half your Life Points: Special Summon 1 Plant-Type Ritual Monster from your Deck (This Summon is treated as a Ritual Summon). During either player's turn, you can banish this card in your Graveyard; Plant-Type Ritual Monsters you control are unaffected by card effects, until the End Phase.|
What are its targets? This definitely have some abuse potential in the future. Should prevent any other summons for the rest of the turn.

|Calling Beetle|0|CTRN|Insect/Effect|Earth|4||1700|1400|Once per turn, you can add 1 Level 4 or lower Insect-Type monster from your Deck to your hand. If you do: return 1 card from your hand to the top of your Deck. You cannot Special Summon the turn you use this effect, except Insect-Type monsters.|
More Insect consistency is nice, but this card will be easily abused by Arachne/Megalosquito/Heavy Armor Stagbeetle/and others

|P&D Engine|0|CTRN|Machine/Effect|Earth|3||0|2000|FLIP: Draw 1 card and reveal it. During the End Phase, you can discard 1 card of the same Type (Monster, Spell, Trap) to flip this card into face-down Defense Position.|
Not bad, 2000 def is nice.

|Psyche, Djinn of Deception|0|CTRN|Psychic/Xyz/Effect|Dark|4||2100|1600|2 Level 4 monster When this card is attacked, you can detach 1 Xyz Material from this card: Special Summon 1 monster from your hand with a Level equal or less than the attacking monster and redirect the attack to that monster. Each player can only Special Summon 1 monster with this card’s effect per turn.|
No one would attack this, ever. Needs a buff.

|King's Emissary|0|CTRN|Warrior/Spirit/Effect|Earth|1||0|0|This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. You cannot Summon any other monsters the turn you Summon this card. During your next Main Phase 1 after this card is returned to the hand by its own effect: you can Normal Summon 1 monster in addition to your Normal Summon/Set.|
Far outclassed by Hermes.

Darkest Hour's Submissions:

|Assimilator Mushroom|0|CTRN|Plant/Effect|Earth|4||1300|1300|Once per turn, you can select 1 face-up monster on the field: it becomes a Level 4 Plant-type Monster with 1300 ATK & DEF with the same name & effect as this card.|
Might be useful for D-VIne phoenix, but otherwise this seems really situational.

|Chaos Beneficiary|0|CTRN|Spell Card|Spell||Quick-Play|||Activate this card when your opponent summons a DARK/LIGHT Monster or activates a DARK/LIGHT Monster's effect: draw 2 cards.|
Due to lack of missing the timing in LCCG, this can be ridiculous as a side card. 

|Peerless Adversary|3||Trap Card|Trap||Counter|||Activate this card while your opponent controls 2 or more monsters: Your opponent sends monsters on their side of the field to their hand until the monster with the highest ATK remains (if it's a tie, the opponent gets to choose.)|
Might be fine.

|Animation Mutilation|4|CTRN|Trap Card|Trap||Continuous|||While this card is face-up, the ATK & DEF of both player's Special Summoned monsters is halved, and their Levels/Ranks become 0. If you control more than 1 "Animation Mutilation", you can draw 1 additional card during your End Phase.|
fine, maybe. 

|Pearasite|5|CTRN|Plant/Effect|Earth|3||1200|1800|Once per turn, you can pay 500 Life Points and activate one of the following effects: * Add 1 Normal Plant-type Monster from your deck to your hand. *Special Summon 1 Normal Plant-type Monster from your hand. *Banish 1 Plant-type Monster in your deck.|
Balanced with the current pool of normal plants.

|Ain't Got Time To Bleed|0|CTRN|Trap Card|Trap||Continuous|||Once per turn, when you would take battle damage, you can reduce the amount of damage you take when your Life Points are equal to the following: *6000-4100: Reduce damage taken by 500. *4000-2100: reduce damage taken by 1000. *2000 or lower: reduce damage taken by 1500. When you take effect damage, this card's effect cannot be activated until the next Standby Phase.|
Tough luck for those who gets shanked by XX50 ATK monsters. Last effect is unneeded.

|Instantaneous Xylomancy|0|CTRN|Spell Card|Spell||Quick-Play|||Special Summon 1 Normal Plant-type Monster from your deck. It cannot be used as a Synchro/Xyz Material this turn.|
Fine

|Seductive Scarlet-Haired Sanguimancer|0|CTRN|Zombie/Effect|Fire|4||1500|700|Once per turn, you can change the position of 1 monster your opponent controls to face-up Defense Position, and reduce it's DEF by 1000 until the End Phase. Defense Position Monsters your opponent controls cannot activate their effects.|
Fine, might be UP'd

|Orcinotyrannus|1|CTRN|Dinosaur/Effect|Fire|9||2900|2900|Union: Non-Synchro Monsters. The equipped monster gains 2900 ATK & DEF. Once per turn, this card can activate one of the following: *Send 1 Level 7 or higher monster to the Graveyard. *Special Summon 1 Level 7 or higher monster from your Graveyard. It cannot be used as an Xyz/Synchro Material. |
Fine as long as Union doesn't get too ridiculous.

