Active Retribution

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Post by Ash on Mon Aug 26, 2013 5:57 am

Active Retribution - AVRN

10 cards each.
Leo and EMSOUP may submit Archetypes (10 cards max) included in their submissions.
Set closes 30th August.

Submissions are open. If you edit a card, edit it in your original submission post and make another post specifying what you edited.

Additionally, in this thread people who have volunteered to review submissions can discuss a suitable time to review together.

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Active Retribution Empty Re: Active Retribution

Post by EMSOUP on Mon Aug 26, 2013 10:20 am

|Magician of the Forgotten Past|||Spellcaster/Effect|Dark|4||1800|0|When this card is summoned, you can discard 1 card to add 1 level 4 or lower Spellcaster-type monster from your deck to your hand. You can tribute this card to activate 1 Spell Card from your graveyard.|

|Magician of the Peaceful Ending|||Spellcaster/Tuner/Effect|Dark|4||0|0|When this card is special summoned by a Spellcaster-type monster effect, send 1 face-up card on the field to the graveyard. This effect of "Magician of Peaceful Ending" can only be used once per turn. Once per turn,you can discard 1 Spellcaster-type monster to add 1 Quick-play Spell Card from your graveyard to your hand or discard 1 Quick-play spell card to add 1 Spellcaster-type monster from your graveyard to your hand.|


|Magician of the Miraculous Rebirth|||Spellcaster/Effect|Light|4||0|0|When a Spellcaster-type monster you control is removed from your Monster card zone, you can return it to the bottom of your deck to special summon this card from your graveyard. When this card is destroyed, set 1 Quick-play spellcard from your graveyard to your S/T zone.|

|Awakened Magician of Perfect Harmony|||Spellcaster/Synchro/Effect|Light|8||2500|2500|1 Spellcaster-type Tuner + 1 or more Non-tuner monster. When this card is Synchro summoned, set 1 Quick-play spellcard from your graveyard to your S/T zone. Once per turn, when you activated a Quick-play Spellcard, you can discard 1 card to activate 1 Quick-play Spellcard from your graveyard. During your end phase, increase your life points by 700 for every Quick-play Spell cards activated this turn.|

|Magician's Ascension|||Spell Card|Spell||Quick-Play|||Discard 1 card. Add 1 "Magician" monster from your deck to your hand. Then, if you control a "Magician" Synchro or Xyz monster, until the end phase of this turn, negate the activation cost or condition of all your quick-play spell card. Negate this effect if you activated a Quick-play spellcard with the same name this turn.|

|Lifeseed Fairy|||Fairy/Effect|Water|1||0|0|During each of your standby phase, if you control no monsters, you can special summon this card from your graveyard. When this card is tributed for a tribute summon, draw 1 card. You can only summon 1 "Lifeseed Fairy" per turn.|

|Essence Thunder Drummer|||Thunder/Effect|Light|4||1800|1400|When this card is summoned, reveal the top 3 cards of your deck. Banish 1 of the revealed card, then put the rest to the graveyard. When this card destroys a monster by battle, send 1 "Essence" monster from your deck to the graveyard, then banish 1 card from your graveyard. Once per turn, if you have 4 or more "Essence" monster in your graveyard, you can destroy 1 face-up card on the field, then take 1000 damage.|

|Dance of the Empty Masks|||Spell Card|Spell||Quick-Play|||A Spellcaster-type monster you control gains the following effect: *When this card battles, you can reveal 1 Spell Card in your hand to destroy 1 face-up card on the field, except the monster that this card battled. Once per turn, when this card inflicts battle damage to your opponent, you can discard 1 Spell Card to have this card attack again once in a row. This card's effects are only applied if you control no other monsters.|

|Magician of the Reversed Heart|||Spellcaster/Xyz/effect|Dark|4||1800|1800|2 level 4 monsters. During either player's turn, you can detach 1 Xyz material from this card to flip 1 monster on the field into face-down defense position. When your opponent controls a face-down monster, this card cannot be targetted for an attack.|

|Good Night|||Spell Card|Spell||Continuous|||When this card resolves, flip all monsters your opponent controls into face-down position. Once per turn, flip 1 face-up monster on the field into face-down defense position. When a monster is special summoned to your side of the field, destroy this card.|


Last edited by EMSOUP on Sat Aug 31, 2013 11:40 am; edited 11 times in total
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Active Retribution Empty Re: Active Retribution

