Cataclysmic Reconstruction
+8
Illgresi
CNo.101 S.H.Death Knight
Aquamarius
Seattleite
DIGITAL
EMSOUP
ALiCE'S EMOTiON
Ash
12 posters
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Re: Cataclysmic Reconstruction
Updated with my last 2 cards
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 32
Location : Ohio
Re: Cataclysmic Reconstruction
Sure, EM, you've got them
Illgresi- Posts : 230
Join date : 2011-05-31
Age : 29
Location : Here.
Re: Cataclysmic Reconstruction
|Fire - The Force of Earth|0|CTRN|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "The Force of Earth – Dragon of the West". You must also Tribute FIRE or Pyro Type monsters from the field or your hand whose total Levels equal 12 or more. You can return 1 of those material monster(s) to its previous location and position during your next Standby Phase after this card's activation.|
|The Force of Earth – Dragon of the West|0|CTRN|Pyro/Ritual/Effect|Fire|12||5000|0|This card can only be Ritual Summoned by the Ritual Spell Card, “Fire - The Force of Earth”. This monster cannot be Special Summoned except by Ritual Summon. You can use this card as a sole cost or requirement for any card that requires a Pyro-Type or FIRE monster(s) regardless of other conditions. If the card effect requirement uses this card’s ATK in a condition or part of an effect, then you can use its DEF instead and vice versa.|
|Ultimate Lightning Dragon Attack|0|CTRN|Spell Card|Spell|||||You can play this card only if there is a Thunder-Type or LIGHT monster on the field. Banish all of your opponent's monsters with 2500 or more ATK. They cannot be returned for the rest of the Duel.|
|Spell Speed Miracle Accident|0|CTRN|Spell Card|Spell||Quick-Play|||You can only activate this card by discarding 2 Spell AND/OR Trap cards in your Hand. For 5 of your turns, all Normal Spell Cards in your Deck, Hand, Field, Graveyard, and Remove from Play are treated as Quick Play Spell Cards.|
|Shield Crash Caterpillar|0|CTRN|Insect/Effect|Earth|4||2200|2200|This card is also treated as a Machine-Type monster. If this card attacks a Defense position monster, inflict piercing battle damage to your opponent. If this card attacks, after the Damage Step, it loses 1000 ATK and DEF until your opponent's next End Phase.|
|The Matrix Cocoon|0|CTRN|Insect/Effect|Earth|5||0|3000|This card is also treated as a Machine-Type monster. Once per turn you can equip this card from your hand to 1 "Shield Crash Caterpillar." The equipped card is then switched to Defense Mode and its ATK and DEF becomes this card's ATK and DEF. After the second Standby Phase after this card's activation, you can Tribute this card and the card it is equipped to to Special Summon 1 "The Matrix Moth" from your hand, graveyard, or deck.|
|The Matrix Moth|0|CTRN|Insect/Effect|Earth|8||3500|3000|This card is also treated as a Machine-Type monster. This card can only be Special Summoned by the effect of "The Matrix Cocoon". Once per turn, if you have at least 1 other Insect or Machine type monster on the field, you can Special Summon up to 2 "The Matrix Larvae" tokens (Insect-type/Earth/Level 3/ATK 100/DEF 100) with the effect: "This card is also treated as a Machine-Type monster." All Insect-type and Machine-Type monsters cannot be removed from the field by your opponent's Spell Cards.|
7/15 anybody else want to add stuff? I'm out of ideas.
|The Force of Earth – Dragon of the West|0|CTRN|Pyro/Ritual/Effect|Fire|12||5000|0|This card can only be Ritual Summoned by the Ritual Spell Card, “Fire - The Force of Earth”. This monster cannot be Special Summoned except by Ritual Summon. You can use this card as a sole cost or requirement for any card that requires a Pyro-Type or FIRE monster(s) regardless of other conditions. If the card effect requirement uses this card’s ATK in a condition or part of an effect, then you can use its DEF instead and vice versa.|
|Ultimate Lightning Dragon Attack|0|CTRN|Spell Card|Spell|||||You can play this card only if there is a Thunder-Type or LIGHT monster on the field. Banish all of your opponent's monsters with 2500 or more ATK. They cannot be returned for the rest of the Duel.|
|Spell Speed Miracle Accident|0|CTRN|Spell Card|Spell||Quick-Play|||You can only activate this card by discarding 2 Spell AND/OR Trap cards in your Hand. For 5 of your turns, all Normal Spell Cards in your Deck, Hand, Field, Graveyard, and Remove from Play are treated as Quick Play Spell Cards.|
|Shield Crash Caterpillar|0|CTRN|Insect/Effect|Earth|4||2200|2200|This card is also treated as a Machine-Type monster. If this card attacks a Defense position monster, inflict piercing battle damage to your opponent. If this card attacks, after the Damage Step, it loses 1000 ATK and DEF until your opponent's next End Phase.|
|The Matrix Cocoon|0|CTRN|Insect/Effect|Earth|5||0|3000|This card is also treated as a Machine-Type monster. Once per turn you can equip this card from your hand to 1 "Shield Crash Caterpillar." The equipped card is then switched to Defense Mode and its ATK and DEF becomes this card's ATK and DEF. After the second Standby Phase after this card's activation, you can Tribute this card and the card it is equipped to to Special Summon 1 "The Matrix Moth" from your hand, graveyard, or deck.|
|The Matrix Moth|0|CTRN|Insect/Effect|Earth|8||3500|3000|This card is also treated as a Machine-Type monster. This card can only be Special Summoned by the effect of "The Matrix Cocoon". Once per turn, if you have at least 1 other Insect or Machine type monster on the field, you can Special Summon up to 2 "The Matrix Larvae" tokens (Insect-type/Earth/Level 3/ATK 100/DEF 100) with the effect: "This card is also treated as a Machine-Type monster." All Insect-type and Machine-Type monsters cannot be removed from the field by your opponent's Spell Cards.|
7/15 anybody else want to add stuff? I'm out of ideas.