|Twister's Killzone|1|CTRN|Trap Card|Trap||Continuous|||When a card is sent from the field or the Graveyard to it's owner's hand, it is banished. When 3 or more cards have been banished by this card's effect, draw 1 card.|
Really situational side material.

|Humongous Throbbing Veiny Pecker|0|CTRN|Winged Beast/Effect|Light|4||1800|1100|When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower LIGHT or WIND Winged Beast-type Monster from your hand. While you have only Winged Beast-type Monsters in your Graveyard, all Winged Beast-type Monsters you control gain 500 ATK and DEF.|
Good card is good.

|Own The Means of Production|0|CTRN|Spell Card|Spell||Continuous|||While this card is face-up, either player can Normal Summon an additional Machine-type Monster during their turn; Either player gains 800 Life Points when they Normal Summon a Machine-type Monster.|
Fine, though Machines needs more cards.

|Queenie McHomoslurp in Analsville on Gay Ice Part Gay|0|CTRN|Spell Card|Spell||Normal|||Discard 1 card & pay 1000 Life Points: banish all face-up monsters your opponent controls.|
What. 

|Magnanimously Maladjusted Mantis Monarch|0|CTRN|Insect/Effect|Earth|8||2800|2500|If you have 5 or more Insect-type Monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Summoned, destroy 1 card your opponent controls. Once per turn, you can activate one of the following: *Select 1 other Insect-type Monster you control: it gains ATK equal to it's DEF. *Tribute 1 Monster on the field with 4000 or more ATK: destroy all monsters your opponent controls. *Tribute 1 Monster on the field with 3000 or more ATK: Draw 2 cards.|
Should be easy to summon in Insects. It's fine.

|Ironic Demise|0|CTRN|Spell Card|Spell||Quick-Play|||Select 1 card on the field with the word "destroy" in it's effect text: it is destroyed.|
Fine

Leo's Submissions:

|Catalyst|0|CTRN|Spell Card|Spell||Continuous|||Once per turn: Discard 2 cards; You can activate one monster effect this turn ignorning activation conditions.|
Needs a buff. Maybe some form of refund?

|Servant of Zephyrus|1|CTRN|Winged Beast/Tuner/Effect|Wind|3||1200|400|When this card is Normal Summoned; Select 1 WIND monster in your Graveyard. If this card is sent to the Graveyard for a Synchro Summon, add that card to your hand.|
Not bad.

|Commander of the Skies|2|CTRN|Thunder/Synchro/Effect|Wind|11||3100|2500|1 Tuner Monster + 2 or more non-tuner Monsters. If this card destroys a monster by battle: Banish 1 Thunder-Type monster in your Graveyard; This card gains 800 ATK until the end of your opponent's next End Phase.|
Other than the ATK, not worth the summon effort at all. Need to have some sort of advantage gaining effect.

|Rising Sediment|3|CTRN|Rock/Tuner/Effect|Earth|2||200|200|When this card is Special Summoned by the effect of a Rock-Type monster; Add 1 Banished Rock-Type monster to your hand.|
Fine

|The Grandiose Canyon|4|CTRN|Spell Card|Spell||Field|||Once per turn; You can discard 1 card to send 1 Rock-Type monster from your Deck to the Graveyard. When this card is removed from the field;  Inflict 500 Life Points to your opponent.|

|Fazur Control|5|CTRN|Trap Card|Trap||Normal|||If your opponent activates a card effect that would destroy a card you control: Return 1 "Fazur" monster you control to the hand; Negate the effect and destroy it. This card's effect can only be activate once per turn.|

|Fazur Hanzo|6|CTRN|Fiend/Effect|Light|4||1500|1200|If this card is returned to your hand; You gain 1000 Life Points. Once per turn: You can Banish 1 "Fazur" monster in your Graveyard to add 1 "Fazur" monster from your Graveyard to your hand.|
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Post by Anime Girl References on Mon Nov 04, 2013 7:49 am

Person known as .

Volcanic Cannon Creates an infinite loop if Fire Replacement is added from the Graveyard to the hand while another Volcanic Cannon is in the deck and one other FIRE Monster is under your control.

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Post by DIGITAL on Mon Nov 04, 2013 8:04 am

btw DH i'm Dylan.