Post by DIGITAL on Mon Aug 26, 2013 11:12 am

|Essence Archfiend|0|AVRN|Fiend/Tuner|Dark|4||1600|0|When you have 2 or more Banished "Essence" monsters and draw this card, you can reveal it to Special Summon it. When this card is Banished, if you have 2 or more "Essence" Monsters in your Graveyard: you can Banish 1 "Essence" card from Graveyard; Special Summon this monster.|

|Essence Undead Commander|0|AVRN|Zombie/Synchro/Effect|Dark|8||3200|2700|1 "Essence" Tuner + 1 or more non-tuner(s) - When this monster is Synchro Summoned you can select up to 3 "Essence" monsters from your Graveyard and Banish them. This card cannot be targeted for the effect of a card or an attack as long as at-least 1 other "Essence" monster remains on your side of the field.|

|Essence Electric Eel|0|AVRN|Sea Serpent/Xyz/Effect|Light|4||2700|2100|3 Level 4 "Essence" Monsters - Once per turn, When an "Essence" monster would be Banished: you can detach 1 Xyz material from this card; send that monster to your Graveyard and inflict damage to your opponent equal to that monsters ATK. While this card is face-up on the field, all "Essence" monsters gain ATK equal to 100x the number of Banished "Essence" monsters.|

|Ampule of Duality|0|AVRN|Spell Card|Spell||Normal|||Discard 1 card; Reveal 3 level 4 or lower LIGHT monsters with different names from your Deck: your opponent chooses 1 to add to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Ampule of Duality" per turn. You cannot Special Summon during the turn you activate this card.|

|Clandestine Paranormal Awakened Being|0|AVRN|Psychic/Effect|Dark|4||1800|200|When this card is Special Summoned from your Graveyard: You can send 1 level 4 or lower Psychic or Spellcaster-type monster from your Hand or Deck to the Graveyard. You can return 1 "Clandestine" or "Paranormal" Monster you control to your hand, other than "Clandestine Paranormal Awakened Being" to Special Summon 1 Level 4 or lower Psychic or Spellcaster-type monster from your graveyard.|

|Clandestine Paranormal Auracaster|0|AVRN|Spellcaster/Effect|Fire|3||1300|1200|When a Psychic or Spellcaster-type monster, other than "Clandestine Paranormal Auracaster", would be discarded or sent to the Graveyard (by battle or card effect); you can discard this card: add that card to your hand instead. When a "Clandestine" or "Paranormal" monster you control is destroyed by battle, inflict damage to your opponent equal to its ATK or DEF.|

|Clandestine Paranormal Blood Bender|0|AVRN|Psychic/Effect|Water|4||1600|1400|When this card is Summoned you can Discard 1 Psychic or Spellcaster-type monster, pay 500 Life Points, and add 1 level 4 or lower "Clandestine" or "Paranormal" monster from your deck to your hand. Once per turn, you can discard 1 "Clandestine" or "Paranormal" Monster to target 1 monster on the field. That target cannot declare an attack, change battle positions, or be targeted by other card effects until your next Stand-by phase.|

|Circle of Mind and Magic|0|AVRN|Spell Card|Spell||Quick-Play|||Target 1 Psychic or Spellcaster-type monster you control and 1 Psychic or Spellcaster-type monster in your Graveyard; destroy the first monster, and if you do, Special Summon the second monster from your Graveyard. You can only activate 1 "Circle of Mind and Magic" per turn.|

|Fractured Memory|0|AVRN|Spell Card|Spell||Normal|||If you control no monsters: Special Summon 1 Level 4 or lower Psychic or Spellcaster-type monster from your Deck. You can only activate 1 "Fractured Memory" per turn. You cannot Normal Summon/Set during the turn you activate this card.|


Last edited by SoulFire on Thu Aug 29, 2013 2:07 pm; edited 5 times in total
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Active Retribution Empty Re: Active Retribution

Post by Leo on Tue Aug 27, 2013 12:52 am

|Fazur Diaphragm|0|AVRN|Fiend/Effect|Light|4||1950|1700|When this card destroys a monster by battle: You can return this card to the hand.|

|Fazur Emolga|1|AVRN|Fiend/Effect|Light|4||1700|1000|When a “Fazur” monster you control is returned to your hand (except Fazur Emolga): Special Summon this card from your hand. If this card is Special Summoned by this effect; Add 1 "Fazur" monster from your Deck to your hand, except "Fazur Emolga".|

|Fazur Explorer|2|AVRN|Fiend/Effect|Light|3||1450|1450|When your opponent activates a Spell or Trap Card: Negate the effect and activate one of the following effects: Destroy 1 Spell or Trap Card they control OR Discard 1 card from their hand. You can only activate this effect once per turn. When this face-up card is returned to your hand by the effect of a “Fazur” card; Banish 1 card in your opponent’s Graveyard.|

|Fazur Photon|3|AVRN|Fiend/Effect|Light|2||700|900|Banish this card from your Graveyard, hand or field; Return 1 face-up “Fazur” monster you control to your hand. If this effect successfully resolves; Special Summon 1 Level 4 or lower “Fazur” Monster from your Graveyard.|

|Fazur Volt|4|AVRN|Fiend/Effect|Light|4||1400|0|When this card is Summoned; Select 1 Monster your opponent controls: As long as this card remains face-up on the field, that monster’s effect is negated and it cannot attack.|

|Fazur Reaper|5|AVRN|Fiend/Effect|Light|1||100|100|When a face-up "Fazur" monster you control is returned to the hand: Special Summon this card from your hand or Graveyard. |

|Fazur Gamma|6|AVRN|Fiend/Effect|Light|6||2400|2000|When this card is Tribute Summoned by Tributing a “Fazur” monster: Your opponent cannot activate Monster effects until your next Standby Phase. After this card battles: return this card to your hand; send 1 "Fazur" monster from your Deck to your Graveyard.|