Last edited by darkfireblade25 on Wed Oct 30, 2013 2:52 pm; edited 1 time in total
darkfireblade25- Posts : 9
Join date : 2013-07-27
Re: Cataclysmic Reconstruction
I'll claim it.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Cataclysmic Reconstruction
Soup taking all the card slots xD
Have to come up with some more cards. Can I have a few of those slots soup?
Have to come up with some more cards. Can I have a few of those slots soup?
DIGITAL- Posts : 1067
Join date : 2011-03-18
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Cataclysmic Reconstruction
Edited a card.
TerrorSky- Posts : 40
Join date : 2013-08-27
Age : 26
Location : In the middle of a zombie apocalypse.
Ash's CTRN Submissions
|Diagryph Falconeye|0|CTRN|Winged Beast/Tuner/Effect|Light|4||1700|1600|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Falconeye"); all "Diagryph" monster gain this effect: This monster gains 400 ATK and inflicts Piercing Damage.|
|Diagryph Goldmane|0|CTRN|Winged Beast/Effect|Light|4||1400|1500|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Goldmane"); all "Diagryph" monster gain this effect: You can return 1 "Diagryph Goldmane" you control to your hand to Special Summon 1 Level 4 Winged Beast-Type monster from your hand or Graveyard (except "Diagryph Goldmane").|
|Diagryph Redfeather|0|CTRN|Winged Beast/Effect|Light|4||1600|1700|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Redfeather"); all "Diagryph" monster gain this effect: When an opponents monster effect would be activated; you can return this card to your hand to negate that effect.|
|Diagryph Whitewing|0|CTRN|Winged Beast/Effect|Light|4||1500|1400|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Whitewing"); all "Diagryph" monster gain this effect: This monster can not be targeted by your opponents Spell or Trap cards.|
|Diagryph Rider|0|CTRN|Winged Beast/Synchro/Effect|Light|8||2700|2100|1 "Diagryph" Tuner monster + 1 or more non-Tuner monsters. When this card is Synchro Summoned: Add 1 Winged Beast-Type monster from your Graveyard to your hand. While this card is on the field; all other "Diagryph" monsters you control gain this effect: This card cannot be destroyed by battle.|
|Valley of Gryphons|0|CTRN|Spell Card|Spell||Field|||Once per turn you can return 1 face-up Winged Beast-Type monster to your hand and activate one of the following effects: - Discard 1 card: Add 1 "Diagryph" monster from your Deck to your hand. It cannot be Special Summoned this turn. - Select 1 Winged Beast-Type monster in your Graveyard and shuffle it in to your Deck. Then draw 1 card.|
|Gryphon Dive|0|CTRN|Trap Card|Trap||Normal|||Return 1 "Diagryph" monster you control to your hand: Destroy 1 card on the field.|
|Gryphon Vigil|0|CTRN|Trap Card|Trap||Normal|||Target 1 Winged Beast-Type monster you control: Return it to your hand and Special Summon 1 "Diagryph" monster from your hand or Graveyard. It cannot be destroyed during this turn.|
|Nox Traitor|0|CTRN|Fiend/Effect|Dark|4||1200|1900|Once per turn; You can discard 1 Fiend-Type monster: Add 1 "Nox" monster from your Deck to your hand. When this card is flipped face-up: You can destroy 1 Set card or add 1 "Nox" monster from your Deck to your hand.|
|Fazur Sigma|0|CTRN|Fiend/Effect|Light|4||1800|1600|If you control a face-up "Fazur" monster; You can return it to your hand: Special Summon this card in face-up Attack Position. Once per turn: You can discard 1 card and send 1 "Fazur" monster from your Deck to your Graveyard.|
|Martyrdom|0|CTRN|Trap Card|Trap||Normal|||Tribute 1 LIGHT monster to target 1 card your opponent controls: Destroy it and then draw 1 card.|
|Waning Flame|0|CTRN|Pyro/Tuner/Effect|Fire|1||300|200|When this card is sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard.|
|Feeding the Flames|0|CTRN|Spell Card|Spell||Normal|||Activate only during your Main Phase 1. Discard 1 FIRE monster: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this effect.|
|Hoplon Shield|0|CTRN|Spell Card|Spell||Quick-Play|||Select 1 face-up monster: it is changed to Defense Position and cannot be destroyed during this turn.|
|Glacial Armor|0|CTRN|Trap Card|Trap||Continuous|||Target 1 face-up Level 4 or lower WATER monster you control: While this card is face-up on the field, it cannot be destroyed by battle or by your opponents card effects. During each of your End Phases, place 1 counter on this card: Destroy this card when it has 4 counters on it.|
