Reverse Placement & Magical Monster Malfunction

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Reverse Placement & Magical Monster Malfunction Empty Reverse Placement & Magical Monster Malfunction

Post by CNo.101 S.H.Death Knight on Wed Jul 31, 2013 2:39 pm

|Reverse Placement|???|????|Spell Card|Spell|||||Pay 1500 Life Points and activate 1 of these effects. -:Target 1 monster your opponent controls; set that target on your opponent's Spell & Trap Card Zone. -:Target 1 Spell/Trap card your opponent controls; Set it face-down in Defense Position on your Monster Card Zone.|

|Magical Monster Malfunction|???|????|Trap Card|Trap||Counter|||When your opponent Special Summon a monster(s) or activate a monster effect(s): Pay 2000 Life Points; negate that monster(s)'s Summon/Activation, then set that monster(s) in your opponent's Spell & Trap Card Zone.|


Last edited by Scheath666 on Wed Jul 31, 2013 3:38 pm; edited 1 time in total

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Reverse Placement & Magical Monster Malfunction Empty Re: Reverse Placement & Magical Monster Malfunction

Post by Seattleite on Wed Jul 31, 2013 3:23 pm

Scheath666 wrote:|Reverse Placement|???|????|Spell Card|Spell|||||Pay 1500 Life Points and activate 1 of these effects. -:Target 1 monster your opponent controls; set that target on your opponent's Spell & Trap Card Zone. -:Target 1 Spell/Trap card your opponent controls; Set it face-down in Defense Position on your Monster Card Zone.|

|Magical Monster Malfunction|???|????|Trap Card|Trap||Counter|||When your opponent Special Summon a monster(s) or activate a monster effect(s): Pay 2000 Life Points; set that monster(s) in your opponent's Spell & Trap Card Zone.|

Due to the LP costs these should be good. Reverse Placement is very versatile. MMM (new acronym) works on ANY monster effect, including outside the field? That is just too cool.

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