|Fazur Dolga|7|AVRN|Fiend/Xyz/Effect|Light|4||2200|2100|2 "Fazur" Monsters Detach 1 Xyz Material monster from this card: Return 1 "Fazur" monster you control to the hand; Destroy 1 Monster your opponent controls.|

|Fazur Dynamite|8|AVRN|Spell Card|Spell||Quick-Play|||Return 1 “Fazur” monster you control to your hand: Destroy 1 monster your opponent controls.|

|Fazur Factory|9|AVRN|Spell Card|Spell||Continuous|||When a “Fazur” monster is Normal Summoned; You can pay 500 Life Points: Special Summon 1 “Fazur” monster from your hand or Graveyard.|


Last edited by Leo on Sun Sep 01, 2013 11:10 am; edited 1 time in total

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Active Retribution Empty Re: Active Retribution

Post by Illgresi on Tue Aug 27, 2013 9:33 am

|Red Roses I Give to Thee|??|????|Trap Card|Trap||Normal|||Reveal 1 Plant-Type monster in your hand: target 1 monster your opponent controls. Send the targetted monster to the Graveyard; Special Summon 1 "Red Rose Token" (Plant-Type/EARTH/Level ?/ATK ?/DEF ?) to your opponent's side of the field in face-up Attack Position. It's Level, ATK and DEF are respectively equal to the targeted monster's Level, ATK and DEF.|

|Unholy Sacrifice|??|????|Spell Card|Spell||Normal|||Reveal 1 "Unholy" monster in your Deck; Send 1 "Unholy" monster from your Deck to the Graveyard whose Level is equal to the revealed monster's Level: add the revealed monster to your hand.|

|Aetheir, Embodiment of Unification|??|????|Fairy/Synchro/Effect|Light|9||2950|2400|1 Tuner + 1 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. When your opponent controls a Special Summoned monster: this card cannot be destroyed by card effects. When this card is Summoned, you can select 1 monster your opponent controls: its effects are negated and its ATK becomes 0. When this effect resolves, gain Life Points equal to the original ATK of the targeted monster.|

|Aura Trickster|??|????|Psychic/Effect|Dark|4||1750|1200|Each player can only Summon "Aura Trickster" once per Duel. When this card is Summoned, you can select 1 of your Banished monsters and equip it to this card. Once per turn, you can activate the effect of the equipped monster as this card’s effect. When this card is removed from the field, you can pay half your Life Points to Special Summon 1 of your Banished monsters with the same Attribute as the monster that was equipped to this card.|

|Megalosquito|??|????|Insect/Tuner/Effect|Wind|1||0|0|Once per turn, you can target 1 Insect-Type monster in your hand or Graveyard: decrease this card's Level by the Level of the targetted monster; Special Summon that monster. When this card is Special Summoned, its Level becomes 7.|


|Ethereal Occurance|Trap Card|Trap||Normal|||Banish 1 monster you control and 1 monster your opponent controls with the same Level: Special Summon 1 Xyz Monster from your Extra Deck whose required Xyz Materials match the banished monsters. During your opponent's 2nd Standby Phase after this card's activation: Special Summon both banished monsters to his/her side of the field.|

|Unholy Necromancer|??|????|Spellcaster/Effect|Dark|6||2500|1600|Once per turn, you can send 1 "Unholy" monster from your Deck to the Graveyard. When this card is sent to the Graveyard, Special Summon 1 monster sent to the Graveyard by this card's effect, except "Unholy Necromancer".|

|Cloning Machine|??|????|Spell Card|Spell||Equip|||The ATK and DEF of the equipped monster become 0 and it cannot be used as an Xyz Material. When this card is activated, Special Summon 1 monster from your hand, Deck, or Graveyard with the same name as the equipped monster.|

|Snap-dragon-fly|??|????|Insect/Tuner/Effect|Fire|2||800|200|Once per turn, you can reveal this card in your hand: Send the top 3 cards from your Deck to the Graveyard. If an Insect-Type monster(s) was sent to the Graveyard this way: Special Summon this card. When this card is Special Summoned by its own effect: you can make this card’s Level equal to the Level of an Insect-Type monster sent to the Graveyard by this card’s effect.|


|Tidal Eel|??|????|Thunder/Xyz/Effect|Water|3||1900|1900|2 or more Level 3 "Tidal" monsters If you control another "Tidal" monster and "High Tide": This card cannot be destroyed by card effects. If you control another "Tidal" monster and "Low Tide": This card cannot be destroyed by battle. Monsters that battle this card cannot attack and have their effects negated, after damage calculation (this effect stays when this card leaves the field). During the End Phase, if a "Tidal" monster was sent from the field or hand to the Graveyard this turn, you can detach 1 Xyz Material from this card to add 1 "Tidal" monster from your Deck to your hand.|


Last edited by Random Duelist on Sat Aug 31, 2013 11:32 am; edited 3 times in total
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Active Retribution Empty Re: Active Retribution

