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Another Star Record Empty Another Star Record

Post by EMSOUP on Sun Aug 04, 2013 5:04 pm

The Beginning
Spell Card
Activate when you control no monsters. Reveal the top 3 cards of your deck, then add 1 of them to your hand, then put the rest to the bottom of your deck. You cannot conduct your battle phase this turn.

Skyscrapers' Embrace
Quick-play Spell Card
Activate if a Field spell card is face-up on the field. Until the end phase, monsters you control cannot be removed from the field. This effect is negated if there's no face-up Field spell card on the field.

Path to the Fantastic World
Spell Card
Banish 1 Field Spell card from your deck. During your next main phase, activate it, then gain 1000 life points.

Alice Allusion
Trap Card
When a monster is summoned while you control a Field Spell card, you can activate this card. Banish it, then during the end phase, return it to the field and you draw 1 card.

Vision of a Destined World
Continuous Spell Card
When a Field Spell Card is activated, the owner of the field spell draw 1 card. When a monster attacks and the controller of the monster controls a face-up Field Spell Card, the monster gains 500 ATK during the battle.

Moments of Demise
Trap Card
Destroy 1 monster you control. During the end phase, send 1 other monster on the field to the graveyard. During your standby phase, you can banish the destroyed monster from your graveyard to add this card to your hand.
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Another Star Record Empty Re: Another Star Record

Post by Seattleite on Mon Aug 05, 2013 4:01 pm

EMSOUP wrote:The Beginning
Spell Card
Activate when you control no monsters. Reveal the top 3 cards of your deck, then add 1 of them to your hand, then put the rest to the bottom of your deck. You cannot conduct your battle phase this turn.
This is a good duality-type-thing.

Skyscrapers' Embrace
Quick-play Spell Card
Activate if a Field spell card is face-up on the field. Until the end phase, monsters you control cannot be removed from the field. This effect is negated if there's no face-up Field spell card on the field.
More firepower for field spells? Like!

Path to the Fantastic World
Spell Card
Banish 1 Field Spell card from your deck. During your next main phase, activate it, then gain 1000 life points.
Seems like something you'd use in addition to Stabilization Dome. Or is LP gain better here?

Alice Allusion
Trap Card
When a monster is summoned while you control a Field Spell card, you can activate this card. Banish it, then during the end phase, return it to the field and you draw 1 card.
That's pretty cool. Slows down the opponent's deck and the draw compensation is fair. Nice card.

Vision of a Destined World
Continuous Spell Card
When a Field Spell Card is activated, the owner of the field spell draw 1 card. When a monster attacks and the controller of the monster controls a face-up Field Spell Card, the monster gains 500 ATK during the battle.
Oooooh, the devious combos I would use with this and Ecosystem Harmony deck...

Moments of Demise
Trap Card
Destroy 1 monster you control. During the end phase, send 1 other monster on the field to the graveyard. During your standby phase, you can banish the destroyed monster from your graveyard to add this card to your hand.
Also good. I would make the second effect optional, though, so you don't get caught with a -2.

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