I'm guessing that this would fix it:

|Volcanic Cannon|0|CTRN|Pyro/Effect|Fire|4||1800|1700|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, if you control another face-up Pyro-type monster this card is treated as an Effect Monster with this effect: Once per Turn; you can discard 1 card from your hand: add one Spell card that targets FIRE or Pyro-type monsters from your Deck or Graveyard to your hand. It cannot be activated this turn.|


Also thank you for coding my cards Ash.
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Post by Seattleite on Mon Nov 04, 2013 9:19 am

BALANCE:

Purification Code-Rock Cannon - broken, a chainable +1 that also banishes.
Rock Cannon / Dread Scythe - Isn't that "as long as this card is in the graveyard" effect a bit much?

Purification Code-BGS and STR - Major OTK potential

Dance of Bird and Beasts - Lava Winged Icarus and Xyz engine.

Everest, the Ice Kaiser - I thought we said no Cold Wave.

Meat Grinder - Underpowered, 5 cards is a crazy cost, consider cutting down to 2?

RULINGS:

Exoskeleton Eater - Needs Materials.

Celestial Heaven - Change Flipped Face-up to Flip Summon


Dimension Cell - Do you look at the cards after the 2nd standby phase? (If not then how is it any different than a delayed "draw 1 card"?)

Catalyst - Does this include Costs too?

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Post by TerrorSky on Mon Nov 04, 2013 12:44 pm

Seattleite wrote:BALANCE:


Everest, the Ice Kaiser - I thought we said no Cold Wave.
Whoops my bad I'll change Everest up some if permitted to.

RULINGS: 
Dimension Cell - Do you look at the cards after the 2nd standby phase? (If not then how is it any different than a delayed "draw 1 card"?)
Not to start an argument here but doesn't it says that you target 1 of the FACEDOWN cards banished by Cell? If so it would be in your view when you add to your hand anyways so the other cards get shuffled without you knowing what they were originally. So in other words to shorten it: No you would not look at them.
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Post by Ash on Mon Nov 04, 2013 12:49 pm

ANNOUNCEMENT

If you edit a card, post the revised copy in this thread.

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Post by Seattleite on Mon Nov 04, 2013 1:54 pm

TerrorSky wrote:Not to start an argument here but doesn't it says that you target 1 of the FACEDOWN cards banished by Cell? If so it would be in your view when you add to your hand anyways so the other cards get shuffled without you knowing what they were originally. So in other words to shorten it: No you would not look at them.
You're right, it just seemed weird to me that you'd go through all that trouble to basically draw a card.

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Post by CNo.101 S.H.Death Knight on Mon Nov 04, 2013 1:57 pm

Revision on transform or Roll Out


|Transform or Roll Out!|0|CTRN|Trap Card|Trap||Continuous|||Once per turn, when an Union monster equips to a monster OR is unequipped and Special Summoned; draw 1 card.|

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Post by DIGITAL on Mon Nov 04, 2013 2:31 pm

Meat Grinder Fix:

|Meat Grinder|0|CTRN|Machine/Effect|Dark|7||2000|2300|You can banish from your graveyard and or discard a total of 2 other Thunder or Machine-type monsters; Special Summon this card from your hand. When you do: Target monster cards your opponent controls, up to the number of Thunder or Machine-type monsters in your Graveyard (if possible); this card gains 500 ATK. If this card destroys one of those targeted monsters: You can Tribute 1 other face-up Attack Position Thunder or Machine-type monster; this card can attack again.|
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Post by EMSOUP on Mon Nov 04, 2013 3:29 pm

Just to avoid flaming and shit, DAColossus is once per turn.
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Post by Ash on Mon Nov 04, 2013 3:31 pm

we know what it does, no-ones flaming

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Post by EMSOUP on Mon Nov 04, 2013 4:58 pm

Just read the chat log and thought that DH think DAC is not opt.
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Post by TerrorSky on Mon Nov 04, 2013 10:59 pm

Revised Everest

|Everest, the Ice Kaiser|0|CTRN|Dragon/Synchro/Effect|Water|10||3200|3200|1 Tuner + 2 or more non-Tuner monsters
Must by Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned: Target 1 Set Spell/Trap Card on the field. Until your 2nd End Phase after this card was Synchro Summoned, those cards cannot be activated.|

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Post by EMSOUP on Mon Nov 04, 2013 11:43 pm

Now it's kind of underpowered. Make it able to hit multiple S/Ts while not having them to be allowed to chain to its effect would be nice.
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Post by TerrorSky on Tue Nov 05, 2013 1:06 am

Revised Everest again


|Everest, the Ice Kaiser|0|CTRN|Dragon/Synchro/Effect|Water|10||3200|3200|1 Tuner + 2 or more non-Tuner monsters
Must by Synchro Summoned and cannot be Special Summoned by other ways. When this card is Synchro Summoned: Target 1 Set Spell/Trap Card on the field. Until your 2nd End Phase after this card was Synchro Summoned, those cards cannot be activated. Cards and effects cannot be activated in response to this effect. |

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