Post by Seattleite on Tue Aug 27, 2013 10:32 am

|Drunken King|0|AVRN|Warrior/Effect|Light|4||800|2100|During your End Phase, if you have activated a Spell or Trap card this turn and no other cards either player owned were affected by it, change this card to Defense Position to Draw 2 cards. You can only use the effect of "Drunken King" once per turn.|
|Lifeforce Castle|0|AVRN|Spell Card|Spell||Continuous|||If a card(s) you control would be destroyed or removed from the field by a card effect, you can pay 1000 Life Points for each of those cards instead.|
|The Flying Buttress|0|AVRN|Rock/Effect|Earth|3||900|1900|When your Spell or Trap card(s) would be removed from the field by a card effect, you can discard this card instead (in the middle of a chain) and draw 1 card.|
|Spiteful Gain|0|AVRN|Trap Card|Trap||Counter|||Activate only when a card effect that draws card(s) or adds card(s) from the Deck to the Hand is activated. Negate and destroy it, then draw the same number of card(s) that would have been drawn or added.|
|Ionized Angler|0|AVRN|Fish/Effect|Water|5||2200|1300|If your opponent controls a monster with 2000 ATK or more: You can Special Summon this card. Each time a Thunder-Type monster is sent to the Graveyard or Banished: You can place 1 "Ion" counter on a card on the field. Cards with "Ion" counters have their effect negated and lose 400 ATK and DEF for each counter (if a monster). If a Fish-type monster destroys a monster with an Ion counter in battle: Add 1 Thunder-Type monster from your Deck to your Hand with a level less than or equal to the number of counters on that card. You can banish 2 Fish-Type monsters in your Graveyard; Add this card from your Graveyard to your hand.|
|Shadow Remnants|0|AVRN|Spell Card|Spell||Continuous|||Once per turn: You can target 1 Banished DARK monster; Return it to the owner's Deck and Special Summon 1 Banished DARK monster (from either player) with an equal or lower level to your side of the field.|
|Calling the Brotherhood|0|AVRN|Trap Card|Trap||Continuous|||When a monster you control is destroyed in battle and sent to the Graveyard, you can banish it and Special Summon 1 Monster from your Deck with the same name. A Level 7 or Higher monster summoned by this effect has its effect(s) negated.|
|Mordre the Cessation of Humanity|0|AVRN|Zombie/Fusion/Effect|Dark|10||3000|0|“Turdak, the Embodiment of Disease” + “Stagnant Decay Soldier”. This card can only be fusion summoned by sending the above fusion material monsters to the Graveyard. The Summon and Effect of this card cannot be negated. When this card is Fusion Summoned, banish the top 8 cards of your opponent's Deck. |
|Sealer of Ruin|0|AVRN|Beast/Effect|Water|2||700|400|If this card is in the Graveyard and was sent there from the field, During either player's turn, If your opponent activates a card effect that targets a card(s) you control: You can return this card from your Graveyard to the top of your Deck; Negate that effect and return 1 card your opponent controls to their Hand.  |
|Flesh-Lured Piranha|0|AVRN|Fish/Tuner/Effect|Water|1||800|0|If you control a Level 3 or lower Fish-Type monster: You can Special Summon this card from the Graveyard. If this card is removed from the field after being summoned this way: Return it to the deck. You cannot Special Summon other monsters the turn you use this effect, except from your Extra Deck.|


Last edited by Seattleite on Sat Aug 31, 2013 10:55 am; edited 2 times in total

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Active Retribution Empty Re: Active Retribution

Post by Anime Girl References on Tue Aug 27, 2013 12:43 pm

|Apoxic Encephalopathy|a|AVRN|Spell Card|Spell||Continuous|||While this card is face-up, destroy all face-up monsters whose DEF is less than 500.|

|Tenderizer|1|AVRN|Trap Card|Trap||Continuous|||At the beginning of your Battle Phase, decrease the ATK and DEF of all face-up monsters your opponent controls by 400 for each FIRE or Pyro-type Monster you control.|

|Insanity Rush|2|AVRN|Trap Card|Trap||Continuous|||As long as this card is face-up, all monsters you control gain 1000 ATK and DEF, but the effects of all other cards you control are negated.|

|Aura of Mistrust|4|AVRN|Trap Card|Trap||Continuous|||When this card is activated, Pay 500 Life Points and choose a Level (1-12). As long as this card is face-up, all face-up monsters your opponent controls are being treated as that level. If your opponent Normal Summons a monster whose original Level is equal to the level you declared, draw 1 card.|

|Unafraid Tardigrade Brigade|0|AVRN|Rock/Effect|Earth|4||250|2200|This card is also treated as a Field Spell Card while in the deck, Graveyard or in your hand. During your Main Phase, if this card is in your Graveyard, you can place it at the top of your deck. While face-up, Spell/Trap Card Zones can also be treated as Field Card Zones.|

|Cost Up|0|AVRN|Spell Card|Spell||Continuous|||Pay 1000 Life Points: As long as this card is face-up, the Level of all monster cards in your opponent's hand is increased by 1.|

|Special Snowflake Melter|0|AVRN|Spell Card|Spell||Continuous|||Pay 1000 Life Points. As long as this card is face-up, your opponent cannot Summon monsters who cannot be Normal Summoned or Set.|

|Justice of the Ravenous|0|AVRN|Trap Card|Trap||Continuous|||Activate only when your opponent draws a card, except during their Draw Phase. Draw 2 cards for every 1 card your opponent has drawn. |

|Unemployment Check|1|AVRN|Spell Card|Spell||Normal|||Discard 1 Effect monster in your hand that you cannot Normal Summon or Set: draw 2 cards.|

|Hurricane of Rejection|1|AVRN|Trap Card|Trap||Normal|||When a Monster is Summoned, roll a six-sided die and activate one of the following effects: *5 or lower: Return that monster to it's owner's hand. *6: Return all monsters on the field to their owner's hands.|