|Diagryph Goldmane|0|CTRN|Winged Beast/Effect|Light|4||1400|1500|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Goldmane"); all "Diagryph" monster gain this effect: You can return 1 "Diagryph Goldmane" you control to your hand to Special Summon 1 Level 4 Winged Beast-Type monster from your hand or Graveyard (except "Diagryph Goldmane").|
|Diagryph Redfeather|0|CTRN|Winged Beast/Effect|Light|4||1600|1700|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Redfeather"); all "Diagryph" monster gain this effect: When an opponents monster effect would be activated; you can return this card to your hand to negate that effect.|
|Diagryph Whitewing|0|CTRN|Winged Beast/Effect|Light|4||1500|1400|If you control only 1 face-up "Diagryph" monster: You can Special Summon this card from your hand. While you control another face-up "Diagryph" monster (except "Diagryph Whitewing"); all "Diagryph" monster gain this effect: This monster can not be targeted by your opponents Spell or Trap cards.|
|Diagryph Rider|0|CTRN|Winged Beast/Synchro/Effect|Light|8||2700|2100|1 "Diagryph" Tuner monster + 1 or more non-Tuner monsters. When this card is Synchro Summoned: Add 1 Winged Beast-Type monster from your Graveyard to your hand. While this card is on the field; all other "Diagryph" monsters you control gain this effect: This card cannot be destroyed by battle.|
|Valley of Gryphons|0|CTRN|Spell Card|Spell||Field|||Once per turn you can return 1 face-up Winged Beast-Type monster to your hand and activate one of the following effects: - Discard 1 card: Add 1 "Diagryph" monster from your Deck to your hand. It cannot be Special Summoned this turn. - Select 1 Winged Beast-Type monster in your Graveyard and shuffle it in to your Deck. Then draw 1 card.|
|Gryphon Dive|0|CTRN|Trap Card|Trap||Normal|||Return 1 "Diagryph" monster you control to your hand: Destroy 1 card on the field.|
|Gryphon Vigil|0|CTRN|Trap Card|Trap||Normal|||Target 1 Winged Beast-Type monster you control: Return it to your hand and Special Summon 1 "Diagryph" monster from your hand or Graveyard. It cannot be destroyed during this turn.|
|Nox Traitor|0|CTRN|Fiend/Effect|Dark|4||1200|1900|Once per turn; You can discard 1 Fiend-Type monster: Add 1 "Nox" monster from your Deck to your hand. When this card is flipped face-up: You can destroy 1 Set card or add 1 "Nox" monster from your Deck to your hand.|
|Fazur Sigma|0|CTRN|Fiend/Effect|Light|4||1800|1600|If you control a face-up "Fazur" monster; You can return it to your hand: Special Summon this card in face-up Attack Position. Once per turn: You can discard 1 card and send 1 "Fazur" monster from your Deck to your Graveyard.|
|Martyrdom|0|CTRN|Trap Card|Trap||Normal|||Tribute 1 LIGHT monster to target 1 card your opponent controls: Destroy it and then draw 1 card.|
|Waning Flame|0|CTRN|Pyro/Tuner/Effect|Fire|1||300|200|When this card is sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard.|
|Feeding the Flames|0|CTRN|Spell Card|Spell||Normal|||Activate only during your Main Phase 1. Discard 1 FIRE monster: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this effect.|
|Hoplon Shield|0|CTRN|Spell Card|Spell||Quick-Play|||Select 1 face-up monster: it is changed to Defense Position and cannot be destroyed during this turn.|
|Glacial Armor|0|CTRN|Trap Card|Trap||Continuous|||Target 1 face-up Level 4 or lower WATER monster you control: While this card is face-up on the field, it cannot be destroyed by battle or by your opponents card effects. During each of your End Phases, place 1 counter on this card: Destroy this card when it has 4 counters on it.|
Last edited by Ash on Sun Nov 03, 2013 9:27 am; edited 2 times in total
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Cataclysmic Reconstruction
Edited "The Matrix Moth"
darkfireblade25- Posts : 9
Join date : 2013-07-27
Re: Cataclysmic Reconstruction
Finished my cards(for now).
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Cataclysmic Reconstruction
Added bracket explanations in few cards and replaced 2 cards.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Cataclysmic Reconstruction
When'll the review thread be open?
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Cataclysmic Reconstruction
Edited Yami and Zephyrus so that they don't remove themselves from the field permanently.
TerrorSky- Posts : 40
Join date : 2013-08-27
Age : 26
Location : In the middle of a zombie apocalypse.
Re: Cataclysmic Reconstruction
Edited something important about Dance of Bird and Beasts.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Cataclysmic Reconstruction
CTRN is now closed for submissions. A set review thread will be opened shortly.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
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