Mordre Mill

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Mordre Mill Empty Mordre Mill

Post by Seattleite on Tue Sep 03, 2013 10:57 am

Monsters: 23
3 Millicent, the Mortuary Maid
3 Stagnant Decay Soldier
3 The Flying Buttress
3 Turdak, the Embodiment of Disease
3 Yukisu
3 Guardian of Dimensions
2 Zombie Summoner
2 Soul Eating Ghoul
1 Dark Chaser

Spells: 10
3 Phantasm of the Red Moon
3 Pirate's Grotto
2 Shadow Remnants
1 Quick-Chance
1 Sapping Mist

Traps: 8
3 Abstract Algorithm
2 Calling the Brotherhood
2 Halt
1 It's Raining Spells

Extra:
3 Mordre the Cessation of Humanity
2 Ascendant Leviathan
2 Lightning Gatekeeper
2 Fiendish Queen of Subjugation
1 Spectral Hierophant
1 Axe-Arm Mantis
1 Plasma Devourer
1 Practice Dummy
1 Soul Banisher
1 Zombie Lord


In order:

Millicent - Good Level 4 DARK Zombie monster, can get a high ATK with all the banishing. Target for Shadow Remnants.
Stagnant - EARTH Zombie, but material for Mordre. Banishes the opponent's extra deck, which is very awesome.
Turdak - Actually quite easily summonable. Material for Mordre. Kills your opponent's graveyard and stuff.
Flying Buttress - Protects your spells/traps from backrow hate and is a +0.
Yukisu - SS's itself and mills 4. Mills 12 when used in succession with Calling the Brotherhood!!
Guardian of Dimensions - The perfect grave fuel. Banish it for Pirate's grotto and keep the opponent's grave empty.
Zombie Summoner - Recycles banished zombies when you can't use Remnants. Fuel for turdak. Quick-Chance-able.
Soul-Eating Ghoul - Makes the perfect target for Zombie Summoner, etc. Banishes Guardian and retrieves spells. Recycles Flying Buttresses.
Dark Chaser - Limited for a good reason. Dumps stuff, great when I can get my hands on it.

SPELLS
Phantasm of the Red Moon - Reborn for Zombies. I could quickly get a material for Mordre, or something else.
Pirate's Grotto - Searches Algorithm, Halt and Calling the Brotherhood. The cost in this deck is good.
Shadow Remnants - Combos perfectly with Calling the Brotherhood. Makes more fuel, more summons. Also ensures I myself don't deck out.
     * NOTE - Not many good, synergetic cards that would help banish stuff. Black Nightshade / Nobleman Imps maybe?
Quick-Chance - Searches Zombie Summoner. Why not?
Sapping Mist - Just a little extra mill power.

TRAPS
Algorithm - A two-way street card. It refuels my deck and ensures I can reuse Mordre or its materials, or any spells/traps I milled. Also keeps the opponent's grave empty, and won't fatten their deck that much cause i'll be banishing stuff. The mill effect I can use to dump Guardian of Dimensions, and ofcs works against the opponent.
Calling the Brotherhood - Thins my deck and fills my banished pile. Good stuff.
Halt - Controls the field.
It's Raining Spells - Searches Shadow Remnants.


EXTRA
Mordre - Banishes 8 cards every time. Not necessary for winning but probably a big gamechanger.


Last edited by Seattleite on Tue Sep 03, 2013 11:47 am; edited 4 times in total

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Mordre Mill Empty Re: Mordre Mill

Post by EMSOUP on Tue Sep 03, 2013 10:59 am

How consistent can you summon Mordre?
Also, what if you're not able to summon it? how do you win?
simple questions first before reviewing the deck.
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Post by Seattleite on Tue Sep 03, 2013 11:18 am

I edited my post with explanations.

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Post by Seattleite on Tue Sep 03, 2013 11:48 am

Changed the monster lineup a little.

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Mordre Mill Empty Re: Mordre Mill

Post by EMSOUP on Tue Sep 03, 2013 12:17 pm

Yeah, you should test Nobleman imps. 
And hmm, the deck is kinda lacking in defensive backrow. Have you got any problems from that?
Aside that, good deck. You should post the result of your testing.
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Mordre Mill Empty Re: Mordre Mill

Post by TerrorSky on Wed Sep 04, 2013 6:21 am

What I would suggest would be putting in Wall of Flesh and Zombrex Spores. What I'm getting at is that you would play Wall in face-up defense (do to its effect) and equip it with Zombrex Spores. Due to the high defense of Wall your opponent may have a hard time getting rid of it (and the fact that Wall has 0 ATK it's basically unaffected by the negative of Zombrex). Combine that with Turdak and you'll basically have a monster that can destroy almost any monster that's a Zombie since Zombrex makes all monsters become Zombies.

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