Last edited by Darkest Hour on Tue Aug 27, 2013 5:06 pm; edited 3 times in total

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Active Retribution Empty Re: Active Retribution

Post by CNo.101 S.H.Death Knight on Tue Aug 27, 2013 1:42 pm

|Xyz Recreation|71|AVRN|Trap Card|Trap|||||Tribute 1 face-up Xyz monster you controls to target 2 monsters with same level that either banished and/or in your Graveyard; Special Summon those target. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those targets. You can only activate 1 "Xyz recreation" per turn.|

|Xyz Override|72|AVRN|Spell Card|Spell|||||Target 1 face-up Xyz Monster you control; choose 1 monster from your hand whose level is higher or lower than the target's rank and attach to it as Xyz material, then Xyz Summon 1 Xyz Monster using it as the Xyz materials whose Rank is equal to the Level of the monster attached to the target by this card's effect. Name, Type, Attribute, ATK or DEF of the monster attached by this card's effect must be the same as the Summoning Condition of the Xyz Monster.| 

|Over-Summon|73|AVRN|Spell Card|Spell|||||Pay 1000 Life Points to target 1 Normal Summoned monster you control; Special Summon 1 monster from your hand, then that target's level become the same level as the Special Summoned monster. You cannot Special Summon any monster for the rest of the turn except from your Extra Deck this turn.|

|Burning illusionist of Relinquishment|74|AVRN|Psychic/Synchro/Effect|Fire|3||0|0|1 Tuner + 2 or more non-Tuner monsters. While this card is in Attack Position, it cannot be destroyed by battle. When this card battles with an opponent's monster, once per Battle Step; Your opponent must choose one of the following effects.  -:Switch control of that monster to this card's controller. -:Take all battle damage in this battle involving this card. While you control a monster(s) that originally belong to your opponent, your opponent must target that monster(s) for an attack or with card effect.|

|Apocalyptic Golemeteor|75|AVRN|Rock/Xyz/Effect|Dark|7||2700|1200|2 Level 7 monsters. During Main Phase 1, When this card is Xyz Summoned: Target 2  cards on the field; send those target to the Graveyard, then detach 2 Xyz Material from this card.|

|Maliserpent|76|AVRN|Reptile/Effect|Dark|7||1900|1200|When a monster(s) is Special Summoned to your opponent's side of the field; randomly discard 1 card from your opponent's hand. If this card is in your Graveyard, If you control no cards and your opponent control a face-up monster(s): You can Special Summon it in face-up Attack Position. You must have another DARK "serpent" monster in your Graveyard to activate and resolve this effect.|

|Streamserpent|77|AVRN|Sea Serpent/Effect|Water|7||2100|700|If you controls no monsters and your opponent controls a monster: You can discard this card; Special Summon 1 "serpent" monster from your Deck in face-up Attack position. When a monster(s) is Special Summoned to your opponent's side of the field; draw 1 card.|

|Black Lightning Eradicator|78|AVRN|Thunder/Xyz/Effect|Dark|7||2600|1600|2 Level 7 monster. During either player's turns: You can detach 1 Xyz Material from this card; destroy a number of cards in either player's hand or side of the field equal to the Chain Link number of this card, and if you do, this card cannot declare an attack. You cannot activate this effect if multiple cards/effects with same name are in that chain.| 

|Reverse Placement|79|AVRN|Spell Card|Spell|||||Pay 2000 Life Points and activate 1 of these effects. -:Target 1 monster your opponent controls; set that target on your opponent's Spell & Trap Card Zone. -:Target 1 Spell/Trap card your opponent controls; Set it face-down in Defense Position on your Monster Card Zone.|

|Magical Monster Malfunction|80|AVRN|Trap Card|Trap||Counter|||When your opponent Special Summon a monster(s): Pay 2500 Life Points; negate that monster(s)'s Summon/Activation, then set that monster(s) in your opponent's Spell & Trap Card Zone.|


Last edited by Scheath666 on Sat Aug 31, 2013 11:36 am; edited 11 times in total

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Active Retribution Empty Re: Active Retribution

Post by TerrorSky on Tue Aug 27, 2013 2:34 pm

|Magic Reflect Force|0|AVRN|Trap Card|Trap||Counter|||Until the 2nd End Phase after activation, any Spell/Traps that would target a monster you control your opponent must target a monster they control as the target instead. You and your opponent must control at least 2 monsters to activate and resolve this effect. If neither player controls at least 2 monsters: Negate this effect during the End Phase of the current turn.|

|Warrior of Greed|0|AVRN|Warrior/Effect|Dark|4||1700|1000|If this card destroys an opponent's monster by battle: You can Tribute this card to draw 2 cards.|

|Zombie Summoner|0|AVRN|Zombie/Effect|Dark|1||0|0|You can Tribute this face-up monster to Special Summon 1 of your banished Zombie-Type monsters.|

|Dimension Infection|0||Spell Card|Spell||Continuous|||When this card is activated: You can add 1 of your banished Zombie-Type monsters to your hand. All banished monsters become Zombie-Type.|

|Zombie Lord|0|AVRN|Zombie/Xyz/Effect|Dark|4||2300|0|3 Level 4 Zombie-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or lower Zombie-Type monster that either player has banished; Special Summon that target in face-up Attack Position. This card must remain face-up on the field to activate and to resolve this effect.|


Last edited by TerrorSky on Thu Aug 29, 2013 7:08 am; edited 2 times in total (Reason for editing : Zombie Lord had the wrong rank)
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Post by CNo.101 S.H.Death Knight on Tue Aug 27, 2013 3:39 pm

Replaced Whisper of temptation and Traitorous Queen of Wiltered Rose for Apocalyptic Golemeteor and Burning illusionist of Relinquishment

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
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Post by Anime Girl References on Tue Aug 27, 2013 4:15 pm

Replaced Iconoclasm with Unafraid Tardigrade Brigade.

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Post by Ash on Wed Aug 28, 2013 6:10 am

|Aetherwind Psion|0|AVRN|Psychic/Synchro/Effect|Wind|7||2400|2700|1 Tuner + 1 or more non-Tuner monsters. While this card is face-up on the field: The effects of Psychic-Type monsters cannot be negated. Once per turn, you can discard 1 card from your hand: your opponent must banish 1 face-up card they control.|

|Sandshaping Sorcerer|0|AVRN|Spellcaster/Xyz/Effect|Earth|5||2500|700|2 Level 5 Monsters. Once per turn: You can detach 1 Xyz Material from this card; shuffle up to 2 Monsters from your Graveyard into your Deck and Special Summon 1 "Sand Dune Golem Token (Rock/EARTH/Level 4/ATK 0/DEF 1500) for each Monster shuffled into your Deck by this effect. While you control a face-up "Golem" monster, this card cannot be destroyed by card effects. Once per turn: You can Tribute 1 face-up "Golem" Monster and return 1 card your opponent controls to its owners hand.|

|Unholy Hivemind|0|AVRN|Insect/Effect|Dark|3||1400|1300|You can discard this card in your hand: Send 1 "Unholy" monster from your Deck to your Graveyard, but you can not conduct your Battle Phase this turn or Special Summon a non-"Unholy" monster. When this card is banished: Draw 1 card.|

|Unholy Corpse|0|AVRN|Zombie/Effect|Dark|4||1800|1100|You can banish this card in your Graveyard: Special Summon 1 "Unholy" monster that is banished (except this card). When it is removed from the field, return this card to your Graveyard.|

|Mind and Magic - Charge|0|AVRN|Trap Card|Trap||Normal|||Tribute 1 face-up Psychic or Spellcaster-Type monster you control and Special Summon 1 "Clandestine" or "Paranormal" monster from your Graveyard, then apply one of the following effects based on the monster that was Summoned:
- "Clandestine" Send 1 "Clandestine" monster from your Deck to the Graveyard and gain 1000 Life Points.
- "Paranormal" Add 1 "Paranormal" card from your Deck to your hand, then discard 1 card.|

|Mausoleum from the Dimension of Despair|0||Trap Card|Trap||Continuous|||Pay 1000 Life Points: All card effects that activate in the Graveyard are negated. During each End Phase; you can select 1 card in either players Graveyard: Banish it.|

|X-ACCESS|0|AVRN|Spell Card|Spell||Field|||When an "X-" Dark Machine monster is added to your hand or Special Summoned, you can Special Summon 1 Dark Machine monster from your hand or Graveyard. During your End Phase, you can shuffle any number of monsters in your Graveyard into your Deck and draw 1 card.|

|Alchemic Concoction|0|AVRN|Spell Card|Spell||Normal|||Target 1 face-up Normal Monster you control: Special Summon 1 Normal Monster from your Graveyard with a different Attribute and equal or lower Level than the targeted Monster. Then you can add 1 Normal Monster from your Deck to your hand with a different Attribute and equal or lower Level than any Monster you control.|

|Drag to Despair|0|AVRN|Trap Card|Trap||Normal|||Banish the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)|

|Damnation|0|AVRN|Trap Card|Trap||Continuous|||During either players turn; you can pay 1500 Life Points: Negate all card effects that would add a card from a players Deck or Graveyard to their hand, until the End Phase.|


Last edited by Ash on Sat Aug 31, 2013 11:13 am; edited 2 times in total

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Post by DIGITAL on Thu Aug 29, 2013 12:58 am

Removed: Brain Freeze, Breckons, Wandering Eye
Added: 3 Essence Monsters
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Post by EMSOUP on Thu Aug 29, 2013 12:33 pm

So I decided to not half-ass the submission and actually submit an archetype. Removed Good Night, Meteoros Pulsar, and Legend Tyranno for Magician of the Forgotten Past, Magician of the MIraculous Rebirth, and Financial Fair Play.
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Post by EMSOUP on Thu Aug 29, 2013 2:37 pm

Removed Lifeseed Fairy and Financial fair Play for Magician of Reversed Heart and Good Night
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Post by CNo.101 S.H.Death Knight on Thu Aug 29, 2013 5:25 pm

-Hell Hero Barbatos RK 4/6/8 

+ Maliserpent
+ Streamserpent
+ Black Lightning Eradicator

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
CNo.101 S.H.Death Knight
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Post by ALiCE'S EMOTiON on Sat Aug 31, 2013 11:17 am

 |R.A.V.E.N, Silencer of The Forbidden Order|XXX|AVRN|Warrior/Effect|Dark|7||2350|1940|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by this cards effect from your hand by banishing from your field and/or your Graveyard Gemini Monsters who's total combined levels equal 7. There can only be one face-up "R.A.V.E.N, Silencer of The Forbidden Order" on the field. During either players turn you can select 1 banished Gemini monster and return it to the owners Graveyard, if so Banish this face-up card and the top 2 cards of your deck face-down. During the End Phase of your opponent's turn If this card is Banished by this cards effect then return this card to your side of the field in face-up attack position, then return all Banished cards you control to your Graveyard. For every Gemini monster returned this way you may select 1 card on the field and return it to it's owners hand.|

|B.R.E.A.K.E.R., Executioner of The Forbidden Order|XXX|AVRN|Warrior/Effect|Dark|9||2640|2450|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by this cards effect from your hand by banishing from your field and/or your Graveyard Gemini Monsters who's total combined levels equal 9. There can only be one face-up "B.R.E.A.K.E.R., Executioner of The Forbidden Order" on the field. When this card is summoned select 1 monster your opponent controls and send it to the Graveyard the inflict half of the sent monsters atk to your opponents life points. During either players turn you may select and banish 1 "Order" card from your hand and select 1 Gemini monster you control banish the target and until the end of the turn this card gains Atk equal to the Banished monsters.|

|Assassin's Technique-Angelic Benediction|XXX|AVRN|Spell Card|Spell||Equip|||This card can only be equipped to an Gemini monster you control. The equipped monster is treated as a Fairy-Type monster in addition to it's other Types. The equipped monster cannot be targeted by your opponent's card effects. You can only control 1 "Assassin's Technique-Angelic Benediction". You can send this card and the equipped monster to the Graveyard and return all Spell and Trap cards on the field to the owners hand, for the rest of the turn you cannot set cards.|

|Gemini Wolf Mk II|XXX|AVRN|Warrior/Gemini/Effect|Wind|3||1230|1440|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:Once per turn this card cannot be destroyed by battle. This card is also treated as a tuner.|



|Aune, Priestess of the Holy Order|XXX|AVRN|Warrior/Gemini/Effect|Light|2||0|1700|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn you can select the up to 3 Gemini Cards in your Graveyard and set them face down your opponent chooses 1 of them and add that target to your hand the rest are sent back to the Graveyard.|


Last edited by WereLord on Sun Sep 01, 2013 6:03 am; edited 4 times in total

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Post by Illgresi on Sat Aug 31, 2013 11:26 am

Replaced Ceci N'est Pas Une Carte by Snap-dragon-fly
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Post by Ash on Sat Aug 31, 2013 11:33 am

DH - edit justice of ravenous, Activate only when your opponent draws a card, except during their Draw Phase. Draw 2 cards for every 1 card your opponent has drawn (except during the draw phase).

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Post by Illgresi on Sat Aug 31, 2013 11:34 am

Replaced Land of Confusion by Megalosquito
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Post by Ash on Sat Aug 31, 2013 11:42 am

werelord - breaker and raven's discard and return effects seem overpowered with the amount of gemini's you can get banished. i would prefer that they weren't there or replaced by something less strong

also, announcement. set will close roughly 18 hours and 20 minutes from the time of this post. please ensure that your submissions are ready for that time.

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Post by ALiCE'S EMOTiON on Sat Aug 31, 2013 2:31 pm

Raven is now level 7 and Breaker level 9 that should help balance them and Im adding a level 3 Gemini Tuner

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Post by Anime Girl References on Sat Aug 31, 2013 3:57 pm

Ash wrote:DH - edit justice of ravenous, Activate only when your opponent draws a card, except during their Draw Phase. Draw 2 cards for every 1 card your opponent has drawn (except during the draw phase).
|Justice of the Ravenous|0|AVRN|Trap Card|Trap||Continuous|||Activate only when your opponent draws a card, except during their Draw Phase. Draw 2 cards for every 1 card your opponent has drawn. |

changed to

Activate only when your opponent draws a card, except during their Draw Phase. Draw 2 cards for every 1 card your opponent has drawn (except during the draw phase).
I'll change it for you, but is there any reason why? none was evident to me yet.

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Post by CNo.101 S.H.Death Knight on Sat Aug 31, 2013 4:36 pm

Darkest Hour wrote:
Ash wrote:DH - edit justice of ravenous, Activate only when your opponent draws a card, except during their Draw Phase. Draw 2 cards for every 1 card your opponent has drawn (except during the draw phase).
|Justice of the Ravenous|0|AVRN|Trap Card|Trap||Continuous|||Activate only when your opponent draws a card, except during their Draw Phase. Draw 2 cards for every 1 card your opponent has drawn. |

changed to

Activate only when your opponent draws a card, except during their Draw Phase. Draw 2 cards for every 1 card your opponent has drawn (except during the draw phase).
I'll change it for you, but is there any reason why? none was evident to me yet.
it was reworded to avoid confusion as the effect implied that you still draw cards from the effect that this card initially activate to when it really doesn't.

_________________
"In the middle of difficulty lies opportunity."
"Curiosity does, no less than devotion, pilgrims make."
"The life which is unexamined is not worth living."
"We learn to do something by doing it. There is no other way."
"If life’s journey be endless where is its goal? The answer is, it is everywhere."
"The use of traveling is to regulate imagination by reality and, instead of thinking how things may be, to see them as they are."
"Those who plot the destruction of others often perish in the attempt."
"Sarcasm: the last refuge of the modest people when the privacy of the soul is intrusively invaded."
"There is a difference between knowing the path and walking the path."
"While we are postponing, life speeds by."
"Defeatism is the wretchedest of policies."
"Courage is not the towering oak that sees storms come and go–it is the fragile blossom that opens in the snow."
"Although the world is full of suffering it is also full of the overcoming of it."
CNo.101 S.H.Death Knight
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Post by OmegaWave on Sun Sep 01, 2013 2:00 am

|Fighter Jet - Golden Arrow|0|AVRN|Machine/Xyz/Effect|Light|5||2400|2000|2 level 5 monsters Once per turn when a Trap Card is activated: You can detach 1 Xyz Material from this card: Negate the activation and destroy it.|

|Tyrant the Vanquisher|0|AVRN|Warrior/Xyz/Effect|Dark|5||2500|1500|2 level 5 monsters This card inflicts piercing battle damage. When this card battles a monster, you can detach 1 Xyz Material from this card: Negate the effects of all monsters your opponent controls until the end of the Damage Step and any battle damage inflicted to your opponent by this battle becomes equal to this card's ATK.|

|Astral Falcon|0|AVRN|Winged Beast/Synchro/Effect|Wind|7||2400|2000|1 Tuner + 1 or more non-Tuner monsters Once per turn when a Trap Card is activated, you can have this card lose 500 ATK and DEF: Negate the activation and destroy it.|

|Oil Elemental|0|AVRN|Aqua/Synchro/Effect|Fire|7||2400|2000|1 Tuner + 1 or more non-Tuner monsters Once per turn during either player's turn: You can have this card lose 500 ATK and DEF to target 1 monster on the field: Negate its effects until the End Phase.|

|Silent King|0|AVRN|Warrior/Xyz/Effect|Earth|6||2600|2400|2 level 6 monsters When this card destroys a monster by battle and sends it to the Graveyard, you can detach 2 Xyz Materials from this card: Special Summon the destroyed monster to your field.|

|Excellence Dragon|0|AVRN|Dragon/Synchro/Effect|Light|6||2400|2000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned while you control no other cards: You can target 1 Trap Card in your Graveyard: Set it. When your opponent declares a direct attack while this card is in your Graveyard: You can banish this card: Negate the attack and add 1 level 3 or lower Tuner monster from your Deck to your hand.|

|Five Star General|0|AVRN|Warrior/Effect|Earth|5||2200|1800|When this card is Normal Summoned: You can Special Summon 1 level 5 monster from your hand or Graveyard. Its effects are negated. If this effect was activated: You cannot Special Summon other monsters this turn except from the Extra Deck.|

|Mechanical Amalgam|0|AVRN|Machine/Fusion/Effect|Dark|6||0|0|2 level 4 or higher Machine-Type monsters This card gains ATK equal to the number of monsters your opponent controls x 1000. While this card has 1000 ATK or less: It cannot be destroyed by battle or by card effects.|

|Palagon the Holy Dragon|0|AVRN|Dragon/Fusion/Effect|Light|8||2600|2800|1 level 5 or higher Dragon-Type monster + 1 LIGHT monster All face-up LIGHT monsters you control gain 500 ATK, except this card. When this card is Fusion Summoned: You can add 1 LIGHT monster from your Graveyard to your hand. Once per turn during your Main Phase: You can discard 1 LIGHT monster from your hand to halve the ATK of all monsters your opponent controls until the End Phase.|

|Power Buster Magician|0|AVRN|Spellcaster/Effect|Dark|1||100|100|When this card is Normal Summoned: Banish 1 monster your opponent controls. During the End Phase, if this card is face-up: Return the banished monster to its original position.|

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